/******************************************************************* * Decompiled By: Bog * Decompiled File: 913.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 1 * Decompile Time: 0 ms * Timestamp: 10/27/2023 2:24:56 AM *******************************************************************/ //Function Number: 1 main() { level._effect["heat_haze_mirage"] = loadfx("distortion/heat_haze_mirage"); level._effect["falling_dirt_area_runner"] = loadfx("dust/falling_dirt_area_runner"); level._effect["sand_spray_detail_oriented_runner_hardhat"] = loadfx("dust/sand_spray_detail_oriented_runner_hardhat"); level._effect["sand_spray_cliff_oriented_runner_hardhat"] = loadfx("dust/sand_spray_cliff_oriented_runner_hardhat"); level._effect["dust_spiral_runner_small"] = loadfx("dust/dust_spiral_runner_small"); level._effect["car_fire_mp"] = loadfx("fire/car_fire_mp"); level._effect["car_fire_mp_far"] = loadfx("fire/car_fire_mp_far"); level._effect["trash_spiral_runner"] = loadfx("misc/trash_spiral_runner"); level._effect["birds_takeoff_infrequent_runner"] = loadfx("misc/birds_takeoff_infrequent_runner"); level._effect["leaves_fall_gentlewind_mp_village"] = loadfx("misc/leaves_fall_gentlewind_mp_village"); level._effect["leaves_fall_gentlewind_mp_village_far"] = loadfx("misc/leaves_fall_gentlewind_mp_village_far"); level._effect["insects_carcass_runner"] = loadfx("misc/insects_carcass_runner"); level._effect["insects_light_hunted_a_mp"] = loadfx("misc/insects_light_hunted_a_mp"); level._effect["insect_trail_runner_icbm"] = loadfx("misc/insect_trail_runner_icbm"); level._effect["insects_dragonfly_runner_a"] = loadfx("misc/insects_dragonfly_runner_a"); level._effect["hallway_smoke_light"] = loadfx("smoke/hallway_smoke_light"); level._effect["room_smoke_400"] = loadfx("smoke/room_smoke_400"); level._effect["waterfall_mist_mp_village"] = loadfx("water/waterfall_mist_mp_village"); level._effect["waterfall_mist_ground"] = loadfx("water/waterfall_mist_ground"); level._effect["waterfall_village_1"] = loadfx("water/waterfall_village_1"); level._effect["waterfall_village_2"] = loadfx("water/waterfall_village_2"); level._effect["waterfall_drainage_splash"] = loadfx("water/waterfall_drainage_splash"); level._effect["waterfall_drainage_splash_mp"] = loadfx("water/waterfall_drainage_splash_mp"); level._effect["waterfall_drainage_splash_large"] = loadfx("water/waterfall_drainage_splash_large"); }