/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_load.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 7 * Decompile Time: 142 ms * Timestamp: 10/27/2023 2:15:03 AM *******************************************************************/ //Function Number: 1 main() { if(isdefined(level._loadstarted)) { return; } level._loadstarted = 1; level.createfx_enabled = getdvar("createfx") != ""; common_scripts\utility::struct_class_init(); maps\mp\_utility::initgameflags(); maps\mp\_utility::initlevelflags(); level.generic_index = 0; level.flag_struct = spawnstruct(); level.flag_struct common_scripts\utility::assign_unique_id(); if(!isdefined(level.flag)) { level.flag = []; level.flags_lock = []; } level.requiredmapaspectratio = getdvarfloat("scr_RequiredMapAspectratio",1); level.createclientfontstring_func = ::maps\mp\gametypes\_hud_util::createfontstring; level.hudsetpoint_func = ::maps\mp\gametypes\_hud_util::setpoint; level.leaderdialogonplayer_func = ::maps\mp\_utility::leaderdialogonplayer; thread maps\mp\gametypes\_tweakables::init(); if(!isdefined(level.func)) { level.func = []; } level.func["precacheMpAnim"] = ::precachempanim; level.func["scriptModelPlayAnim"] = ::scriptmodelplayanim; level.func["scriptModelClearAnim"] = ::scriptmodelclearanim; if(!level.createfx_enabled) { thread maps\mp\_minefields::minefields(); thread maps\mp\_radiation::radiation(); thread maps\mp\_shutter::main(); thread maps\mp\_destructables::init(); thread common_scripts\_elevator::init(); thread common_scripts\_dynamic_world::init(); thread common_scripts\_destructible::init(); thread common_scripts\_pipes::main(); } if(getmapcustom("thermal") == "invert") { game["thermal_vision"] = "thermal_snowlevel_mp"; setthermalbodymaterial("thermalbody_snowlevel"); } else { game["thermal_vision"] = "thermal_mp"; } visionsetnaked("",0); visionsetnight("default_night_mp"); visionsetmissilecam("missilecam"); visionsetthermal(game["thermal_vision"]); visionsetpain("near_death_mp",0); var_00 = getentarray("lantern_glowFX_origin","targetname"); for(var_01 = 0;var_01 < var_00.size;var_01++) { var_00[var_01] thread lanterns(); } maps\mp\_audio::init_audio(); lib_0375::main(); setupexploders(); thread common_scripts\_fx::initfx(); if(level.createfx_enabled) { maps\mp\_createfx::createfx(); } if(getdvar("r_reflectionProbeGenerate") == "1") { maps\mp\gametypes\_spawnlogic::setmapcenterforreflections(); maps\mp\_global_fx::main(); level waittill("eternity"); } thread maps\mp\_global_fx::main(); for(var_02 = 0;var_02 < 6;var_02++) { switch(var_02) { case 0: var_03 = "trigger_multiple"; break; case 1: var_03 = "trigger_once"; break; case 2: var_03 = "trigger_use"; break; case 3: var_03 = "trigger_radius"; break; case 4: var_03 = "trigger_lookat"; break; default: var_03 = "trigger_damage"; break; } var_04 = getentarray(var_03,"classname"); for(var_01 = 0;var_01 < var_04.size;var_01++) { if(isdefined(var_04[var_01].script_prefab_exploder)) { var_04[var_01].script_exploder = var_04[var_01].script_prefab_exploder; } if(isdefined(var_04[var_01].script_exploder)) { level thread exploder_load(var_04[var_01]); } } } var_05 = getentarray("trigger_hurt","classname"); foreach(var_07 in var_05) { var_07 thread hurtplayersthink(); } thread maps\mp\_animatedmodels::main(); level.func["damagefeedback"] = ::maps\mp\gametypes\_damagefeedback::updatedamagefeedback; level.func["setTeamHeadIcon"] = ::maps\mp\_entityheadicons::setteamheadicon; level.laseron_func = ::laseron; level.laseroff_func = ::laseroff; setdvar("sm_sunShadowScale",1); setdvar("sm_spotLightScoreModelScale",0); setdvar("r_specularcolorscale",2.5); setdvar("r_diffusecolorscale",1); setdvar("r_lightGridEnableTweaks",0); setdvar("r_lightGridIntensity",1); setdvar("r_lightGridContrast",0); setupdestructiblekillcaments(); precacheitem("bomb_site_mp"); level.fauxvehiclecount = 0; } //Function Number: 2 exploder_load(param_00) { level endon("killexplodertridgers" + param_00.script_exploder); param_00 waittill("trigger"); if(isdefined(param_00.script_chance) && randomfloat(1) > param_00.script_chance) { if(isdefined(param_00.script_delay)) { wait param_00.script_delay; } else { wait 4; } level thread exploder_load(param_00); return; } common_scripts\utility::exploder(param_00.script_exploder); level notify("killexplodertridgers" + param_00.script_exploder); } //Function Number: 3 setupexploders() { var_00 = getentarray("script_brushmodel","classname"); var_01 = getentarray("script_model","classname"); for(var_02 = 0;var_02 < var_01.size;var_02++) { var_00[var_00.size] = var_01[var_02]; } for(var_02 = 0;var_02 < var_00.size;var_02++) { if(isdefined(var_00[var_02].script_prefab_exploder)) { var_00[var_02].script_exploder = var_00[var_02].script_prefab_exploder; } if(isdefined(var_00[var_02].script_exploder)) { if(var_00[var_02].model == "fx" && !isdefined(var_00[var_02].targetname) || var_00[var_02].targetname != "exploderchunk") { var_00[var_02] hide(); continue; } if(isdefined(var_00[var_02].targetname) && var_00[var_02].targetname == "exploder") { var_00[var_02] hide(); var_00[var_02] notsolid(); continue; } if(isdefined(var_00[var_02].targetname) && var_00[var_02].targetname == "exploderchunk") { var_00[var_02] hide(); var_00[var_02] notsolid(); } } } var_03 = []; var_04 = getentarray("script_brushmodel","classname"); for(var_02 = 0;var_02 < var_04.size;var_02++) { if(isdefined(var_04[var_02].script_prefab_exploder)) { var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder; } if(isdefined(var_04[var_02].script_exploder)) { var_03[var_03.size] = var_04[var_02]; } } var_04 = getentarray("script_model","classname"); for(var_02 = 0;var_02 < var_04.size;var_02++) { if(isdefined(var_04[var_02].script_prefab_exploder)) { var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder; } if(isdefined(var_04[var_02].script_exploder)) { var_03[var_03.size] = var_04[var_02]; } } var_04 = getentarray("item_health","classname"); for(var_02 = 0;var_02 < var_04.size;var_02++) { if(isdefined(var_04[var_02].script_prefab_exploder)) { var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder; } if(isdefined(var_04[var_02].script_exploder)) { var_03[var_03.size] = var_04[var_02]; } } if(!isdefined(level.createfxent)) { level.createfxent = []; } var_05 = []; for(var_03 = 0;var_03 < var_04.size;var_03++ = var_7B["exploder"]) { var_06 = var_04[var_03]; var_07 = common_scripts\utility::createexploder(var_06.script_fxid); var_07.v = []; var_07.v["origin"] = var_06.origin; var_07.v["angles"] = var_06.angles; var_07.v["delay"] = var_06.script_delay; var_07.v["firefx"] = var_06.script_firefx; var_07.v["firefxdelay"] = var_06.script_firefxdelay; var_07.v["firefxsound"] = var_06.script_firefxsound; var_07.v["firefxtimeout"] = var_06.script_firefxtimeout; var_07.v["earthquake"] = var_06.script_earthquake; var_07.v["damage"] = var_06.script_damage; var_07.v["damage_radius"] = var_06.script_radius; var_07.v["soundalias"] = var_06.script_soundalias; var_07.v["repeat"] = var_06.script_repeat; var_07.v["delay_min"] = var_06.script_delay_min; var_07.v["delay_max"] = var_06.var_7E6; var_07.v["target"] = var_06.target; var_07.v["ender"] = var_06.script_ender; var_07.v["type"] = "exploder"; if(!isdefined(var_06.script_fxid)) { var_07.v["fxid"] = "No FX"; } else { var_07.v["fxid"] = var_06.script_fxid; } var_07.v["exploder"] = var_06.script_exploder; if(!isdefined(var_07.v["delay"])) { var_07.v["delay"] = 0; } if(isdefined(var_06.target)) { var_08 = getent(var_07.v["target"],"targetname").origin; var_07.v["angles"] = vectortoangles(var_08 - var_07.v["origin"]); } if(var_06.classname == "script_brushmodel" || isdefined(var_06.model)) { var_07.model = var_06; var_07.model.disconnect_paths = var_06.script_disconnectpaths; } if(isdefined(var_06.targetname) && isdefined(var_7B[var_06.targetname])) { var_07.v["exploder_type"] = var_06.targetname; } else { var_07.v["exploder_type"] = "normal"; } var_07 common_scripts\_createfx::post_entity_creation_function(); } } //Function Number: 4 lanterns() { if(!isdefined(level._effect["lantern_light"])) { level._effect["lantern_light"] = loadfx("props/glow_latern"); } common_scripts\_fx::loopfx("lantern_light",self.origin,0.3,self.origin + (0,0,1)); } //Function Number: 5 hurtplayersthink() { level endon("game_ended"); wait randomfloat(1); for(;;) { foreach(var_01 in level.players) { if(var_01 istouching(self) && maps\mp\_utility::isreallyalive(var_01)) { var_01 maps\mp\_utility::_suicide(); } } wait 0.5; } } //Function Number: 6 setupdestructiblekillcaments() { var_00 = getentarray("destructible_vehicle","targetname"); foreach(var_02 in var_00) { switch(getdvar("mapname")) { case "mp_interchange": if(var_02.origin[2] > 150) { break; } break; } var_03 = var_02.origin + (0,0,5); var_04 = var_02.origin + (0,0,128); var_05 = bullettrace(var_03,var_04,0,var_02); var_02.killcament = spawn("script_model",var_05["position"]); var_02.killcament.targetname = "killCamEnt_destructible_vehicle"; var_02.killcament setscriptmoverkillcam("explosive"); var_02 thread deletedestructiblekillcament(); } var_07 = getentarray("destructible_toy","targetname"); foreach(var_02 in var_07) { var_03 = var_02.origin + (0,0,5); var_04 = var_02.origin + (0,0,128); var_05 = bullettrace(var_03,var_04,0,var_02); var_02.killcament = spawn("script_model",var_05["position"]); var_02.killcament.targetname = "killCamEnt_destructible_toy"; var_02.killcament setscriptmoverkillcam("explosive"); var_02 thread deletedestructiblekillcament(); } var_0A = getentarray("explodable_barrel","targetname"); foreach(var_02 in var_0A) { var_03 = var_02.origin + (0,0,5); var_04 = var_02.origin + (0,0,128); var_05 = bullettrace(var_03,var_04,0,var_02); var_02.killcament = spawn("script_model",var_05["position"]); var_02.killcament.targetname = "killCamEnt_explodable_barrel"; var_02.killcament setscriptmoverkillcam("explosive"); var_02 thread deletedestructiblekillcament(); } } //Function Number: 7 deletedestructiblekillcament() { level endon("game_ended"); var_00 = self.killcament; var_00 endon("death"); self waittill("death"); wait 10; if(isdefined(var_00)) { var_00 delete(); } }