/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\traverse\window_down.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: Console * Function Count: 4 * Decompile Time: 89 ms * Timestamp: 10/27/2023 2:29:39 AM *******************************************************************/ //Function Number: 1 main() { var_00 = %windowclimb_fall; var_01 = %windowclimb_land; var_02 = 35; self.desired_anim_pose = "crouch"; animscripts/utility::updateanimpose(); self endon("killanimscript"); self traversemode("noclip"); var_03 = self getnegotiationstartnode(); self orientmode("face angle",var_03.angles[1]); var_04 = var_03.var_1A98 - var_03.origin[2]; self setflaggedanimknoballrestart("traverse",var_00,%body,1,0.15,1); thread animscripts/notetracks::donotetracksforever("traverse","stop_traverse_notetracks"); wait 1.5; var_05 = (0,var_03.angles[1],0); var_06 = anglestoforward(var_05); var_06 = var_06 * 85; var_07 = bullettrace(var_03.origin + var_06,var_03.origin + var_06 + (0,0,-500),0,undefined); var_08 = var_07["position"][2]; var_09 = var_03.origin[2] - var_08; var_0A = 0; for(var_0B = 0;var_0B < level.window_down_height.size;var_0B++) { if(var_09 < level.window_down_height[var_0B]) { continue; } var_0A = var_09 - level.window_down_height[var_0B]; } thread animscripts/traverse/shared::func_3AEB(var_0A * -1); var_0C = self.origin[2]; var_0D = 0; level.var_3B03 = []; for(;;) { var_0D = var_0C - self.origin[2]; if(self.origin[2] - var_0D < var_08) { break; } var_0C = self.origin[2]; wait 0.05; } if(isdefined(self.groundtype)) { self playsound("Land_" + self.groundtype); } self notify("stop_traverse_notetracks"); self setflaggedanimknoballrestart("traverse",var_01,%body,1,0.15,1); self traversemode("gravity"); animscripts/shared::donotetracks("traverse"); } //Function Number: 2 func_3B04(param_00) { level notify("print_this_" + param_00); level endon("print_this_" + param_00); wait 0.05; } //Function Number: 3 func_3B05(param_00,param_01) { wait 0.05; } //Function Number: 4 func_3B06(param_00,param_01) { level notify("prrint_this_" + param_01); level endon("prrint_this_" + param_01); wait 0.05; }