/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_remotemissile_utility.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 9 * Decompile Time: 139 ms * Timestamp: 10/27/2023 2:20:51 AM *******************************************************************/ //Function Number: 1 setup_remote_missile_target() { if(!isdefined(level.remote_missile_targets)) { level.remote_missile_targets = []; } level.remote_missile_targets[self.unique_id] = self; if(isdefined(level.remotemissile.draw_red_boxes) && !isdefined(level.uav_is_destroyed)) { level endon("draw_target_end"); while(isdefined(level.setup_remote_missile_target_last_add_time) && level.setup_remote_missile_target_last_add_time == gettime()) { wait 0.05; } level.setup_remote_missile_target_last_add_time = gettime(); if(isalive(self)) { maps\_remotemissile::draw_target(); } } self waittill("death"); level.remote_missile_targets[self.unique_id] = undefined; if(!isdefined(self)) { return; } if(isdefined(self.has_target_shader)) { self.has_target_shader = undefined; target_remove(self); } } //Function Number: 2 player_uav_rig() { if(isdefined(level.uavrig)) { return level.uavrig; } var_00 = maps\_remotemissile::get_current_uav_rig(); return var_00; } //Function Number: 3 create_uav_rigs(param_00) { foreach(var_02 in level.players) { var_03 = common_scripts\utility::spawn_tag_origin(); var_03.origin = self.origin; var_03.uav = self; var_03 thread maps\_remotemissile::run_rig_function_when_player_uses_uav(param_00,var_02); var_02 add_player_rig(var_03); var_02 thread maps\_remotemissile::cycle_uav_rigs(); } } //Function Number: 4 add_player_rig(param_00) { if(!isdefined(self.var_3BF0)) { self.var_3BF0 = []; } self.var_3BF0[self.var_3BF0.size] = param_00; } //Function Number: 5 give_player_remote_missiles() { self giveweapon("remote_missile_detonator"); self.remotemissile_actionslot = 4; thread remotemissile_with_autoreloading(); common_scripts\utility::flag_clear("predator_missile_launch_allowed"); self setactionslot(self.remotemissile_actionslot,"weapon","remote_missile_detonator"); } //Function Number: 6 remotemissile_reload() { level endon("stop_uav_reload"); level endon("special_op_terminated"); if(common_scripts\utility::flag("uav_reloading")) { if(isdefined(level.uav_is_destroyed)) { return; } maps\_remotemissile::remove_uav_weapon(); if(common_scripts\utility::flag("uav_collecting_stats")) { level waittill("uav_collecting_stats"); maps\_remotemissile::play_kills_dialogue(); } if(isdefined(level.uav_is_destroyed)) { return; } level.uav_user = undefined; if(common_scripts\utility::flag("uav_reloading")) { level waittill("uav_reloading"); } if(isdefined(level.uav_is_destroyed)) { return; } if(!common_scripts\utility::flag("uav_enabled")) { return; } if(self getweaponammoclip(self.uav_weaponname) < 1) { maps\_remotemissile::disable_uav(); return; } maps\_remotemissile::restore_uav_weapon(); thread maps\_remotemissile::remotemissile_radio("uav_online"); thread maps\_remotemissile::remotemissile_radio_reminder(); } } //Function Number: 7 remotemissile_with_autoreloading() { maps\_remotemissile::remotemissile_player_input(::remotemissile_reload); } //Function Number: 8 remotemissile_no_autoreload() { maps\_remotemissile::remotemissile_player_input(); } //Function Number: 9 remotemissile_move_player() { return isdefined(level.remotemissile_temp_move_player); }