/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_fx.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 5 * Decompile Time: 87 ms * Timestamp: 10/27/2023 3:21:26 AM *******************************************************************/ //Function Number: 1 func_8274() { if(!isdefined(self.var_81BB) || !isdefined(self.var_81BA) || !isdefined(self.var_161)) { self delete(); return; } if(isdefined(self.var_1A2)) { var_00 = getent(self.var_1A2).var_116; } else { var_00 = "undefined"; } if(self.var_81BA == "OneShotfx") { } if(self.var_81BA == "loopfx") { } if(self.var_81BA == "loopsound") { } } //Function Number: 2 func_4866(param_00) { playfx(level.var_611["mechanical explosion"],param_00); earthquake(0.15,0.5,param_00,250); } //Function Number: 3 func_8F42(param_00,param_01,param_02) { var_03 = spawn("script_origin",(0,0,0)); var_03.var_116 = param_01; var_03 method_861D(param_00); if(isdefined(param_02)) { var_03 thread func_8F43(param_02); } } //Function Number: 4 func_8F43(param_00) { level waittill(param_00); self delete(); } //Function Number: 5 func_1797(param_00) { self waittill("death"); param_00 delete(); }