/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\combat_utility.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: Console * Function Count: 84 * Decompile Time: 1409 ms * Timestamp: 10/27/2023 2:30:04 AM *******************************************************************/ //Function Number: 1 gettargetangleoffset(param_00) { var_01 = self getshootatpos() + (0,0,-3); var_02 = (var_01[0] - param_00[0],var_01[1] - param_00[1],var_01[2] - param_00[2]); var_02 = vectornormalize(var_02); var_03 = var_02[2] * -1; return var_03; } //Function Number: 2 getsniperburstdelaytime() { if(isplayer(self.enemy)) { return randomfloatrange(self.enemy.var_1C74.min_sniper_burst_delay_time,self.enemy.var_1C74.max_sniper_burst_delay_time); } return randomfloatrange(level.min_sniper_burst_delay_time,level.max_sniper_burst_delay_time); } //Function Number: 3 func_1EF7() { var_00 = gettime() - self.a.lastshoottime / 1000; var_01 = getburstdelaytime(); if(var_01 > var_00) { return var_01 - var_00; } return 0; } //Function Number: 4 getburstdelaytime() { if(animscripts/utility::usingsidearm()) { return randomfloatrange(0.15,0.55); } if(animscripts/utility::weapon_pump_action_shotgun()) { return randomfloatrange(1,1.7); } if(issniper()) { return getsniperburstdelaytime(); } if(self.fastburst) { return randomfloatrange(0.1,0.35); } return randomfloatrange(0.4,0.9); } //Function Number: 5 burstdelay() { if(self.bulletsinclip) { if(self.shootstyle == "full" && !self.fastburst) { if(self.a.lastshoottime == gettime()) { wait 0.05; } return; } var_00 = func_1EF7(); if(var_00) { wait var_00; } } } //Function Number: 6 cheatammoifnecessary() { if(!isdefined(self.enemy)) { return 0; } if(self.team != "allies") { if(!isplayer(self.enemy)) { return 0; } if(self.enemy maps\_utility::ent_flag("player_is_invulnerable")) { return 0; } } if(animscripts/utility::usingsidearm() || animscripts/utility::usingrocketlauncher()) { return 0; } if(gettime() - self.ammocheattime < self.ammocheatinterval) { return 0; } if(!self cansee(self.enemy) && distancesquared(self.origin,self.enemy.origin) > 65536) { return 0; } self.bulletsinclip = int(weaponclipsize(self.weapon) / 2); if(self.bulletsinclip > weaponclipsize(self.weapon)) { self.bulletsinclip = weaponclipsize(self.weapon); } self.ammocheattime = gettime(); return 1; } //Function Number: 7 aimbutdontshoot() { for(var_00 = int(60);var_00 > 0;var_00--) { if(isdefined(self.dontevershoot) || isdefined(self.enemy) && isdefined(self.enemy.dontattackme)) { wait 0.05; continue; } return 0; } return 1; } //Function Number: 8 shootuntilshootbehaviorchange() { self endon("shoot_behavior_change"); self endon("stopShooting"); if(islongrangeai()) { if(isdefined(self.enemy) && isai(self.enemy) && distancesquared(level.player.origin,self.enemy.origin) < 147456) { self.enemy animscripts/battlechatter_ai::addthreatevent("infantry",self,1); } if(animscripts/utility::usingrocketlauncher() && issentient(self.enemy)) { wait randomfloat(2); } } if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) > squared(400)) { var_00 = randomintrange(1,5); } else { var_00 = 10; } for(;;) { burstdelay(); if(aimbutdontshoot()) { break; } if(self.shootstyle == "full") { fireuntiloutofammo(animscripts/utility::animarray("fire"),1,animscripts/shared::func_1EFB()); } else if(self.shootstyle == "burst" || self.shootstyle == "semi") { var_01 = animscripts/shared::decidenumshotsforburst(); if(var_01 == 1) { fireuntiloutofammo(animscripts/utility::animarraypickrandom("single"),1,var_01); } else { fireuntiloutofammo(animscripts/utility::animarray(self.shootstyle + var_01),1,var_01); } } else if(self.shootstyle == "single") { fireuntiloutofammo(animscripts/utility::animarraypickrandom("single"),1,1); } else { self waittill("hell freezes over"); } if(!self.bulletsinclip) { break; } var_00--; if(var_00 < 0) { self.shouldreturntocover = 1; break; } } } //Function Number: 9 getuniqueflagnameindex() { level.var_1C4B++; return level.var_1C4B; } //Function Number: 10 setupaim(param_00) { self setanim(%exposed_aiming,1,0.2); self setanimknoblimited(animscripts/utility::animarray("straight_level"),1,param_00); self setanimknoblimited(animscripts/utility::animarray("add_aim_up"),1,param_00); self setanimknoblimited(animscripts/utility::animarray("add_aim_down"),1,param_00); self setanimknoblimited(animscripts/utility::animarray("add_aim_left"),1,param_00); self setanimknoblimited(animscripts/utility::animarray("add_aim_right"),1,param_00); } //Function Number: 11 startfireandaimidlethread() { if(!isdefined(self.a.aimidlethread)) { setupaim(0.2); thread aimidlethread(); thread animscripts/track::trackshootentorpos(); } } //Function Number: 12 endfireandanimidlethread() { endaimidlethread(); self clearanim(%add_fire,0.1); self notify("stop tracking"); } //Function Number: 13 func_1EFD() { if(isdefined(self.a.aimidlethread)) { self setanim(%add_idle,0,0.2); } self setanim(%add_fire,1,0.1); } //Function Number: 14 hidefireshowaimidle() { if(isdefined(self.a.aimidlethread)) { self setanim(%add_idle,1,0.2); } self setanim(%add_fire,0,0.1); } //Function Number: 15 aimidlethread(param_00) { self endon("killanimscript"); self endon("end_aim_idle_thread"); if(isdefined(self.a.aimidlethread)) { return; } self.a.aimidlethread = 1; wait 0.1; self setanimlimited(%add_idle,1,0.2); var_01 = 0; for(;;) { var_02 = "idle" + var_01; if(isdefined(self.a.var_1EFE)) { var_03 = animscripts/utility::animarraypickrandom("lean_idle"); } else { var_03 = animscripts/utility::animarraypickrandom("exposed_idle"); } self setflaggedanimknoblimitedrestart(var_02,var_03,1,0.2); self waittillmatch("end",var_02); var_01++; } self clearanim(%add_idle,0.1); } //Function Number: 16 endaimidlethread() { self notify("end_aim_idle_thread"); self.a.aimidlethread = undefined; self clearanim(%add_idle,0.1); } //Function Number: 17 func_1EFF() { if(animscripts/utility::weapon_pump_action_shotgun()) { return 1; } if(animscripts/weaponlist::usingautomaticweapon()) { return animscripts/weaponlist::autoshootanimrate() * 0.7; } return 0.4; } //Function Number: 18 fireuntiloutofammo(param_00,param_01,param_02) { var_03 = "fireAnim_" + getuniqueflagnameindex(); maps\_gameskill::resetmisstime(); while(!func_0CCF()) { wait 0.05; } func_1EFD(); var_04 = 1; if(isdefined(self.shootrateoverride)) { var_04 = self.shootrateoverride; } else if(self.shootstyle == "full") { var_04 = animscripts/weaponlist::autoshootanimrate() * randomfloatrange(0.5,1); } else if(self.shootstyle == "burst") { var_04 = animscripts/weaponlist::burstshootanimrate(); } else if(animscripts/utility::usingsidearm()) { var_04 = 3; } else if(animscripts/utility::func_1F02()) { var_04 = func_1EFF(); } self setflaggedanimknobrestart(var_03,param_00,1,0.2,var_04); self updateplayersightaccuracy(); if(!isdefined(self.var_8099)) { self.var_8099 = 0; } self.var_8099++; fireuntiloutofammointernal(var_03,param_00,param_01,param_02); self.var_8099 = 0; hidefireshowaimidle(); } //Function Number: 19 fireuntiloutofammointernal(param_00,param_01,param_02,param_03) { self endon("enemy"); if(isplayer(self.enemy) && self.shootstyle == "full" || self.shootstyle == "semi") { level endon("player_becoming_invulnerable"); } if(param_02) { thread notifyonanimend(param_00,"fireAnimEnd"); self endon("fireAnimEnd"); } if(!isdefined(param_03)) { param_03 = -1; } var_04 = 0; var_05 = animhasnotetrack(param_01,"fire"); var_06 = weaponclass(self.weapon) == "rocketlauncher"; while(var_04 < param_03 && param_03 > 0) { if(var_05) { self waittillmatch("fire",param_00); } if(!self.bulletsinclip) { if(!cheatammoifnecessary()) { break; } } if(!func_0CCF()) { break; } shootatshootentorpos(); if(isplayer(self.enemy) && self.enemy maps\_utility::ent_flag("player_is_invulnerable")) { if(randomint(3) == 0) { self.bulletsinclip--; } } else { self.bulletsinclip--; } if(var_06) { self.a.rockets--; if(self.weapon == "rpg") { self hidepart("tag_rocket"); self.a.rocketvisible = 0; } } var_04++; thread shotgunpumpsound(param_00); if(self.fastburst && var_04 == param_03) { break; } if(!var_05 || param_03 == 1 && self.shootstyle == "single") { self waittillmatch("end",param_00); } } if(param_02) { self notify("fireAnimEnd"); } } //Function Number: 20 func_0CCF() { if(!isdefined(self.shootpos)) { return 1; } var_00 = self getmuzzleangle(); var_01 = animscripts/shared::func_89B(); var_02 = vectortoangles(self.shootpos - var_01); var_03 = animscripts/utility::absangleclamp180(var_00[1] - var_02[1]); if(var_03 > level.aimyawdifffartolerance) { if(distancesquared(self geteye(),self.shootpos) > level.aimyawdiffclosedistsq || var_03 > level.aimyawdiffclosetolerance) { return 0; } } return animscripts/utility::absangleclamp180(var_00[0] - var_02[0]) <= level.aimpitchdifftolerance; } //Function Number: 21 notifyonanimend(param_00,param_01) { self endon("killanimscript"); self endon(param_01); self waittillmatch("end",param_00); self notify(param_01); } //Function Number: 22 shootatshootentorpos() { if(isdefined(self.shootent)) { if(isdefined(self.enemy) && self.shootent == self.enemy) { animscripts/utility::shootenemywrapper(); } } else { animscripts/utility::shootposwrapper(self.shootpos); } } //Function Number: 23 showrocket() { if(self.weapon != "rpg") { return; } self.a.rocketvisible = 1; self showpart("tag_rocket"); self notify("showing_rocket"); } //Function Number: 24 showrocketwhenreloadisdone() { if(self.weapon != "rpg") { return; } self endon("death"); self endon("showing_rocket"); self waittill("killanimscript"); showrocket(); } //Function Number: 25 decrementbulletsinclip() { if(self.bulletsinclip) { self.bulletsinclip--; } } //Function Number: 26 shotgunpumpsound(param_00) { if(!animscripts/utility::weapon_pump_action_shotgun()) { return; } self endon("killanimscript"); self notify("shotgun_pump_sound_end"); self endon("shotgun_pump_sound_end"); thread stopshotgunpumpaftertime(2); self waittillmatch("rechamber",param_00); self playsound("ai_shotgun_pump"); self notify("shotgun_pump_sound_end"); } //Function Number: 27 stopshotgunpumpaftertime(param_00) { self endon("killanimscript"); self endon("shotgun_pump_sound_end"); wait param_00; self notify("shotgun_pump_sound_end"); } //Function Number: 28 rechamber(param_00) { } //Function Number: 29 needtoreload(param_00) { if(self.weapon == "none") { return 0; } if(isdefined(self.var_1F0C)) { if(self.bulletsinclip < weaponclipsize(self.weapon) * 0.5) { self.bulletsinclip = int(weaponclipsize(self.weapon) * 0.5); } if(self.bulletsinclip <= 0) { self.bulletsinclip = 0; } return 0; } if(self.bulletsinclip <= weaponclipsize(self.weapon) * param_00) { if(param_00 == 0) { if(cheatammoifnecessary()) { return 0; } } return 1; } return 0; } //Function Number: 30 func_0D3E() { self endon("weapon_switch_done"); self endon("death"); self waittill("killanimscript"); animscripts/shared::placeweaponon(self.primaryweapon,"right"); } //Function Number: 31 reload(param_00,param_01) { self endon("killanimscript"); if(!needtoreload(param_00)) { return 0; } animscripts/battlechatter_ai::evaluatereloadevent(); animscripts/battlechatter::playbattlechatter(); if(isdefined(param_01)) { self setflaggedanimknoball("reloadanim",param_01,%body,1,0.1,1); animscripts/shared::donotetracks("reloadanim"); animscripts/weaponlist::refillclip(); self.a.needstorechamber = 0; } else { if(self.a.var_911 == "prone") { self setflaggedanimknoball("reloadanim",%prone_reload,%body,1,0.1,1); self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1); } else { wait 2; return; } animscripts/shared::donotetracks("reloadanim"); animscripts/weaponlist::refillclip(); self.a.needstorechamber = 0; } return 1; } //Function Number: 32 addgrenadethrowanimoffset(param_00,param_01) { if(!isdefined(level.grenadethrowanims)) { anim.grenadethrowanims = []; anim.grenadethrowoffsets = []; } var_02 = level.grenadethrowanims.size; level.grenadethrowanims[var_02] = param_00; level.grenadethrowoffsets[var_02] = param_01; } //Function Number: 33 initgrenadethrowanims() { addgrenadethrowanimoffset(%exposed_grenadethrowb,(41.5391,7.28883,72.2128)); addgrenadethrowanimoffset(%exposed_grenadethrowc,(34.8849,-4.77048,74.0488)); addgrenadethrowanimoffset(%corner_standl_grenade_a,(41.605,6.80107,81.4785)); addgrenadethrowanimoffset(%corner_standl_grenade_b,(24.1585,-14.7221,29.2992)); addgrenadethrowanimoffset(%cornercrl_grenadea,(25.8988,-10.2811,30.4813)); addgrenadethrowanimoffset(%cornercrl_grenadeb,(24.688,45.0702,64.377)); addgrenadethrowanimoffset(%corner_standr_grenade_a,(37.1254,-32.7053,76.5745)); addgrenadethrowanimoffset(%corner_standr_grenade_b,(19.356,15.5341,16.5036)); addgrenadethrowanimoffset(%cornercrr_grenadea,(39.8857,5.92472,24.5878)); addgrenadethrowanimoffset(%covercrouch_grenadea,(-1.6363,-0.693674,60.1009)); addgrenadethrowanimoffset(%covercrouch_grenadeb,(-1.6363,-0.693674,60.1009)); addgrenadethrowanimoffset(%coverstand_grenadea,(10.8573,7.12614,77.2356)); addgrenadethrowanimoffset(%coverstand_grenadeb,(19.1804,5.68214,73.2278)); addgrenadethrowanimoffset(%prone_grenade_a,(12.2859,-1.3019,33.4307)); addgrenadethrowanimoffset(%cqb_stand_grenade_throw,(35.7494,26.6052,37.7086)); } //Function Number: 34 getgrenadethrowoffset(param_00) { var_01 = (0,0,64); if(isdefined(param_00)) { foreach(var_04, var_03 in level.grenadethrowanims) { if(param_00 == var_03) { var_01 = level.grenadethrowoffsets[var_04]; break; } } } if(var_01[2] == 64) { if(isdefined(param_00)) { } else { } } return var_01; } //Function Number: 35 throwgrenadeatplayerasap_combat_utility() { for(var_00 = 0;var_00 < level.players.size;var_00++) { if(level.players[var_00].var_1C66 == 0) { level.players[var_00].grenadetimers["fraggrenade"] = 0; level.players[var_00].grenadetimers["flash_grenade"] = 0; } } anim.throwgrenadeatplayerasap = 1; } //Function Number: 36 setactivegrenadetimer(param_00) { self.activegrenadetimer = spawnstruct(); if(isplayer(param_00)) { self.activegrenadetimer.isplayertimer = 1; self.activegrenadetimer.player = param_00; self.activegrenadetimer.timername = self.grenadeweapon; return; } self.activegrenadetimer.isplayertimer = 0; self.activegrenadetimer.timername = "AI_" + self.grenadeweapon; } //Function Number: 37 usingplayergrenadetimer() { return self.activegrenadetimer.isplayertimer; } //Function Number: 38 func_1F15(param_00,param_01) { if(param_00.isplayertimer) { var_02 = param_00.player; var_03 = var_02.grenadetimers[param_00.timername]; var_02.grenadetimers[param_00.timername] = max(param_01,var_03); return; } var_03 = level.grenadetimers[param_01.timername]; level.grenadetimers[param_00.timername] = max(param_01,var_03); } //Function Number: 39 getdesiredgrenadetimervalue() { var_00 = undefined; if(usingplayergrenadetimer()) { var_01 = self.activegrenadetimer.player; var_00 = gettime() + var_01.var_1C74.playergrenadebasetime + randomint(var_01.var_1C74.var_1C75); } else { var_00 = gettime() + 30000 + randomint(30000); } return var_00; } //Function Number: 40 func_1F17(param_00) { if(param_00.isplayertimer) { return param_00.player.grenadetimers[param_00.timername]; } return level.grenadetimers[param_00.timername]; } //Function Number: 41 func_1F18(param_00) { if(!isplayer(param_00) && self isbadguy()) { if(gettime() < func_1F17(self.activegrenadetimer)) { if(level.player.ignoreme) { return param_00; } var_01 = self getthreatbiasgroup(); var_02 = level.player getthreatbiasgroup(); if(var_01 != "" && var_02 != "" && getthreatbias(var_02,var_01) < -10000) { return param_00; } if(self cansee(level.player) || isai(param_00) && param_00 cansee(level.player)) { if(isdefined(self.covernode)) { var_03 = vectortoangles(level.player.origin - self.origin); var_04 = angleclamp180(self.covernode.angles[1] - var_03[1]); } else { var_04 = animscripts/utility::getyawtospot(level.player.origin); } if(abs(var_04) < 60) { param_00 = level.player; setactivegrenadetimer(param_00); } } } } return param_00; } //Function Number: 42 func_1F19(param_00) { if(maps\_utility::func_1F1A()) { return 0; } if(!param_00.var_1C74.double_grenades_allowed) { return 0; } var_01 = gettime(); if(var_01 < param_00.grenadetimers["double_grenade"]) { return 0; } if(var_01 > param_00.lastfraggrenadetoplayerstart + 3000) { return 0; } if(var_01 < param_00.lastfraggrenadetoplayerstart + 500) { return 0; } return param_00.var_1C66 < 2; } //Function Number: 43 func_0D23() { return gettime() >= self.a.nextgrenadetrytime; } //Function Number: 44 grenadecooldownelapsed(param_00) { if(maps\_utility::func_1F1A()) { return 0; } if(self.script_forcegrenade == 1) { return 1; } if(!func_0D23()) { return 0; } if(gettime() >= func_1F17(self.activegrenadetimer)) { return 1; } if(self.activegrenadetimer.isplayertimer && self.activegrenadetimer.timername == "fraggrenade") { return func_1F19(param_00); } return 0; } //Function Number: 45 trygrenadeposproc(param_00,param_01,param_02,param_03) { if(!self isgrenadepossafe(param_00,param_01)) { return 0; } else if(distancesquared(self.origin,param_01) < -25536) { return 0; } var_04 = physicstrace(param_01 + (0,0,1),param_01 + (0,0,-500)); if(var_04 == param_01 + (0,0,-500)) { return 0; } var_04 = var_04 + (0,0,0.1); return trygrenadethrow(param_00,var_04,param_02,param_03); } //Function Number: 46 trygrenade(param_00,param_01) { if(self.weapon == "mg42" || self.grenadeammo <= 0) { return 0; } setactivegrenadetimer(param_00); param_00 = func_1F18(param_00); if(!grenadecooldownelapsed(param_00)) { return 0; } var_02 = getgrenadethrowoffset(param_01); if(isdefined(self.enemy) && param_00 == self.enemy) { if(!checkgrenadethrowdist()) { return 0; } if(isplayer(self.enemy) && maps\_utility::is_player_down(self.enemy)) { return 0; } if(animscripts/utility::func_B35()) { if(!self isgrenadepossafe(param_00,param_00.origin)) { return 0; } return trygrenadethrow(param_00,undefined,param_01,var_02); } else if(animscripts/utility::cansuppressenemyfromexposed()) { return trygrenadeposproc(param_00,animscripts/utility::getenemysightpos(),param_01,var_02); } else { if(!self isgrenadepossafe(param_00,param_00.origin)) { return 0; } return trygrenadethrow(param_00,undefined,param_01,var_02); } return 0; } return trygrenadeposproc(param_00,param_00.origin,param_01,var_02); } //Function Number: 47 trygrenadethrow(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { if(gettime() < 10000 && !isdefined(level.ignoregrenadesafetime)) { return 0; } if(!isdefined(param_05)) { param_05 = 1; } if(isdefined(param_02)) { var_07 = param_02; var_08 = self.a.gunhand; } else { switch(self.a.special) { case "cover_crouch": case "none": if(self.a.var_911 == "stand") { param_05 = (0,0,80); var_07 = %stand_grenade_throw; } else { param_05 = (0,0,65); var_07 = %crouch_grenade_throw; } var_08 = "left"; break; default: var_07 = undefined; var_08 = undefined; break; } } if(!isdefined(var_07)) { return 0; } if(isdefined(param_01)) { if(!isdefined(param_04)) { var_09 = self checkgrenadethrowpos(param_03,param_01,param_05,"min energy","min time","max time"); } else { var_09 = self checkgrenadethrowpos(param_04,param_02,param_06,"min time","min energy"); } } else { var_0A = self.var_1C38; var_0B = distance(param_00.origin,self.origin); if(var_0B < 800) { if(var_0B < 256) { var_0A = 0; } else { var_0A = var_0A * var_0B - 256 / 544; } } if(!isdefined(param_04)) { var_09 = self checkgrenadethrow(param_03,var_0A,"min energy","min time","max time"); } else { var_09 = self checkgrenadethrow(param_03,var_0A,"min time","min energy"); } } self.a.nextgrenadetrytime = gettime() + randomintrange(1000,2000); if(isdefined(var_09)) { if(!isdefined(self.oldgrenawareness)) { self.oldgrenawareness = self.grenadeawareness; } self.grenadeawareness = 0; var_0C = getdesiredgrenadetimervalue(); func_1F15(self.activegrenadetimer,min(gettime() + 3000,var_0C)); var_0D = 0; if(usingplayergrenadetimer()) { param_00.var_1C66++; thread func_1F1E(param_00); if(param_00.var_1C66 > 1) { var_0D = 1; } if(self.activegrenadetimer.timername == "fraggrenade") { if(param_00.var_1C66 <= 1) { param_00.lastfraggrenadetoplayerstart = gettime(); } } } if(isdefined(param_06)) { thread dogrenadethrow(var_07,var_09,var_0C,var_0D); } else { dogrenadethrow(var_07,var_09,var_0C,var_0D); } return 1; } else { } return 0; } //Function Number: 48 func_1F1E(param_00) { self endon("dont_reduce_giptp_on_killanimscript"); self waittill("killanimscript"); param_00.var_1C66--; } //Function Number: 49 dogrenadethrow(param_00,param_01,param_02,param_03) { self endon("killanimscript"); if(self.script == "combat" || self.script == "move") { self orientmode("face direction",param_01); } animscripts/battlechatter_ai::evaluateattackevent(self.grenadeweapon); self notify("stop_aiming_at_enemy"); self setflaggedanimknoballrestart("throwanim",param_00,%body,fasteranimspeed(),0.1,1); thread animscripts/notetracks::donotetracksforever("throwanim","killanimscript"); var_04 = animscripts/utility::getgrenademodel(); var_05 = "none"; for(;;) { self waittill("throwanim",var_06); if(var_06 == "grenade_left" || var_06 == "grenade_right") { var_05 = func_1F28(var_04,"TAG_INHAND"); self.isholdinggrenade = 1; } if(var_06 == "grenade_throw" || var_06 == "grenade throw") { break; } if(var_06 == "end") { self.activegrenadetimer.player.var_1C66--; self notify("dont_reduce_giptp_on_killanimscript"); return 0; } } self notify("dont_reduce_giptp_on_killanimscript"); if(usingplayergrenadetimer()) { thread func_1F23(self.activegrenadetimer.player,param_02); } self throwgrenade(); if(!usingplayergrenadetimer()) { func_1F15(self.activegrenadetimer,param_02); } if(param_03) { var_0D = self.activegrenadetimer.player; if(var_0D.var_1C66 > 1 || gettime() - var_0D.lastgrenadelandednearplayertime < 2000) { var_0D.grenadetimers["double_grenade"] = gettime() + min(5000,var_0D.var_1C74.var_1C76); } } self notify("stop grenade check"); if(var_05 != "none") { self detach(var_04,var_05); } else { } self.isholdinggrenade = undefined; self.grenadeawareness = self.oldgrenawareness; self.oldgrenawareness = undefined; self waittillmatch("end","throwanim"); self notify("done_grenade_throw"); self notify("weapon_switch_done"); self setanim(%exposed_modern,1,0.2); self setanim(%exposed_aiming,1); self clearanim(param_00,0.2); } //Function Number: 50 func_1F23(param_00,param_01) { param_00 endon("death"); func_1F24(param_01); param_00.var_1C66--; } //Function Number: 51 func_1F24(param_00) { var_01 = self.activegrenadetimer; var_02 = spawnstruct(); var_02 thread func_1F27(5); var_02 endon("watchGrenadeTowardsPlayerTimeout"); var_03 = self.grenadeweapon; var_04 = func_1F26(); if(!isdefined(var_04)) { return; } func_1F15(var_01,min(gettime() + 5000,param_00)); var_05 = -3036; var_06 = 160000; if(var_03 == "flash_grenade") { var_05 = 810000; var_06 = 1690000; } var_07 = level.players; var_08 = var_04.origin; for(;;) { wait 0.1; if(!isdefined(var_04)) { break; } if(distancesquared(var_04.origin,var_08) < 400) { var_09 = []; for(var_0A = 0;var_0A < var_07.size;var_0A++) { var_0B = var_07[var_0A]; var_0C = distancesquared(var_04.origin,var_0B.origin); if(var_0C < var_05) { var_0B grenadelandednearplayer(var_01,param_00); continue; } if(var_0C < var_06) { var_09[var_09.size] = var_0B; } } var_07 = var_09; if(var_07.size == 0) { break; } } var_08 = var_04.origin; } } //Function Number: 52 grenadelandednearplayer(param_00,param_01) { var_02 = self; anim.throwgrenadeatplayerasap = undefined; if(gettime() - var_02.lastgrenadelandednearplayertime < 3000) { var_02.grenadetimers["double_grenade"] = gettime() + var_02.var_1C74.var_1C76; } var_02.lastgrenadelandednearplayertime = gettime(); var_03 = var_02.grenadetimers[param_00.timername]; var_02.grenadetimers[param_00.timername] = max(param_01,var_03); } //Function Number: 53 func_1F26() { self endon("killanimscript"); self waittill("grenade_fire",var_00); return var_00; } //Function Number: 54 func_1F27(param_00) { wait param_00; self notify("watchGrenadeTowardsPlayerTimeout"); } //Function Number: 55 func_1F28(param_00,param_01) { self attach(param_00,param_01); thread detachgrenadeonscriptchange(param_00,param_01); return param_01; } //Function Number: 56 detachgrenadeonscriptchange(param_00,param_01) { self endon("stop grenade check"); self waittill("killanimscript"); if(!isdefined(self)) { return; } if(isdefined(self.oldgrenawareness)) { self.grenadeawareness = self.oldgrenawareness; self.oldgrenawareness = undefined; } self detach(param_00,param_01); } //Function Number: 57 offsettoorigin(param_00) { var_01 = anglestoforward(self.angles); var_02 = anglestoright(self.angles); var_03 = anglestoup(self.angles); var_01 = var_01 * param_00[0]; var_02 = var_02 * param_00[1]; var_03 = var_03 * param_00[2]; return var_01 + var_02 + var_03; } //Function Number: 58 grenadeline(param_00,param_01) { level notify("armoffset"); level endon("armoffset"); param_00 = self.origin + offsettoorigin(param_00); wait 0.05; } //Function Number: 59 getgrenadedropvelocity() { var_00 = randomfloat(360); var_01 = randomfloatrange(30,75); var_02 = sin(var_01); var_03 = cos(var_01); var_04 = cos(var_00) * var_03; var_05 = sin(var_00) * var_03; var_06 = randomfloatrange(100,200); var_07 = (var_04,var_05,var_02) * var_06; return var_07; } //Function Number: 60 func_1F2C() { var_00 = self gettagorigin("tag_inhand"); var_01 = getgrenadedropvelocity(); self magicgrenademanual(var_00,var_01,3); } //Function Number: 61 func_0B26() { if(!isdefined(self.enemy)) { return 0; } if(self.fixednode || self.doingambush) { return 0; } var_00 = func_1F2D(); if(isdefined(var_00)) { return usecovernodeifpossible(var_00); } return 0; } //Function Number: 62 func_1F2D() { var_00 = self findbestcovernode(); if(!isdefined(var_00)) { return undefined; } var_01 = animscripts/utility::getclaimednode(); if(isdefined(var_01) && var_00 == var_01) { return undefined; } if(isdefined(self.covernode) && var_00 == self.covernode) { return undefined; } return var_00; } //Function Number: 63 usecovernodeifpossible(param_00) { var_01 = self.keepclaimednodeifvalid; var_02 = self.keepclaimednode; self.keepclaimednodeifvalid = 0; self.keepclaimednode = 0; if(self usecovernode(param_00)) { return 1; } else { } self.keepclaimednodeifvalid = var_01; self.keepclaimednode = var_02; return 0; } //Function Number: 64 shouldhelpadvancingteammate() { if(level.var_1C6F[self.team] > 0 && level.var_1C6F[self.team] < level.advancetoenemygroupmax) { if(gettime() - level.var_1C6B[self.team] > 4000) { return 0; } var_00 = level.lastadvancetoenemyattacker[self.team]; var_01 = isdefined(var_00) && distancesquared(self.origin,var_00.origin) < 65536; if((var_01 || distancesquared(self.origin,level.lastadvancetoenemysrc[self.team]) < 65536) && !isdefined(self.enemy) || distancesquared(self.enemy.origin,level.var_1C6C[self.team]) < 262144) { return 1; } } return 0; } //Function Number: 65 checkadvanceonenemyconditions() { if(!isdefined(level.var_1C6B[self.team])) { return 0; } if(shouldhelpadvancingteammate()) { return 1; } if(gettime() - level.var_1C6B[self.team] < level.advancetoenemyinterval) { return 0; } if(!issentient(self.enemy)) { return 0; } if(level.var_1C6F[self.team]) { level.var_1C6F[self.team] = 0; } var_00 = isdefined(self.var_3F1C) && self.var_3F1C; if(!var_00 && getaicount(self.team) < getaicount(self.enemy.team)) { return 0; } return 1; } //Function Number: 66 tryrunningtoenemy(param_00) { if(!isdefined(self.enemy)) { return 0; } if(self.fixednode) { return 0; } if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only") { return 0; } if(!self isingoal(self.enemy.origin)) { return 0; } if(islongrangeai()) { return 0; } if(!checkadvanceonenemyconditions()) { return 0; } self findreacquiredirectpath(param_00); if(self reacquiremove()) { self.keepclaimednodeifvalid = 0; self.keepclaimednode = 0; self.a.magicreloadwhenreachenemy = 1; if(level.var_1C6F[self.team] == 0) { level.var_1C6B[self.team] = gettime(); level.lastadvancetoenemyattacker[self.team] = self; } level.lastadvancetoenemysrc[self.team] = self.origin; level.var_1C6C[self.team] = self.enemy.origin; level.var_1C6F[self.team]++; return 1; } return 0; } //Function Number: 67 func_1F30(param_00) { self endon("death"); wait 0.5; var_01 = "" + level.var_1C5F; badplace_cylinder(var_01,5,param_00,16,64,self.team); level.badplaces[level.badplaces.size] = var_01; if(level.badplaces.size >= 10) { var_02 = []; for(var_03 = 1;var_03 < level.badplaces.size;var_03++) { var_02[var_02.size] = level.badplaces[var_03]; } badplace_delete(level.badplaces[0]); anim.badplaces = var_02; } level.var_1C5F++; if(level.var_1C5F > 10) { anim.var_1C5F = level.var_1C5F - 20; } } //Function Number: 68 func_1F31(param_00,param_01,param_02) { if(param_00 > param_01 && param_00 < param_02) { return 1; } return 0; } //Function Number: 69 getgunyawtoshootentorpos() { if(!isdefined(self.shootpos)) { return 0; } var_00 = self getmuzzleangle()[1] - animscripts/utility::func_C05(self.shootpos); var_00 = angleclamp180(var_00); return var_00; } //Function Number: 70 func_1F33() { if(!isdefined(self.shootpos)) { return 0; } var_00 = self getmuzzleangle()[0] - vectortoangles(self.shootpos - self getmuzzlepos())[0]; var_00 = angleclamp180(var_00); return var_00; } //Function Number: 71 getpitchtoenemy() { if(!isdefined(self.enemy)) { return 0; } var_00 = self.enemy getshootatpos() - self getshootatpos(); var_00 = vectornormalize(var_00); var_01 = 360 - vectortoangles(var_00)[0]; return angleclamp180(var_01); } //Function Number: 72 getpitchtospot(param_00) { if(!isdefined(param_00)) { return 0; } var_01 = param_00 - self getshootatpos(); var_01 = vectornormalize(var_01); var_02 = 360 - vectortoangles(var_01)[0]; return angleclamp180(var_02); } //Function Number: 73 watchreloading() { self.isreloading = 0; self.var_1F36 = -1; for(;;) { self waittill("reload_start"); self.isreloading = 1; self.var_1F36 = gettime(); waittillreloadfinished(); self.isreloading = 0; } } //Function Number: 74 waittillreloadfinished() { thread func_1F38(4,"reloadtimeout"); self endon("reloadtimeout"); self endon("weapon_taken"); for(;;) { self waittill("reload"); var_00 = self getcurrentweapon(); if(var_00 == "none") { break; } if(self getcurrentweaponclipammo() >= weaponclipsize(var_00)) { break; } } self notify("reloadtimeout"); } //Function Number: 75 func_1F38(param_00,param_01) { self endon(param_01); wait param_00; self notify(param_01); } //Function Number: 76 checkgrenadethrowdist() { var_00 = self.enemy.origin - self.origin; var_01 = lengthsquared((var_00[0],var_00[1],0)); if(self.grenadeweapon == "flash_grenade") { return var_01 < 589824; } return var_01 >= -25536 && var_01 <= 1562500; } //Function Number: 77 monitorflash() { self endon("death"); if(!isdefined(level.neverstopmonitoringflash)) { self endon("stop_monitoring_flash"); } for(;;) { var_00 = undefined; var_01 = undefined; var_02 = undefined; var_03 = undefined; var_04 = undefined; self waittill("flashbang",var_01,var_00,var_02,var_03,var_04); if(isdefined(self.flashbangimmunity) && self.flashbangimmunity) { continue; } if(isdefined(self.script_immunetoflash) && self.script_immunetoflash != 0) { continue; } if(isdefined(self.var_89E) || isdefined(self.onatv)) { continue; } if(isdefined(self.team) && isdefined(var_04) && self.team == var_04) { var_00 = 3 * var_00 - 0.75; if(var_00 < 0) { continue; } if(isdefined(self.var_C76)) { continue; } } var_05 = 0.2; if(var_00 > 1 - var_05) { var_00 = 1; } else { var_00 = var_00 / 1 - var_05; } var_06 = 4.5 * var_00; if(var_06 < 0.25) { continue; } self.flashingteam = var_04; maps\_utility::func_1F3D(var_06); self notify("doFlashBanged",var_01,var_03); } } //Function Number: 78 func_1F3E() { return animscripts/utility::isshotgun(self.primaryweapon); } //Function Number: 79 issniper() { return animscripts/utility::issniperrifle(self.primaryweapon); } //Function Number: 80 islongrangeai() { return issniper() || animscripts/utility::usingrocketlauncher(); } //Function Number: 81 fasteranimspeed() { return 1.5; } //Function Number: 82 randomfasteranimspeed() { return randomfloatrange(1,1.2); } //Function Number: 83 getrandomcovermode(param_00) { if(param_00.size == 0) { return undefined; } if(param_00.size == 1) { return param_00[0]; } if(isdefined(self.a.prevattack) && randomint(100) > 20) { foreach(var_03, var_02 in param_00) { if(var_02 == self.a.prevattack) { if(var_03 < param_00.size - 1) { param_00[var_03] = param_00[param_00.size - 1]; } param_00[param_00.size - 1] = undefined; break; } } } return param_00[randomint(param_00.size)]; } //Function Number: 84 player_sees_my_scope() { var_00 = self geteye(); foreach(var_02 in level.players) { if(!self cansee(var_02)) { continue; } var_03 = var_02 geteye(); var_04 = vectortoangles(var_00 - var_03); var_05 = anglestoforward(var_04); var_06 = var_02 getplayerangles(); var_07 = anglestoforward(var_06); var_08 = vectordot(var_05,var_07); if(var_08 < 0.805) { continue; } if(common_scripts\utility::cointoss() && var_08 >= 0.996) { continue; } return 1; } return 0; }