IL-GSC/AW/PC/animscripts/combat.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

1728 lines
34 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: combat.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 68
* Decompile Time: 1124 ms
* Timestamp: 4/22/2024 2:00:05 AM
*******************************************************************/
//Function Number: 1
init_animset_combat()
{
var_00 = [];
var_00["surprise_stop"] = %surprise_stop_v1;
var_00["trans_to_combat"] = %casual_stand_idle_trans_out;
var_00["smg_trans_to_combat"] = %smg_casual_stand_idle_trans_out;
var_00["drop_rpg_stand"] = %rpg_stand_throw;
var_00["drop_rpg_crouch"] = %rpg_crouch_throw;
var_00["pistol_to_primary"] = %pistol_stand_switch;
var_00["primary_to_pistol"] = %pistol_stand_pullout;
var_00["rpg_death"] = %rpg_stand_death;
var_00["rpg_death_stagger"] = %rpg_stand_death_stagger;
level.archetypes["soldier"]["combat"] = var_00;
}
//Function Number: 2
main()
{
if(isdefined(self.no_ai))
{
return;
}
if(isdefined(self.custom_animscript))
{
if(isdefined(self.custom_animscript["combat"]))
{
[[ self.custom_animscript["combat"] ]]();
return;
}
}
self endon("killanimscript");
[[ self.exception["exposed"] ]]();
animscripts\utility::initialize("combat");
self.a.arrivaltype = undefined;
if(isdefined(self.node) && self.node.type == "Ambush" && self nearnode(self.node))
{
self.ambushnode = self.node;
}
if(isdefined(self.team))
{
maps\_dds::dds_notify("thrt_movement",self.team == "allies");
}
transitiontocombat();
dofriendlyfirereaction();
if(isdefined(self.specialidleanim))
{
animscripts\stop::specialidleloop();
}
setup();
exposedcombatmainloop();
self notify("stop_deciding_how_to_shoot");
}
//Function Number: 3
end_script()
{
self.ambushnode = undefined;
combat_clearfacialanim();
}
//Function Number: 4
dofriendlyfirereaction()
{
if(self.team != "allies")
{
return;
}
if(self ismovesuppressed() && self.prevscript == "move" && self.a.pose == "stand" && !isdefined(self.disablefriendlyfirereaction))
{
if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < squared(128))
{
return;
}
if(!isdefined(self.a.array))
{
return;
}
if(isdefined(self.a.array["surprise_stop"]))
{
var_00 = animscripts\utility::animarray("surprise_stop");
}
else if(self.swimmer)
{
var_00 = animscripts\swim::getswimanim("surprise_stop");
if(!isdefined(var_00))
{
return;
}
}
else
{
var_00 = animscripts\utility::lookupanim("combat","surprise_stop");
}
resetanimmode();
self setflaggedanimknoballrestart("react",var_00,%animscript_root,1,0.2,self.animplaybackrate);
combat_playfacialanim(var_00,"run");
animscripts\shared::donotetracks("react");
}
}
//Function Number: 5
transitiontocombat()
{
if(isdefined(self.specialidleanim) || isdefined(self.customidleanimset))
{
return;
}
if(isdefined(self.animarchetype) && self.animarchetype == "s1_soldier")
{
if(!isdefined(self.enemy))
{
return;
}
if(self.a.pose == "crouch")
{
if(self.prevscript == "cover_right")
{
resetanimmode();
self orientmode("face current");
var_00 = animscripts\utility::lookupanim("combat","trans_from_crouch_r");
self setflaggedanimknoballrestart("transition",var_00,%animscript_root,1,0.2,1);
wait(getanimlength(var_00));
}
else if(self.prevscript == "cover_left")
{
resetanimmode();
self orientmode("face current");
var_00 = animscripts\utility::lookupanim("combat","trans_from_crouch_l");
self setflaggedanimknoballrestart("transition",var_00,%animscript_root,1,0.2,1);
wait(getanimlength(var_00));
}
}
}
if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < 262144)
{
return;
}
if(self.prevscript == "stop" && !animscripts\utility::iscqbwalking() && self.a.pose == "stand")
{
resetanimmode();
var_00 = undefined;
if(animscripts\utility::usingsmg())
{
var_00 = animscripts\utility::lookupanim("combat","smg_trans_to_combat");
}
else
{
var_00 = animscripts\utility::lookupanim("combat","trans_to_combat");
}
self setflaggedanimknoballrestart("transition",var_00,%animscript_root,1,0.2,1.2 * self.animplaybackrate);
combat_playfacialanim(var_00,"run");
animscripts\shared::donotetracks("transition");
}
}
//Function Number: 6
setup_anim_array()
{
if(self.a.pose == "stand")
{
animscripts\animset::set_animarray_standing();
return;
}
if(self.a.pose == "crouch")
{
animscripts\animset::set_animarray_crouching();
return;
}
if(self.a.pose == "prone")
{
animscripts\animset::set_animarray_prone();
return;
}
}
//Function Number: 7
setup()
{
if(animscripts\utility::usingsidearm() && self isstanceallowed("stand"))
{
transitionto("stand");
}
setup_anim_array();
set_aim_and_turn_limits();
thread stopshortly();
self.previouspitchdelta = 0;
self clearanim(%animscript_root,0.2);
var_00 = 0.2;
if(isdefined(self.aimsetupblendtime))
{
var_00 = self.aimsetupblendtime;
}
animscripts\combat_utility::setupaim(var_00);
thread animscripts\combat_utility::aimidlethread();
self.a.meleestate = "aim";
delaystandardmelee();
}
//Function Number: 8
stopshortly()
{
self endon("killanimscript");
wait(0.2);
self.a.movement = "stop";
}
//Function Number: 9
set_default_swimmer_aim_limits()
{
if(self.swimmer)
{
if(animscripts\utility::isspaceai())
{
self.upaimlimit = 90;
self.downaimlimit = -90;
self.rightaimlimit = 45;
self.leftaimlimit = -45;
return;
}
self.upaimlimit = 90;
self.downaimlimit = -120;
}
}
//Function Number: 10
set_default_aim_limits(param_00)
{
if(isdefined(param_00))
{
self setdefaultaimlimits(param_00);
}
else
{
self setdefaultaimlimits();
}
set_default_swimmer_aim_limits();
}
//Function Number: 11
set_aim_and_turn_limits()
{
set_default_aim_limits();
if(self.a.pose == "stand" && !self.swimmer)
{
self.upaimlimit = 60;
self.downaimlimit = -60;
}
self.turnthreshold = self.defaultturnthreshold;
}
//Function Number: 12
setupexposedcombatloop()
{
thread animscripts\track::trackshootentorpos();
thread reacquirewhennecessary();
thread animscripts\shoot_behavior::decidewhatandhowtoshoot("normal");
thread watchshootentvelocity();
resetgiveuponenemytime();
if(isdefined(self.a.magicreloadwhenreachenemy))
{
animscripts\weaponlist::refillclip();
self.a.magicreloadwhenreachenemy = undefined;
}
self.a.dontcrouchtime = gettime() + randomintrange(500,1500);
}
//Function Number: 13
exposedcombatstopusingrpgcheck(param_00)
{
if(animscripts\utility::usingrocketlauncher() && animscripts\utility::shoulddroprocketlauncher(param_00))
{
if(self.a.pose != "stand" && self.a.pose != "crouch")
{
transitionto("crouch");
}
if(self.a.pose == "stand")
{
animscripts\shared::throwdownweapon(animscripts\utility::lookupanim("combat","drop_rpg_stand"));
}
else
{
animscripts\shared::throwdownweapon(animscripts\utility::lookupanim("combat","drop_rpg_crouch"));
}
self clearanim(%animscript_root,0.2);
animscripts\combat_utility::endfireandanimidlethread();
setup_anim_array();
animscripts\combat_utility::startfireandaimidlethread();
return 1;
}
return 0;
}
//Function Number: 14
exposedcombatcheckstance(param_00)
{
if(self.a.pose != "stand" && self isstanceallowed("stand"))
{
if(param_00 < 81225)
{
transitionto("stand");
return 1;
}
if(standifmakesenemyvisible())
{
return 1;
}
}
if(param_00 > 262144 && self.a.pose != "crouch" && self isstanceallowed("crouch") && !self.swimmer && !animscripts\utility::usingsidearm() && !isdefined(self.heat) && gettime() >= self.a.dontcrouchtime && lengthsquared(self.shootentvelocity) < 10000)
{
if(!isdefined(self.shootpos) || sighttracepassed(self.origin + (0,0,36),self.shootpos,0,undefined))
{
transitionto("crouch");
return 1;
}
}
return 0;
}
//Function Number: 15
exposedcombatcheckreloadorusepistol(param_00)
{
if(!animscripts\utility::usingsidearm())
{
if(isdefined(self.forcesidearm) && self.a.pose == "stand")
{
if(tryusingsidearm())
{
return 1;
}
}
if(animscripts\combat_utility::issniper() && param_00 < 167772.2)
{
if(tryusingsidearm())
{
return 1;
}
}
}
if(animscripts\combat_utility::needtoreload(0))
{
if(!animscripts\utility::usingsidearm() && common_scripts\utility::cointoss() && !animscripts\utility::usingrocketlauncher() && animscripts\utility::usingprimary() && param_00 < 167772.2 && self isstanceallowed("stand"))
{
if(self.a.pose != "stand")
{
transitionto("stand");
return 1;
}
if(tryusingsidearm())
{
return 1;
}
}
if(exposedreload(0))
{
return 1;
}
}
return 0;
}
//Function Number: 16
exposedcombatcheckputawaypistol(param_00)
{
if(animscripts\utility::usingsidearm() && self.a.pose == "stand" && !isdefined(self.forcesidearm))
{
if(param_00 > 262144 || self.combatmode == "ambush_nodes_only" && !isdefined(self.enemy) || !self cansee(self.enemy))
{
switchtolastweapon(animscripts\utility::lookupanim("combat","pistol_to_primary"));
}
}
}
//Function Number: 17
exposedcombatpositionadjust()
{
if(isdefined(self.heat) && self nearclaimnodeandangle())
{
self safeteleport(self.nodeoffsetpos,self.node.angles);
}
}
//Function Number: 18
exposedcombatneedtoturn()
{
if(needtoturn())
{
var_00 = 0.25;
if(isdefined(self.shootent) && !issentient(self.shootent))
{
var_00 = 1.5;
}
var_01 = animscripts\shared::getpredictedaimyawtoshootentorpos(var_00);
if(turntofacerelativeyaw(var_01))
{
return 1;
}
}
return 0;
}
//Function Number: 19
exposedcombatmainloop()
{
self endon("killanimscript");
setupexposedcombatloop();
resetanimmode(0);
if(animscripts\utility::isspaceai())
{
var_00 = (0,self.angles[1],0);
self orientmode("face angle 3d",var_00);
}
else
{
self orientmode("face angle",self.angles[1]);
}
for(;;)
{
if(animscripts\utility::usingrocketlauncher())
{
self.deathfunction = undefined;
}
animscripts\utility::updateisincombattimer();
if(waitforstancechange())
{
continue;
}
trymelee();
exposedcombatpositionadjust();
if(!isdefined(self.shootpos))
{
cantseeenemybehavior();
continue;
}
resetgiveuponenemytime();
var_01 = lengthsquared(self.origin - self.shootpos);
if(exposedcombatstopusingrpgcheck(var_01))
{
continue;
}
if(exposedcombatneedtoturn())
{
continue;
}
if(considerthrowgrenade())
{
continue;
}
if(exposedcombatcheckreloadorusepistol(var_01))
{
continue;
}
if(animscripts\utility::usingrocketlauncher() && self.a.pose != "crouch" && randomfloat(1) > 0.65)
{
self.deathfunction = ::rpgdeath;
}
exposedcombatcheckputawaypistol(var_01);
if(exposedcombatcheckstance(var_01))
{
continue;
}
if(animscripts\combat_utility::aimedatshootentorpos())
{
shootuntilneedtoturn();
animscripts\combat_utility::hidefireshowaimidle();
continue;
}
if(isdefined(self.team))
{
maps\_dds::dds_notify("thrt_acquired",self.team == "allies");
}
exposedwait();
}
}
//Function Number: 20
exposedwait()
{
if(!isdefined(self.enemy) || !self cansee(self.enemy))
{
self endon("enemy");
self endon("shoot_behavior_change");
wait(0.2 + randomfloat(0.1));
self waittill("do_slow_things");
return;
}
wait(0.05);
}
//Function Number: 21
standifmakesenemyvisible()
{
if(isdefined(self.enemy) && !self cansee(self.enemy) || !self canshootenemy() && sighttracepassed(self.origin + (0,0,64),self.enemy getshootatpos(),0,undefined))
{
self.a.dontcrouchtime = gettime() + 3000;
transitionto("stand");
return 1;
}
return 0;
}
//Function Number: 22
needtoturn()
{
var_00 = self.shootpos;
if(!isdefined(var_00))
{
return 0;
}
var_01 = self.angles[1] - vectortoyaw(var_00 - self.origin);
var_02 = distancesquared(self.origin,var_00);
if(var_02 < 65536)
{
var_03 = sqrt(var_02);
if(var_03 > 3)
{
var_01 = var_01 + asin(-3 / var_03);
}
}
return animscripts\utility::absangleclamp180(var_01) > self.turnthreshold;
}
//Function Number: 23
waitforstancechange()
{
var_00 = self.a.pose;
if(isdefined(self.a.onback))
{
wait(0.1);
return 1;
}
if(var_00 == "stand" && isdefined(self.heat))
{
return 0;
}
if(!self isstanceallowed(var_00))
{
var_01 = "crouch";
if(var_00 == "crouch")
{
var_01 = "stand";
}
var_02 = "prone";
if(var_00 == "prone")
{
var_01 = "stand";
var_02 = "crouch";
}
if(self isstanceallowed(var_01))
{
if(var_00 == "stand" && animscripts\utility::usingsidearm())
{
return 0;
}
transitionto(var_01);
return 1;
}
else if(self isstanceallowed(var_02))
{
if(var_00 == "stand" && animscripts\utility::usingsidearm())
{
return 0;
}
transitionto(var_02);
return 1;
}
else
{
}
}
return 0;
}
//Function Number: 24
cantseeenemybehavior()
{
if(self.a.pose != "stand" && self isstanceallowed("stand") && standifmakesenemyvisible())
{
return 1;
}
var_00 = gettime();
self.a.dontcrouchtime = var_00 + 1500;
if(isdefined(self.group) && isdefined(self.group.forward))
{
var_01 = angleclamp180(self.angles[1] - vectortoyaw(self.group.forward));
if(turntofacerelativeyaw(var_01))
{
return 1;
}
}
if(isdefined(self.node) && isdefined(level.iscombatscriptnode[self.node.type]))
{
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
if(turntofacerelativeyaw(var_01))
{
return 1;
}
}
else if((isdefined(self.enemy) && self seerecently(self.enemy,2)) || var_00 > self.a.scriptstarttime + 1200)
{
var_01 = undefined;
var_02 = self getanglestolikelyenemypath();
if(isdefined(var_02))
{
var_01 = angleclamp180(self.angles[1] - var_02[1]);
}
else if(isdefined(self.node))
{
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
}
else if(isdefined(self.enemy))
{
var_02 = vectortoangles(self lastknownpos(self.enemy) - self.origin);
var_01 = angleclamp180(self.angles[1] - var_02[1]);
}
if(isdefined(var_01) && turntofacerelativeyaw(var_01))
{
return 1;
}
}
else if(isdefined(self.heat) && self nearclaimnode())
{
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
if(turntofacerelativeyaw(var_01))
{
return 1;
}
}
if(considerthrowgrenade())
{
return 1;
}
var_03 = self.a.nextgiveuponenemytime < var_00;
var_04 = 0;
if(var_03)
{
var_04 = 0.99999;
}
if(exposedreload(var_04))
{
return 1;
}
if(var_03 && animscripts\utility::usingsidearm())
{
if(switchtolastweapon(animscripts\utility::lookupanim("combat","pistol_to_primary")))
{
return 1;
}
}
cantseeenemywait();
return 1;
}
//Function Number: 25
cantseeenemywait()
{
self endon("shoot_behavior_change");
wait(0.4 + randomfloat(0.4));
self waittill("do_slow_things");
}
//Function Number: 26
resetgiveuponenemytime()
{
self.a.nextgiveuponenemytime = gettime() + randomintrange(2000,4000);
}
//Function Number: 27
turntofacerelativeyaw(param_00)
{
if(param_00 < 0 - self.turnthreshold)
{
if(self.a.pose == "prone")
{
animscripts\cover_prone::proneto("crouch");
animscripts\animset::set_animarray_crouching();
}
doturn("left",0 - param_00);
maps\_gameskill::didsomethingotherthanshooting();
return 1;
}
if(param_00 > self.turnthreshold)
{
if(self.a.pose == "prone")
{
animscripts\cover_prone::proneto("crouch");
animscripts\animset::set_animarray_crouching();
}
doturn("right",param_00);
maps\_gameskill::didsomethingotherthanshooting();
return 1;
}
return 0;
}
//Function Number: 28
watchshootentvelocity()
{
self endon("killanimscript");
self.shootentvelocity = (0,0,0);
var_00 = undefined;
var_01 = self.origin;
var_02 = 0.15;
for(;;)
{
if(isdefined(self.shootent) && isdefined(var_00) && self.shootent == var_00)
{
var_03 = self.shootent.origin;
self.shootentvelocity = var_03 - var_01 * 1 / var_02;
var_01 = var_03;
}
else
{
if(isdefined(self.shootent))
{
var_01 = self.shootent.origin;
}
else
{
var_01 = self.origin;
}
var_00 = self.shootent;
self.shootentvelocity = (0,0,0);
}
wait(var_02);
}
}
//Function Number: 29
shouldswapshotgun()
{
return 0;
}
//Function Number: 30
donotetrackswithendon(param_00)
{
self endon("killanimscript");
animscripts\shared::donotetracks(param_00);
}
//Function Number: 31
faceenemyimmediately()
{
self endon("killanimscript");
self notify("facing_enemy_immediately");
self endon("facing_enemy_immediately");
var_00 = 5;
for(;;)
{
var_01 = 0 - animscripts\utility::getyawtoenemy();
if(abs(var_01) < 2)
{
break;
}
if(abs(var_01) > var_00)
{
var_01 = var_00 * common_scripts\utility::sign(var_01);
}
self orientmode("face angle",self.angles[1] + var_01);
wait(0.05);
}
self orientmode("face current");
self notify("can_stop_turning");
}
//Function Number: 32
isdeltaallowed(param_00)
{
var_01 = getmovedelta(param_00,0,1);
var_02 = self localtoworldcoords(var_01);
return self isingoal(var_02) && self maymovetopoint(var_02);
}
//Function Number: 33
isanimdeltaingoal(param_00)
{
var_01 = getmovedelta(param_00,0,1);
var_02 = self localtoworldcoords(var_01);
return self isingoal(var_02);
}
//Function Number: 34
doturn(param_00,param_01)
{
var_02 = isdefined(self.shootpos);
var_03 = 1;
var_04 = 0.2;
var_05 = isdefined(self.enemy) && !isdefined(self.turntomatchnode) && self seerecently(self.enemy,2) && distancesquared(self.enemy.origin,self.origin) < 262144;
if(self.a.scriptstarttime + 500 > gettime())
{
var_04 = 0.25;
if(var_05)
{
thread faceenemyimmediately();
}
}
else if(var_05)
{
var_06 = 1 - distance(self.enemy.origin,self.origin) / 512;
var_03 = 1 + var_06 * 1;
if(var_03 > 2)
{
var_04 = 0.05;
}
else if(var_03 > 1.3)
{
var_04 = 0.1;
}
else
{
var_04 = 0.15;
}
}
var_07 = 0;
if(param_01 > 157.5)
{
var_07 = 180;
}
else if(param_01 > 112.5)
{
var_07 = 135;
}
else if(param_01 > 67.5)
{
var_07 = 90;
}
else
{
var_07 = 45;
}
var_08 = "turn_" + param_00 + "_" + var_07;
var_09 = animscripts\utility::animarray(var_08);
if(isdefined(self.turntomatchnode))
{
self animmode("angle deltas",0);
}
else if(isdefined(self.node) && isdefined(level.iscombatpathnode[self.node.type]) && distancesquared(self.origin,self.node.origin) < 256)
{
self animmode("angle deltas",0);
}
else if(isanimdeltaingoal(var_09))
{
resetanimmode();
}
else
{
self animmode("angle deltas",0);
}
self setanimknoball(%exposed_aiming,%body,1,var_04);
if(!isdefined(self.turntomatchnode))
{
turningaimingon(var_04);
}
self setanimlimited(%turn,1,var_04);
if(isdefined(self.heat))
{
var_03 = min(1,var_03);
}
else if(isdefined(self.turntomatchnode))
{
var_03 = max(1.5,var_03);
}
self setflaggedanimknoblimitedrestart("turn",var_09,1,var_04,var_03);
combat_playfacialanim(var_09,"aim");
self notify("turning");
if(var_02 && !isdefined(self.turntomatchnode) && !isdefined(self.heat))
{
thread shootwhileturning();
}
doturnnotetracks();
self setanimlimited(%turn,0,0.2);
if(!isdefined(self.turntomatchnode))
{
turningaimingoff(0.2);
}
if(!isdefined(self.turntomatchnode))
{
self clearanim(%turn,0.2);
self setanimknob(%exposed_aiming,1,0.2,1);
}
else
{
self clearanim(%exposed_modern,0.3);
}
if(isdefined(self.turnlastresort))
{
self.turnlastresort = undefined;
thread faceenemyimmediately();
}
resetanimmode(0);
self notify("done turning");
}
//Function Number: 35
doturnnotetracks()
{
self endon("can_stop_turning");
animscripts\shared::donotetracks("turn");
}
//Function Number: 36
makesureturnworks()
{
self endon("killanimscript");
self endon("done turning");
var_00 = self.angles[1];
wait(0.3);
if(self.angles[1] == var_00)
{
self notify("turning_isnt_working");
self.turnlastresort = 1;
}
}
//Function Number: 37
turningaimingon(param_00)
{
self setanimlimited(animscripts\utility::animarray("straight_level"),0,param_00);
self setanim(%add_idle,0,param_00);
if(!animscripts\utility::weapon_pump_action_shotgun())
{
self clearanim(%add_fire,0.2);
}
}
//Function Number: 38
turningaimingoff(param_00)
{
self setanimlimited(animscripts\utility::animarray("straight_level"),1,param_00);
self setanim(%add_idle,1,param_00);
}
//Function Number: 39
shootwhileturning()
{
self endon("killanimscript");
self endon("done turning");
if(animscripts\utility::usingrocketlauncher())
{
return;
}
animscripts\combat_utility::shootuntilshootbehaviorchange();
self clearanim(%add_fire,0.2);
}
//Function Number: 40
shootuntilneedtoturn()
{
thread watchforneedtoturnortimeout();
self endon("need_to_turn");
thread keeptryingtomelee();
animscripts\combat_utility::shootuntilshootbehaviorchange();
self notify("stop_watching_for_need_to_turn");
self notify("stop_trying_to_melee");
}
//Function Number: 41
watchforneedtoturnortimeout()
{
self endon("killanimscript");
self endon("stop_watching_for_need_to_turn");
var_00 = gettime() + 4000 + randomint(2000);
for(;;)
{
if(gettime() > var_00 || needtoturn())
{
self notify("need_to_turn");
break;
}
wait(0.1);
}
}
//Function Number: 42
considerthrowgrenade()
{
if(!animscripts\combat_utility::mygrenadecooldownelapsed())
{
return 0;
}
if(self.grenadeammo <= 0)
{
return 0;
}
if(isdefined(level.throwgrenadeatplayerasap) && isalive(level.player))
{
if(tryexposedthrowgrenade(level.player,200))
{
return 1;
}
}
if(isdefined(self.enemy) && tryexposedthrowgrenade(self.enemy,self.minexposedgrenadedist))
{
return 1;
}
self.a.nextgrenadetrytime = gettime() + 500;
return 0;
}
//Function Number: 43
tryexposedthrowgrenade(param_00,param_01)
{
var_02 = 0;
if(isdefined(self.dontevershoot) || isdefined(param_00.dontattackme))
{
return 0;
}
if(!isdefined(self.a.array["exposed_grenade"]))
{
return 0;
}
var_03 = param_00.origin;
if(!self cansee(param_00))
{
if(isdefined(self.enemy) && param_00 == self.enemy && isdefined(self.shootpos))
{
var_03 = self.shootpos;
}
}
if(!self cansee(param_00))
{
param_01 = 100;
}
if(distancesquared(self.origin,var_03) > param_01 * param_01 && self.a.pose == self.a.grenadethrowpose)
{
animscripts\combat_utility::setactivegrenadetimer(param_00);
if(!animscripts\combat_utility::grenadecooldownelapsed(param_00))
{
return 0;
}
var_04 = animscripts\utility::getyawtospot(var_03);
if(abs(var_04) < 60)
{
var_05 = [];
foreach(var_07 in self.a.array["exposed_grenade"])
{
if(isdeltaallowed(var_07))
{
var_05[var_05.size] = var_07;
}
}
if(var_05.size > 0)
{
self setanim(%exposed_aiming,0,0.1);
combat_clearfacialanim();
self animmode("zonly_physics");
animscripts\track::setanimaimweight(0,0);
var_02 = animscripts\combat_utility::trygrenade(param_00,var_05[randomint(var_05.size)]);
self setanim(%exposed_aiming,1,0.1);
combat_playfacialanim(undefined,"aim");
if(var_02)
{
animscripts\track::setanimaimweight(1,0.5);
}
else
{
animscripts\track::setanimaimweight(1,0);
}
}
}
}
if(var_02)
{
maps\_gameskill::didsomethingotherthanshooting();
}
return var_02;
}
//Function Number: 44
transitionto(param_00)
{
if(param_00 == self.a.pose)
{
return;
}
var_01 = self.a.pose + "_2_" + param_00;
if(!isdefined(self.a.array))
{
return;
}
var_02 = self.a.array[var_01];
if(!isdefined(var_02))
{
return;
}
self clearanim(%animscript_root,0.3);
animscripts\combat_utility::endfireandanimidlethread();
if(param_00 == "stand")
{
var_03 = 2;
}
else
{
var_03 = 1.5;
}
if(!animhasnotetrack(var_02,"anim_pose = \" + param_00 + "\"))
{
}
self setflaggedanimknoballrestart("trans",var_02,%body,1,0.2,var_03);
combat_playfacialanim(var_02,"run");
var_04 = getanimlength(var_02) / var_03;
var_05 = var_04 - 0.3;
if(var_05 < 0.2)
{
var_05 = 0.2;
}
animscripts\notetracks::donotetracksfortime(var_05,"trans");
self.a.pose = param_00;
setup_anim_array();
animscripts\combat_utility::startfireandaimidlethread();
maps\_gameskill::didsomethingotherthanshooting();
}
//Function Number: 45
keeptryingtomelee()
{
self endon("killanimscript");
self endon("stop_trying_to_melee");
self endon("done turning");
self endon("need_to_turn");
self endon("shoot_behavior_change");
for(;;)
{
wait(0.2 + randomfloat(0.3));
if(isdefined(self.enemy))
{
if(isplayer(self.enemy))
{
var_00 = 40000;
}
else
{
var_00 = 10000;
}
if(distancesquared(self.enemy.origin,self.origin) < var_00)
{
trymelee();
}
}
}
}
//Function Number: 46
trymelee()
{
animscripts\melee::melee_tryexecuting();
}
//Function Number: 47
delaystandardmelee()
{
if(isdefined(self.nomeleechargedelay))
{
return;
}
if(isplayer(self.enemy))
{
return;
}
animscripts\melee::melee_standard_delaystandardcharge(self.enemy);
}
//Function Number: 48
exposedreload(param_00)
{
if(animscripts\combat_utility::needtoreload(param_00))
{
self.a.exposedreloading = 1;
animscripts\combat_utility::endfireandanimidlethread();
var_01 = undefined;
if(isdefined(self.specialreloadanimfunc))
{
var_01 = self [[ self.specialreloadanimfunc ]]();
self.keepclaimednode = 1;
}
else
{
var_01 = animscripts\utility::animarraypickrandom("reload");
if(self.a.pose == "stand" && animscripts\utility::animarrayanyexist("reload_crouchhide") && common_scripts\utility::cointoss())
{
var_01 = animscripts\utility::animarraypickrandom("reload_crouchhide");
}
}
thread keeptryingtomelee();
self.finishedreload = 0;
if(weaponclass(self.weapon) == "pistol")
{
self orientmode("face default");
}
doreloadanim(var_01,param_00 > 0.05);
self notify("abort_reload");
self orientmode("face current");
if(self.finishedreload)
{
animscripts\weaponlist::refillclip();
}
self clearanim(%reload,0.2);
self.keepclaimednode = 0;
self notify("stop_trying_to_melee");
self.a.exposedreloading = 0;
self.finishedreload = undefined;
maps\_gameskill::didsomethingotherthanshooting();
animscripts\combat_utility::startfireandaimidlethread();
return 1;
}
return 0;
}
//Function Number: 49
doreloadanim(param_00,param_01)
{
self endon("abort_reload");
if(param_01)
{
thread abortreloadwhencanshoot();
}
var_02 = 1;
if(!animscripts\utility::usingsidearm() && !animscripts\utility::isshotgun(self.weapon) && isdefined(self.enemy) && self cansee(self.enemy) && distancesquared(self.enemy.origin,self.origin) < 1048576)
{
var_02 = 1.2;
}
var_03 = "reload_" + animscripts\combat_utility::getuniqueflagnameindex();
self clearanim(%animscript_root,0.2);
self setflaggedanimrestart(var_03,param_00,1,0.2,var_02);
combat_playfacialanim(param_00,"run");
thread notifyonstartaim("abort_reload",var_03);
self endon("start_aim");
animscripts\shared::donotetracks(var_03);
self.finishedreload = 1;
}
//Function Number: 50
abortreloadwhencanshoot()
{
self endon("abort_reload");
self endon("killanimscript");
for(;;)
{
if(isdefined(self.shootent) && self cansee(self.shootent))
{
break;
}
wait(0.05);
}
self notify("abort_reload");
}
//Function Number: 51
notifyonstartaim(param_00,param_01)
{
self endon(param_00);
self waittillmatch("start_aim",param_01);
self.finishedreload = 1;
self notify("start_aim");
}
//Function Number: 52
finishnotetracks(param_00)
{
self endon("killanimscript");
animscripts\shared::donotetracks(param_00);
}
//Function Number: 53
drop_turret()
{
maps\_mgturret::dropturret();
animscripts\weaponlist::refillclip();
self.a.needstorechamber = 0;
self notify("dropped_gun");
maps\_mgturret::restoredefaults();
}
//Function Number: 54
exception_exposed_mg42_portable()
{
drop_turret();
}
//Function Number: 55
tryusingsidearm()
{
if(isdefined(self.secondaryweapon) && animscripts\utility::isshotgun(self.secondaryweapon))
{
return 0;
}
if(isdefined(self.no_pistol_switch))
{
return 0;
}
self.a.pose = "stand";
switchtosidearm(animscripts\utility::lookupanim("combat","primary_to_pistol"));
return 1;
}
//Function Number: 56
switchtosidearm(param_00)
{
self endon("killanimscript");
thread animscripts\combat_utility::putgunbackinhandonkillanimscript();
animscripts\combat_utility::endfireandanimidlethread();
self.swapanim = param_00;
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.2,animscripts\combat_utility::fasteranimspeed());
combat_playfacialanim(param_00,"run");
donotetrackspostcallbackwithendon("weapon swap",::handlepickup,"end_weapon_swap");
self clearanim(self.swapanim,0.2);
self notify("facing_enemy_immediately");
self notify("switched_to_sidearm");
maps\_gameskill::didsomethingotherthanshooting();
}
//Function Number: 57
donotetrackspostcallbackwithendon(param_00,param_01,param_02)
{
self endon(param_02);
animscripts\notetracks::donotetrackspostcallback(param_00,param_01);
}
//Function Number: 58
faceenemydelay(param_00)
{
self endon("killanimscript");
wait(param_00);
faceenemyimmediately();
}
//Function Number: 59
handlepickup(param_00)
{
if(param_00 == "pistol_pickup")
{
self clearanim(animscripts\utility::animarray("straight_level"),0);
animscripts\animset::set_animarray_standing();
thread faceenemydelay(0.25);
return;
}
if(param_00 == "start_aim")
{
animscripts\combat_utility::startfireandaimidlethread();
if(needtoturn())
{
self notify("end_weapon_swap");
return;
}
}
}
//Function Number: 60
switchtolastweapon(param_00,param_01)
{
self endon("killanimscript");
if(animscripts\utility::isshotgun(self.primaryweapon) && isdefined(self.wantshotgun) && !self.wantshotgun && self.lastweapon == animscripts\utility::getaiprimaryweapon())
{
return 0;
}
animscripts\combat_utility::endfireandanimidlethread();
self.swapanim = param_00;
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.1,1);
combat_playfacialanim(param_00,"run");
if(isdefined(param_01))
{
donotetrackspostcallbackwithendon("weapon swap",::handlecleanupputaway,"end_weapon_swap");
}
else
{
donotetrackspostcallbackwithendon("weapon swap",::handleputaway,"end_weapon_swap");
}
self clearanim(self.swapanim,0.2);
self notify("switched_to_lastweapon");
maps\_gameskill::didsomethingotherthanshooting();
return 1;
}
//Function Number: 61
handleputaway(param_00)
{
if(param_00 == "pistol_putaway")
{
self clearanim(animscripts\utility::animarray("straight_level"),0);
animscripts\animset::set_animarray_standing();
thread animscripts\combat_utility::putgunbackinhandonkillanimscript();
return;
}
if(param_00 == "start_aim")
{
animscripts\combat_utility::startfireandaimidlethread();
if(needtoturn())
{
self notify("end_weapon_swap");
return;
}
}
}
//Function Number: 62
handlecleanupputaway(param_00)
{
if(param_00 == "pistol_putaway")
{
thread animscripts\combat_utility::putgunbackinhandonkillanimscript();
return;
}
if(issubstr(param_00,"anim_gunhand"))
{
self notify("end_weapon_swap");
}
}
//Function Number: 63
rpgdeath()
{
if(!animscripts\utility::usingrocketlauncher() || self.bulletsinclip == 0)
{
return 0;
}
if(randomfloat(1) > 0.5)
{
var_00 = animscripts\utility::lookupanim("combat","rpg_death");
}
else
{
var_00 = animscripts\utility::lookupanim("combat","rpg_death_stagger");
}
self setflaggedanimknoball("deathanim",var_00,%animscript_root,1,0.05,1);
combat_playfacialanim(var_00,"death");
animscripts\shared::donotetracks("deathanim");
animscripts\shared::dropallaiweapons();
}
//Function Number: 64
reacquirewhennecessary()
{
self endon("killanimscript");
self.a.exposedreloading = 0;
for(;;)
{
wait(0.2);
if(isdefined(self.enemy) && !self seerecently(self.enemy,2))
{
if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only")
{
continue;
}
}
tryexposedreacquire();
}
}
//Function Number: 65
tryexposedreacquire()
{
if(self.fixednode)
{
return;
}
if(!isdefined(self.enemy))
{
self.reacquire_state = 0;
return;
}
if(gettime() < self.teammovewaittime)
{
self.reacquire_state = 0;
return;
}
if(isdefined(self.prevenemy) && self.prevenemy != self.enemy)
{
self.reacquire_state = 0;
self.prevenemy = undefined;
return;
}
self.prevenemy = self.enemy;
if(self cansee(self.enemy) && self canshootenemy())
{
self.reacquire_state = 0;
return;
}
if(isdefined(self.finishedreload) && !self.finishedreload)
{
self.reacquire_state = 0;
return;
}
if(!isdefined(self.reacquire_without_facing) || !self.reacquire_without_facing)
{
var_00 = vectornormalize(self.enemy.origin - self.origin);
var_01 = anglestoforward(self.angles);
if(vectordot(var_00,var_01) < 0.5)
{
self.reacquire_state = 0;
return;
}
}
if(self.a.exposedreloading && animscripts\combat_utility::needtoreload(0.25) && self.enemy.health > self.enemy.maxhealth * 0.5)
{
self.reacquire_state = 0;
return;
}
if(animscripts\combat_utility::shouldhelpadvancingteammate() && self.reacquire_state < 3)
{
self.reacquire_state = 3;
}
switch(self.reacquire_state)
{
case 0:
if(self reacquirestep(32))
{
return;
}
break;
case 1:
if(self reacquirestep(64))
{
self.reacquire_state = 0;
return;
}
break;
case 2:
if(self reacquirestep(96))
{
self.reacquire_state = 0;
return;
}
break;
case 3:
if(animscripts\combat_utility::tryrunningtoenemy(0))
{
self.reacquire_state = 0;
return;
}
break;
case 4:
if(!self cansee(self.enemy) || !self canshootenemy())
{
self flagenemyunattackable();
}
break;
default:
if(self.reacquire_state > 15)
{
self.reacquire_state = 0;
return;
}
break;
}
self.reacquire_state++;
}
//Function Number: 66
resetanimmode(param_00)
{
var_01 = param_00;
if(!isdefined(var_01))
{
var_01 = 1;
}
if(self.swimmer)
{
self animmode("nogravity",var_01);
return;
}
self animmode("zonly_physics",var_01);
}
//Function Number: 67
combat_playfacialanim(param_00,param_01)
{
self.facialidx = animscripts\face::playfacialanim(param_00,param_01,self.facialidx);
}
//Function Number: 68
combat_clearfacialanim()
{
self.facialidx = undefined;
self clearanim(%head,0.2);
}