IL-GSC/AW/PC/animscripts/civilian.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

70 lines
1.3 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: civilian.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 4
* Decompile Time: 67 ms
* Timestamp: 4/22/2024 2:00:01 AM
*******************************************************************/
//Function Number: 1
cover()
{
self endon("killanimscript");
self clearanim(%animscript_root,0.2);
animscripts\utility::updateisincombattimer();
if(animscripts\utility::isincombat())
{
var_00 = "idle_combat";
}
else
{
var_00 = "idle_noncombat";
}
var_01 = undefined;
if(isdefined(self.animname) && isdefined(level.scr_anim[self.animname]))
{
var_01 = level.scr_anim[self.animname][var_00];
}
if(!isdefined(var_01))
{
if(!isdefined(level.scr_anim["default_civilian"]))
{
return;
}
var_01 = level.scr_anim["default_civilian"][var_00];
}
thread move_check();
for(;;)
{
self setflaggedanimknoball("idle",common_scripts\utility::random(var_01),%animscript_root,1,0.2,1);
self waittillmatch("end","idle");
}
}
//Function Number: 2
move_check()
{
self endon("killanimscript");
while(!isdefined(self.champion))
{
wait(1);
}
}
//Function Number: 3
stop()
{
cover();
}
//Function Number: 4
get_flashed_anim()
{
return level.civilianflashedarray[randomint(level.civilianflashedarray.size)];
}