mirror of
https://github.com/InfinityLoader/IL-GSC.git
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87 lines
2.2 KiB
Plaintext
87 lines
2.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: flashed.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 78 ms
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* Timestamp: 4/22/2024 2:00:30 AM
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*******************************************************************/
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//Function Number: 1
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init_animset_flashed()
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{
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var_00 = [];
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var_00["flashed"] = [%exposed_flashbang_v2,%exposed_flashbang_v4];
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var_00["flashed"] = common_scripts\utility::array_randomize(var_00["flashed"]);
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level.archetypes["soldier"]["flashed"] = var_00;
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level.flashanimindex["soldier"] = 0;
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}
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//Function Number: 2
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getnextflashanim()
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{
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var_00 = "soldier";
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if(isdefined(self.animarchetype) && isdefined(level.flashanimindex[self.animarchetype]))
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{
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var_00 = self.animarchetype;
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}
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level.flashanimindex[var_00]++;
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if(level.flashanimindex[var_00] >= level.archetypes[var_00]["flashed"]["flashed"].size)
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{
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level.flashanimindex[var_00] = 0;
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level.archetypes[var_00]["flashed"]["flashed"] = common_scripts\utility::array_randomize(level.archetypes[var_00]["flashed"]["flashed"]);
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}
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return level.archetypes[var_00]["flashed"]["flashed"][level.flashanimindex[var_00]];
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}
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//Function Number: 3
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flashbanganim(param_00)
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{
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self endon("killanimscript");
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self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
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animscripts\shared::donotetracks("flashed_anim");
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}
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//Function Number: 4
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main()
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{
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self endon("death");
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self endon("killanimscript");
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animscripts\utility::initialize("flashed");
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var_00 = maps\_utility::flashbanggettimeleftsec();
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if(var_00 <= 0)
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{
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return;
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}
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animscripts\face::saygenericdialogue("flashbang");
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if(isdefined(self.specialflashedfunc))
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{
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self [[ self.specialflashedfunc ]]();
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return;
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}
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var_01 = getnextflashanim();
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flashbangedloop(var_01,var_00);
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}
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//Function Number: 5
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flashbangedloop(param_00,param_01)
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{
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self endon("death");
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self endon("killanimscript");
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if(self.a.pose == "prone")
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{
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animscripts\utility::exitpronewrapper(1);
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}
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self.a.pose = "stand";
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self.allowdeath = 1;
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thread flashbanganim(param_00);
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wait(param_01);
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self notify("stop_flashbang_effect");
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self.flashed = 0;
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} |