/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_float.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 5 * Decompile Time: 57 ms * Timestamp: 10/27/2023 2:20:06 AM *******************************************************************/ //Function Number: 1 main(param_00,param_01,param_02,param_03,param_04) { var_05 = getentarray("script_floater","targetname"); if(!var_05.size) { return; } var_06 = 10; var_07 = 0.5; var_08 = 50; var_09 = (0,0,0); var_0A = 10; if(isdefined(param_00)) { var_06 = param_00; } if(isdefined(param_01)) { var_07 = param_01; } if(isdefined(param_02)) { var_08 = param_02; } if(isdefined(param_04)) { var_09 = param_04; } if(isdefined(param_03)) { var_0A = param_03; } for(var_0B = 0;var_0B < var_05.size;var_0B++) { var_05[var_0B] thread floater_think(var_06,var_07,var_08,var_0A,var_09); } } //Function Number: 2 floater_think(param_00,param_01,param_02,param_03,param_04) { self.range = param_00; self.time = 1 / param_01; self.acc = self.time * 0.25; var_05 = self getorigin(); var_06 = 360 / param_02; var_07 = distance(var_05,param_04); var_08 = var_07 * var_06; var_09 = sin(var_08); if(cos(var_08) < 0) { self.range = -1 * self.range; } var_0A = spawn("script_origin",var_05); self linkto(var_0A); var_0B = vectortoangles(var_05 - param_04); self.nangles = var_0A.angles; var_0A.angles = var_0A.angles + (param_03,param_03 * 0.25,var_0B[2]); self.rangles = var_0A.angles; thread floater_move(var_09,var_0A); thread floater_bob(var_09,var_0A); } //Function Number: 3 floater_bob(param_00,param_01) { self endon("death"); self endon("stop_float_script"); wait abval(self.time * param_00); for(;;) { self.rangles = self.rangles * -1; param_01 rotateto(self.rangles,self.time,self.acc,self.acc); param_01 waittill("rotatedone"); } } //Function Number: 4 floater_move(param_00,param_01) { self endon("death"); self endon("stop_float_script"); wait abval(self.time * param_00); param_01 movez(self.range * 0.5,self.time * 0.5,self.acc,self.acc); for(;;) { param_01 waittill("movedone"); self.range = -1 * self.range; param_01 movez(self.range,self.time,self.acc,self.acc); } } //Function Number: 5 abval(param_00) { if(param_00 < 0) { return -1 * param_00; } return param_00; }