IL-GSC/AW/PC/animscripts/cover_behavior.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

1073 lines
19 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: cover_behavior.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 39
* Decompile Time: 569 ms
* Timestamp: 4/22/2024 2:00:16 AM
*******************************************************************/
//Function Number: 1
main(param_00)
{
self.couldntseeenemypos = self.origin;
var_01 = gettime();
var_02 = spawnstruct();
var_02.nextallowedlooktime = var_01 - 1;
var_02.nextallowedsuppresstime = var_01 - 1;
resetlookforbettercovertime();
resetrespondtodeathtime();
self.seekoutenemytime = gettime();
self.a.lastencountertime = var_01;
self.a.idlingatcover = 0;
self.a.movement = "stop";
self.meleecoverchargemintime = var_01 + 3000;
thread watchsuppression();
var_03 = gettime() > 2500;
for(;;)
{
if(isdefined(self.cover) && isdefined(self.cover.fnoverlord))
{
var_04 = gettime();
thread endidleatframeend();
[[ self.cover.fnoverlord ]]();
if(gettime() == var_04)
{
self notify("dont_end_idle");
}
}
if(animscripts\combat_utility::shouldhelpadvancingteammate())
{
if(animscripts\combat_utility::tryrunningtoenemy(1))
{
wait(0.05);
continue;
}
}
if(isdefined(param_00.mainloopstart))
{
var_04 = gettime();
thread endidleatframeend();
[[ param_00.mainloopstart ]]();
if(gettime() == var_04)
{
self notify("dont_end_idle");
}
}
if(isdefined(param_00.movetonearbycover))
{
if([[ param_00.movetonearbycover ]]())
{
continue;
}
}
if(animscripts\utility::isspaceai())
{
self safeteleport(self.covernode.origin);
}
else
{
self safeteleport(self.covernode.origin,getcorrectcoverangles());
}
if(!var_03)
{
idle(param_00,0.05 + randomfloat(1.5));
var_03 = 1;
continue;
}
if(dononattackcoverbehavior(param_00))
{
continue;
}
if(isdefined(level.throwgrenadeatplayerasap) && isalive(level.player))
{
if(trythrowinggrenade(param_00,level.player))
{
continue;
}
}
if(respondtodeadteammate())
{
return;
}
var_05 = 0;
var_06 = 0;
if(isalive(self.enemy))
{
var_05 = isenemyvisiblefromexposed();
var_06 = animscripts\utility::cansuppressenemyfromexposed();
}
if(var_05)
{
if(self.a.getboredofthisnodetime < gettime())
{
if(animscripts\combat_utility::lookforbettercover())
{
return;
}
}
attackvisibleenemy(param_00);
continue;
}
if(isdefined(self.aggressivemode) || enemyishiding())
{
if(advanceonhidingenemy())
{
return;
}
}
if(var_06)
{
attacksuppressableenemy(param_00,var_02);
continue;
}
if(attacknothingtodo(param_00,var_02))
{
return;
}
}
}
//Function Number: 2
end_script(param_00)
{
self.turntomatchnode = undefined;
self.a.prevattack = undefined;
if(isdefined(self.meleecoverchargemintime) && self.meleecoverchargemintime <= gettime())
{
self.meleecoverchargegraceendtime = gettime() + 5000;
self.meleecoverchargemintime = undefined;
}
self clearanim(%head,0.2);
self.facialidx = undefined;
}
//Function Number: 3
getcorrectcoverangles()
{
if(self.swimmer)
{
return animscripts\swim::getnodeforwardangles(self.covernode);
}
var_00 = (self.covernode.angles[0],animscripts\utility::getnodeforwardyaw(self.covernode),self.covernode.angles[2]);
return var_00;
}
//Function Number: 4
respondtodeadteammate()
{
if(self atdangerousnode() && self.a.respondtodeathtime < gettime())
{
if(animscripts\combat_utility::lookforbettercover())
{
return 1;
}
self.a.respondtodeathtime = gettime() + 30000;
}
return 0;
}
//Function Number: 5
dononattackcoverbehavior(param_00)
{
if(suppressedbehavior(param_00))
{
if(isenemyvisiblefromexposed())
{
resetseekoutenemytime();
}
self.a.lastencountertime = gettime();
return 1;
}
if(coverreload(param_00,0))
{
return 1;
}
return 0;
}
//Function Number: 6
attackvisibleenemy(param_00)
{
if(distancesquared(self.origin,self.enemy.origin) > 562500)
{
if(trythrowinggrenade(param_00,self.enemy))
{
return;
}
}
if(leavecoverandshoot(param_00,"normal"))
{
resetseekoutenemytime();
self.a.lastencountertime = gettime();
return;
}
idle(param_00);
}
//Function Number: 7
attacksuppressableenemy(param_00,param_01)
{
if(self.doingambush)
{
if(leavecoverandshoot(param_00,"ambush"))
{
return;
}
}
else if(self.providecoveringfire || gettime() >= param_01.nextallowedsuppresstime)
{
var_02 = "suppress";
if(!self.providecoveringfire && gettime() - self.lastsuppressiontime > 5000 && randomint(3) < 2)
{
var_02 = "ambush";
}
else if(!animscripts\shoot_behavior::shouldsuppress())
{
var_02 = "ambush";
}
if(leavecoverandshoot(param_00,var_02))
{
param_01.nextallowedsuppresstime = gettime() + randomintrange(3000,20000);
if(isenemyvisiblefromexposed())
{
self.a.lastencountertime = gettime();
}
return;
}
}
if(trythrowinggrenade(param_00,self.enemy))
{
return;
}
idle(param_00);
}
//Function Number: 8
attacknothingtodo(param_00,param_01)
{
if(coverreload(param_00,0.1))
{
return 0;
}
if(isdefined(self.enemy))
{
if(trythrowinggrenade(param_00,self.enemy))
{
return 0;
}
}
if(!self.doingambush && gettime() >= param_01.nextallowedlooktime)
{
if(lookforenemy(param_00))
{
param_01.nextallowedlooktime = gettime() + randomintrange(4000,15000);
return 0;
}
}
if(gettime() > self.a.getboredofthisnodetime)
{
if(cantfindanythingtodo())
{
return 1;
}
}
if(self.doingambush || gettime() >= param_01.nextallowedsuppresstime && isdefined(self.enemy))
{
if(leavecoverandshoot(param_00,"ambush"))
{
if(isenemyvisiblefromexposed())
{
resetseekoutenemytime();
}
self.a.lastencountertime = gettime();
param_01.nextallowedsuppresstime = gettime() + randomintrange(6000,20000);
return 0;
}
}
idle(param_00);
return 0;
}
//Function Number: 9
isenemyvisiblefromexposed()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(distancesquared(self.enemy.origin,self.couldntseeenemypos) < 256)
{
return 0;
}
return animscripts\utility::canseeenemyfromexposed();
}
//Function Number: 10
suppressedbehavior(param_00)
{
if(!animscripts\utility::issuppressedwrapper())
{
return 0;
}
var_01 = gettime();
var_02 = 1;
while(animscripts\utility::issuppressedwrapper())
{
var_02 = 0;
self safeteleport(self.covernode.origin);
var_03 = 1;
if(isdefined(self.favor_blindfire))
{
var_03 = common_scripts\utility::cointoss();
}
if(var_03)
{
if(trytogetoutofdangeroussituation(param_00))
{
self notify("killanimscript");
return 1;
}
}
if(self.a.atconcealmentnode && animscripts\utility::canseeenemy())
{
return 0;
}
if(isenemyvisiblefromexposed() || animscripts\utility::cansuppressenemyfromexposed())
{
if(isdefined(level.throwgrenadeatplayerasap) && isalive(level.player))
{
if(trythrowinggrenade(param_00,level.player))
{
continue;
}
}
if(coverreload(param_00,0))
{
continue;
}
if(self.team != "allies" && gettime() >= var_01)
{
if(blindfire(param_00))
{
var_01 = gettime();
if(!isdefined(self.favor_blindfire))
{
var_01 = var_01 + randomintrange(3000,12000);
}
continue;
}
}
if(trythrowinggrenade(param_00,self.enemy))
{
var_02 = 1;
continue;
}
}
if(coverreload(param_00,0.1))
{
continue;
}
idle(param_00);
}
if(!var_02 && randomint(2) == 0)
{
lookfast(param_00);
}
return 1;
}
//Function Number: 11
getpermutation(param_00)
{
var_01 = [];
if(param_00 == 1)
{
var_01[0] = 0;
}
else if(param_00 == 2)
{
var_01[0] = randomint(2);
var_01[1] = 1 - var_01[0];
}
else
{
for(var_02 = 0;var_02 < param_00;var_02++)
{
var_01[var_02] = var_02;
}
for(var_02 = 0;var_02 < param_00;var_02++)
{
var_03 = var_02 + randomint(param_00 - var_02);
var_04 = var_01[var_03];
var_01[var_03] = var_01[var_02];
var_01[var_02] = var_04;
}
}
return var_01;
}
//Function Number: 12
calloptionalbehaviorcallback(param_00,param_01,param_02,param_03)
{
if(!isdefined(param_00))
{
return 0;
}
thread endidleatframeend();
var_04 = gettime();
var_05 = undefined;
if(isdefined(param_03))
{
var_05 = [[ param_00 ]](param_01,param_02,param_03);
}
else if(isdefined(param_02))
{
var_05 = [[ param_00 ]](param_01,param_02);
}
else if(isdefined(param_01))
{
var_05 = [[ param_00 ]](param_01);
}
else
{
var_05 = [[ param_00 ]]();
}
if(!var_05)
{
self notify("dont_end_idle");
}
return var_05;
}
//Function Number: 13
watchsuppression()
{
self endon("killanimscript");
self.lastsuppressiontime = gettime() - 100000;
self.suppressionstart = self.lastsuppressiontime;
for(;;)
{
self waittill("suppression");
var_00 = gettime();
if(self.lastsuppressiontime < var_00 - 700)
{
self.suppressionstart = var_00;
}
self.lastsuppressiontime = var_00;
}
}
//Function Number: 14
coverreload(param_00,param_01)
{
if(self.bulletsinclip > weaponclipsize(self.weapon) * param_01)
{
return 0;
}
self.isreloading = 1;
var_02 = calloptionalbehaviorcallback(param_00.reload);
self.isreloading = 0;
return var_02;
}
//Function Number: 15
leavecoverandshoot(param_00,param_01)
{
thread animscripts\shoot_behavior::decidewhatandhowtoshoot(param_01);
if(!self.fixednode && !self.doingambush)
{
thread breakoutofshootingifwanttomoveup();
}
var_02 = calloptionalbehaviorcallback(param_00.leavecoverandshoot);
self notify("stop_deciding_how_to_shoot");
return var_02;
}
//Function Number: 16
lookforenemy(param_00)
{
if(self.a.atconcealmentnode && animscripts\utility::canseeenemy())
{
return 0;
}
if(self.a.lastencountertime + 6000 > gettime())
{
return lookfast(param_00);
}
var_01 = calloptionalbehaviorcallback(param_00.look,2 + randomfloat(2));
if(var_01)
{
return 1;
}
return calloptionalbehaviorcallback(param_00.fastlook);
}
//Function Number: 17
lookfast(param_00)
{
var_01 = calloptionalbehaviorcallback(param_00.fastlook);
if(var_01)
{
return 1;
}
return calloptionalbehaviorcallback(param_00.look,0);
}
//Function Number: 18
idle(param_00,param_01)
{
self.flinching = 0;
if(isdefined(param_00.flinch))
{
if(!self.a.idlingatcover && gettime() - self.suppressionstart < 600)
{
if([[ param_00.flinch ]]())
{
return 1;
}
}
else
{
thread flinchwhensuppressed(param_00);
}
}
if(!self.a.idlingatcover)
{
thread idlethread(param_00.idle);
self.a.idlingatcover = 1;
}
if(isdefined(param_01))
{
idlewait(param_01);
}
else
{
idlewaitabit();
}
if(self.flinching)
{
self waittill("flinch_done");
}
self notify("stop_waiting_to_flinch");
}
//Function Number: 19
idlewait(param_00)
{
self endon("end_idle");
wait(param_00);
}
//Function Number: 20
idlewaitabit()
{
self endon("end_idle");
wait(0.3 + randomfloat(0.1));
self waittill("do_slow_things");
}
//Function Number: 21
idlethread(param_00)
{
self endon("killanimscript");
self [[ param_00 ]]();
}
//Function Number: 22
flinchwhensuppressed(param_00)
{
self endon("killanimscript");
self endon("stop_waiting_to_flinch");
var_01 = self.lastsuppressiontime;
for(;;)
{
self waittill("suppression");
var_02 = gettime();
if(var_01 < var_02 - 2000)
{
break;
}
var_01 = var_02;
}
self.flinching = 1;
thread endidleatframeend();
var_03 = [[ param_00.flinch ]]();
if(!var_03)
{
self notify("dont_end_idle");
}
self.flinching = 0;
self notify("flinch_done");
}
//Function Number: 23
endidleatframeend()
{
self endon("killanimscript");
self endon("dont_end_idle");
waittillframeend;
if(!isdefined(self))
{
return;
}
self notify("end_idle");
self.a.idlingatcover = 0;
}
//Function Number: 24
trythrowinggrenade(param_00,param_01)
{
var_02 = anglestoforward(self.angles);
var_03 = vectornormalize(param_01.origin - self.origin);
if(vectordot(var_02,var_03) < 0)
{
return 0;
}
if(self.doingambush && !animscripts\utility::recentlysawenemy())
{
return 0;
}
if(animscripts\utility::ispartiallysuppressedwrapper())
{
return calloptionalbehaviorcallback(param_00.grenadehidden,param_01);
}
return calloptionalbehaviorcallback(param_00.grenade,param_01);
}
//Function Number: 25
blindfire(param_00)
{
if(!animscripts\utility::canblindfire())
{
return 0;
}
return calloptionalbehaviorcallback(param_00.blindfire);
}
//Function Number: 26
breakoutofshootingifwanttomoveup()
{
self endon("killanimscript");
self endon("stop_deciding_how_to_shoot");
for(;;)
{
if(self.fixednode || self.doingambush)
{
return;
}
wait(0.5 + randomfloat(0.75));
if(!isdefined(self.enemy))
{
continue;
}
if(enemyishiding())
{
if(advanceonhidingenemy())
{
return;
}
}
if(!animscripts\utility::recentlysawenemy() && !animscripts\utility::cansuppressenemy())
{
if(gettime() > self.a.getboredofthisnodetime)
{
if(cantfindanythingtodo())
{
return;
}
}
}
}
}
//Function Number: 27
enemyishiding()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(self.enemy common_scripts\utility::isflashed())
{
return 1;
}
if(isplayer(self.enemy))
{
if(isdefined(self.enemy.health) && self.enemy.health < self.enemy.maxhealth)
{
return 1;
}
}
else if(isai(self.enemy) && self.enemy animscripts\utility::issuppressedwrapper())
{
return 1;
}
if(isdefined(self.enemy.isreloading) && self.enemy.isreloading)
{
return 1;
}
return 0;
}
//Function Number: 28
resetrespondtodeathtime()
{
self.a.respondtodeathtime = 0;
}
//Function Number: 29
resetlookforbettercovertime()
{
var_00 = gettime();
if(isdefined(self.didshufflemove) && var_00 > self.a.getboredofthisnodetime)
{
self.a.getboredofthisnodetime = var_00 + randomintrange(2000,5000);
return;
}
if(isdefined(self.enemy))
{
var_01 = distance2d(self.origin,self.enemy.origin);
if(var_01 < self.engagemindist)
{
self.a.getboredofthisnodetime = var_00 + randomintrange(5000,10000);
return;
}
if(var_01 > self.engagemaxdist && var_01 < self.goalradius)
{
self.a.getboredofthisnodetime = var_00 + randomintrange(2000,5000);
return;
}
self.a.getboredofthisnodetime = var_00 + randomintrange(10000,15000);
return;
}
self.a.getboredofthisnodetime = var_00 + randomintrange(5000,15000);
}
//Function Number: 30
resetseekoutenemytime()
{
if(isdefined(self.aggressivemode))
{
self.seekoutenemytime = gettime() + randomintrange(500,1000);
return;
}
self.seekoutenemytime = gettime() + randomintrange(3000,5000);
}
//Function Number: 31
cantfindanythingtodo()
{
return advanceonhidingenemy();
}
//Function Number: 32
advanceonhidingenemy()
{
if(self.fixednode || self.doingambush)
{
return 0;
}
if(isdefined(self.aggressivemode) && gettime() >= self.seekoutenemytime)
{
return animscripts\combat_utility::tryrunningtoenemy(0);
}
var_00 = 0;
if(!isdefined(self.enemy) || !self.enemy common_scripts\utility::isflashed())
{
var_00 = animscripts\combat_utility::lookforbettercover();
}
if(!var_00 && isdefined(self.enemy) && !animscripts\utility::canseeenemyfromexposed())
{
if(gettime() >= self.seekoutenemytime)
{
return animscripts\combat_utility::tryrunningtoenemy(0);
}
}
return var_00;
}
//Function Number: 33
trytogetoutofdangeroussituation(param_00)
{
if(isdefined(param_00.movetonearbycover))
{
if([[ param_00.movetonearbycover ]]())
{
return 1;
}
}
return animscripts\combat_utility::lookforbettercover();
}
//Function Number: 34
set_standing_turns()
{
var_00 = animscripts\utility::lookupanimarray("exposed_turn");
foreach(var_03, var_02 in var_00)
{
self.a.array[var_03] = var_02;
}
}
//Function Number: 35
set_standing_cover_turns()
{
var_00 = animscripts\utility::lookupanimarray("coverstand_turn");
foreach(var_03, var_02 in var_00)
{
self.a.array[var_03] = var_02;
}
}
//Function Number: 36
set_crouching_turns()
{
var_00 = animscripts\utility::lookupanimarray("exposed_turn_crouch");
foreach(var_03, var_02 in var_00)
{
self.a.array[var_03] = var_02;
}
}
//Function Number: 37
set_swimming_turns()
{
self.a.array["turn_left_45"] = animscripts\swim::getswimanim("turn_left_45");
self.a.array["turn_left_90"] = animscripts\swim::getswimanim("turn_left_90");
self.a.array["turn_left_135"] = animscripts\swim::getswimanim("turn_left_135");
self.a.array["turn_left_180"] = animscripts\swim::getswimanim("turn_left_180");
self.a.array["turn_right_45"] = animscripts\swim::getswimanim("turn_right_45");
self.a.array["turn_right_90"] = animscripts\swim::getswimanim("turn_right_90");
self.a.array["turn_right_135"] = animscripts\swim::getswimanim("turn_right_135");
self.a.array["turn_right_180"] = animscripts\swim::getswimanim("turn_right_180");
}
//Function Number: 38
turntomatchnodedirection(param_00)
{
if(isdefined(self.node))
{
var_01 = self.node;
var_02 = abs(angleclamp180(self.angles[1] - var_01.angles[1] + param_00));
if(self.a.pose == "stand" && var_01 gethighestnodestance() != "stand")
{
if(var_02 > 45 && var_02 < 90)
{
self orientmode("face angle",self.angles[1]);
}
else
{
self orientmode("face current");
}
var_03 = 1.5;
var_04 = %exposed_stand_2_crouch;
if(isdefined(self.animarchetype) && self.animarchetype == "s1_soldier")
{
var_04 = %s1_exposed_stand_2_crouch;
}
var_05 = getnotetracktimes(var_04,"anim_pose = \"crouch\")[0];
var_05 = min(1,var_05 * 1.1);
var_06 = var_05 * getanimlength(var_04) / var_03;
self setflaggedanimknoballrestart("crouchanim",var_04,%body,1,0.2,var_03);
animscripts\notetracks::donotetracksfortime(var_06,"crouchanim");
self clearanim(%body,0.2);
}
if(animscripts\utility::isspaceai())
{
self notify("force_space_rotation_update",0,0);
return;
}
else
{
self orientmode("face angle",self.angles[1]);
}
var_07 = angleclamp180(self.angles[1] - var_01.angles[1] + param_00);
if(abs(var_07) > 45)
{
if(self.swimmer)
{
set_swimming_turns();
}
else if(self.a.pose == "stand")
{
if(isdefined(self.animarchetype) && self.animarchetype == "s1_soldier")
{
if(isdefined(self.covertype))
{
if(self.covertype == "stand")
{
set_standing_cover_turns();
}
else
{
set_standing_turns();
}
}
else
{
set_standing_turns();
}
}
else
{
set_standing_turns();
}
}
else
{
set_crouching_turns();
}
self.turnthreshold = 45;
self.turntomatchnode = 1;
animscripts\combat::turntofacerelativeyaw(var_07);
self.turntomatchnode = undefined;
}
}
}
//Function Number: 39
movetonearbycover()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(isdefined(self.didshufflemove))
{
self.didshufflemove = undefined;
return 0;
}
if(!isdefined(self.node))
{
return 0;
}
if(animscripts\utility::isnodecover3d(self.node))
{
return 0;
}
if(randomint(3) == 0)
{
return 0;
}
if(self.fixednode || self.doingambush || self.keepclaimednode || self.keepclaimednodeifvalid)
{
return 0;
}
if(distancesquared(self.origin,self.node.origin) > 256)
{
return 0;
}
var_00 = self findshufflecovernode();
if(isdefined(var_00) && var_00 != self.node && self usecovernode(var_00))
{
self.shufflemove = 1;
self.shufflenode = var_00;
self.didshufflemove = 1;
wait(0.5);
return 1;
}
return 0;
}