/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\mp_shipment_s2_fx.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 36 ms * Timestamp: 10/27/2023 3:16:55 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["mp_shpt_exhaust_crane_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_exhaust_crane_01"); level.var_611["mp_shpt_truck_dust_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_truck_dust_01"); level.var_611["mp_shpt_smk_column_fire_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_fire_02"); level.var_611["mp_shpt_soldiers_runner"] = loadfx("vfx/map/mp_shipment/mp_shpt_soldiers_runner"); level.var_611["mp_shpt_smk_column_white_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_white_02"); level.var_611["mp_shpt_water_wake_ship_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_water_wake_ship_01"); level.var_611["mp_shpt_water_fall_ship_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_water_fall_ship_01"); level.var_611["mp_shpt_smk_column_white_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_white_01"); level.var_611["vf_wind_mp_shpt"] = loadfx("vfx/vectorfield/vf_wind_mp_shpt"); level.var_611["mp_shpt_smk_column_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_02"); level.var_611["mp_shpt_smk_pillar_vista_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_pillar_vista_02"); level.var_611["mp_shpt_godray_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_godray_01"); level.var_611["mp_shpt_motes_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_motes_01"); level.var_611["mp_shpt_sand_blow_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_sand_blow_01"); level.var_611["mp_shpt_smk_smolder_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_smolder_01"); level.var_611["mp_shpt_smk_pillar_vista_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_pillar_vista_01"); level.var_611["mp_shpt_smk_column_fire_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_fire_01"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); }