#include animscripts\utility; #include animscripts\traverse\zombie_shared; #using_animtree ("generic_human"); main() { if( IsDefined( self.is_zombie ) && self.is_zombie ) { if ( !self.isdog ) { if ( self.has_legs == true ) { if ( self.animname == "director_zombie" ) { jump_down_director(); } else { jump_down_zombie(); } } else { jump_down_crawler(); } } else { dog_jump_down(96, 7); } } } jump_down_director() { traverseData = []; traverseData[ "traverseAnim" ] = %ai_zombie_boss_jump_down_97_coast; DoTraverse( traverseData ); } jump_down_zombie() { traverseData = []; traverseData[ "traverseAnim" ] = %ai_zombie_jump_down_96; DoTraverse( traverseData ); } jump_down_crawler() { traverseData = []; traverseData[ "traverseAnim" ] = %ai_zombie_crawl_jump_down_97; DoTraverse( traverseData ); }