/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_destructables.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 7 * Decompile Time: 109 ms * Timestamp: 10/27/2023 3:21:10 AM *******************************************************************/ //Function Number: 1 func_00D5() { var_00 = getentarray("destructable","targetname"); if(getdvar("scr_destructables") == "0") { for(var_01 = 0;var_01 < var_00.size;var_01++) { var_00[var_01] delete(); } return; } for(var_01 = 0;var_01 < var_00.size;var_01++) { var_00[var_01] thread func_2DE1(); } } //Function Number: 2 func_2DE1() { var_00 = 40; var_01 = 0; if(isdefined(self.var_80F8)) { var_00 = self.var_80F8; } if(isdefined(self.var_82B7)) { var_01 = self.var_82B7; } if(isdefined(self.var_8162)) { var_02 = strtok(self.var_8162," "); for(var_03 = 0;var_03 < var_02.size;var_03++) { additional_laststand_weapon_exclusion(var_02[var_03]); } } if(isdefined(self.var_81BB)) { self.var_3F2F = loadfx(self.var_81BB); } var_04 = 0; self setcandamage(1); for(;;) { self waittill("damage",var_05,var_06); if(var_05 >= var_01) { var_04 = var_04 + var_05; if(var_04 >= var_00) { thread func_2DE0(); return; } } } } //Function Number: 3 func_2DE0() { var_00 = self; if(isdefined(self.var_8162)) { var_01 = strtok(self.var_8162," "); for(var_02 = 0;var_02 < var_01.size;var_02++) { func_A017(var_01[var_02]); } } if(isdefined(var_00.var_3F2F)) { playfx(var_00.var_3F2F,var_00.var_116 + (0,0,6)); } var_00 delete(); } //Function Number: 4 additional_laststand_weapon_exclusion(param_00) { } //Function Number: 5 func_17E0(param_00,param_01) { } //Function Number: 6 func_A017(param_00) { } //Function Number: 7 func_A018(param_00,param_01) { }