/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_fx.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 10 * Decompile Time: 149 ms * Timestamp: 10/27/2023 2:23:05 AM *******************************************************************/ //Function Number: 1 script_print_fx() { if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay)) { self delete(); return; } if(isdefined(self.target)) { var_00 = getent(self.target).origin; } else { var_00 = "undefined"; } if(self.script_fxcommand == "OneShotfx") { } if(self.script_fxcommand == "loopfx") { } if(self.script_fxcommand == "loopsound") { } } //Function Number: 2 script_playfx(param_00,param_01,param_02) { if(!param_00) { return; } if(isdefined(param_02)) { playfx(param_00,param_01,param_02); return; } playfx(param_00,param_01); } //Function Number: 3 script_playfxontag(param_00,param_01,param_02) { if(!param_00) { return; } playfxontag(param_00,param_01,param_02); } //Function Number: 4 grenadeexplosionfx(param_00) { playfx(level._effect["mechanical explosion"],param_00); earthquake(0.15,0.5,param_00,250); } //Function Number: 5 soundfx(param_00,param_01,param_02) { var_03 = spawn("script_origin",(0,0,0)); var_03.origin = param_01; var_03 playloopsound(param_00); if(isdefined(param_02)) { var_03 thread soundfxdelete(param_02); } } //Function Number: 6 soundfxdelete(param_00) { level waittill(param_00); self delete(); } //Function Number: 7 rainfx(param_00,param_01,param_02) { var_03 = spawn("script_origin",(0,0,0)); var_03.origin = param_02; var_03 thread rainloop(param_00,param_01); } //Function Number: 8 rainloop(param_00,param_01) { self endon("death"); var_02 = spawn("sound_blend",(0,0,0)); var_02.origin = self.origin; thread blenddelete(var_02); var_03 = spawn("sound_blend",(0,0,0)); var_03.origin = self.origin; thread blenddelete(var_03); var_02 setsoundblend(param_01 + "_null",param_01,0); var_03 setsoundblend(param_00 + "_null",param_00,1); var_04 = "hard"; var_05 = undefined; for(;;) { level waittill("rain_change",var_06,var_05); var_05 = var_05 * 20; if(var_06 == "hard") { if(var_04 == "none") { var_05 = var_05 * 0.5; for(var_07 = 0;var_07 < var_05;var_07++) { var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05); wait 0.05; } var_04 = "light"; } if(var_04 == "light") { for(var_07 = 0;var_07 < var_05;var_07++) { var_02 setsoundblend(param_01 + "_null",param_01,1 - var_07 / var_05); var_03 setsoundblend(param_00 + "_null",param_00,var_07 / var_05); wait 0.05; } } } if(var_06 == "none") { if(var_04 == "hard") { var_05 = var_05 * 0.5; for(var_07 = 0;var_07 < var_05;var_07++) { var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05); var_03 setsoundblend(param_00 + "_null",param_00,1 - var_07 / var_05); wait 0.05; } var_04 = "light"; } if(var_04 == "light") { for(var_07 = 0;var_07 < var_05;var_07++) { var_02 setsoundblend(param_01 + "_null",param_01,1 - var_07 / var_05); wait 0.05; } } } if(var_06 == "light") { if(var_04 == "none") { for(var_07 = 0;var_07 < var_05;var_07++) { var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05); wait 0.05; } } if(var_04 == "hard") { for(var_07 = 0;var_07 < var_05;var_07++) { var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05); var_03 setsoundblend(param_00 + "_null",param_00,1 - var_07 / var_05); wait 0.05; } } } var_04 = var_06; } } //Function Number: 9 blenddelete(param_00) { self waittill("death"); param_00 delete(); } //Function Number: 10 watersheeting(param_00) { var_01 = 3; if(isdefined(param_00.script_duration)) { var_01 = param_00.script_duration; } for(;;) { param_00 waittill("trigger",var_02); if(isplayer(var_02)) { var_02 setwatersheeting(1,var_01); wait var_01 * 0.2; } } }