mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
309 lines
5.9 KiB
Plaintext
309 lines
5.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: door.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 171 ms
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* Timestamp: 4/22/2024 2:00:27 AM
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*******************************************************************/
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//Function Number: 1
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doorenterexitcheck()
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{
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self endon("killanimscript");
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if(isdefined(self.disabledoorbehavior))
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{
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return;
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}
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for(;;)
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{
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var_00 = self getdoorpathnode();
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if(isdefined(var_00))
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{
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break;
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}
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wait(0.2);
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}
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var_01 = var_00.type == "Door Interior" || self comparenodedirtopathdir(var_00);
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if(var_01)
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{
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doorenter(var_00);
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}
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else
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{
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doorexit(var_00);
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}
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for(;;)
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{
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var_02 = self getdoorpathnode();
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if(!isdefined(var_02) || var_02 != var_00)
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{
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break;
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}
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wait(0.2);
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}
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thread doorenterexitcheck();
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}
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//Function Number: 2
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teamflashbangimmune()
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{
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self endon("killanimscript");
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self.teamflashbangimmunity = 1;
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wait(5);
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self.teamflashbangimmunity = undefined;
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}
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//Function Number: 3
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dodoorgrenadethrow(param_00)
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{
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thread teamflashbangimmune();
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if(self.grenadeweapon == "flash_grenade")
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{
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self notify("flashbang_thrown");
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}
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self orientmode("face current");
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param_00.nextdoorgrenadetime = gettime() + 5000;
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self.minindoortime = gettime() + 100000;
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self notify("move_interrupt");
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self.update_move_anim_type = undefined;
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self clearanim(%combatrun,0.2);
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self.a.movement = "stop";
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self waittill("done_grenade_throw");
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self orientmode("face default");
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self.minindoortime = gettime() + 5000;
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self.grenadeweapon = self.oldgrenadeweapon;
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self.oldgrenadeweapon = undefined;
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animscripts\run::endfaceenemyaimtracking();
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thread animscripts\move::pathchangelistener();
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thread animscripts\move::restartmoveloop(1);
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}
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//Function Number: 4
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doorenter_trygrenade(param_00,param_01,param_02,param_03,param_04)
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{
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var_05 = 0;
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var_06 = 3;
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var_07 = undefined;
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var_07 = %cqb_stand_grenade_throw;
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var_08 = anglestoforward(param_00.angles);
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if(param_00.type == "Door Interior" && !self comparenodedirtopathdir(param_00))
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{
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var_08 = -1 * var_08;
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}
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var_09 = (param_00.origin[0],param_00.origin[1],param_00.origin[2] + 64);
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var_0A = var_09;
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if(param_02)
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{
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var_0B = anglestoright(param_00.angles);
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var_0C = param_00.origin - self.origin;
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var_0D = vectordot(var_0B,var_0C);
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if(var_0D > 20)
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{
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var_0D = 20;
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}
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else if(var_0D < -20)
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{
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var_0D = -20;
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}
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var_0A = var_09 + var_0D * var_0B;
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}
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while(var_06 > 0)
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{
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if(isdefined(self.grenade) || !isdefined(self.enemy))
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{
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return;
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}
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if(onsamesideofdoor(param_00,var_08))
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{
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return;
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}
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if(!self seerecently(self.enemy,0.2) && self.a.pose == "stand" && distance2dandheightcheck(self.enemy.origin - param_00.origin,360000,16384))
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{
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if(isdefined(param_00.nextdoorgrenadetime) && param_00.nextdoorgrenadetime > gettime())
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{
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return;
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}
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if(self canshootenemy())
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{
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return;
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}
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var_0C = param_00.origin - self.origin;
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if(lengthsquared(var_0C) < param_03)
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{
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return;
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}
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if(vectordot(var_0C,var_08) < 0)
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{
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return;
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}
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self.oldgrenadeweapon = self.grenadeweapon;
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self.grenadeweapon = param_01;
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animscripts\combat_utility::setactivegrenadetimer(self.enemy);
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if(!var_05)
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{
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var_0E = var_09 + var_08 * 100;
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if(!self isgrenadepossafe(self.enemy,var_0E,128))
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{
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return;
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}
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}
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var_05 = 1;
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if(animscripts\combat_utility::trygrenadethrow(self.enemy,var_0A,var_07,animscripts\combat_utility::getgrenadethrowoffset(var_07),1,0,1))
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{
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dodoorgrenadethrow(param_00);
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return;
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}
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}
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var_06--;
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wait(param_04);
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var_0F = self getdoorpathnode();
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if(!isdefined(var_0F) || var_0F != param_00)
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{
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return;
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}
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}
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}
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//Function Number: 5
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indoorcqbtogglecheck()
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{
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self endon("killanimscript");
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if(isdefined(self.disabledoorbehavior))
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{
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return;
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}
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self.isindoor = 0;
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for(;;)
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{
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if(self isindoor() && !self.doingambush)
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{
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doorenter_enable_cqbwalk();
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}
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else if(!isdefined(self.minindoortime) || self.minindoortime < gettime())
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{
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self.minindoortime = undefined;
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doorexit_disable_cqbwalk();
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}
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wait(0.2);
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}
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}
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//Function Number: 6
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doorenter_enable_cqbwalk()
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{
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if(!isdefined(self.neverenablecqb) && !self.doingambush)
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{
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self.isindoor = 1;
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if(!isdefined(self.cqbwalking) || !self.cqbwalking)
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{
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maps\_utility::enable_cqbwalk(1);
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}
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}
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}
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//Function Number: 7
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doorexit_disable_cqbwalk()
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{
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if(!isdefined(self.cqbenabled))
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{
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self.isindoor = 0;
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if(isdefined(self.cqbwalking) && self.cqbwalking)
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{
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maps\_utility::disable_cqbwalk();
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}
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}
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}
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//Function Number: 8
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distance2dandheightcheck(param_00,param_01,param_02)
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{
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return param_00[0] * param_00[0] + param_00[1] * param_00[1] < param_01 && param_00[2] * param_00[2] < param_02;
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}
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//Function Number: 9
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onsamesideofdoor(param_00,param_01)
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{
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var_02 = param_00.origin - self.origin;
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var_03 = param_00.origin - self.enemy.origin;
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return vectordot(var_02,param_01) * vectordot(var_03,param_01) > 0;
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}
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//Function Number: 10
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doorenter(param_00)
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{
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for(;;)
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{
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if(isdefined(self.doorfragchance) && self.doorfragchance == 0 || self.doorfragchance < randomfloat(1))
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{
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break;
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}
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if(distance2dandheightcheck(self.origin - param_00.origin,562500,25600))
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{
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doorenter_trygrenade(param_00,"fraggrenade",0,302500,0.3);
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param_00 = self getdoorpathnode();
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if(!isdefined(param_00))
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{
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return;
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}
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break;
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}
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wait(0.1);
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}
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for(;;)
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{
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if(distance2dandheightcheck(self.origin - param_00.origin,36864,6400))
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{
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doorenter_enable_cqbwalk();
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self.minindoortime = gettime() + 6000;
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if(isdefined(self.doorflashchance) && self.doorflashchance == 0 || self.doorflashchance < randomfloat(1))
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{
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return;
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}
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doorenter_trygrenade(param_00,"flash_grenade",1,4096,0.2);
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return;
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}
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wait(0.1);
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}
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}
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//Function Number: 11
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doorexit(param_00)
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{
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for(;;)
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{
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if(!self.isindoor || distancesquared(self.origin,param_00.origin) < 1024)
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{
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return;
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}
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wait(0.1);
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}
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} |