/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\mp_zombie_descent_fx.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 46 ms * Timestamp: 10/27/2023 3:18:23 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["gk_raven_hc_ee_uber_stg_3"] = loadfx("vfx/zombie/abilities_perks/zmb_gk_uber_charge_stg_3"); level.var_611["zmb_desc_bloodtube_drip_exit"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodtube_drip_exit"); level.var_611["zmb_desc_bloodroom_mist_pckt"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodroom_mist_pckt"); level.var_611["zmb_desc_bloodroom_mist"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodroom_mist"); level.var_611["force_zombie_bubble_pop"] = loadfx("vfx/zombie/prototype_fx/dlc4/force_zombie_bubble_pop"); level.var_611["zmb_red_zmb_blind"] = loadfx("vfx/zombie/zmb_red_zmb_blind"); level.var_611["zmb_storm_hammer_gem_charge_vm"] = loadfx("vfx/zombie/rvn_weapons/zmb_storm_hammer_gem_charge_vm"); level.var_611["zmb_player_attached_light_wide"] = loadfx("vfx/lights/mp_zombie_descent/zmb_player_attached_light_wide"); level.var_611["dark_energy_burst"] = loadfx("vfx/zombie/dark_energy_burst"); level.var_611["zmb_desc_ice_falling"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_ice_falling"); level.var_611["zmb_desc_raven_feathers_pop"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_raven_feathers_pop"); level.var_611["raven_fly"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_raven_flight"); level.var_611["zmb_desc_planetglow_blood_cmplt"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_blood_cmplt"); level.var_611["zmb_desc_planetglow_death_cmplt"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_death_cmplt"); level.var_611["zmb_desc_planetglow_moon_cmplt"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_moon_cmplt"); level.var_611["zmb_desc_planetglow_storm_cmplt"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_storm_cmplt"); level.var_611["zmb_desc_planetglow_sun"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_sun"); level.var_611["zmb_barb_sword_activate_light"] = loadfx("vfx/zombie/zmb_barb_sword_activate_light"); level.var_611["zmb_desc_ice_explode"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_ice_explode"); level.var_611["zmb_desc_ice_destruct_chunks"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_ice_destruct_chunks"); level.var_611["zmb_desc_blood_drain_sparse"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_drain_sparse"); level.var_611["zmb_desc_blood_plates_lt_drain"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_plates_lt_drain"); level.var_611["zmb_gk_flame_hands_01"] = loadfx("vfx/zombie/zmb_gk_flame_hands_01"); level.var_611["zmb_dec_crows_fly_still"] = loadfx("vfx/map/mp_zombie_descent/side_ee/zmb_dec_crows_fly_still"); level.var_611["zmb_desc_boss_death_sword_hide"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_death_sword_hide"); level.var_611["zmb_desc_blood_splash_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_splash_01"); level.var_611["zmb_desc_blood_fall_sml_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_fall_sml_02"); level.var_611["zmb_desc_blood_fall_sml_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_fall_sml_01"); level.var_611["zmb_desc_embers_03"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_embers_03"); level.var_611["zmb_dec_crows_peck"] = loadfx("vfx/map/mp_zombie_descent/side_ee/zmb_dec_crows_peck"); level.var_611["zmb_dec_crows_fly"] = loadfx("vfx/map/mp_zombie_descent/side_ee/zmb_dec_crows_fly"); level.var_611["zmb_desc_flame_wave_fireball"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_flame_wave_fireball"); level.var_611["zmb_desc_flame_wave_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_flame_wave_02"); level.var_611["zmb_desc_boss_death_gk_suck_hands"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_death_gk_suck_hands"); level.var_611["zmb_desc_boss_death_gk_suck"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_death_gk_suck"); level.var_611["zmb_barb_sword_activate"] = loadfx("vfx/zombie/zmb_barb_sword_activate"); level.var_611["zmb_gk_lightsun_blast"] = loadfx("vfx/zombie/zmb_gk_lightsun_blast"); level.var_611["zmb_hilt_sphere_explosion"] = loadfx("vfx/explosion/zmb_hilt_sphere_explosion"); level.var_611["zmb_gk_geistdrain_hands"] = loadfx("vfx/zombie/zmb_gk_geistdrain_hands"); level.var_611["zmb_desc_geist_gutters_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_geist_gutters_01"); level.var_611["zmb_desc_leverglow_storm"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_leverglow_storm"); level.var_611["zmb_desc_leverglow_moon"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_leverglow_moon"); level.var_611["zmb_desc_leverglow_blood"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_leverglow_blood"); level.var_611["zmb_desc_leverglow_death"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_leverglow_death"); level.var_611["zmb_desc_planetglow_death"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_death"); level.var_611["zmb_desc_planetglow_blood"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_blood"); level.var_611["zmb_desc_planetglow_storm"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_storm"); level.var_611["zmb_desc_boss_death_flash_gk"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_death_flash_gk"); level.var_611["zmb_desc_boss_death_gk"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_death_gk"); level.var_611["zmb_giestkraft_impact"] = loadfx("vfx/zombie/zmb_giestkraft_impact"); level.var_611["zmb_desc_geist_pillar_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_geist_pillar_01"); level.var_611["zmb_desc_fire_pillar_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_pillar_01"); level.var_611["zmb_desc_planetglow_moon"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_planetglow_moon"); level.var_611["zmb_desc_dryice_ctdl_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dryice_ctdl_01"); level.var_611["zmb_desc_smk_ctdl_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_ctdl_02"); level.var_611["zmb_desc_blood_fall_ctdl_sml_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_fall_ctdl_sml_02"); level.var_611["zmb_desc_smk_ctdl_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_ctdl_01"); level.var_611["zmb_corpse_eater_feed"] = loadfx("vfx/zombie/zmb_corpse_eater_feed"); level.var_611["zmb_desc_fire_smk_crsh_lrg_04"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_smk_crsh_lrg_04"); level.var_611["zmb_desc_blood_rain_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_rain_01"); level.var_611["zmb_gk_geistblast_impact"] = loadfx("vfx/zombie/zmb_gk_geistblast_impact"); level.var_611["zmb_desc_player_wings"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_player_wings"); level.var_611["zmb_desc_player_finale_screen"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_player_finale_screen"); level.var_611["zmb_gk_geistblast_trail"] = loadfx("vfx/trail/zmb_gk_geistblast_trail"); level.var_611["zmb_desc_bloodfall_wall_oriented"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodfall_wall_oriented"); level.var_611["zmb_king_gk_swipe_1"] = loadfx("vfx/zombie/zmb_king_gk_swipe_1"); level.var_611["zmb_godking_phase_storm"] = loadfx("vfx/zombie/zmb_godking_phase_storm"); level.var_611["zmb_godking_phase_moon"] = loadfx("vfx/zombie/zmb_godking_phase_moon"); level.var_611["zmb_godking_phase_blood"] = loadfx("vfx/zombie/zmb_godking_phase_blood"); level.var_611["zmb_godking_phase_death"] = loadfx("vfx/zombie/zmb_godking_phase_death"); level.var_611["zmb_gk_geistblast_buildup"] = loadfx("vfx/zombie/zmb_gk_geistblast_buildup"); level.var_611["zmb_king_gk_hands_1"] = loadfx("vfx/zombie/zmb_king_gk_hands_1"); level.var_611["zmb_blood_shield_uber"] = loadfx("vfx/zombie/prototype_fx/dlc4/zmb_blood_shield_uber"); level.var_611["zmb_desc_boss_intro_stab_gk"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_intro_stab_gk"); level.var_611["zmb_desc_boss_intro_viv_gk"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_intro_viv_gk"); level.var_611["zmb_desc_boss_intro_viv_splat"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_intro_viv_splat"); level.var_611["zmb_desc_boss_intro_stab_dust"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_intro_stab_dust"); level.var_611["zmb_desc_boss_intro_torso_dust"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_intro_torso_dust"); level.var_611["zmb_desc_boss_intro_arm_dust"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_boss_intro_arm_dust"); level.var_611["zmb_desc_trls_bloodfountain"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_bloodfountain"); level.var_611["zmb_desc_trls_sr_mist"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_sr_mist"); level.var_611["zmb_desc_trls_sr_elec"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_sr_elec"); level.var_611["zmb_pommel_energy_field_burst"] = loadfx("vfx/zombie/prototype_fx/zmb_pommel_energy_field_burst"); level.var_611["zmb_desc_bloodtube_drip_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodtube_drip_01"); level.var_611["zmb_electrical_arc_loc_01"] = loadfx("vfx/lightning/zmb_electrical_arc_loc_01"); level.var_611["zmb_ber_bob_charge_bolt"] = loadfx("vfx/map/mp_zombie_berlin/zmb_ber_bob_charge_bolt"); level.var_611["dlc_zmb_dec_blood_plates_fullb"] = loadfx("vfx/zombie/prototype_fx/dlc4/dlc_zmb_dec_blood_plates_fullb"); level.var_611["dlc_zmb_dec_blood_plates_full"] = loadfx("vfx/zombie/prototype_fx/dlc4/dlc_zmb_dec_blood_plates_full"); level.var_611["zmb_bomb_sphere"] = loadfx("vfx/zombie/prototype_fx/dlc4/zmb_bomb_sphere"); level.var_611["zmb_giestbomb_exp_1shot"] = loadfx("vfx/zombie/prototype_fx/dlc4/zmb_giestbomb_exp_1shot"); level.var_611["zmb_giestbomb_prime"] = loadfx("vfx/zombie/zmb_giestbomb_prime"); level.var_611["zmb_sword_giestbomb"] = loadfx("vfx/zombie/zmb_sword_giestbomb"); level.var_611["zmb_desc_blood_fall_ctdl_sml_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_fall_ctdl_sml_01"); level.var_611["zmb_desc_trls_mist"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_mist"); level.var_611["zmb_desc_trls_mr_swirl_geotrail"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_mr_swirl_geotrail"); level.var_611["zmb_desc_trls_mr_swirl_trail"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_mr_swirl_trail"); level.var_611["zmb_desc_trls_mr_swirl"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_mr_swirl"); level.var_611["zmb_giestbomb_radius_128"] = loadfx("vfx/zombie/zmb_giestbomb_radius_128"); level.var_611["zmb_desc_screen_fx_exit_bloody"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_screen_fx_exit_bloody"); level.var_611["zmb_desc_screen_fx_plunge_bloody"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_screen_fx_plunge_bloody"); level.var_611["zmb_death_scythe_forge_endstage"] = loadfx("vfx/zombie/rvn_weapons/zmb_death_scythe_forge_endstage"); level.var_611["zmb_impact_brick_sml"] = loadfx("vfx/rock/zmb_impact_brick_sml"); level.var_611["force_zombie_bubble"] = loadfx("vfx/zombie/prototype_fx/dlc4/force_zombie_bubble"); level.var_611["light_beacon_hardpoint_white"] = loadfx("vfx/lights/light_beacon_hardpoint_white"); level.var_611["tesla_gun_explosion"] = loadfx("vfx/explosion/tesla_gun_explosion"); level.var_611["zmb_tesla_blood_trail_geo"] = loadfx("vfx/trail/zmb_tesla_blood_trail_geo"); level.var_611["zmb_blood_zmb_bolt"] = loadfx("vfx/zombie/abilities_perks/zmb_blood_zmb_bolt"); level.var_611["zmb_desc_stormraven_plat_obv"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_stormraven_plat_obv"); level.var_611["zmb_death_scythe_forge_stage2"] = loadfx("vfx/zombie/rvn_weapons/zmb_death_scythe_forge_stage2"); level.var_611["zmb_death_scythe_forge"] = loadfx("vfx/zombie/rvn_weapons/zmb_death_scythe_forge"); level.var_611["dlc_zmb_dig02_blood_plate_head"] = loadfx("vfx/map/mp_zombie_dig02/dlc_zmb_dig02_blood_plate_head"); level.var_611["zmb_desc_torch_fire_nosmk"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_torch_fire_nosmk"); level.var_611["zmb_desc_torch_fire"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_torch_fire"); level.var_611["zmb_desc_deathrvn_hot_smk"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_deathrvn_hot_smk"); level.var_611["zmb_desc_scythe_reveal"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_scythe_reveal"); level.var_611["dlc_zmb_dig02_blood_plates_sparse"] = loadfx("vfx/map/mp_zombie_dig02/dlc_zmb_dig02_blood_plates_sparse"); level.var_611["dlc_zmb_dig02_blood_plates_lt"] = loadfx("vfx/map/mp_zombie_dig02/dlc_zmb_dig02_blood_plates_lt"); level.var_611["zmb_blood_plate_fill"] = loadfx("vfx/zombie/prototype_fx/zmb_blood_plate_fill"); level.var_611["ice_destruct_chunk_small"] = loadfx("vfx/map/crash/ice_destruct_chunk_small"); level.var_611["ice_destruct_chunk"] = loadfx("vfx/map/crash/ice_destruct_chunk"); level.var_611["zmb_desc_storm_plat_strike"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_plat_strike"); level.var_611["zmb_desc_storm_p_block_reset"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_p_block_reset"); level.var_611["zmb_desc_storm_p_rune_charge"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_p_rune_charge"); level.var_611["zmb_desc_storm_rune_strike"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_rune_strike"); level.var_611["zmb_desc_storm_hmr_zmb_transfer"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_hmr_zmb_transfer"); level.var_611["zmb_storm_hammer_charge_vm"] = loadfx("vfx/zombie/rvn_weapons/zmb_storm_hammer_charge_vm"); level.var_611["zmb_desc_storm_rune_charge"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_rune_charge"); level.var_611["zmb_desc_storm_uber_charge_tip"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_uber_charge_tip"); level.var_611["zmb_desc_storm_uber_charge"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_storm_uber_charge"); level.var_611["zmb_desc_dustfall_bookshelf_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dustfall_bookshelf_01"); level.var_611["zmb_desc_hammer_rod_charge"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_hammer_rod_charge"); level.var_611["zmb_storm_hammer_teleport_flash"] = loadfx("vfx/zombie/rvn_weapons/zmb_storm_hammer_teleport_flash"); level.var_611["zmb_storm_hammer_charge"] = loadfx("vfx/zombie/rvn_weapons/zmb_storm_hammer_charge"); level.var_611["zmb_desc_candle_flame"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_candle_flame"); level.var_611["zmb_desc_candle_flame_sml"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_candle_flame_sml"); level.var_611["zmb_desc_blood_fall_ctdl_lrg_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_fall_ctdl_lrg_01"); level.var_611["zmb_desc_stars_neb_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_stars_neb_01"); level.var_611["zmb_desc_geist_orrery_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_geist_orrery_01"); level.var_611["zmb_desc_smk_crsh_smld_03"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_crsh_smld_03"); level.var_611["zmb_desc_fire_crsh_sml_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_crsh_sml_02"); level.var_611["zmb_desc_trls_deathrvn_elec_grnd"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_deathrvn_elec_grnd"); level.var_611["zmb_desc_trls_deathrvn_elec"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_deathrvn_elec"); level.var_611["zmb_desc_trls_smk_smolder"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_smk_smolder"); level.var_611["zmb_desc_trls_platform_mist"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_trls_platform_mist"); level.var_611["zmb_king_gk_levitation"] = loadfx("vfx/zombie/zmb_king_gk_levitation"); level.var_611["zmb_blood_shield_block_emp"] = loadfx("vfx/zombie/rvn_weapons/zmb_blood_shield_block_emp"); level.var_611["zmb_blood_shield_bash_emp"] = loadfx("vfx/zombie/rvn_weapons/zmb_blood_shield_bash_emp"); level.var_611["zmb_orrery_gears_geist_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_orrery_gears_geist_01"); level.var_611["zmb_blood_shield_bash"] = loadfx("vfx/zombie/rvn_weapons/zmb_blood_shield_bash"); level.var_611["zmb_blood_shield_block"] = loadfx("vfx/zombie/rvn_weapons/zmb_blood_shield_block"); level.var_611["zmb_desc_snow_altar_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_altar_01"); level.var_611["zmb_desc_fire_burst_rnr_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_burst_rnr_01"); level.var_611["zmb_desc_chladni_fig_1_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_1_sml_lp"); level.var_611["zmb_desc_chladni_fig_2_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_2_sml_lp"); level.var_611["zmb_desc_chladni_fig_3_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_3_sml_lp"); level.var_611["zmb_desc_chladni_fig_4_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_4_sml_lp"); level.var_611["zmb_desc_chladni_fig_5_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_5_sml_lp"); level.var_611["zmb_desc_chladni_fig_6_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_6_sml_lp"); level.var_611["zmb_desc_chladni_fig_7_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_7_sml_lp"); level.var_611["zmb_desc_chladni_fig_8_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_8_sml_lp"); level.var_611["zmb_desc_chladni_fig_9_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_9_sml_lp"); level.var_611["zmb_desc_chladni_fig_10_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_10_sml_lp"); level.var_611["zmb_desc_chladni_fig_11_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_11_sml_lp"); level.var_611["zmb_desc_chladni_fig_12_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_12_sml_lp"); level.var_611["zmb_desc_chladni_fig_13_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_13_sml_lp"); level.var_611["zmb_desc_chladni_fig_14_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_14_sml_lp"); level.var_611["zmb_desc_chladni_fig_15_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_15_sml_lp"); level.var_611["zmb_desc_chladni_fig_16_sml_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_fig_16_sml_lp"); level.var_611["zmb_desc_snow_crsh_blow_vista_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_crsh_blow_vista_01"); level.var_611["zmb_desc_sparks_crsh_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_sparks_crsh_02"); level.var_611["zmb_desc_embers_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_embers_02"); level.var_611["zmb_desc_smk_crsh_smld_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_crsh_smld_02"); level.var_611["zmb_desc_fire_smk_crsh_lrg_03"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_smk_crsh_lrg_03"); level.var_611["zmb_desc_stormraven_plat_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_stormraven_plat_1"); level.var_611["zmb_corpse_eater_rays"] = loadfx("vfx/zombie/zmb_corpse_eater_rays"); level.var_611["zmb_pack_a_punch_blood_reveal_rnr"] = loadfx("vfx/map/mp_zombie_descent/zmb_pack_a_punch_blood_reveal_rnr"); level.var_611["zmb_desc_gun_glow_bloodraven"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_gun_glow_bloodraven"); level.var_611["zmb_desc_gun_glow_moonraven"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_gun_glow_moonraven"); level.var_611["zmb_desc_gun_glow_stormraven"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_gun_glow_stormraven"); level.var_611["zmb_desc_gun_glow_deathraven"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_gun_glow_deathraven"); level.var_611["dlc_zmb_desc_fire_bowl_m"] = loadfx("vfx/map/mp_zombie_descent/dlc_zmb_desc_fire_bowl_m"); level.var_611["dlc_zmb_desc_fire_bowl_s"] = loadfx("vfx/map/mp_zombie_descent/dlc_zmb_desc_fire_bowl_s"); level.var_611["zmb_desc_blood_fountain_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_fountain_1"); level.var_611["zmb_pack_a_punch_blood_reveal"] = loadfx("vfx/map/mp_zombie_descent/zmb_pack_a_punch_blood_reveal"); level.var_611["zmb_desc_gun_cone_glow"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_gun_cone_glow"); level.var_611["zmb_desc_vista_fissure_m"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_fissure_m"); level.var_611["zmb_desc_vista_fissure_s"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_fissure_s"); level.var_611["zmb_desc_vista_fissure_xl"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_fissure_xl"); level.var_611["zmb_desc_vista_fissure_l"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_fissure_l"); level.var_611["zmb_desc_blood_wfall_bridge_xl"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_wfall_bridge_xl"); level.var_611["zmb_desc_gk_ambient_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_gk_ambient_1"); level.var_611["zmb_desc_bloodfall_steam_thick"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodfall_steam_thick"); level.var_611["zmb_desc_bloodfall_steam_lrg"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodfall_steam_lrg"); level.var_611["zmb_desc_bloodfall_mist_lrg"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodfall_mist_lrg"); level.var_611["zmb_desc_water_mist_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_water_mist_01"); level.var_611["zmb_desc_dirt_fall_gallery_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dirt_fall_gallery_01"); level.var_611["zmb_desc_embers_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_embers_01"); level.var_611["zmb_desc_fire_smk_crsh_sml_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_smk_crsh_sml_01"); level.var_611["zmb_desc_dust_thick_motes_lrg"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dust_thick_motes_lrg"); level.var_611["zmb_razergun_magenta_trail"] = loadfx("vfx/map/mp_zombie_island/zmb_razergun_magenta_trail"); level.var_611["zmb_desc_dust_falling"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dust_falling"); level.var_611["zmb_desc_dust_thick_motes"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dust_thick_motes"); level.var_611["zmb_desc_glow_crsh_lrg_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_glow_crsh_lrg_01"); level.var_611["zmb_desc_dirt_fall_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dirt_fall_01"); level.var_611["zmb_desc_dryice_vert_aligned"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dryice_vert_aligned"); level.var_611["zmb_desc_dryice_vista"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dryice_vista"); level.var_611["zmb_desc_dryice_bridge"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dryice_bridge"); level.var_611["zmb_desc_vista_citadel_lightshaft"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_citadel_lightshaft"); level.var_611["zmb_desc_bloodtube_screen"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_bloodtube_screen"); level.var_611["zmb_desc_snow_crsh_vista_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_crsh_vista_01"); level.var_611["zmb_desc_water_splash_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_water_splash_01"); level.var_611["zmb_desc_snow_crsh_blow_03"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_crsh_blow_03"); level.var_611["zmb_desc_snow_crsh_blow_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_crsh_blow_02"); level.var_611["tesla_coil_active"] = loadfx("vfx/map/mp_lair/tesla_coil_active"); level.var_611["zmb_desc_water_fall_sheet_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_water_fall_sheet_01"); level.var_611["zmb_desc_water_screen_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_water_screen_01"); level.var_611["zmb_desc_dryice_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_dryice_01"); level.var_611["zmb_desc_motes_interior_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_motes_interior_01"); level.var_611["zmb_desc_snow_blow_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_blow_02"); level.var_611["zmb_desc_water_drip_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_water_drip_01"); level.var_611["zmb_raven_wep_emp_cone_glow"] = loadfx("vfx/zombie/prototype_fx/dlc4/zmb_raven_wep_emp_cone_glow"); level.var_611["zmb_raven_wep_cone_glow"] = loadfx("vfx/zombie/prototype_fx/dlc4/zmb_raven_wep_cone_glow"); level.var_611["zmb_desc_blood_wfall_bridge_m"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_wfall_bridge_m"); level.var_611["zmb_desc_blood_wfall_bridge_l"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_wfall_bridge_l"); level.var_611["zmb_desc_blood_wfall_bridge_s"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_blood_wfall_bridge_s"); level.var_611["bloodtube_teleport_screen"] = loadfx("vfx/zombie/prototype_fx/dlc4/bloodtube_teleport_screen"); level.var_611["moonorb_teleport_burst"] = loadfx("vfx/zombie/prototype_fx/dlc4/moonorb_teleport_burst"); level.var_611["moonorb_teleport_screen"] = loadfx("vfx/zombie/prototype_fx/dlc4/moonorb_teleport_screen"); level.var_611["zmb_desc_vista_ground_fog"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_ground_fog"); level.var_611["zmb_desc_vista_giestwave"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_giestwave"); level.var_611["zmb_desc_vista_giesttower"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_giesttower"); level.var_611["moonorb_control_burst"] = loadfx("vfx/zombie/prototype_fx/dlc4/moonorb_control_burst"); level.var_611["moonorb_control"] = loadfx("vfx/zombie/prototype_fx/dlc4/moonorb_control"); level.var_611["zmb_desc_snow_crsh_blow_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_crsh_blow_01"); level.var_611["zmb_desc_snow_crsh_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_snow_crsh_01"); level.var_611["zmb_desc_sparks_crsh_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_sparks_crsh_01"); level.var_611["zmb_desc_fire_smk_crsh_lrg_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_smk_crsh_lrg_02"); level.var_611["zmb_desc_fire_crsh_pole_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_crsh_pole_01"); level.var_611["zmb_desc_fire_crsh_sml_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_crsh_sml_01"); level.var_611["zmb_desc_fire_crsh_line_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_crsh_line_01"); level.var_611["zmb_desc_fire_crsh_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_crsh_01"); level.var_611["zmb_desc_smk_crsh_smld_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_crsh_smld_01"); level.var_611["zmb_desc_smk_crsh_lrg_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_crsh_lrg_02"); level.var_611["zmb_desc_smk_crsh_vista_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_crsh_vista_01"); level.var_611["zmb_desc_smk_crsh_lrg_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_smk_crsh_lrg_01"); level.var_611["zmb_desc_fire_smk_crsh_lrg_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fire_smk_crsh_lrg_01"); level.var_611["zmb_desc_chladni_large_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_large_1"); level.var_611["lightning_bolt"] = loadfx("vfx/map/mp_zombie_nest/zmb_zeppelin_lightning_bolt"); level.var_611["zmb_desc_vista_fissure_xxl"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_vista_fissure_xxl"); level.var_611["zmb_desc_fireflies_red_lrg"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fireflies_red_lrg"); level.var_611["zmb_desc_fireflies_red_sml"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fireflies_red_sml"); level.var_611["zmb_desc_fireflies_sml"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_fireflies_sml"); level.var_611["zmb_desc_chadni_pattern_02"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chadni_pattern_02"); level.var_611["zmb_desc_chadni_pattern_01"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chadni_pattern_01"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["zmb_cart_charge_pnt"] = loadfx("vfx/map/mp_zombie_nest/zmb_cart_charge_pnt"); level.var_611["zmb_jolts_out"] = loadfx("vfx/zombie/zmb_jolts_out"); level.var_611["zmb_dnk_geistkraftexplode"] = loadfx("vfx/map/mp_zombie_dnk/zmb_dnk_geistkraftexplode"); level.var_611["zmf_descent_firewall"] = loadfx("vfx/zombie/prototype_fx/zmf_descent_firewall"); level.var_611["zmf_descent_vision_blood_ready"] = loadfx("vfx/zombie/prototype_fx/zmf_descent_vision_blood_ready"); level.var_611["zmb_desc_flame_wave"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_flame_wave_01"); level.var_611["ground_impact"] = loadfx("vfx/zombie/zmb_ground_impact"); level.var_611["zmb_scythe_zmb_blind"] = loadfx("vfx/zombie/prototype_fx/zmb_scythe_zmb_blind"); level.var_611["zmb_spawn_concrete"] = loadfx("vfx/zombie/zmb_spawn_concrete"); level.var_611["zmb_spawn_water"] = loadfx("vfx/zombie/zmb_spawn_water"); level.var_611["zmb_spawn_sand"] = loadfx("vfx/zombie/zmb_spawn_sand"); level.var_611["zmb_spawn_mud"] = loadfx("vfx/zombie/zmb_spawn_mud"); level.var_611["zmb_spawn_dirt"] = loadfx("vfx/zombie/zmb_spawn_dirt"); level.var_611["zmb_spawn_blood"] = loadfx("vfx/zombie/zmb_spawn_blood"); level.var_611["zmb_spawn_blood_drip"] = loadfx("vfx/zombie/zmb_spawn_blood_drip"); level.var_611["zmb_spawn_snow"] = loadfx("vfx/zombie/zmb_spawn_snow"); level.var_611["zmb_corpse_eater_detonate"] = loadfx("vfx/zombie/zmb_corpse_eater_detonate"); level.var_611["zmb_desc_radio_fixed"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_radio_fixed"); level.var_611["tesla_gun_explosion"] = loadfx("vfx/explosion/tesla_gun_explosion"); level.var_611["tesla_coil_active"] = loadfx("vfx/map/mp_lair/tesla_coil_active"); level.var_611["fx_sunflare_zombie_descent_dlc4"] = loadfx("vfx/lensflare/dlc/fx_sunflare_zombie_descent_dlc4"); level.var_611["dlc_zmb_dig02_hallucination_02"] = loadfx("vfx/map/mp_zombie_dig02/dlc_zmb_dig02_hallucination_02"); level.var_611["zmb_desc_chladni_0_to_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_0_to_1"); level.var_611["zmb_desc_chladni_1_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_1_lp"); level.var_611["zmb_desc_chladni_1_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_1_to_0"); level.var_611["zmb_desc_chladni_1_to_3"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_1_to_3"); level.var_611["zmb_desc_chladni_1_to_11"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_1_to_11"); level.var_611["zmb_desc_chladni_3_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_3_lp"); level.var_611["zmb_desc_chladni_3_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_3_to_0"); level.var_611["zmb_desc_chladni_3_to_5"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_3_to_5"); level.var_611["zmb_desc_chladni_3_to_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_3_to_1"); level.var_611["zmb_desc_chladni_5_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_5_lp"); level.var_611["zmb_desc_chladni_5_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_5_to_0"); level.var_611["zmb_desc_chladni_5_to_7"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_5_to_7"); level.var_611["zmb_desc_chladni_5_to_3"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_5_to_3"); level.var_611["zmb_desc_chladni_7_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_7_lp"); level.var_611["zmb_desc_chladni_7_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_7_to_0"); level.var_611["zmb_desc_chladni_7_to_8"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_7_to_8"); level.var_611["zmb_desc_chladni_7_to_5"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_7_to_5"); level.var_611["zmb_desc_chladni_8_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_8_lp"); level.var_611["zmb_desc_chladni_8_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_8_to_0"); level.var_611["zmb_desc_chladni_8_to_9"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_8_to_9"); level.var_611["zmb_desc_chladni_8_to_7"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_8_to_7"); level.var_611["zmb_desc_chladni_9_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_9_lp"); level.var_611["zmb_desc_chladni_9_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_9_to_0"); level.var_611["zmb_desc_chladni_9_to_11"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_9_to_11"); level.var_611["zmb_desc_chladni_9_to_7"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_9_to_7"); level.var_611["zmb_desc_chladni_11_lp"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_11_lp"); level.var_611["zmb_desc_chladni_11_to_0"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_11_to_0"); level.var_611["zmb_desc_chladni_11_to_1"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_11_to_1"); level.var_611["zmb_desc_chladni_11_to_9"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_11_to_9"); level.var_611["zmb_desc_chladni_success"] = loadfx("vfx/map/mp_zombie_descent/zmb_desc_chladni_success"); level.var_611["moneyCloud"] = loadfx("vfx/gameplay/mp/zombie/gj_pickup_zombies_01_money"); level.var_611["redGlow"] = loadfx("vfx/lights/red_dot_light_intense"); level.var_611["greenGlow"] = loadfx("vfx/lights/green_dot_light"); level.var_611["blueGlow"] = loadfx("vfx/lights/blue_dot_light"); level.var_611["onFireLoop"] = loadfx("vfx/fire/zmb_on_fire_01"); level.var_611["ee_lamp_fx"] = loadfx("vfx/map/mp_zombie_training/zmb_ee_lamp_glow"); level.var_611["spikeTrap"] = loadfx("vfx/zombie/prototype_fx/zmb_med_spike_trap_on_descent"); }