/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_damagefeedback.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 6 * Decompile Time: 100 ms * Timestamp: 10/27/2023 2:22:08 AM *******************************************************************/ //Function Number: 1 init() { precacheshader("damage_feedback"); common_scripts\utility::array_thread(level.players,::init_damage_feedback); common_scripts\utility::array_thread(level.players,::monitordamage); } //Function Number: 2 init_damage_feedback() { self.hud_damagefeedback = newclienthudelem(self); self.hud_damagefeedback.alignx = "center"; self.hud_damagefeedback.aligny = "middle"; self.hud_damagefeedback.horzalign = "center"; self.hud_damagefeedback.vertalign = "middle"; self.hud_damagefeedback.alpha = 0; self.hud_damagefeedback.archived = 1; self.hud_damagefeedback setshader("damage_feedback",24,48); self.hud_damagefeedback.y = 12; } //Function Number: 3 monitordamage() { maps\_utility::add_damage_function(::damagefeedback_took_damage); } //Function Number: 4 stopmonitordamage() { maps\_utility::remove_damage_function(::damagefeedback_took_damage); } //Function Number: 5 damagefeedback_took_damage(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { if(!isplayer(param_01)) { return; } if(!maps\_utility::is_damagefeedback_enabled()) { return; } if(isdefined(self.bullet_resistance)) { var_07 = []; if(isdefined(var_7B[param_05])) { if(param_01 <= self.bullet_resistance) { return; } } } param_02 updatedamagefeedback(self); } //Function Number: 6 updatedamagefeedback(param_00) { if(!isplayer(self)) { return; } if(!isdefined(param_00.team)) { return; } if(param_00.team == self.team || param_00.team == "neutral") { return; } if(isdefined(param_00.magic_bullet_shield) && param_00.magic_bullet_shield) { return; } if(isdefined(param_00.godmode) && param_00.godmode) { return; } if(isdefined(param_00.script_godmode) && param_00.script_godmode) { return; } self playlocalsound("SP_hit_alert"); var_01 = 1; if(isdefined(level.slowmo.speed_slow)) { var_01 = level.slowmo.speed_slow; } self.hud_damagefeedback.alpha = 1; self.hud_damagefeedback fadeovertime(var_01); self.hud_damagefeedback.alpha = 0; var_02 = getdvarfloat("cg_crosshairVerticalOffset") * 240; self.hud_damagefeedback.y = 12 - int(var_02); }