/******************************************************************* * Decompiled By: Bog * Decompiled File: maps/mp/_fx.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 5 * Decompile Time: 72 ms * Timestamp: 10/27/2023 1:49:00 AM *******************************************************************/ //Function Number: 1 script_print_fx() { if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay)) { self delete(); return; } if(isdefined(self.target)) { var_00 = getent(self.target).origin; } else { var_00 = "undefined"; } if(self.script_fxcommand == "OneShotfx") { } if(self.script_fxcommand == "loopfx") { } if(self.script_fxcommand == "loopsound") { } } //Function Number: 2 grenadeexplosionfx(param_00) { playfx(level._effect["mechanical explosion"],param_00); earthquake(0.15,0.5,param_00,250); } //Function Number: 3 soundfx(param_00,param_01,param_02) { var_03 = spawn("script_origin",(0,0,0)); var_03.origin = param_01; var_03 playloopsound(param_00); if(isdefined(param_02)) { var_03 thread soundfxdelete(param_02); } } //Function Number: 4 soundfxdelete(param_00) { level waittill(param_00); self delete(); } //Function Number: 5 blenddelete(param_00) { self waittill("death"); param_00 delete(); }