/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_endmission.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 52 * Decompile Time: 849 ms * Timestamp: 10/27/2023 2:21:43 AM *******************************************************************/ //Function Number: 1 main() { var_00 = []; var_00 = createmission("THE_BEST_OF_THE_BEST"); var_00 addlevel("sp_intro",0,"BACK_IN_THE_FIGHT",1,"THE_BIG_APPLE",0.1); var_00 addlevel("sp_ny_manhattan",0,"TOO_BIG_TO_FAIL",1,"THE_BIG_APPLE",undefined); var_00 addlevel("sp_ny_harbor",0,"WET_WORK",1,"THE_BIG_APPLE",undefined); var_00 addlevel("sp_intro",0,"CARPE_DIEM",1,"OUT_OF_THE_FRYING_PAN",undefined); var_00 addlevel("hijack",0,"FREQUENT_FLIER",1,"OUT_OF_THE_FRYING_PAN",undefined); var_00 addlevel("sp_warlord",0,"UP_TO_NO_GOOD",1,"OUT_OF_THE_FRYING_PAN",undefined); var_00 addlevel("london",1,undefined,1,"EUROPEAN_VACATION",1); var_00 addlevel("innocent",0,"ONE_WAY_TICKET",1,"EUROPEAN_VACATION",0.1); var_00 addlevel("hamburg",0,"WELCOME_TO_WW3",1,"EUROPEAN_VACATION",undefined); var_00 addlevel("sp_payback",0,"SANDSTORM",1,"EUROPEAN_VACATION",undefined); var_00 addlevel("sp_paris_a",1,undefined,1,"CITY_OF_LIGHTS",undefined); var_00 addlevel("sp_paris_b",0,"BACK_SEAT_DRIVER",1,"CITY_OF_LIGHTS",undefined); var_00 addlevel("paris_ac130",0,"WELL_ALWAYS_HAVE_PARIS",1,"CITY_OF_LIGHTS",undefined); var_00 addlevel("sp_prague",0,"VIVE_LA_REVOLUTION",1,"THE_DARKEST_HOUR",undefined); var_00 addlevel("prague_escape",0,"REQUIEM",1,"THE_DARKEST_HOUR",undefined); var_00 addlevel("castle",0,"STORM_THE_CASTLE",1,"THE_DARKEST_HOUR",undefined); var_00 addlevel("sp_berlin",0,"BAD_FIRST_DATE",1,"THIS_IS_THE_END",undefined); var_00 addlevel("rescue_2",0,"DIAMOND_IN_THE_ROUGH",1,"THIS_IS_THE_END",undefined); var_00 addlevel("sp_dubai",0,"WHO_DARES_WINS",1,"THIS_IS_THE_END",undefined); if(maps\_utility::is_specialop()) { level.eog_firststar = []; for(var_01 = 0;var_01 < 100;var_01++) { var_02 = tablelookup("sp/specopstable.csv",0,var_01,1); if(var_02 != "") { setupsogroup(var_02); continue; } break; } var_03 = createmission("SPECIAL_OPS"); var_04 = int(tablelookup("sp/specopstable.csv",0,"survival_count",1)); for(var_01 = 100;var_01 < 200;var_01++) { var_05 = var_01 - 100; var_02 = tablelookup("sp/specopstable.csv",0,var_01,1); if(var_02 != "") { var_03 addspecoplevel(var_02,var_05); continue; } break; } for(var_01 = 200;var_01 < 300;var_01++) { var_05 = var_01 - 200 + var_04; var_02 = tablelookup("sp/specopstable.csv",0,var_01,1); if(var_02 != "") { var_03 addspecoplevel(var_02,var_05); continue; } break; } level.specopssettings = var_03; } level.missionsettings = var_00; } //Function Number: 2 debug_test_next_mission() { wait 10; while(getdvarint("test_next_mission") < 1) { wait 3; } _nextmission(); } //Function Number: 3 setupsogroup(param_00) { level.eog_firststar[param_00] = spawnstruct(); level.eog_firststar[param_00].ref = param_00; level.eog_firststar[param_00].eog_newstar = int(tablelookup("sp/specopstable.csv",1,param_00,5)); } //Function Number: 4 _nextmission() { if(maps\_utility::is_demo()) { setsaveddvar("ui_nextMission","0"); if(isdefined(level.nextmission_exit_time)) { changelevel("",0,level.nextmission_exit_time); } else { changelevel("",0); } return; } level notify("nextmission"); level.nextmission = 1; level.player enableinvulnerability(); var_00 = undefined; setsaveddvar("ui_nextMission","1"); setdvar("ui_showPopup","0"); setdvar("ui_popupString",""); setdvar("ui_prev_map",level.script); if(level.script == "london") { game["previous_map"] = "london"; } else { game["previous_map"] = undefined; } var_00 = level.missionsettings getlevelindex(level.script); if(level.script == "sp_intro" && !getdvarint("prologue_select")) { for(var_01 = var_00 + 1;var_01 < level.missionsettings.levels.size - 1;var_01++) { if(level.missionsettings.levels[var_01].name == "sp_intro") { var_00 = var_01; break; } } } setdvar("prologue_select","0"); maps\_gameskill::auto_adust_zone_complete("aa_main_" + level.script); if(!isdefined(var_00)) { missionsuccess(level.script); return; } if(level.script != "sp_dubai") { maps\_utility::level_end_save(); } level.missionsettings setlevelcompleted(var_00); if(level.player getlocalplayerprofiledata("highestMission") < var_00 + 1 && level.script == "sp_dubai" && getdvarint("mis_cheat") == 0) { setdvar("ui_sp_unlock","0"); setdvar("ui_sp_unlock","1"); } var_02 = updatesppercent(); updategamerprofile(); if(level.missionsettings hasachievement(var_00)) { maps\_utility::giveachievement_wrapper(level.missionsettings getachievement(var_00)); } if(level.missionsettings haslevelveteranaward(var_00) && getlevelcompleted(var_00) == 4 && level.missionsettings check_other_haslevelveteranachievement(var_00)) { maps\_utility::giveachievement_wrapper(level.missionsettings getlevelveteranaward(var_00)); } if(level.missionsettings hasmissionhardenedaward() && level.missionsettings getlowestskill() > 2) { maps\_utility::giveachievement_wrapper(level.missionsettings gethardenedaward()); } if(level.script == "sp_dubai") { return; } var_03 = var_00 + 1; if(maps\_utility::arcademode()) { if(!getdvarint("arcademode_full")) { setsaveddvar("ui_nextMission","0"); missionsuccess(level.script); return; } } if(level.missionsettings skipssuccess(var_00)) { if(isdefined(level.missionsettings getfadetime(var_00))) { changelevel(level.missionsettings getlevelname(var_03),level.missionsettings getkeepweapons(var_00),level.missionsettings getfadetime(var_00)); return; } changelevel(level.missionsettings getlevelname(var_03),level.missionsettings getkeepweapons(var_00)); return; } missionsuccess(level.missionsettings getlevelname(var_03),level.missionsettings getkeepweapons(var_00)); } //Function Number: 5 updatesppercent() { var_00 = int(gettotalpercentcompletesp() * 100); if(getdvarint("mis_cheat") == 0) { level.player setlocalplayerprofiledata("percentCompleteSP",var_00); } return var_00; } //Function Number: 6 gettotalpercentcompletesp() { var_00 = max(getstat_easy(),getstat_regular()); var_01 = 0.5; var_02 = getstat_hardened(); var_03 = 0.25; var_04 = getstat_veteran(); var_05 = 0.1; var_06 = getstat_intel(); var_07 = 0.15; var_08 = 0; var_08 = var_08 + var_01 * var_00; var_08 = var_08 + var_03 * var_02; var_08 = var_08 + var_05 * var_04; var_08 = var_08 + var_07 * var_06; return var_08; } //Function Number: 7 getstat_progression(param_00) { var_01 = level.player getlocalplayerprofiledata("missionHighestDifficulty"); var_02 = 0; var_03 = []; var_04 = 0; for(var_05 = 0;var_05 < level.missionsettings.levels.size - 1;var_05++) { if(int(var_01[var_05]) >= param_00) { var_02++; } } var_06 = var_02 / level.missionsettings.levels.size - 1 * 100; return var_06; } //Function Number: 8 getstat_easy() { var_00 = 1; return getstat_progression(var_00); } //Function Number: 9 getstat_regular() { var_00 = 2; return getstat_progression(var_00); } //Function Number: 10 getstat_hardened() { var_00 = 3; return getstat_progression(var_00); } //Function Number: 11 getstat_veteran() { var_00 = 4; return getstat_progression(var_00); } //Function Number: 12 getstat_intel() { var_00 = 45; var_01 = level.player getlocalplayerprofiledata("cheatPoints") / var_00 * 100; return var_01; } //Function Number: 13 getlevelcompleted(param_00) { return int(level.player getlocalplayerprofiledata("missionHighestDifficulty")[param_00]); } //Function Number: 14 getsolevelcompleted(param_00) { return int(level.player getlocalplayerprofiledata("missionSOHighestDifficulty")[param_00]); } //Function Number: 15 setsolevelcompleted(param_00) { foreach(var_02 in level.players) { if(isdefined(var_02.eog_noreward) && var_02.eog_noreward) { continue; } var_03 = var_02 getlocalplayerprofiledata("missionSOHighestDifficulty"); if(!isdefined(var_03)) { continue; } if(isdefined(var_02.award_no_stars)) { continue; } var_04 = 0; for(var_05 = 0;var_05 < var_03.size;var_05++) { var_04 = var_04 + max(0,int(var_03[var_05]) - 1); } if(var_03.size == 0) { var_03 = "00000000000000000000000000000000000000000000000000"; } while(param_00 >= var_03.size) { var_03 = var_03 + "0"; } var_06 = 0; if(maps\_utility::is_survival()) { var_06 = 0; } else { var_06 = level.so_enable_wait_for_players; if(isdefined(var_02.forcedgameskill)) { var_06 = var_02.forcedgameskill; } } if(int(var_03[param_00]) > var_06) { continue; } var_07 = ""; for(var_08 = 0;var_08 < var_03.size;var_08++) { if(var_08 != param_00) { var_07 = var_07 + var_03[var_08]; continue; } var_07 = var_07 + var_06 + 1; } var_09 = 0; for(var_05 = 0;var_05 < var_07.size;var_05++) { var_09 = var_09 + max(0,int(var_07[var_05]) - 1); } var_0A = var_09 - var_04; if(var_0A > 0) { var_02.var_196A = is_first_difficulty_star(var_07); var_02.var_196B = 1; var_02.var_196C = var_0A; foreach(var_0C in level.eog_firststar) { if(var_0C.eog_newstar == 0) { continue; } if(level.ps3 && issplitscreen() && isdefined(level.player2) && var_02 == level.player2) { continue; } if(var_04 < var_0C.eog_newstar && var_09 >= var_0C.eog_newstar) { var_02.var_196D = 1; var_02.var_196E = var_0C.ref; } } if(var_09 >= 48) { var_02.var_196D = 1; var_02.var_196E = "so_completed"; maps\_utility::music_stop(1); } } if(var_02 maps\_specialops_code::can_save_to_profile() || issplitscreen() && level.ps3 && isdefined(level.player2) && var_02 == level.player2) { var_02 setlocalplayerprofiledata("missionSOHighestDifficulty",var_07); } } } //Function Number: 16 is_first_difficulty_star(param_00) { if(!maps\_utility::is_survival()) { if(int(tablelookup("sp/specOpsTable.csv",1,level.script,14)) == 0) { return 0; } } var_01 = int(tablelookup("sp/specopstable.csv",0,"survival_count",1)); var_02 = int(tablelookup("sp/specopstable.csv",0,"mission_count",1)); var_03 = var_01 + var_02; var_04 = 0; if(maps\_utility::is_survival()) { for(var_05 = 0;var_05 < var_01;var_05++) { var_04 = var_04 + int(max(0,int(param_00[var_05]) - 1)); } } else { for(var_05 = var_02;var_05 < var_03;var_05++) { var_04 = var_04 + int(max(0,int(param_00[var_05]) - 1)); } } return var_04 == 1; } //Function Number: 17 setlevelcompleted(param_00) { var_01 = level.player getlocalplayerprofiledata("missionHighestDifficulty"); var_02 = ""; for(var_03 = 0;var_03 < var_01.size;var_03++) { if(var_03 != param_00) { var_02 = var_02 + var_01[var_03]; continue; } if(level.gameskill + 1 > int(var_01[param_00])) { var_02 = var_02 + level.gameskill + 1; continue; } var_02 = var_02 + var_01[var_03]; } var_04 = ""; var_05 = 0; var_06 = 0; for(var_07 = 0;var_07 < var_02.size;var_07++) { if(int(var_02[var_07]) == 0 || var_05) { var_04 = var_04 + "0"; var_05 = 1; continue; } var_04 = var_04 + var_02[var_07]; var_06++; } _sethighestmissionifnotcheating(var_06); _setmissiondiffstringifnotcheating(var_04); } //Function Number: 18 _sethighestmissionifnotcheating(param_00) { if(getdvar("mis_cheat") == "1") { return; } level.player setlocalplayerprofiledata("highestMission",param_00); } //Function Number: 19 _setmissiondiffstringifnotcheating(param_00) { if(getdvar("mis_cheat") == "1") { return; } level.player setlocalplayerprofiledata("missionHighestDifficulty",param_00); } //Function Number: 20 getlevelskill(param_00) { var_01 = level.player getlocalplayerprofiledata("missionHighestDifficulty"); return int(var_01[param_00]); } //Function Number: 21 getmissiondvarstring(param_00) { if(param_00 < 9) { return "mis_0" + param_00 + 1; } return "mis_" + param_00 + 1; } //Function Number: 22 getlowestskill() { var_00 = level.player getlocalplayerprofiledata("missionHighestDifficulty"); var_01 = 4; for(var_02 = 0;var_02 < self.levels.size;var_02++) { if(int(var_00[var_02]) < var_01) { var_01 = int(var_00[var_02]); } } return var_01; } //Function Number: 23 createmission(param_00) { var_01 = spawnstruct(); var_01.levels = []; var_01.prereqs = []; var_01.hardenedaward = param_00; return var_01; } //Function Number: 24 addlevel(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { var_07 = self.levels.size; self.levels[var_07] = spawnstruct(); self.levels[var_07].name = param_00; self.levels[var_07].var_197A = param_01; self.levels[var_07].var_197B = param_02; self.levels[var_07].skipssuccess = param_03; self.levels[var_07].fade_time = param_04; if(isdefined(param_05)) { self.levels[var_07].completedindex = param_05; } } //Function Number: 25 addspecoplevel(param_00,param_01) { if(isdefined(param_01)) { var_02 = param_01; } else { var_02 = self.levels.size; } self.levels[var_02] = spawnstruct(); self.levels[var_02].name = param_00; var_03 = tablelookup("sp/specopstable.csv",1,param_00,13); if(var_03 == "") { return; } if(!isdefined(level.eog_firststar[var_03].group_members)) { level.eog_firststar[var_03].group_members = []; } var_04 = level.eog_firststar[var_03].group_members.size; level.eog_firststar[var_03].group_members[var_04] = param_00; } //Function Number: 26 addprereq(param_00) { var_01 = self.prereqs.size; self.prereqs[var_01] = param_00; } //Function Number: 27 getlevelindex(param_00) { foreach(var_03, var_02 in self.levels) { if(var_02.name == param_00) { return var_03; } } return undefined; } //Function Number: 28 getlevelname(param_00) { return self.levels[param_00].name; } //Function Number: 29 getkeepweapons(param_00) { return self.levels[param_00].var_197A; } //Function Number: 30 getachievement(param_00) { return self.levels[param_00].var_197B; } //Function Number: 31 getlevelveteranaward(param_00) { return self.levels[param_00].fade_time; } //Function Number: 32 getfadetime(param_00) { if(!isdefined(self.levels[param_00].completedindex)) { return undefined; } return self.levels[param_00].completedindex; } //Function Number: 33 haslevelveteranaward(param_00) { if(isdefined(self.levels[param_00].fade_time)) { return 1; } return 0; } //Function Number: 34 hasachievement(param_00) { if(isdefined(self.levels[param_00].var_197B)) { return 1; } return 0; } //Function Number: 35 check_other_haslevelveteranachievement(param_00) { for(var_01 = 0;var_01 < self.levels.size;var_01++) { if(var_01 == param_00) { continue; } if(!haslevelveteranaward(var_01)) { continue; } if(self.levels[var_01].fade_time == self.levels[param_00].fade_time) { if(getlevelcompleted(var_01) < 4) { return 0; } } } return 1; } //Function Number: 36 skipssuccess(param_00) { if(!isdefined(self.levels[param_00].skipssuccess)) { return 0; } return 1; } //Function Number: 37 gethardenedaward() { return self.hardenedaward; } //Function Number: 38 hasmissionhardenedaward() { if(isdefined(self.hardenedaward)) { return 1; } return 0; } //Function Number: 39 getnextlevelindex() { for(var_00 = 0;var_00 < self.levels.size;var_00++) { if(!getlevelskill(var_00)) { return var_00; } } return 0; } //Function Number: 40 force_all_complete() { var_00 = level.player getlocalplayerprofiledata("missionHighestDifficulty"); var_01 = ""; for(var_02 = 0;var_02 < var_00.size;var_02++) { if(var_02 < 20) { var_01 = var_01 + 2; continue; } var_01 = var_01 + 0; } level.player setlocalplayerprofiledata("missionHighestDifficulty",var_01); level.player setlocalplayerprofiledata("highestMission",20); } //Function Number: 41 clearall() { level.player setlocalplayerprofiledata("missionHighestDifficulty","00000000000000000000000000000000000000000000000000"); level.player setlocalplayerprofiledata("highestMission",1); } //Function Number: 42 credits_end() { changelevel("airplane",0); } //Function Number: 43 so_eog_summary_calculate(param_00) { if(!isdefined(self.so_eog_summary_data)) { self.so_eog_summary_data = []; } if(!isdefined(level.challenge_start_time)) { level.challenge_start_time = 0; level.challenge_end_time = 0; } var_01 = min(level.challenge_end_time - level.challenge_start_time,86400000); var_01 = maps\_utility::round_millisec_on_sec(var_01,1,0); foreach(var_03 in level.players) { var_03.so_eog_summary_data["time"] = var_01; var_03.so_eog_summary_data["name"] = var_03.var_794; var_03.so_eog_summary_data["difficulty"] = var_03 maps\_utility::get_player_gameskill(); if(isdefined(var_03.forcedgameskill)) { var_03.so_eog_summary_data["difficulty"] = var_03.forcedgameskill; } } level.var_16C4 = 0; if(maps\_utility::is_survival()) { foreach(var_03 in level.players) { var_03.so_eog_summary_data["score"] = [[ level.var_1990 ]](); var_03.so_eog_summary_data["wave"] = [[ level.var_1991 ]](); var_03.so_eog_summary_data["kills"] = var_03.game_performance["kill"]; } level.var_16C4 = [[ level.var_1990 ]](); } else { var_07 = 300000; if(isdefined(level.var_16CB)) { var_07 = level.var_16CB; } var_08 = 0; if(var_01 < var_07) { var_08 = int(var_07 - var_01 / var_07 * 10000); } level.var_16C4 = int(level.so_enable_wait_for_players * 10000) + var_08; foreach(var_03 in level.players) { var_03.so_eog_summary_data["kills"] = var_03.stats["kills"]; var_03.so_eog_summary_data["score"] = level.var_16C4; } } if(!isdefined(level.var_16BC) || !level.var_16BC) { foreach(var_03 in level.players) { if(maps\_utility::is_coop()) { var_03.eog_line = 4; continue; } var_03.eog_line = 3; } } if(isdefined(level.var_16BD)) { [[ level.var_16BD ]](); } if(param_00) { common_scripts\utility::flag_set("special_op_final_xp_given"); foreach(var_03 in level.players) { var_0E = calculate_xp(var_03.so_eog_summary_data["score"]); var_0F = 0; if(isdefined(level.never_played) && level.never_played) { var_03 thread maps\_utility::givexp("completion_xp"); var_0F = maps\_rank::getscoreinfovalue("completion_xp"); } else { var_10 = undefined; var_11 = tablelookup("sp/specOpsTable.csv",1,level.script,9); if(isdefined(var_11) && var_11 != "") { var_10 = var_03 getlocalplayerprofiledata(var_11); } if(isdefined(var_10) && var_10 == 0 && !maps\_utility::is_survival()) { var_03 thread maps\_utility::givexp("completion_xp"); var_0F = maps\_rank::getscoreinfovalue("completion_xp"); } } if(!maps\_utility::is_survival()) { var_12 = var_0F + var_0E; if(var_03.summary["rankxp"] < level.maxxp) { if(var_0F != 0) { var_03 thread maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_XP_COMPLETION_FRIST_TIME","^8+" + var_0F,"@SPECIAL_OPS_UI_XP_COMPLETION","^8+" + var_12); } else { var_03 thread maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_XP_COMPLETION","","^8+" + var_12); } } var_03 thread maps\_utility::givexp("final_score_xp",var_0E); } } } if(!isdefined(level.var_16BC) || !level.var_16BC) { add_eog_default_stats(); } } //Function Number: 44 calculate_xp(param_00) { return int(param_00 / 10); } //Function Number: 45 so_eog_summary_display() { if(isdefined(level.eog_summary_delay) && level.eog_summary_delay > 0) { wait level.eog_summary_delay; } thread maps\_ambient::use_eq_settings("specialop_fadeout",level.eq_mix_track); thread maps\_ambient::blend_to_eq_track(level.eq_mix_track,10); reset_eog_popup_dvars(); if(isdefined(level.player.var_196A) && level.player.var_196A) { setdvar("ui_first_star_player1",level.player.var_196A); } if(isdefined(level.player.var_196B) && level.player.var_196B) { setdvar("ui_eog_player1_stars",level.player.var_196C); } if(isdefined(level.player.var_196D) && level.player.var_196D) { setdvar("ui_eog_player1_unlock",level.player.var_196E); } if(isdefined(level.player.eog_bestscore) && level.player.eog_bestscore) { setdvar("ui_eog_player1_bestscore",level.player.eog_bestscore_value); } if(maps\_utility::is_coop()) { if(isdefined(level.player.eog_noreward) && level.player.eog_noreward) { setdvar("ui_eog_player1_noreward",level.player.eog_noreward); } if(isdefined(level.player2.var_196A) && level.player2.var_196A) { setdvar("ui_first_star_player2",level.player2.var_196A); } if(isdefined(level.player2.var_196B) && level.player2.var_196B) { setdvar("ui_eog_player2_stars",level.player2.var_196C); } if(isdefined(level.player2.var_196D) && level.player2.var_196D) { setdvar("ui_eog_player2_unlock",level.player2.var_196E); } if(isdefined(level.player2.eog_noreward) && level.player2.eog_noreward) { setdvar("ui_eog_player2_noreward",level.player2.eog_noreward); } if(isdefined(level.player2.eog_bestscore) && level.player2.eog_bestscore) { setdvar("ui_eog_player2_bestscore",level.player2.eog_bestscore_value); } wait 0.05; level.player openpopupmenu("coop_eog_summary"); level.player2 openpopupmenu("coop_eog_summary2"); return; } wait 0.05; level.player openpopupmenu("sp_eog_summary"); } //Function Number: 46 reset_eog_popup_dvars() { setdvar("ui_eog_player1_stars",""); setdvar("ui_eog_player1_unlock",""); setdvar("ui_eog_player1_besttime",""); setdvar("ui_eog_player1_bestscore",""); setdvar("ui_eog_player1_noreward",""); setdvar("ui_eog_player2_stars",""); setdvar("ui_eog_player2_unlock",""); setdvar("ui_eog_player2_besttime",""); setdvar("ui_eog_player2_bestscore",""); setdvar("ui_eog_player2_noreward",""); } //Function Number: 47 add_eog_default_stats() { foreach(var_01 in level.players) { var_01 so_eog_default_playerlabel(); var_01 so_eog_default_kills(); var_01 so_eog_default_time(); var_01 so_eog_default_difficulty(); if(!level.missionfailed) { var_01 so_eog_default_score(); } } } //Function Number: 48 so_eog_default_playerlabel() { if(maps\_utility::is_coop()) { maps\_utility::add_custom_eog_summary_line("","@SPECIAL_OPS_PERFORMANCE_YOU","@SPECIAL_OPS_PERFORMANCE_PARTNER",undefined,1); } } //Function Number: 49 so_eog_default_kills() { var_00 = self.so_eog_summary_data["kills"]; if(maps\_utility::is_coop()) { var_01 = maps\_utility::get_other_player(self).so_eog_summary_data["kills"]; maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_KILLS",var_00,var_01,undefined,2); return; } maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_KILLS",var_00,undefined,undefined,1); } //Function Number: 50 so_eog_default_difficulty() { var_00[0] = "@MENU_RECRUIT"; var_01 = maps\_utility::get_player_gameskill(); maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_DIFFICULTY",var_01,undefined,undefined,2 + int(maps\_utility::is_coop())); } //Function Number: 51 so_eog_default_time() { var_00 = self.so_eog_summary_data["time"] * 0.001; var_01 = maps\_utility::convert_to_time_string(var_00,1); maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_TIME",var_01,undefined,undefined,3 + int(maps\_utility::is_coop())); } //Function Number: 52 so_eog_default_score() { if(maps\_utility::is_coop()) { var_00 = "@SPECIAL_OPS_UI_TEAM_SCORE"; } else { var_00 = "@SPECIAL_OPS_UI_SCORE"; } var_01 = self.so_eog_summary_data["score"]; maps\_utility::add_custom_eog_summary_line(var_00,var_01); }