/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\face.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 19 * Decompile Time: 317 ms * Timestamp: 10/27/2023 1:55:02 AM *******************************************************************/ //Function Number: 1 initcharacterface() { if(!level.usefacialanims) { return; } if(!isdefined(self.a.currentdialogimportance)) { self.a.currentdialogimportance = 0; self.a.idleface = level.alertface; self.facewaiting = []; self.facelastnotifynum = 0; } } //Function Number: 2 saygenericdialogue(param_00) { var_01 = undefined; switch(self.voice) { case "czech": case "french": case "seal": case "taskforce": case "delta": case "pmc": case "xslice": case "american": break; default: break; } } //Function Number: 3 setidlefacedelayed(param_00) { animscripts\battlechatter::playbattlechatter(); self.a.idleface = param_00; } //Function Number: 4 setidleface(param_00) { if(!level.usefacialanims) { return; } animscripts\battlechatter::playbattlechatter(); self.a.idleface = param_00; playidleface(); } //Function Number: 5 sayspecificdialogue(param_00,param_01,param_02,param_03,param_04,param_05) { thread playfacethread(param_00,param_01,param_02,param_03,param_04,param_05); } //Function Number: 6 chooseanimfromset(param_00) { } //Function Number: 7 playidleface() { } //Function Number: 8 playfacethread(param_00,param_01,param_02,param_03,param_04,param_05) { self.a.facialanimdone = 1; self.a.facialsounddone = 1; if(isdefined(param_03)) { if(isdefined(param_01)) { if(!soundexists(param_01)) { wait(0); self notify(param_03); } self playsoundatviewheight(param_01,"animscript facesound" + param_03,1); thread waitforfacesound(param_03); } } else { self playsoundatviewheight(param_01); } if(!level.usefacialanims) { return; } initcharacterface(); if(!isdefined(param_00) && !isdefined(param_01)) { if(isdefined(param_03)) { wait(0); self.faceresult = "failed"; self notify(param_03); } return; } self endon("death"); if(isstring(param_02)) { switch(param_02) { case "any": break; case "pain": break; case "death": break; } } } //Function Number: 9 waitforfacialanim() { self endon("death"); self endon("end current face"); animscripts\shared::donotetracks("animscript faceanim"); self.a.facialanimdone = 1; self notify("animscript facedone"); maps\_anim::disabledefaultfacialanims(0); } //Function Number: 10 waitforfacesound(param_00) { self endon("death"); self waittill("animscript facesound" + param_00); self notify(param_00); } //Function Number: 11 playface_waitfornotify(param_00,param_01,param_02) { self endon("death"); self endon(param_02); self waittill(param_00); self.a.facewaitforresult = "notify"; self notify(param_01); } //Function Number: 12 playface_waitfortime(param_00,param_01,param_02) { self endon("death"); self endon(param_02); wait(param_00); self.a.facewaitforresult = "time"; self notify(param_01); } //Function Number: 13 initlevelface() { anim.numfriendlyvoices = 8; anim.numenemyvoices = 8; initfacialanims(); } //Function Number: 14 initfacialanims() { anim.facial = []; level.facial["pain"] = [%facial_pain_1,%facial_pain_2,%facial_pain_3,%facial_pain_4]; level.facial["aim"] = [%facial_aim_1,%facial_aim_2]; level.facial["run"] = [%facial_run_1,%facial_run_2]; level.facial["corner_stand_L"] = [%facial_corner_stand_l_1,%facial_corner_stand_l_2]; level.facial["corner_stand_R"] = [%facial_corner_stand_r_1,%facial_corner_stand_r_2]; level.facial["death"] = [%facial_death_1,%facial_death_2,%facial_death_3,%facial_death_4]; level.facial["idle"] = [%facial_idle_1,%facial_idle_2,%facial_idle_3]; level.facial["pain_blend"] = [%facial_pain_blend_1,%facial_pain_blend_2,%facial_pain_blend_3,%facial_pain_blend_4]; level.facial["aim_blend"] = [%facial_aim_blend_1,%facial_aim_blend_2]; level.facial["run_blend"] = [%facial_run_blend_1,%facial_run_blend_2]; level.facial["corner_stand_L_blend"] = [%facial_corner_stand_l_blend_1,%facial_corner_stand_l_blend_2]; level.facial["corner_stand_R_blend"] = [%facial_corner_stand_r_blend_1,%facial_corner_stand_r_blend_2]; level.facial["death_blend"] = [%facial_death_blend_1,%facial_death_blend_2,%facial_death_blend_3,%facial_death_blend_4]; level.facial["idle_blend"] = [%facial_idle_blend_1,%facial_idle_blend_2,%facial_idle_blend_3]; } //Function Number: 15 animhasfacialoverride(param_00) { return animhasnotetrack(param_00,"facial_override"); } //Function Number: 16 playfacialanim(param_00,param_01,param_02) { if(!isdefined(self.facialidlemonitor)) { thread facial_idle_monitor_thread(); } if(isdefined(self.bdisabledefaultfacialanims) && self.bdisabledefaultfacialanims) { self clearanim(%head,0.2); return; } if(isdefined(param_00) && animhasfacialoverride(param_00)) { self clearanim(%head,0.2); return; } if(self hasblendshapes()) { param_01 = param_01 + "_blend"; } if(!isdefined(level.facial[param_01])) { return; } if(isdefined(param_02) && param_02 >= 0 && param_02 < level.facial[param_01].size) { var_03 = param_02; } else { var_03 = randomint(level.facial[param_02].size); } var_04 = level.facial[param_01][var_03]; self setanimknob(var_04); if(param_01 == "death") { thread end_facial_on_death(); } return var_03; } //Function Number: 17 end_facial_on_death() { wait(1); if(isdefined(self)) { self clearanim(%head,0.2); } } //Function Number: 18 get_eye_relative_dir() { if(self gettagindex("jnt_eyelid_TL") == -1 || self gettagindex("tag_eye") == -1) { return; } if(self gettagindex("jnt_eyelid_TR") == -1) { return; } var_00 = self gettagangles("tag_eye"); var_01 = self gettagangles("jnt_eyelid_TR"); var_02 = self gettagangles("jnt_eyelid_TL"); var_03 = angleclamp180(abs(var_00[0] - var_01[0])); var_04 = angleclamp180(abs(var_00[0] - var_02[0])); if(!isdefined(self.prev_eyel_diff)) { self.prev_eyel_diff = var_03; } if(!isdefined(self.prev_eyer_diff)) { self.prev_eyer_diff = var_04; } if(!isdefined(self.eye_move_counter)) { self.eye_move_counter = 0; } if(angleclamp180(var_03 - self.prev_eyel_diff) > 5 || angleclamp180(var_04 - self.prev_eyer_diff) > 5) { self.prev_eyel_diff = var_03; self.prev_eyer_diff = var_04; } else { self.eye_move_counter++; } if(isdefined(self.eye_move_counter) && self.eye_move_counter > 4 && isdefined(self.script) && self.script != "scripted") { var_05 = playfacialanim(undefined,"idle",undefined); if(isdefined(var_05)) { wait(getanimlength(level.facial["idle"][var_05])); } self.eye_move_counter = 0; } } //Function Number: 19 facial_idle_monitor_thread() { self endon("death"); self endon("killanimscript"); self.facialidlemonitor = 1; for(;;) { get_eye_relative_dir(); wait(0.35); } }