/******************************************************************* * Decompiled By: Bog * Decompiled File: common_scripts\_dynamic_world.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 64 * Decompile Time: 1106 ms * Timestamp: 10/27/2023 2:15:47 AM *******************************************************************/ //Function Number: 1 init() { common_scripts\utility::array_thread(getentarray("com_wall_fan_blade_rotate_slow","targetname"),::fan_blade_rotate,"veryslow"); common_scripts\utility::array_thread(getentarray("com_wall_fan_blade_rotate","targetname"),::fan_blade_rotate,"slow"); common_scripts\utility::array_thread(getentarray("com_wall_fan_blade_rotate_fast","targetname"),::fan_blade_rotate,"fast"); var_00 = []; player_init(); foreach(var_04, var_02 in var_7B) { var_03 = getentarray(var_04,"classname"); common_scripts\utility::array_thread(var_03,::triggertouchthink); common_scripts\utility::array_thread(var_03,var_02); } common_scripts\utility::array_thread(getentarray("vending_machine","targetname"),::vending_machine); common_scripts\utility::array_thread(getentarray("toggle","targetname"),::use_toggle); level thread onplayerconnect(); var_05 = getent("civilian_jet_origin","targetname"); if(isdefined(var_05)) { var_05 thread civilian_jet_flyby(); } } //Function Number: 2 onplayerconnect() { for(;;) { level waittill("connecting",var_00); var_00 thread movementtracker(); } } //Function Number: 3 player_init() { if(common_scripts\utility::issp()) { foreach(var_01 in level.players) { var_01.touchtriggers = []; var_01 thread movementtracker(); } } } //Function Number: 4 ai_init() { self.touchtriggers = []; thread movementtracker(); } //Function Number: 5 civilian_jet_flyby() { level endon("game_ended"); jet_init(); level waittill("prematch_over"); for(;;) { thread jet_timer(); self waittill("start_flyby"); thread jet_flyby(); self waittill("flyby_done"); jet_reset(); } } //Function Number: 6 jet_init() { self.var_1D1E = getentarray(self.target,"targetname"); self.var_1D1F = getent("civilian_jet_flyto","targetname"); self.var_1D20 = getentarray("engine_fx","targetname"); self.var_1D21 = getentarray("flash_fx","targetname"); self.var_1D22 = loadfx("fire/jet_afterburner"); self.var_1D23 = loadfx("misc/aircraft_light_wingtip_red"); self.var_1D24 = loadfx("misc/aircraft_light_wingtip_green"); self.var_1D25 = loadfx("misc/aircraft_light_red_blink"); level.civilianjetflyby = undefined; var_00 = vectornormalize(self.origin - self.var_1D1F.origin) * 20000; self.var_1D1F.origin = self.var_1D1F.origin - var_00; self.origin = self.origin + var_00; foreach(var_02 in self.var_1D1E) { var_02.origin = var_02.origin + var_00; var_02.old_origin = var_02.origin; var_02 hide(); } foreach(var_05 in self.var_1D20) { var_05.origin = var_05.origin + var_00; } foreach(var_08 in self.var_1D21) { var_08.origin = var_08.origin + var_00; } var_0A = self.origin; var_0B = self.var_1D1F.origin; self.var_1D28 = var_0B - var_0A; var_0C = 2000; var_0D = abs(distance(var_0A,var_0B)); self.var_1D29 = var_0D / var_0C; } //Function Number: 7 jet_reset() { foreach(var_01 in self.var_1D1E) { var_01.origin = var_01.old_origin; var_01 hide(); } } //Function Number: 8 jet_timer() { level endon("game_ended"); var_00 = gettimeinterval(); var_01 = max(10,var_00); var_01 = min(var_01,100); if(getdvar("jet_flyby_timer") != "") { level.var_1D2C = 5 + getdvarint("jet_flyby_timer"); } else { level.var_1D2C = 0.25 + randomfloatrange(0.3,0.7) * 60 * var_01; } wait level.var_1D2C; while(isdefined(level.airstrikeinprogress) || isdefined(level.ac130player) || isdefined(level.chopper) || isdefined(level.remotemissileinprogress)) { wait 0.05; } self notify("start_flyby"); level.civilianjetflyby = 1; self waittill("flyby_done"); level.civilianjetflyby = undefined; } //Function Number: 9 gettimeinterval() { if(common_scripts\utility::issp()) { return 10; } if(isdefined(game["status"]) && game["status"] == "overtime") { return 1; } return getwatcheddvar("timelimit"); } //Function Number: 10 getwatcheddvar(param_00) { param_00 = "scr_" + level.gametype + "_" + param_00; if(isdefined(level.overridewatchdvars) && isdefined(level.overridewatchdvars[param_00])) { return level.overridewatchdvars[param_00]; } return level.watchdvars[param_00].value; } //Function Number: 11 jet_flyby() { foreach(var_01 in self.var_1D1E) { var_01 show(); } var_03 = []; var_04 = []; foreach(var_06 in self.var_1D20) { var_07 = spawn("script_model",var_06.origin); var_07 setmodel("tag_origin"); var_07.angles = var_06.angles; var_03[var_03.size] = var_07; } foreach(var_0A in self.var_1D21) { var_0B = spawn("script_model",var_0A.origin); var_0B setmodel("tag_origin"); var_0B.color = var_0A.script_noteworthy; var_0B.angles = var_0A.angles; var_04[var_04.size] = var_0B; } thread jet_planesound(self.var_1D1E[0],level.mapcenter); wait 0.05; foreach(var_07 in var_03) { playfxontag(self.var_1D22,var_07,"tag_origin"); } foreach(var_0B in var_04) { if(isdefined(var_0B.color) && var_0B.color == "blink") { playfxontag(self.var_1D25,var_0B,"tag_origin"); continue; } if(isdefined(var_0B.color) && var_0B.color == "red") { playfxontag(self.var_1D23,var_0B,"tag_origin"); continue; } playfxontag(self.var_1D24,var_0B,"tag_origin"); } foreach(var_01 in self.var_1D1E) { var_01 moveto(var_01.origin + self.var_1D28,self.var_1D29); } foreach(var_07 in var_03) { var_07 moveto(var_07.origin + self.var_1D28,self.var_1D29); } foreach(var_0B in var_04) { var_0B moveto(var_0B.origin + self.var_1D28,self.var_1D29); } wait self.var_1D29 + 1; foreach(var_07 in var_03) { var_07 delete(); } foreach(var_0B in var_04) { var_0B delete(); } self notify("flyby_done"); } //Function Number: 12 jet_planesound(param_00,param_01) { param_00 thread playsound_loop_on_ent("veh_mig29_dist_loop"); while(!targetisclose(param_00,param_01)) { wait 0.05; } param_00 thread playsound_loop_on_ent("veh_mig29_close_loop"); while(targetisinfront(param_00,param_01)) { wait 0.05; } wait 0.5; param_00 thread playsound_float("veh_mig29_sonic_boom"); while(targetisclose(param_00,param_01)) { wait 0.05; } param_00 notify("stop soundveh_mig29_close_loop"); self waittill("flyby_done"); param_00 notify("stop soundveh_mig29_dist_loop"); } //Function Number: 13 playsound_float(param_00,param_01,param_02) { var_03 = spawn("script_origin",(0,0,1)); var_03 hide(); if(!isdefined(param_01)) { param_01 = self.origin; } var_03.origin = param_01; if(isdefined(param_02) && param_02) { var_03 playsoundasmaster(param_00); } else { var_03 playsound(param_00); } wait 10; var_03 delete(); } //Function Number: 14 playsound_loop_on_ent(param_00,param_01) { var_02 = spawn("script_origin",(0,0,0)); var_02 hide(); var_02 endon("death"); thread common_scripts\utility::delete_on_death(var_02); if(isdefined(param_01)) { var_02.origin = self.origin + param_01; var_02.angles = self.angles; var_02 linkto(self); } else { var_02.origin = self.origin; var_02.angles = self.angles; var_02 linkto(self); } var_02 playloopsound(param_00); self waittill("stop sound" + param_00); var_02 stoploopsound(param_00); var_02 delete(); } //Function Number: 15 targetisinfront(param_00,param_01) { var_02 = anglestoforward(common_scripts\utility::flat_angle(param_00.angles)); var_03 = vectornormalize(common_scripts\utility::flat_origin(param_01) - param_00.origin); var_04 = vectordot(var_02,var_03); if(var_04 > 0) { return 1; } return 0; } //Function Number: 16 targetisclose(param_00,param_01) { var_02 = targetisinfront(param_00,param_01); if(var_02) { var_03 = 1; } else { var_03 = -1; } var_04 = common_scripts\utility::flat_origin(param_00.origin); var_05 = var_04 + anglestoforward(common_scripts\utility::flat_angle(param_00.angles)) * var_03 * 100000; var_06 = pointonsegmentnearesttopoint(var_04,var_05,param_01); var_07 = distance(var_04,var_06); if(var_07 < 3000) { return 1; } return 0; } //Function Number: 17 vending_machine() { level endon("game_ended"); self endon("death"); self setcursorhint("HINT_ACTIVATE"); self.var_1D3F = getent(self.target,"targetname"); var_00 = getent(self.var_1D3F.target,"targetname"); var_01 = getent(var_00.target,"targetname"); var_02 = getent(var_01.target,"targetname"); self.var_1D40 = var_02.origin; var_03 = getent(var_02.target,"targetname"); self.var_1D41 = var_03.origin; if(isdefined(var_03.target)) { self.var_1D42 = getent(var_03.target,"targetname").origin; } self.var_1D3F setcandamage(1); self.var_1D43 = self.var_1D3F.model; self.var_1D44 = self.var_1D3F.script_noteworthy; self.var_1D45 = var_00.model; self.var_1D46 = var_00.origin; self.var_1D47 = var_00.angles; self.var_1D48 = var_01.origin; self.var_1D49 = var_01.angles; precachemodel(self.var_1D44); var_00 delete(); var_01 delete(); var_02 delete(); var_03 delete(); self.var_1D4A = []; self.var_1D4B = 12; self.var_1D4C = undefined; self.var_1D4D = 400; thread vending_machine_damage_monitor(self.var_1D3F); self playloopsound("vending_machine_hum"); for(;;) { self waittill("trigger",var_04); self playsound("vending_machine_button_press"); if(!self.var_1D4B) { continue; } if(isdefined(self.var_1D4C)) { soda_can_eject(); } soda_can_drop(spawn_soda()); wait 0.05; } } //Function Number: 18 vending_machine_damage_monitor(param_00) { level endon("game_ended"); var_01 = "mod_grenade mod_projectile mod_explosive mod_grenade_splash mod_projectile_splash splash"; var_02 = loadfx("explosions/tv_explosion"); for(;;) { var_03 = undefined; var_04 = undefined; var_05 = undefined; var_06 = undefined; var_07 = undefined; param_00 waittill("damage",var_03,var_04,var_05,var_06,var_07); if(isdefined(var_07)) { if(issubstr(var_01,tolower(var_07))) { var_03 = var_03 * 3; } self.var_1D4D = self.var_1D4D - var_03; if(self.var_1D4D > 0) { continue; } self notify("death"); self.origin = self.origin + (0,0,10000); if(!isdefined(self.var_1D42)) { var_08 = self.var_1D3F.origin + (37,-31,52); } else { var_08 = self.var_1D42; } playfx(var_02,var_08); self.var_1D3F setmodel(self.var_1D44); while(self.var_1D4B > 0) { if(isdefined(self.var_1D4C)) { soda_can_eject(); } soda_can_drop(spawn_soda()); wait 0.05; } self stoploopsound("vending_machine_hum"); return; } } } //Function Number: 19 spawn_soda() { var_00 = spawn("script_model",self.var_1D46); var_00 setmodel(self.var_1D45); var_00.origin = self.var_1D46; var_00.angles = self.var_1D47; return var_00; } //Function Number: 20 soda_can_drop(param_00) { param_00 moveto(self.var_1D48,0.2); param_00 playsound("vending_machine_soda_drop"); wait 0.2; self.var_1D4C = param_00; self.var_1D4B--; } //Function Number: 21 soda_can_eject() { self endon("death"); if(isdefined(self.var_1D4C.var_1D52) && self.var_1D4C.var_1D52 == 1) { return; } var_00 = 1; var_01 = var_00 * -999; var_02 = int(-25536); var_03 = (int(var_02 / 2),int(var_02 / 2),0) - (randomint(var_02),randomint(var_02),0); var_04 = vectornormalize(self.var_1D41 - self.var_1D40 + var_03); var_05 = var_04 * randomfloatrange(var_01,var_00); self.var_1D4C physicslaunchclient(self.var_1D40,var_05); self.var_1D4C.var_1D52 = 1; } //Function Number: 22 freefall() { level endon("game_ended"); var_00 = "briefcase_bomb_mp"; precacheitem(var_00); for(;;) { self waittill("trigger_enter",var_01); if(!var_01 hasweapon(var_00)) { var_01 playsound("freefall_death"); var_01 giveweapon(var_00); var_01 setweaponammostock(var_00,0); var_01 setweaponammoclip(var_00,0); var_01 switchtoweapon(var_00); } } } //Function Number: 23 metal_detector() { level endon("game_ended"); var_00 = getent(self.target,"targetname"); var_00 enablegrenadetouchdamage(); var_01 = getent(var_00.target,"targetname"); var_02 = getent(var_01.target,"targetname"); var_03 = getent(var_02.target,"targetname"); var_04 = getent(var_03.target,"targetname"); var_05 = []; var_06 = min(var_01.origin[0],var_02.origin[0]); var_05[0] = var_06; var_07 = max(var_01.origin[0],var_02.origin[0]); var_05[1] = var_07; var_08 = min(var_01.origin[1],var_02.origin[1]); var_05[2] = var_08; var_09 = max(var_01.origin[1],var_02.origin[1]); var_05[3] = var_09; var_0A = min(var_01.origin[2],var_02.origin[2]); var_05[4] = var_0A; var_0B = max(var_01.origin[2],var_02.origin[2]); var_05[5] = var_0B; var_01 delete(); var_02 delete(); if(!common_scripts\utility::issp()) { self.var_1D55 = 7; } else { self.var_1D55 = 2; } self.var_1D56 = 0; self.var_1D57 = 0; self.var_1D58 = 0; thread metal_detector_dmg_monitor(var_00); thread metal_detector_touch_monitor(); thread metal_detector_weapons(var_05,"weapon_claymore","weapon_c4"); var_0C = (var_03.origin[0],var_03.origin[1],var_0B); var_0D = (var_04.origin[0],var_04.origin[1],var_0B); var_0E = loadfx("props/metal_detector_light"); for(;;) { common_scripts\utility::waittill_any("dmg_triggered","touch_triggered","weapon_triggered"); thread playsound_and_light("alarm_metal_detector",var_0E,var_0C,var_0D); } } //Function Number: 24 playsound_and_light(param_00,param_01,param_02,param_03) { level endon("game_ended"); if(!self.var_1D56) { self.var_1D56 = 1; thread annoyance_tracker(); if(!self.var_1D57) { self playsound(param_00); } playfx(param_01,param_02); playfx(param_01,param_03); wait self.var_1D55; self.var_1D56 = 0; } } //Function Number: 25 annoyance_tracker() { level endon("game_ended"); if(!self.var_1D58) { return; } var_00 = self.var_1D55 + 0.15; if(self.var_1D58) { self.var_1D58--; } else { self.var_1D57 = 1; } var_01 = gettime(); var_02 = 7; if(common_scripts\utility::issp()) { var_02 = 2; } waittill_any_or_timeout("dmg_triggered","touch_triggered","weapon_triggered",var_02 + 2); var_03 = gettime() - var_01; if(var_03 > var_02 * 1000 + 1150) { self.var_1D57 = 0; self.var_1D58 = 0; } } //Function Number: 26 waittill_any_or_timeout(param_00,param_01,param_02,param_03) { level endon("game_ended"); self endon(param_00); self endon(param_01); self endon(param_02); wait param_03; } //Function Number: 27 metal_detector_weapons(param_00,param_01,param_02) { level endon("game_ended"); for(;;) { waittill_weapon_placed(); var_03 = getentarray("grenade","classname"); foreach(var_05 in var_03) { if(isdefined(var_05.model) && var_05.model == param_01 || var_05.model == param_02) { if(isinbound(var_05,param_00)) { thread weapon_notify_loop(var_05,param_00); } } } } } //Function Number: 28 waittill_weapon_placed() { level endon("game_ended"); self endon("dmg_triggered"); self waittill("touch_triggered"); } //Function Number: 29 weapon_notify_loop(param_00,param_01) { param_00 endon("death"); while(isinbound(param_00,param_01)) { self notify("weapon_triggered"); wait self.var_1D55; } } //Function Number: 30 isinbound(param_00,param_01) { var_02 = param_01[0]; var_03 = param_01[1]; var_04 = param_01[2]; var_05 = param_01[3]; var_06 = param_01[4]; var_07 = param_01[5]; var_08 = param_00.origin[0]; var_09 = param_00.origin[1]; var_0A = param_00.origin[2]; if(isinbound_single(var_08,var_02,var_03)) { if(isinbound_single(var_09,var_04,var_05)) { if(isinbound_single(var_0A,var_06,var_07)) { return 1; } } } return 0; } //Function Number: 31 isinbound_single(param_00,param_01,param_02) { if(param_00 > param_01 && param_00 < param_02) { return 1; } return 0; } //Function Number: 32 metal_detector_dmg_monitor(param_00) { level endon("game_ended"); for(;;) { param_00 waittill("damage",var_01,var_02,var_03,var_04,var_05); if(isdefined(var_05) && alarm_validate_damage(var_05)) { self notify("dmg_triggered"); } } } //Function Number: 33 metal_detector_touch_monitor() { level endon("game_ended"); for(;;) { self waittill("trigger_enter"); while(anythingtouchingtrigger(self)) { self notify("touch_triggered"); wait self.var_1D55; } } } //Function Number: 34 alarm_validate_damage(param_00) { var_01 = "mod_melee melee mod_grenade mod_projectile mod_explosive mod_impact"; var_02 = strtok(var_01," "); foreach(var_04 in var_02) { if(tolower(var_04) == tolower(param_00)) { return 1; } } return 0; } //Function Number: 35 creaky_board() { level endon("game_ended"); for(;;) { self waittill("trigger_enter",var_00); var_00 thread do_creak(self); } } //Function Number: 36 do_creak(param_00) { self endon("disconnect"); self endon("death"); self playsound("step_walk_plr_woodcreak_on"); for(;;) { self waittill("trigger_leave",var_01); if(param_00 != var_01) { continue; } self playsound("step_walk_plr_woodcreak_off"); } } //Function Number: 37 motion_light() { level endon("game_ended"); self.var_1D66 = 1; self.var_1D67 = 0; var_00 = getentarray(self.target,"targetname"); precachemodel("com_two_light_fixture_off"); precachemodel("com_two_light_fixture_on"); foreach(var_02 in var_00) { var_02.var_1D68 = []; var_03 = getent(var_02.target,"targetname"); if(!isdefined(var_03.target)) { continue; } var_02.var_1D68 = getentarray(var_03.target,"targetname"); } for(;;) { self waittill("trigger_enter"); while(anythingtouchingtrigger(self)) { var_05 = 0; foreach(var_07 in self.touchlist) { if(isdefined(var_07.var_1D6A) && var_07.var_1D6A > 5) { var_05 = 1; } } if(var_05) { if(!self.var_1D67) { self.var_1D67 = 1; var_00[0] playsound("switch_auto_lights_on"); foreach(var_02 in var_00) { var_02 setlightintensity(1); if(isdefined(var_02.var_1D68)) { foreach(var_0B in var_02.var_1D68) { var_0B setmodel("com_two_light_fixture_on"); } } } } thread motion_light_timeout(var_00,10); } wait 0.05; } } } //Function Number: 38 motion_light_timeout(param_00,param_01) { self notify("motion_light_timeout"); self endon("motion_light_timeout"); wait param_01; foreach(var_03 in param_00) { var_03 setlightintensity(0); if(isdefined(var_03.var_1D68)) { foreach(var_05 in var_03.var_1D68) { var_05 setmodel("com_two_light_fixture_off"); } } } param_00[0] playsound("switch_auto_lights_off"); self.var_1D67 = 0; } //Function Number: 39 outdoor_motion_dlight() { if(!isdefined(level.var_1D6D)) { level.var_1D6D = loadfx("misc/outdoor_motion_light"); } level endon("game_ended"); self.var_1D66 = 1; self.var_1D67 = 0; var_00 = getent(self.target,"targetname"); var_01 = getentarray(var_00.target,"targetname"); precachemodel("com_two_light_fixture_off"); precachemodel("com_two_light_fixture_on"); for(;;) { self waittill("trigger_enter"); while(anythingtouchingtrigger(self)) { var_02 = 0; foreach(var_04 in self.touchlist) { if(isdefined(var_04.var_1D6A) && var_04.var_1D6A > 5) { var_02 = 1; } } if(var_02) { if(!self.var_1D67) { self.var_1D67 = 1; var_00 playsound("switch_auto_lights_on"); var_00 setmodel("com_two_light_fixture_on"); foreach(var_07 in var_01) { var_07.var_1D6E = spawn("script_model",var_07.origin); var_07.var_1D6E setmodel("tag_origin"); playfxontag(level.var_1D6D,var_07.var_1D6E,"tag_origin"); } } thread outdoor_motion_dlight_timeout(var_00,var_01,10); } wait 0.05; } } } //Function Number: 40 outdoor_motion_dlight_timeout(param_00,param_01,param_02) { self notify("motion_light_timeout"); self endon("motion_light_timeout"); wait param_02; foreach(var_04 in param_01) { var_04.var_1D6E delete(); } param_00 playsound("switch_auto_lights_off"); param_00 setmodel("com_two_light_fixture_off"); self.var_1D67 = 0; } //Function Number: 41 dog_bark() { level endon("game_ended"); self.var_1D66 = 1; var_00 = getent(self.target,"targetname"); for(;;) { self waittill("trigger_enter",var_01); while(anythingtouchingtrigger(self)) { var_02 = 0; foreach(var_04 in self.touchlist) { if(isdefined(var_04.var_1D6A) && var_04.var_1D6A > var_02) { var_02 = var_04.var_1D6A; } } if(var_02 > 6) { var_00 playsound("dyn_anml_dog_bark"); wait randomfloatrange(16 / var_02,16 / var_02 + randomfloat(1)); continue; } wait 0.05; } } } //Function Number: 42 trigger_door() { var_00 = getent(self.target,"targetname"); self.var_1D72 = var_00; self.var_1D73 = getvectorrightangle(vectornormalize(self getorigin() - var_00 getorigin())); var_00.var_1D74 = var_00.angles[1]; var_01 = 1; for(;;) { self waittill("trigger_enter",var_02); var_00 thread dooropen(var_01,getdoorside(var_02)); if(anythingtouchingtrigger(self)) { self waittill("trigger_empty"); } wait 3; if(anythingtouchingtrigger(self)) { self waittill("trigger_empty"); } var_00 thread doorclose(var_01); } } //Function Number: 43 dooropen(param_00,param_01) { if(param_01) { self rotateto((0,self.var_1D74 + 90,1),param_00,0.1,0.75); } else { self rotateto((0,self.var_1D74 - 90,1),param_00,0.1,0.75); } self playsound("door_generic_house_open"); wait param_00 + 0.05; } //Function Number: 44 doorclose(param_00) { self rotateto((0,self.var_1D74,1),param_00); self playsound("door_generic_house_close"); wait param_00 + 0.05; } //Function Number: 45 getdoorside(param_00) { return vectordot(self.var_1D73,vectornormalize(param_00.origin - self.var_1D72 getorigin())) > 0; } //Function Number: 46 getvectorrightangle(param_00) { return (param_00[1],0 - param_00[0],param_00[2]); } //Function Number: 47 use_toggle() { if(self.classname != "trigger_use_touch") { return; } var_00 = getentarray(self.target,"targetname"); self.var_1D67 = 1; foreach(var_02 in var_00) { var_02 setlightintensity(1.5 * self.var_1D67); } for(;;) { self waittill("trigger"); self.var_1D67 = !self.var_1D67; if(self.var_1D67) { foreach(var_02 in var_00) { var_02 setlightintensity(1.5); } self playsound("switch_auto_lights_on"); continue; } foreach(var_02 in var_00) { var_02 setlightintensity(0); } self playsound("switch_auto_lights_off"); } } //Function Number: 48 bird_startle() { } //Function Number: 49 photo_copier_init(param_00) { self.var_1D7B = get_photo_copier(param_00); var_01 = getent(self.var_1D7B.target,"targetname"); var_02 = getent(var_01.target,"targetname"); var_02.intensity = var_02 getlightintensity(); var_02 setlightintensity(0); param_00.var_1D7C = var_01; param_00.var_1D7D = var_01.origin; param_00.var_1D7E = var_02; var_03 = self.var_1D7B.angles + (0,90,0); var_04 = anglestoforward(var_03); param_00.var_1D7F = param_00.var_1D7D + var_04 * 30; } //Function Number: 50 get_photo_copier(param_00) { if(!isdefined(param_00.target)) { var_01 = getentarray("destructible_toy","targetname"); var_02 = var_01[0]; foreach(var_04 in var_01) { if(isdefined(var_04.destructible_type) && var_04.destructible_type == "toy_copier") { if(distance(param_00.origin,var_02.origin) > distance(param_00.origin,var_04.origin)) { var_02 = var_04; } } } } else { var_02 = getent(var_02.target,"targetname"); var_02 setcandamage(1); } return var_02; } //Function Number: 51 waittill_copier_copies() { self.var_1D7B endon("FX_State_Change0"); self.var_1D7B endon("death"); self waittill("trigger_enter"); } //Function Number: 52 photo_copier() { level endon("game_ended"); photo_copier_init(self); self.var_1D7B endon("FX_State_Change0"); thread photo_copier_stop(); for(;;) { waittill_copier_copies(); self playsound("mach_copier_run"); if(isdefined(self.var_1D7C)) { reset_copier(self); thread photo_copier_copy_bar_goes(); thread photo_copier_light_on(); } wait 3; } } //Function Number: 53 photo_copier_no_light() { level endon("game_ended"); self endon("death"); if(common_scripts\utility::get_template_level() == "hamburg") { return; } self.var_1D7B = get_photo_copier(self); self.var_1D7B endon("FX_State_Change0"); for(;;) { waittill_copier_copies(); self playsound("mach_copier_run"); wait 3; } } //Function Number: 54 reset_copier(param_00) { param_00.var_1D7C moveto(param_00.var_1D7D,0.2); param_00.var_1D7E setlightintensity(0); } //Function Number: 55 photo_copier_copy_bar_goes() { self.var_1D7B notify("bar_goes"); self.var_1D7B endon("bar_goes"); self.var_1D7B endon("FX_State_Change0"); self.var_1D7B endon("death"); var_00 = self.var_1D7C; wait 2; var_00 moveto(self.var_1D7F,1.6); wait 1.8; var_00 moveto(self.var_1D7D,1.6); wait 1.6; var_01 = self.var_1D7E; var_02 = 0.2; var_03 = var_02 / 0.05; for(var_04 = 0;var_04 < var_03;var_04++) { var_05 = var_04 * 0.05; var_05 = var_05 / var_02; var_05 = 1 - var_05 * var_01.intensity; if(var_05 > 0) { var_01 setlightintensity(var_05); } wait 0.05; } } //Function Number: 56 photo_copier_light_on() { self.var_1D7B notify("light_on"); self.var_1D7B endon("light_on"); self.var_1D7B endon("FX_State_Change0"); self.var_1D7B endon("death"); var_00 = self.var_1D7E; var_01 = 0.2; var_02 = var_01 / 0.05; for(var_03 = 0;var_03 < var_02;var_03++) { var_04 = var_03 * 0.05; var_04 = var_04 / var_01; var_00 setlightintensity(var_04 * var_00.intensity); wait 0.05; } photo_light_flicker(var_00); } //Function Number: 57 photo_copier_stop() { self.var_1D7B waittill("FX_State_Change0"); self.var_1D7B endon("death"); reset_copier(self); } //Function Number: 58 photo_light_flicker(param_00) { param_00 setlightintensity(1); wait 0.05; param_00 setlightintensity(0); wait 0.1; param_00 setlightintensity(1); wait 0.05; param_00 setlightintensity(0); wait 0.1; param_00 setlightintensity(1); } //Function Number: 59 fan_blade_rotate(param_00) { var_01 = 0; var_02 = 20000; var_03 = 1; if(isdefined(self.speed)) { var_03 = self.speed; } if(param_00 == "slow") { if(isdefined(self.script_noteworthy) && self.script_noteworthy == "lockedspeed") { var_01 = 180; } else { var_01 = randomfloatrange(100 * var_03,360 * var_03); } } else if(param_00 == "fast") { var_01 = randomfloatrange(720 * var_03,1000 * var_03); } else if(param_00 == "veryslow") { var_01 = randomfloatrange(1 * var_03,2 * var_03); } else { } if(isdefined(self.script_noteworthy) && self.script_noteworthy == "lockedspeed") { wait 0; } else { wait randomfloatrange(0,1); } var_04 = self.angles; var_05 = anglestoright(self.angles) * 100; var_05 = vectornormalize(var_05); for(;;) { var_06 = abs(vectordot(var_05,(1,0,0))); var_07 = abs(vectordot(var_05,(0,1,0))); var_08 = abs(vectordot(var_05,(0,0,1))); if(var_06 > 0.9) { self rotatevelocity((var_01,0,0),var_02); } else if(var_07 > 0.9) { self rotatevelocity((var_01,0,0),var_02); } else if(var_08 > 0.9) { self rotatevelocity((0,var_01,0),var_02); } else { self rotatevelocity((0,var_01,0),var_02); } wait var_02; } } //Function Number: 60 triggertouchthink(param_00,param_01) { level endon("game_ended"); self.entnum = self getentitynumber(); for(;;) { self waittill("trigger",var_02); if(!isplayer(var_02) && !isdefined(var_02.finished_spawning)) { continue; } if(!isalive(var_02)) { continue; } if(!isdefined(var_02.touchtriggers[self.entnum])) { var_02 thread playertouchtriggerthink(self,param_00,param_01); } } } //Function Number: 61 playertouchtriggerthink(param_00,param_01,param_02) { if(!isplayer(self)) { self endon("death"); } if(!common_scripts\utility::issp()) { var_03 = self.guid; } else { var_03 = "player" + gettime(); } param_00.touchlist[var_03] = self; if(isdefined(param_00.var_1D66)) { self.var_1D8E++; } param_00 notify("trigger_enter",self); self notify("trigger_enter",param_00); if(isdefined(param_01)) { self thread [[ param_01 ]](param_00); } self.touchtriggers[param_00.entnum] = param_00; while(isalive(self) && self istouching(param_00) && common_scripts\utility::issp() || !level.gameended) { wait 0.05; } if(isdefined(self)) { self.touchtriggers[param_00.entnum] = undefined; if(isdefined(param_00.var_1D66)) { self.var_1D8E--; } self notify("trigger_leave",param_00); if(isdefined(param_02)) { self thread [[ param_02 ]](param_00); } } if(!common_scripts\utility::issp() && level.gameended) { return; } param_00.touchlist[var_03] = undefined; param_00 notify("trigger_leave",self); if(!anythingtouchingtrigger(param_00)) { param_00 notify("trigger_empty"); } } //Function Number: 62 movementtracker() { if(isdefined(level.var_1D91)) { return; } self endon("disconnect"); if(!isplayer(self)) { self endon("death"); } self.var_1D8E = 0; self.var_1D6A = 0; for(;;) { self waittill("trigger_enter"); var_00 = self.origin; while(self.var_1D8E) { self.var_1D6A = distance(var_00,self.origin); var_00 = self.origin; wait 0.05; } self.var_1D6A = 0; } } //Function Number: 63 anythingtouchingtrigger(param_00) { return param_00.touchlist.size; } //Function Number: 64 playertouchingtrigger(param_00,param_01) { return isdefined(param_00.touchtriggers[param_01.entnum]); }