mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
70 lines
1.3 KiB
Plaintext
70 lines
1.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: civilian.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 67 ms
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* Timestamp: 4/22/2024 2:00:01 AM
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*******************************************************************/
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//Function Number: 1
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cover()
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{
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self endon("killanimscript");
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self clearanim(%animscript_root,0.2);
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animscripts\utility::updateisincombattimer();
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if(animscripts\utility::isincombat())
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{
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var_00 = "idle_combat";
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}
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else
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{
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var_00 = "idle_noncombat";
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}
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var_01 = undefined;
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if(isdefined(self.animname) && isdefined(level.scr_anim[self.animname]))
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{
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var_01 = level.scr_anim[self.animname][var_00];
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}
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if(!isdefined(var_01))
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{
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if(!isdefined(level.scr_anim["default_civilian"]))
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{
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return;
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}
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var_01 = level.scr_anim["default_civilian"][var_00];
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}
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thread move_check();
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for(;;)
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{
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self setflaggedanimknoball("idle",common_scripts\utility::random(var_01),%animscript_root,1,0.2,1);
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self waittillmatch("end","idle");
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}
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}
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//Function Number: 2
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move_check()
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{
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self endon("killanimscript");
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while(!isdefined(self.champion))
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{
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wait(1);
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}
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}
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//Function Number: 3
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stop()
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{
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cover();
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}
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//Function Number: 4
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get_flashed_anim()
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{
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return level.civilianflashedarray[randomint(level.civilianflashedarray.size)];
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} |