/******************************************************************* * Decompiled By: Bog * Decompiled File: maps/mp/_crib.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 36 * Decompile Time: 588 ms * Timestamp: 10/27/2023 1:48:34 AM *******************************************************************/ //Function Number: 1 init() { precacheshellshock("frag_grenade_mp"); radial_button_definitions(); radial_init(); view_path_setup(); player_init(); } //Function Number: 2 radial_button_definitions() { newradialbuttongroup("main","player_view1_start","player_view1_end"); var_00 = newradialbutton("main","Primary Weapon","radial_weapons_primary",::action_weapons_primary); var_01 = newradialbutton("main","Secondary Weapon","radial_weapons_secondary",::action_weapons_secondary); var_02 = newradialbutton("main","Gears","radial_gears",::action_gears); var_03 = newradialbutton("main","Kill Streaks","radial_killstreaks",::action_killstreak); var_04 = newradialbutton("main","Leaderboards","radial_leaderboards",::action_leaderboards); newradialbuttongroup("gears","player_view2_start","player_view2_end"); newradialbuttongroup("weapons_primary","player_view3_start","player_view3_end"); newradialbuttongroup("weapons_secondary","player_view3_start","player_view3_end"); newradialbuttongroup("killstreak","player_view4_start","player_view4_end"); newradialbuttongroup("leaderboards","player_view5_start","player_view5_end"); } //Function Number: 3 radial_init() { foreach(var_01 in level.radial_button_group) { sort_buttons_by_angle(var_01); for(var_02 = 0;var_02 < var_01.size;var_02++) { if(isdefined(var_01[var_02 + 1])) { var_03 = getmidangle(var_01[var_02].pos_angle,var_01[var_02 + 1].pos_angle); var_01[var_02].end_angle = var_03; var_01[var_02 + 1].start_angle = var_03; continue; } var_03 = getmidangle(var_01[var_02].pos_angle,var_01[0].pos_angle) + 180; if(var_03 > 360) { var_03 = var_03 - 360; } var_01[var_02].end_angle = var_03; var_01[0].start_angle = var_03; } } thread updateselectedbutton(); thread watchselectbuttonpress(); thread watchbackbuttonpress(); thread debug_toggle(); } //Function Number: 4 debug_toggle() { level endon("game_ended"); level.crib_debug = 1; for(;;) { if(!isdefined(level.observer)) { wait(0.05); continue; } var_00 = 1; while(!level.observer buttonpressed("BUTTON_Y")) { wait(0.05); } level.observer playsound("mouse_click"); if(var_00) { level.crib_debug = level.crib_debug * -1; var_00 = 0; } while(level.observer buttonpressed("BUTTON_Y")) { wait(0.05); } } } //Function Number: 5 player_init() { level thread onplayerconnect(); level thread return_hud(); } //Function Number: 6 return_hud() { level waittill("game_ended"); setdvar("cg_draw2d",1); } //Function Number: 7 onplayerconnect() { level waittill("connected",var_00); var_00 thread readyplayer(); var_00 waittill("spawned_player"); wait(1); var_00 takeallweapons(); setdvar("cg_draw2d",0); if(!isdefined(var_00)) { return; } else { level.observer = var_00; } var_00 thread get_right_stick_angle(); zoom_to_radial_menu("main"); } //Function Number: 8 readyplayer() { self endon("disconnect"); var_00 = "autoassign"; while(!isdefined(self.pers["team"])) { wait(0.05); } self notify("menuresponse",game["menu_team"],var_00); wait(0.5); var_01 = getarraykeys(level.classmap); var_02 = []; for(var_03 = 0;var_03 < var_01.size;var_03++) { if(!issubstr(var_01[var_03],"custom")) { var_02[var_02.size] = var_01[var_03]; } } for(;;) { var_04 = var_02[0]; self notify("menuresponse","changeclass",var_04); self waittill("spawned_player"); wait(0.1); } } //Function Number: 9 get_right_stick_angle() { level endon("game_ended"); self endon("disconnect"); for(;;) { var_00 = self getnormalizedmovement(); var_01 = vectortoangles(var_00); level.rs_angle = int(var_01[1]); wait(0.05); } } //Function Number: 10 newradialbuttongroup(param_00,param_01,param_02) { if(isdefined(level.radial_button_group) && level.radial_button_group.size) { } var_03 = getent(param_02,"targetname"); var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40; level.radial_button_group[param_00] = []; level.radial_button_group_info[param_00]["view_start"] = param_01; level.radial_button_group_info[param_00]["view_pos"] = var_03.origin + var_04; level.radial_button_group_info[param_00]["player_view_pos"] = var_03.origin; level.radial_button_group_info[param_00]["view_angles"] = var_03.angles; } //Function Number: 11 newradialbutton(param_00,param_01,param_02,param_03) { var_04 = getent(param_02,"targetname"); var_05 = getradialanglefroment(param_00,var_04); var_06 = spawnstruct(); var_06.pos = var_04.origin; var_06.label = param_01; var_06.font_size = 1; var_06.font_color = (0.5,0.5,1); var_06.pos_angle = var_05; var_06.action_func = param_03; var_06.radius_pos = 8; level.radial_button_group[param_00][level.radial_button_group[param_00].size] = var_06; return var_06; } //Function Number: 12 updateselectedbutton() { level endon("game_ended"); for(;;) { if(!isdefined(level.radial_button_current_group)) { wait(0.05); continue; } var_00 = level.active_button; foreach(var_02 in level.radial_button_group[level.radial_button_current_group]) { if(isinrange(var_02.start_angle,var_02.end_angle)) { level.active_button = var_02; continue; } var_02.font_color = (0.5,0.5,1); } if(isdefined(level.active_button)) { level.active_button.font_color = (1,1,0.5); if(isdefined(var_00) && var_00 != level.active_button) { level.observer playsound("mouse_over"); } } wait(0.05); } } //Function Number: 13 watchselectbuttonpress() { level endon("game_ended"); for(;;) { if(!isdefined(level.observer)) { wait(0.05); continue; } var_00 = 1; while(!level.observer buttonpressed("BUTTON_A")) { wait(0.05); } level.observer playsound("mouse_click"); if(isdefined(level.active_button) && var_00) { level.active_button notify("select_button_pressed"); [[ level.active_button.action_func ]](); var_00 = 0; } while(level.observer buttonpressed("BUTTON_A")) { wait(0.05); } } } //Function Number: 14 watchbackbuttonpress() { level endon("game_ended"); for(;;) { if(!isdefined(level.observer)) { wait(0.05); continue; } var_00 = 1; while(!level.observer buttonpressed("BUTTON_X")) { wait(0.05); } level.observer playsound("mouse_click"); if(var_00) { action_back(); var_00 = 0; } while(level.observer buttonpressed("BUTTON_X")) { wait(0.05); } } } //Function Number: 15 sort_buttons_by_angle(param_00) { for(var_01 = 0;var_01 < param_00.size - 1;var_01++) { for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++) { if(param_00[var_02 + 1].pos_angle < param_00[var_02].pos_angle) { button_switch(param_00[var_02],param_00[var_02 + 1]); } } } } //Function Number: 16 button_switch(param_00,param_01) { var_02 = param_00.pos; var_03 = param_00.label; var_04 = param_00.pos_angle; var_05 = param_00.action_func; var_06 = param_00.radius_pos; param_00.pos = param_01.pos; param_00.label = param_01.label; param_00.pos_angle = param_01.pos_angle; param_00.action_func = param_01.action_func; param_00.radius_pos = param_01.radius_pos; param_01.pos = var_02; param_01.label = var_03; param_01.pos_angle = var_04; param_01.action_func = var_05; param_01.radius_pos = var_06; } //Function Number: 17 draw_radial_buttons(param_00) { foreach(var_02 in level.radial_button_group[param_00]) { var_02 thread draw_radial_button(param_00); } } //Function Number: 18 draw_radial_button(param_00) { level endon("game_ended"); self endon("remove_button"); var_01 = level.radial_button_group_info[param_00]["view_pos"]; var_02 = var_01 + radial_angle_to_vector(self.pos_angle,4); for(;;) { var_03 = (1,0,0); if(isinrange(self.start_angle,self.end_angle)) { var_03 = (1,1,0); } if(isdefined(level.crib_debug) && level.crib_debug > 0) { var_04 = var_01 + radial_angle_to_vector(level.rs_angle,2); } wait(0.05); } } //Function Number: 19 zoom_to_radial_menu(param_00,param_01) { level.active_button = undefined; if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "") { level.radial_button_previous_group = level.radial_button_current_group; } else { level.radial_button_previous_group = "main"; level.radial_button_current_group = "main"; } foreach(var_03 in level.radial_button_group[level.radial_button_previous_group]) { var_03 notify("remove_button"); } if(isdefined(param_01) && param_01) { level.observer go_path_by_targetname_reverse(level.radial_button_group_info[level.radial_button_previous_group]["view_start"],param_00); } else { level.observer go_path_by_targetname(level.radial_button_group_info[param_00]["view_start"]); } level thread draw_radial_buttons(param_00); level.radial_button_current_group = param_00; } //Function Number: 20 getradialanglefroment(param_00,param_01) { var_02 = level.radial_button_group_info[param_00]["view_angles"]; var_03 = level.radial_button_group_info[param_00]["view_pos"]; var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40; var_04 = anglestoforward(var_02); var_05 = vectornormalize(anglestoup(var_02)); var_06 = param_01.angles; var_07 = param_01.origin; var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07)); var_09 = acos(vectordot(var_08,var_05)); if(vectordot(anglestoright(var_02),var_08) < 0) { var_09 = 360 - var_09; } return var_09; } //Function Number: 21 radial_angle_to_vector(param_00,param_01) { var_02 = (270 - param_00,0,0); var_03 = anglestoforward(var_02); var_04 = vectornormalize(var_03); var_05 = var_04 * param_01; return var_05; } //Function Number: 22 getmidangle(param_00,param_01) { var_02 = param_00 + param_01 + 720 / 2 - 360; return var_02; } //Function Number: 23 isinrange(param_00,param_01) { var_02 = level.rs_angle > param_00 && level.rs_angle < 360; var_03 = level.rs_angle > 0 && level.rs_angle < param_01; if(param_00 > param_01) { var_04 = var_02 || var_03; } else { var_04 = level.rs_angle > param_01 && level.rs_angle < var_02; } return var_04; } //Function Number: 24 action_back() { if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "main") { zoom_to_radial_menu("main",1); return; } } //Function Number: 25 action_weapons_primary() { iprintlnbold("action_weapons_primary"); zoom_to_radial_menu("weapons_primary"); } //Function Number: 26 action_weapons_secondary() { iprintlnbold("action_weapons_secondary"); zoom_to_radial_menu("weapons_secondary"); } //Function Number: 27 action_gears() { iprintlnbold("action_gears"); zoom_to_radial_menu("gears"); } //Function Number: 28 action_killstreak() { iprintlnbold("action_killstreak"); zoom_to_radial_menu("killstreak"); } //Function Number: 29 action_leaderboards() { iprintlnbold("action_leaderboards"); zoom_to_radial_menu("leaderboards"); } //Function Number: 30 view_path_setup() { level.view_paths = []; build_path_by_targetname("player_view1_start"); build_path_by_targetname("player_view2_start"); build_path_by_targetname("player_view3_start"); build_path_by_targetname("player_view4_start"); build_path_by_targetname("player_view5_start"); } //Function Number: 31 build_path_by_targetname(param_00) { level.view_paths[param_00] = []; var_01 = getent(param_00,"targetname"); level.view_paths[param_00][level.view_paths[param_00].size] = var_01; while(isdefined(var_01) && isdefined(var_01.target)) { var_02 = getent(var_01.target,"targetname"); level.view_paths[param_00][level.view_paths[param_00].size] = var_02; var_01 = var_02; } } //Function Number: 32 go_path_by_targetname(param_00) { if(!isdefined(level.dummy_mover)) { var_01 = level.view_paths[param_00][0]; level.dummy_mover = spawn("script_model",var_01.origin); level.dummy_mover.angles = var_01.angles; self setorigin(level.dummy_mover.origin - (0,0,65)); self linkto(level.dummy_mover); wait(0.05); self setplayerangles(level.dummy_mover.angles); thread force_player_angles(); } var_02 = 1; var_03 = abs(distance(level.dummy_mover.origin,level.view_paths[param_00][level.view_paths[param_00].size - 1].origin)); var_02 = var_02 * var_03 / 1200; var_02 = max(var_02,0.1); var_04 = var_02; if(!1) { var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1; } thread blur_sine(3,var_04); foreach(var_07, var_06 in level.view_paths[param_00]) { if(1) { if(var_07 != level.view_paths[param_00].size - 1) { continue; } } level.dummy_mover moveto(var_06.origin,var_02,var_02 * 0.5,0); level.dummy_mover rotateto(var_06.angles,var_02,var_02 * 0.5,0); wait(var_02); } } //Function Number: 33 go_path_by_targetname_reverse(param_00,param_01) { var_02 = 1; var_03 = abs(distance(level.dummy_mover.origin,level.radial_button_group_info[param_01]["player_view_pos"])); var_02 = var_02 * var_03 / 1200; var_02 = max(var_02,0.1); var_04 = var_02; if(!1) { var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1; } thread blur_sine(3,var_04); if(!1) { for(var_05 = level.view_paths[param_00].size - 1;var_05 >= 0;var_05--) { var_06 = level.view_paths[param_00][var_05]; level.dummy_mover moveto(var_06.origin,var_02); level.dummy_mover rotateto(var_06.angles,var_02); wait(var_02); } } thread blur_sine(3,var_02); var_07 = level.radial_button_group_info[param_01]["player_view_pos"]; var_08 = level.radial_button_group_info[param_01]["view_angles"]; level.dummy_mover moveto(var_07,var_02,var_02 * 0.5,0); level.dummy_mover rotateto(var_08,var_02,var_02 * 0.5,0); wait(var_02); } //Function Number: 34 travel_view_fx(param_00) { self setblurforplayer(20,param_00 + 0.2 / 2); self setblurforplayer(0,param_00 + 0.2 / 2); self shellshock("frag_grenade_mp",param_00 + 0.2); } //Function Number: 35 blur_sine(param_00,param_01) { var_02 = int(param_01 / 0.05); for(var_03 = 0;var_03 < var_02;var_03++) { var_04 = var_03 / var_02; var_05 = sin(180 * var_04); var_06 = param_00 * var_05; setdvar("r_blur",var_06); wait(0.05); } setdvar("r_blur",0); } //Function Number: 36 force_player_angles() { level endon("game_ended"); self endon("disconnect"); level.dummy_mover endon("remove_dummy"); for(;;) { self setplayerangles(level.dummy_mover.angles); wait(0.05); } }