#include animscripts\utility; #include animscripts\traverse\zombie_shared; #using_animtree ("generic_human"); main() { if( IsDefined( self.is_zombie ) && self.is_zombie ) { if ( self.has_legs == true ) { if ( self.animname == "monkey_zombie" ) { jump_up_monkey(); } else { jump_up_zombie(); } } else { jump_up_crawler(); } } } jump_up_zombie() { traverseData = []; traverseData[ "traverseAnim" ] = %ai_zombie_temple_slide_exit; DoTraverse( traverseData ); } jump_up_crawler() { traverseData = []; traverseData[ "traverseAnim" ] = %ai_zombie_crawl_temple_slide_exit; DoTraverse( traverseData ); } jump_up_monkey() { traverseData = []; traverseData[ "traverseAnim" ] = %ai_zombie_monkey_temple_slide_exit; DoTraverse( traverseData ); }