/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_ambient.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 11 * Decompile Time: 174 ms * Timestamp: 10/27/2023 2:22:00 AM *******************************************************************/ //Function Number: 1 setup_new_eq_settings(param_00,param_01) { if(!isdefined(param_00) || !isdefined(level.ambient_eq[param_00])) { deactivate_index(param_01); return 0; } if(level.eq_track[param_01] == param_00) { return 0; } level.eq_track[param_01] = param_00; use_eq_settings(param_00,param_01); return 1; } //Function Number: 2 use_eq_settings(param_00,param_01) { if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay")) { return; } maps\_audio::aud_set_filter(param_00,param_01); } //Function Number: 3 deactivate_index(param_00) { level.eq_track[param_00] = ""; level.player deactivateeq(param_00); } //Function Number: 4 blend_to_eq_track(param_00,param_01) { var_02 = 1; if(isdefined(param_01)) { var_02 = param_01; } var_03 = 0.05; var_04 = var_02 / var_03; var_05 = 1 / var_04; for(var_06 = 0;var_06 <= 1;var_06 = var_06 + var_05) { level.player seteqlerp(var_06,param_00); wait var_03; } level.player seteqlerp(1,param_00); } //Function Number: 5 use_reverb_settings(param_00) { if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay")) { return; } lib_0086::func_1465(param_00); } //Function Number: 6 deactivate_reverb() { lib_0086::func_146B(); } //Function Number: 7 ambientdelay(param_00,param_01,param_02) { maps\_audio::aud_print_warning("ambientDelay called, this is deprecated! Use new preset string tables."); } //Function Number: 8 ambientevent(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { maps\_audio::aud_print_warning("ambientEvent called, this is deprecated! Use new preset string tables."); } //Function Number: 9 ambienteventstart(param_00) { maps\_audio::aud_print_warning("ambientEventStart called, this is deprecated! Use maps_utility::set_ambient( track, fade_ )."); maps\_utility::set_ambient(param_00); } //Function Number: 10 start_ambient_event(param_00) { maps\_audio::aud_print_warning("start_ambient_event called, this is deprecated! Use maps_utility::set_ambient( track, fade_ )."); maps\_utility::set_ambient(param_00); } //Function Number: 11 get_progess(param_00,param_01,param_02,param_03) { maps\_utility::get_progress(param_00,param_01,param_03,param_02); }