/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_loadout.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 61 * Decompile Time: 984 ms * Timestamp: 10/27/2023 2:22:36 AM *******************************************************************/ //Function Number: 1 init_loadout() { if(!isdefined(level.dodgeloadout)) { give_loadout(); } level.loadoutcomplete = 1; level notify("loadout complete"); } //Function Number: 2 setdefaultactionslot() { self setactionslot(1,""); self setactionslot(2,""); self setactionslot(3,"altMode"); self setactionslot(4,""); } //Function Number: 3 init_player() { setdefaultactionslot(); self takeallweapons(); } //Function Number: 4 char_switcher() { level.coop_player1 = level.player; level.coop_player2 = level.player2; if(isdefined(level.character_switched) && level.character_switched) { if(maps\_utility::is_coop()) { foreach(var_01 in level.players) { var_01 init_player(); } level.coop_player1 = level.player2; level.coop_player2 = level.player; level.character_switched = 1; return 1; } else { level.player init_player(); level.coop_player1 = undefined; level.coop_player2 = level.player; level.character_switched = 1; return 1; } } return 0; } //Function Number: 5 get_loadout() { if(isdefined(level.loadout)) { return level.loadout; } return level.script; } //Function Number: 6 give_loadout(param_00) { var_01 = get_loadout(); if(!isdefined(param_00)) { param_00 = 0; } level.character_selected = param_00; var_02 = []; level.player setdefaultactionslot(); if(maps\_utility::is_coop()) { level.player2 setdefaultactionslot(); } if(!isdefined(game["expectedlevel"])) { game["expectedlevel"] = ""; } if(!isdefined(level.campaign)) { level.campaign = "american"; } if(common_scripts\utility::string_starts_with(level.script,"pmc_")) { level.player setviewmodel("viewmodel_base_viewhands"); if(maps\_utility::is_coop()) { precachemodel("weapon_parabolic_knife"); level.player maps\_utility::setmodelfunc(::so_body_player_ranger); level.player2 maps\_utility::setmodelfunc(::so_body_player_ranger); level.player2 setviewmodel("viewmodel_base_viewhands"); } level.campaign = "american"; return; } if(maps\_utility::is_specialop()) { give_loadout_specialops(param_00); return; } if(level.script == "background") { level.player takeallweapons(); return; } if(level.script == "iw4_credits") { level.player takeallweapons(); return; } if(var_01 == "london") { level.player giveweapon("mp5_silencer_eotech"); level.player giveweapon("usp_silencer"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("mp5_silencer_eotech"); level.player setviewmodel("viewhands_sas"); level.campaign = "british"; return; } else if(var_01 == "innocent") { level.player setviewmodel("viewhands_sas"); level.campaign = "british"; if(!isdefined(game["previous_map"])) { level.player giveweapon("mp5_silencer_eotech"); level.player giveweapon("usp_silencer"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("mp5_silencer_eotech"); } else { level.player setoffhandsecondaryclass("flash"); restoreplayerweaponstatepersistent("london",1); } return; } else if(var_01 == "hamburg") { level.player giveweapon("m4m203_acog_payback"); level.player giveweapon("smaw_nolock"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("m4m203_acog_payback"); level.player setviewmodel("viewhands_delta"); level.campaign = "delta"; return; } else if(var_01 == "prague") { level.default_weapon = "rsass_hybrid_silenced"; level.player giveweapon(level.default_weapon); level.player giveweapon("usp_silencer"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon(level.default_weapon); level.player setviewmodel("viewhands_yuri_europe"); level.campaign = "delta"; return; } else if(var_01 == "warlord") { level.player giveweapon("m14ebr_scoped_silenced_warlord"); level.player giveweapon("ak47_silencer_reflex"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("m14ebr_scoped_silenced_warlord"); level.player setviewmodel("viewhands_yuri"); level.campaign = "american"; return; } else if(var_01 == "castle") { level.castle_main_weapon = "mp5_silencer_reflex_castle"; level.castle_side_weapon = "p99_tactical_silencer"; level.player giveweapon(level.castle_main_weapon); level.player giveweapon(level.castle_side_weapon); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon(level.castle_main_weapon); level.player setviewmodel("viewhands_yuri_europe"); level.campaign = "american"; return; } else if(var_01 == "berlin") { level.player giveweapon("m14ebr_scope"); level.player giveweapon("acr_hybrid_berlin"); level.player giveweapon("fraggrenade"); level.player setoffhandsecondaryclass("flash"); level.player giveweapon("ninebang_grenade"); level.player switchtoweapon("acr_hybrid_berlin"); level.player setviewmodel("viewhands_delta"); level.campaign = "delta"; return; } else if(var_01 == "paris_a") { level.player giveweapon("scar_h_acog"); level.player giveweapon("usp_no_knife"); level.player giveweapon("fraggrenade"); level.player setoffhandsecondaryclass("flash"); level.player giveweapon("ninebang_grenade"); level.player switchtoweapon("scar_h_acog"); level.player setviewmodel("viewhands_delta"); level.campaign = "delta"; return; } else if(var_01 == "paris_b") { level.player giveweapon("scar_h_acog"); level.player giveweapon("usp_no_knife"); level.player giveweapon("fraggrenade"); level.player setoffhandsecondaryclass("flash"); level.player giveweapon("ninebang_grenade"); level.player switchtoweapon("scar_h_acog"); level.player setviewmodel("viewhands_delta"); level.campaign = "delta"; return; } else if(var_01 == "paris_ac130") { level.player setviewmodel("viewhands_delta"); level.player giveweapon("m4m203_reflex"); level.player givemaxammo("m4m203_reflex"); level.player setoffhandprimaryclass("frag"); level.player giveweapon("fraggrenade"); level.player setoffhandsecondaryclass("flash"); level.player giveweapon("flash_grenade"); level.player switchtoweapon("m4m203_reflex"); level.campaign = "delta"; return; } else if(var_01 == "ny_manhattan") { level.player giveweapon("m4_hybrid_grunt_optim"); level.player giveweapon("xm25"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("m4_hybrid_grunt_optim"); level.player setviewmodel("viewhands_delta_shg"); level.campaign = "delta"; return; } else if(var_01 == "ny_harbor") { level.player giveweapon("mp5_silencer_reflex"); level.player givemaxammo("mp5_silencer_reflex"); level.player giveweapon("usp_no_knife"); level.player givemaxammo("usp_no_knife"); level.player giveweapon("fraggrenade"); level.player giveweapon("ninebang_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("mp5_silencer_reflex"); level.player setviewmodel("viewhands_udt"); level.campaign = "delta"; return; } else if(var_01 == "dubai") { level.dubai_main_weapon = "pecheneg_fastreload"; level.player giveweapon(level.dubai_main_weapon); level.player givemaxammo(level.dubai_main_weapon); level.player giveweapon("m4m203_acog"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon(level.dubai_main_weapon); level.player setviewmodel("viewhands_juggernaut_ally"); level.campaign = "american"; return; } else if(var_01 == "payback") { level.player giveweapon("m4m203_acog_payback"); level.player giveweapon("deserteagle"); level.player giveweapon("fraggrenade"); level.player setoffhandsecondaryclass("flash"); level.player giveweapon("flash_grenade"); level.player switchtoweapon("m4m203_acog_payback"); level.player setviewmodel("viewhands_yuri"); level.campaign = "delta"; return; } else if(var_01 == "hijack") { level.player giveweapon("fnfiveseven"); level.player switchtoweapon("fnfiveseven"); level.player setviewmodel("viewhands_fso"); level.campaign = "american"; return; } else if(var_01 == "prague_escape") { level.player giveweapon("deserteagle"); level.player giveweapon("m4m203_reflex"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("m4m203_reflex"); level.player setviewmodel("viewhands_yuri_europe"); level.campaign = "delta"; return; } else if(var_01 == "intro") { level.player giveweapon("ak47_reflex"); level.player givemaxammo("ak47_reflex"); level.player giveweapon("deserteagle"); level.player givemaxammo("deserteagle"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandprimaryclass("frag"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon("ak47_reflex"); level.player setviewmodel("viewhands_yuri"); level.campaign = "american"; return; } else if(var_01 == "rescue") { level.default_weapon = "acr_hybrid_silenced"; level.player giveweapon(level.default_weapon); level.player givemaxammo(level.default_weapon); level.player giveweapon("usp"); level.player givemaxammo("usp"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandprimaryclass("frag"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon(level.default_weapon); level.player setviewmodel("viewmodel_base_viewhands"); level.campaign = "american"; return; } else if(var_01 == "rescue_2") { level.default_weapon = "g36c_reflex"; level.player giveweapon(level.default_weapon); level.player givemaxammo(level.default_weapon); level.player giveweapon("m4_grunt_acog"); level.player givemaxammo("m4_grunt_acog"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandprimaryclass("frag"); level.player setoffhandsecondaryclass("flash"); level.player switchtoweapon(level.default_weapon); level.player setviewmodel("viewhands_yuri_europe"); level.campaign = "american"; return; } else if(var_01 == "innocent") { level.campaign = "british"; return; } if(issubstr(var_01,"firingrange")) { return; } level.testmap = 1; give_default_loadout(); } //Function Number: 7 give_loadout_specialops(param_00) { var_01 = get_loadout(); if(var_01 == "so_nyse_ny_manhattan") { level.so_campaign = "delta"; foreach(var_06, var_03 in level.players) { so_player_num(var_06); var_04 = "m4_hybrid_grunt_optim"; var_05 = "xm25"; so_player_giveweapon(var_04); so_player_giveweapon(var_05); so_player_set_switchtoweapon(var_04); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_06); } so_players_give_loadout(); return; } if(var_06 == "so_stealth_warlord") { level.so_campaign = "delta"; level.coop_incap_weapon = level.so_warlord_secondary; foreach(var_06 in level.players) { so_player_num(var_07); so_player_giveweapon(level.so_warlord_primary); so_player_giveweapon(level.so_warlord_secondary); so_player_set_switchtoweapon(level.so_warlord_primary); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_07); } so_players_give_loadout(); return; } if(var_07 == "so_littlebird_payback") { level.so_campaign = "delta"; foreach(var_07 in level.players) { so_player_num(var_08); so_player_giveweapon(level.so_payback_primary); so_player_giveweapon(level.so_payback_secondary); so_player_set_switchtoweapon(level.so_payback_primary); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_08); } so_players_give_loadout(); return; } if(var_08 == "so_ied_berlin") { level.so_campaign = "delta"; if(maps\_utility::is_coop()) { if(getdvar("coop_start") == "so_char_host") { var_09 = 0; var_0A = 1; } else { var_09 = 1; var_0A = 0; } } else { var_09 = 0; var_0A = 1; } so_player_num(var_09); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("sa80lmg_fastreload_reflex"); so_player_giveweapon("m320"); so_player_set_switchtoweapon("sa80lmg_fastreload_reflex"); so_player_setup_body(var_09); so_player_num(var_0A); so_player_giveweapon("fraggrenade"); so_player_giveweapon("semtex_grenade"); so_player_set_setoffhandsecondaryclass("semtex_grenade"); so_player_giveweapon("barrett"); so_player_giveweapon("scar_h_thermal_silencer"); so_player_set_switchtoweapon("barrett"); so_player_setup_body(var_0A); so_players_give_loadout(); return; } if(var_0A == "so_assault_rescue_2") { var_0B = "m4_grunt_acog"; level.so_campaign = "delta"; foreach(var_0B in level.players) { so_player_num(var_0C); so_player_giveweapon(var_09); so_player_set_maxammo(var_09); so_player_giveweapon("g36c_reflex"); so_player_set_maxammo("g36c_reflex"); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_0C); so_player_set_switchtoweapon(var_09); } so_players_give_loadout(); return; } if(var_0C == "so_heliswitch_berlin") { level.so_campaign = "delta"; foreach(var_0C in level.players) { so_player_num(var_0D); so_player_giveweapon(level.primary_weapon); so_player_giveweapon(level.secondary_weapon); so_player_set_switchtoweapon(level.primary_weapon); so_player_giveweapon("fraggrenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("flash_grenade"); so_player_setup_body(var_0D); } so_players_give_loadout(); return; } if(var_0D == "so_killspree_paris_a") { level.so_campaign = "ranger"; so_player_num(0); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("pecheneg_so_fastreload"); so_player_giveweapon("m320"); so_player_set_switchtoweapon("pecheneg_so_fastreload"); so_player_setup_body(0); so_player_num(1); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("pecheneg_so_fastreload"); so_player_giveweapon("m320"); so_player_set_switchtoweapon("m320"); so_player_setup_body(1); so_players_give_loadout(); return; } if(var_0D == "so_zodiac2_ny_harbor") { level.so_campaign = "delta"; foreach(var_0D in level.players) { so_player_num(var_0E); so_player_giveweapon(level.primary_weapon); so_player_giveweapon(level.secondary_weapon); so_player_set_switchtoweapon(level.primary_weapon); so_player_giveweapon("fraggrenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("flash_grenade"); so_player_setup_body(var_0E); } so_players_give_loadout(); return; } if(var_0E == "so_jeep_paris_b") { level.so_campaign = "delta"; foreach(var_0C in level.players) { so_player_num(var_0F); var_0D = "m320"; var_0E = "scar_h_grenadier_reflex"; so_player_giveweapon(var_0D); so_player_giveweapon(var_0E); so_player_set_switchtoweapon(var_0D); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_0F); } so_players_give_loadout(); return; } if(var_0F == "so_ac130_paris_ac130") { level.so_campaign = "delta"; foreach(var_0D in level.players) { so_player_num(var_10); var_0E = "m4m203_reflex"; var_0F = "fnfiveseven"; so_player_giveweapon(var_0E); so_player_giveweapon(var_0F); so_player_set_switchtoweapon(var_0E); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_setup_body(var_10); } so_players_give_loadout(); return; } if(var_10 == "so_stealth_prague") { level.so_campaign = "sas"; level.so_stealth = 1; level.coop_incap_weapon = "usp_silencer"; foreach(var_0E in level.players) { so_player_num(var_11); var_0F = "rsass_silenced"; var_10 = "usp_silencer"; so_player_giveweapon(var_0F); so_player_giveweapon(var_10); so_player_set_switchtoweapon(var_0F); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_11); } so_players_give_loadout(); return; } if(var_11 == "so_stealth_london") { level.so_campaign = "sas"; foreach(var_0F in level.players) { so_player_num(var_12); var_10 = "mp5_silencer_eotech"; var_11 = "usp_silencer"; so_player_giveweapon(var_10); so_player_giveweapon(var_11); so_player_set_switchtoweapon(var_10); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_12); } so_players_give_loadout(); return; } if(var_12 == "so_timetrial_london") { level.so_campaign = "sas"; foreach(var_10 in level.players) { so_player_num(var_13); var_11 = "mp5"; var_12 = "spas12_silencer"; so_player_giveweapon(var_11); so_player_giveweapon(var_12); so_player_set_switchtoweapon(var_11); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_13); } so_players_give_loadout(); return; } if(var_13 == "so_assaultmine") { level.so_campaign = "delta"; foreach(var_11 in level.players) { so_player_num(var_14); var_12 = "rsass"; var_13 = "acr_hybrid"; so_player_giveweapon(var_12); so_player_giveweapon(var_13); so_player_set_switchtoweapon(var_12); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_setup_body(var_14); } so_players_give_loadout(); return; } if(var_14 == "so_deltacamp") { level.so_campaign = "delta"; foreach(var_12 in level.players) { so_player_num(var_15); var_13 = "acr"; var_14 = "usp"; so_player_giveweapon(var_13); so_player_giveweapon(var_14); so_player_set_switchtoweapon(var_13); so_player_setup_body(var_15); } so_players_give_loadout(); return; } if(var_15 == "so_trainer2_so_deltacamp") { level.so_campaign = "delta"; foreach(var_13 in level.players) { so_player_num(var_16); var_14 = "mp5"; var_15 = "usp"; so_player_giveweapon(var_14); so_player_giveweapon(var_15); so_player_set_switchtoweapon(var_14); so_player_setup_body(var_16); } so_players_give_loadout(); return; } if(var_16 == "so_milehigh_hijack") { level.so_campaign = "hijack"; var_06 = 0; while(var_16 < level.players.size) { so_player_num(var_16); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("ak47"); so_player_giveweapon("fnfiveseven"); so_player_set_switchtoweapon("ak47"); so_player_setup_body(var_16); var_16++; } so_players_give_loadout(); return; } if(var_16 == "so_rescue_hijack") { level.so_campaign = "fso"; level.coop_incap_weapon = "usp_silencer_so"; foreach(var_16 in level.players) { so_player_num(var_17); so_player_giveweapon("fraggrenade"); so_player_giveweapon("usp_silencer_so"); so_player_set_switchtoweapon("usp_silencer_so"); so_player_setup_body(var_17); } so_players_give_loadout(); return; } if(var_17 == "so_javelin_hamburg") { level.so_campaign = "delta"; foreach(var_15 in level.players) { so_player_num(var_18); var_16 = "javelin"; var_17 = "scar_h_acog"; so_player_giveweapon(var_16); so_player_giveweapon(var_17); so_player_set_switchtoweapon(var_16); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_setup_body(var_18); } so_players_give_loadout(); return; } if(var_18 == "so_assassin_payback") { level.so_campaign = "delta"; so_player_num(0); so_player_giveweapon(level.sniper_primary); so_player_giveweapon(level.sniper_secondary); so_player_set_switchtoweapon(level.sniper_primary); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_setup_body(0); so_player_num(1); so_player_giveweapon(level.heavy_primary); so_player_giveweapon(level.heavy_secondary); so_player_set_switchtoweapon(level.heavy_primary); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_setup_body(1); so_players_give_loadout(); return; } if(maps\_utility::is_survival()) { level.so_campaign = "delta"; level.coop_incap_weapon = "fnfiveseven_mp"; give_default_loadout(); return; } level.testmap = 1; level.so_campaign = "ranger"; give_default_loadout(); } //Function Number: 8 possible_precache(param_00) { foreach(var_02 in param_00) { precacheitem(var_02); } } //Function Number: 9 give_default_loadout() { if(maps\_utility::is_coop() || maps\_utility::is_survival()) { var_00 = char_switcher(); foreach(var_03, var_02 in level.players) { give_default_loadout_coop(var_03); } so_players_give_loadout(); return; } level.player giveweapon("fraggrenade"); level.player setoffhandsecondaryclass("flash"); level.player giveweapon("flash_grenade"); if(maps\_utility::is_specialop()) { level.player giveweapon("m1014"); } level.player giveweapon("mp5"); level.player switchtoweapon("mp5"); level.player setviewmodel("viewmodel_base_viewhands"); } //Function Number: 10 give_default_loadout_coop(param_00) { so_player_num(param_00); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("mp5"); so_player_giveweapon("m1014"); if(param_00 == 0) { so_player_set_switchtoweapon("mp5"); } else { so_player_set_switchtoweapon("m1014"); } so_player_setup_body(param_00); } //Function Number: 11 saveplayerweaponstatepersistent(param_00,param_01) { if(!isdefined(param_01)) { param_01 = 0; } level.player endon("death"); if(level.player.health == 0) { return; } var_02 = level.player getcurrentprimaryweapon(); if(!isdefined(var_02) || var_02 == "none") { } game["weaponstates"][param_00]["current"] = var_02; var_03 = level.player getcurrentoffhand(); game["weaponstates"][param_00]["offhand"] = var_03; game["weaponstates"][param_00]["list"] = []; var_04 = common_scripts\utility::array_combine(level.player getweaponslistprimaries(),level.player getweaponslistoffhands()); for(var_05 = 0;var_05 < var_04.size;var_05++) { game["weaponstates"][param_00]["list"][var_05]["name"] = var_04[var_05]; if(param_01) { game["weaponstates"][param_00]["list"][var_05]["clip"] = level.player getweaponammoclip(var_04[var_05]); game["weaponstates"][param_00]["list"][var_05]["stock"] = level.player getweaponammostock(var_04[var_05]); } } } //Function Number: 12 restoreplayerweaponstatepersistent(param_00,param_01) { if(!isdefined(param_01)) { param_01 = 0; } if(!isdefined(game["weaponstates"])) { return 0; } if(!isdefined(game["weaponstates"][param_00])) { return 0; } level.player takeallweapons(); for(var_02 = 0;var_02 < game["weaponstates"][param_00]["list"].size;var_02++) { var_03 = game["weaponstates"][param_00]["list"][var_02]["name"]; if(isdefined(level.legit_weapons)) { if(!isdefined(level.legit_weapons[var_03])) { continue; } } if(var_03 == "c4") { continue; } if(var_03 == "claymore") { continue; } level.player giveweapon(var_03); level.player givemaxammo(var_03); if(param_01) { level.player setweaponammoclip(var_03,game["weaponstates"][param_00]["list"][var_02]["clip"]); level.player setweaponammostock(var_03,game["weaponstates"][param_00]["list"][var_02]["stock"]); } } if(isdefined(level.legit_weapons)) { var_03 = game["weaponstates"][param_00]["offhand"]; if(isdefined(level.legit_weapons[var_03])) { level.player switchtooffhand(var_03); } var_03 = game["weaponstates"][param_00]["current"]; if(isdefined(level.legit_weapons[var_03])) { level.player switchtoweapon(var_03); } } else { level.player switchtooffhand(game["weaponstates"][param_00]["offhand"]); level.player switchtoweapon(game["weaponstates"][param_00]["current"]); } return 1; } //Function Number: 13 sniper_escape_initial_secondary_weapon_loadout() { level.player giveweapon("claymore"); level.player giveweapon("c4"); if(level.gameskill >= 2) { level.player setweaponammoclip("claymore",10); level.player setweaponammoclip("c4",6); } else { level.player setweaponammoclip("claymore",8); level.player setweaponammoclip("c4",3); } level.player setactionslot(4,"weapon","claymore"); level.player setactionslot(2,"weapon","c4"); level.player giveweapon("fraggrenade"); level.player giveweapon("flash_grenade"); level.player setoffhandsecondaryclass("flash"); level.player setviewmodel("viewhands_marine_sniper"); } //Function Number: 14 set_legit_weapons_for_sniper_escape() { var_00 = []; var_00 = []; level.legit_weapons = var_7B; } //Function Number: 15 set_legit_weapons_for_favela_escape() { var_00 = []; level.legit_weapons = var_7B; } //Function Number: 16 set_legit_weapons_for_dc_whitehouse() { var_00 = []; level.legit_weapons = var_7B; } //Function Number: 17 max_ammo_on_legit_sniper_escape_weapon() { var_00 = level.player getweaponslistall(); for(var_01 = 0;var_01 < var_00.size;var_01++) { var_02 = var_00[var_01]; if(!isdefined(level.legit_weapons[var_02])) { continue; } if(var_02 == "rpg") { continue; } level.player givemaxammo(var_02); } } //Function Number: 18 force_player_to_use_legit_sniper_escape_weapon() { var_00 = level.player getweaponslistall(); var_01 = []; var_02 = 0; for(var_03 = 0;var_03 < var_00.size;var_03++) { var_04 = var_00[var_03]; var_01[var_04] = 1; if(isdefined(level.legit_weapons[var_04])) { var_02++; continue; } level.player takeweapon(var_04); } if(var_02 == 2) { return; } if(var_02 == 0) { level.player giveweapon("ak47"); level.player switchtoweapon("ak47"); } if(!isdefined(var_01[level.sniperescape_main_weapon]) && !isdefined(var_01["dragunov"])) { level.player giveweapon(level.sniperescape_main_weapon); level.player switchtoweapon(level.sniperescape_main_weapon); } } //Function Number: 19 coop_gamesetup_menu() { maps\_gameskill::setglobaldifficulty(); foreach(var_01 in level.players) { var_01 maps\_gameskill::setdifficulty(); } level.character_switched = 0; common_scripts\utility::flag_init("character_selected"); var_03 = ""; var_04 = []; var_04 = strtok(var_03," "); foreach(var_06 in var_04) { if(var_06 == level.script) { common_scripts\utility::flag_set("character_selected"); } } var_08 = "so_ac130_co_hunted co_hunted co_ac130"; var_09 = []; var_09 = strtok(var_08," "); foreach(var_06 in var_09) { if(maps\_utility::is_coop() && var_06 == level.script) { var_0B = getdvar("ui_ac130_pilot_num"); if(isdefined(var_0B) && var_0B != "0") { level.character_switched = 1; } common_scripts\utility::flag_set("character_selected"); } } } //Function Number: 20 coop_gamesetup_ac130() { if(level.specops_character_selector == "so_char_host") { return level.players[0]; } if(level.specops_character_selector == "so_char_client") { return level.players[1]; } return level.players[0]; } //Function Number: 21 give_default_loadout_specialops() { foreach(var_02, var_01 in level.players) { so_player_num(var_02); so_player_giveweapon("fraggrenade"); so_player_giveweapon("flash_grenade"); so_player_set_setoffhandsecondaryclass("flash"); so_player_giveweapon("mp5"); so_player_giveweapon("m1014"); so_player_set_switchtoweapon("mp5"); so_player_setup_body(var_02); } so_players_give_loadout(); } //Function Number: 22 so_player_num(param_00) { level.so_player_num = param_00; level.so_player_add_player_giveweapon[param_00] = []; if(!isdefined(level.so_player_set_maxammo)) { level.so_player_set_maxammo = []; } if(!isdefined(level.so_player_set_setviewmodel)) { level.so_player_set_setviewmodel = []; } if(!isdefined(level.so_player_add_player_giveweapon)) { level.so_player_add_player_giveweapon = []; } if(!isdefined(level.so_player_set_setoffhandsecondaryclass)) { level.so_player_set_setoffhandsecondaryclass = []; } if(!isdefined(level.so_player_set_switchtoweapon)) { level.so_player_set_switchtoweapon = []; } if(!isdefined(level.so_player_setmodelfunc)) { level.so_player_setmodelfunc = []; } if(!isdefined(level.so_player_setmodelfunc_precache)) { level.so_player_setmodelfunc_precache = []; } if(!isdefined(level.so_player_setactionslot)) { level.so_player_setactionslot = []; } level.so_player_set_maxammo[param_00] = []; level.so_player_set_setoffhandsecondaryclass[param_00] = []; level.so_player_add_player_giveweapon[param_00] = []; } //Function Number: 23 so_player_giveweapon(param_00) { var_01 = level.so_player_num; if(!level.character_selected) { precacheitem(param_00); } level.so_player_add_player_giveweapon[var_01][param_00] = 1; } //Function Number: 24 so_player_set_maxammo(param_00) { var_01 = level.so_player_num; level.so_player_set_maxammo[var_01][param_00] = 1; } //Function Number: 25 so_player_set_setoffhandsecondaryclass(param_00) { var_01 = level.so_player_num; level.so_player_set_setoffhandsecondaryclass[var_01] = param_00; } //Function Number: 26 so_player_set_switchtoweapon(param_00) { var_01 = level.so_player_num; level.so_player_set_switchtoweapon[var_01] = param_00; } //Function Number: 27 so_player_set_setviewmodel(param_00) { var_01 = level.so_player_num; if(!level.character_selected) { precachemodel(param_00); } level.so_player_set_setviewmodel[var_01] = param_00; } //Function Number: 28 so_player_setmodelfunc(param_00,param_01) { var_02 = level.so_player_num; level.so_player_setmodelfunc[var_02] = param_00; if(!level.character_selected) { [[ param_01 ]](); } } //Function Number: 29 so_player_setactionslot(param_00,param_01,param_02) { var_03 = level.so_player_num; var_04 = spawnstruct(); var_04.slot = param_00; var_04.parm1 = param_01; if(isdefined(param_02)) { var_04.parm2 = param_02; } if(isdefined(level.so_player_setactionslot[var_03])) { var_05 = level.so_player_setactionslot[var_03].size; } else { var_05 = 0; } level.so_player_setactionslot[var_03][var_05] = var_04; } //Function Number: 30 so_player_give_loadout(param_00) { var_01 = self; if(isdefined(level.so_player_setmodelfunc[param_00])) { var_01 maps\_utility::setmodelfunc(level.so_player_setmodelfunc[param_00]); var_01 setanim(%code,1,0); } var_02 = getarraykeys(level.so_player_add_player_giveweapon[param_00]); foreach(var_04 in var_02) { var_01 giveweapon(var_04); if(isdefined(level.so_player_set_maxammo[param_00][var_04])) { var_01 givemaxammo(var_04); } } if(isdefined(level.so_player_set_setoffhandsecondaryclass[param_00])) { var_01 setoffhandsecondaryclass("flash"); } if(isdefined(level.so_player_setactionslot[param_00])) { var_01 so_players_give_action(param_00); } if(isdefined(level.so_player_set_switchtoweapon[param_00])) { var_01 switchtoweapon(level.so_player_set_switchtoweapon[param_00]); } if(isdefined(level.so_player_set_setviewmodel[param_00])) { var_01 setviewmodel(level.so_player_set_setviewmodel[param_00]); } } //Function Number: 31 so_players_give_action(param_00) { var_01 = self; foreach(var_03 in level.so_player_setactionslot[param_00]) { if(isdefined(var_03.parm2)) { var_01 setactionslot(var_03.slot,var_03.parm1,var_03.parm2); continue; } var_01 setactionslot(var_03.slot,var_03.parm1); } } //Function Number: 32 so_players_give_loadout() { foreach(var_02, var_01 in level.players) { var_01 so_player_give_loadout(var_02); } } //Function Number: 33 updatemodel(param_00) { self notify("newupdatemodel"); if(!isdefined(param_00)) { self detachall(); self setmodel(""); return; } self.last_modelfunc = param_00; if(isdefined(self.is_hidden) && self.is_hidden) { return; } self endon("newupdatemodel"); for(;;) { self detachall(); [[ param_00 ]](); self updateplayermodelwithweapons(); common_scripts\utility::waittill_any_return("weapon_change","weaponchange","player_update_model","player_downed","not_in_last_stand"); } } //Function Number: 34 so_player_setup_body(param_00) { so_player_set_setviewmodel(so_player_get_hands()); if(maps\_utility::is_coop() || maps\_utility::is_survival()) { so_player_setmodelfunc(so_player_get_bodyfunc(param_00),so_player_get_bodyfunc_precache(param_00)); } } //Function Number: 35 so_player_get_bodyfunc(param_00) { switch(level.so_campaign) { case "ranger": return ::so_body_player_ranger; case "seal": return ::so_body_player_seal; case "arctic": return ::so_body_player_arctic; case "woodland": return ::so_body_player_woodland; case "desert": return ::so_body_player_desert; case "ghillie": return ::so_body_player_ghillie; case "delta": return ::so_body_player_delta; case "sas": return ::so_body_player_sas; case "hijack": if(param_00 == 0) { return ::so_body_player_hijack_1; } else { return ::so_body_player_hijack_2; } break; case "fso": if(param_00 == 0) { return ::so_body_player_fso_1; } else { return ::so_body_player_fso_2; } break; default: break; } } //Function Number: 36 so_player_get_bodyfunc_precache(param_00) { switch(level.so_campaign) { case "ranger": return ::so_body_player_ranger_precache; case "seal": return ::so_body_player_seal_precache; case "arctic": return ::so_body_player_arctic_precache; case "woodland": return ::so_body_player_woodland_precache; case "desert": return ::so_body_player_desert_precache; case "ghillie": return ::so_body_player_ghillie_precache; case "delta": return ::so_body_player_delta_precache; case "sas": return ::so_body_player_sas_precache; case "hijack": if(param_00 == 0) { return ::so_body_player_hijack_precache_1; } else { return ::so_body_player_hijack_precache_2; } break; case "fso": if(param_00 == 0) { return ::so_body_player_fso_precache_1; } else { return ::so_body_player_fso_precache_2; } break; } } //Function Number: 37 so_player_get_hands() { switch(level.so_campaign) { case "ranger": return "viewmodel_base_viewhands"; case "seal": return "viewhands_udt"; case "arctic": return "viewhands_arctic"; case "woodland": return "viewhands_sas_woodland"; case "desert": return "viewhands_tf141"; case "ghillie": return "viewhands_marine_sniper"; case "delta": return "viewhands_delta"; case "sas": return "viewhands_sas"; case "hijack": return "viewhands_henchmen"; case "fso": return "viewhands_fso"; } } //Function Number: 38 so_body_player_ranger() { self setmodel("coop_body_us_army"); self attach("coop_head_us_army","",1); } //Function Number: 39 so_body_player_seal() { self setmodel("coop_body_seal_udt"); self attach("coop_head_seal_udt","",1); } //Function Number: 40 so_body_player_arctic() { self setmodel("coop_body_tf141_arctic"); self attach("coop_head_tf141_arctic","",1); } //Function Number: 41 so_body_player_woodland() { self setmodel("coop_body_tf141_forest"); self attach("coop_head_tf141_forest","",1); } //Function Number: 42 so_body_player_desert() { self setmodel("coop_body_tf141_desert"); self attach("coop_head_tf141_desert","",1); } //Function Number: 43 so_body_player_ghillie() { self setmodel("coop_body_ghillie_forest"); self attach("coop_head_ghillie_forest","",1); } //Function Number: 44 so_body_player_delta() { self setmodel("mp_body_delta_elite_assault_bb"); self attach("head_delta_elite_a","",1); } //Function Number: 45 so_body_player_sas() { self setmodel("body_mp_sas_urban_specops"); } //Function Number: 46 so_body_player_hijack_1() { self setmodel("mp_body_henchmen_assault_d"); self attach("head_henchmen_a","",1); } //Function Number: 47 so_body_player_hijack_2() { self setmodel("mp_body_henchmen_shotgun_a"); self attach("head_henchmen_c","",1); } //Function Number: 48 so_body_player_fso_1() { self setmodel("mp_body_fso_vest_c_dirty"); self attach("head_fso_e_dirty","",1); } //Function Number: 49 so_body_player_fso_2() { self setmodel("mp_body_fso_vest_d_dirty"); self attach("head_fso_d_dirty","",1); } //Function Number: 50 so_body_player_ranger_precache() { precachemodel("coop_body_us_army"); precachemodel("coop_head_us_army"); } //Function Number: 51 so_body_player_seal_precache() { precachemodel("coop_body_seal_udt"); precachemodel("coop_head_seal_udt"); } //Function Number: 52 so_body_player_arctic_precache() { precachemodel("coop_body_tf141_arctic"); precachemodel("coop_head_tf141_arctic"); } //Function Number: 53 so_body_player_woodland_precache() { precachemodel("coop_body_tf141_forest"); precachemodel("coop_head_tf141_forest"); } //Function Number: 54 so_body_player_desert_precache() { precachemodel("coop_body_tf141_desert"); precachemodel("coop_head_tf141_desert"); } //Function Number: 55 so_body_player_ghillie_precache() { precachemodel("coop_body_ghillie_forest"); precachemodel("coop_head_ghillie_forest"); } //Function Number: 56 so_body_player_delta_precache() { precachemodel("mp_body_delta_elite_assault_bb"); precachemodel("head_delta_elite_a"); } //Function Number: 57 so_body_player_sas_precache() { precachemodel("body_mp_sas_urban_specops"); } //Function Number: 58 so_body_player_hijack_precache_1() { precachemodel("mp_body_henchmen_assault_d"); precachemodel("head_henchmen_a"); } //Function Number: 59 so_body_player_hijack_precache_2() { precachemodel("mp_body_henchmen_shotgun_a"); precachemodel("head_henchmen_c"); } //Function Number: 60 so_body_player_fso_precache_1() { precachemodel("mp_body_fso_vest_c_dirty"); precachemodel("head_fso_e_dirty"); } //Function Number: 61 so_body_player_fso_precache_2() { precachemodel("mp_body_fso_vest_d_dirty"); precachemodel("head_fso_d_dirty"); }