IL-GSC/AW/PC/animscripts/flashed.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: flashed.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 5
* Decompile Time: 78 ms
* Timestamp: 4/22/2024 2:00:30 AM
*******************************************************************/
//Function Number: 1
init_animset_flashed()
{
var_00 = [];
var_00["flashed"] = [%exposed_flashbang_v2,%exposed_flashbang_v4];
var_00["flashed"] = common_scripts\utility::array_randomize(var_00["flashed"]);
level.archetypes["soldier"]["flashed"] = var_00;
level.flashanimindex["soldier"] = 0;
}
//Function Number: 2
getnextflashanim()
{
var_00 = "soldier";
if(isdefined(self.animarchetype) && isdefined(level.flashanimindex[self.animarchetype]))
{
var_00 = self.animarchetype;
}
level.flashanimindex[var_00]++;
if(level.flashanimindex[var_00] >= level.archetypes[var_00]["flashed"]["flashed"].size)
{
level.flashanimindex[var_00] = 0;
level.archetypes[var_00]["flashed"]["flashed"] = common_scripts\utility::array_randomize(level.archetypes[var_00]["flashed"]["flashed"]);
}
return level.archetypes[var_00]["flashed"]["flashed"][level.flashanimindex[var_00]];
}
//Function Number: 3
flashbanganim(param_00)
{
self endon("killanimscript");
self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
animscripts\shared::donotetracks("flashed_anim");
}
//Function Number: 4
main()
{
self endon("death");
self endon("killanimscript");
animscripts\utility::initialize("flashed");
var_00 = maps\_utility::flashbanggettimeleftsec();
if(var_00 <= 0)
{
return;
}
animscripts\face::saygenericdialogue("flashbang");
if(isdefined(self.specialflashedfunc))
{
self [[ self.specialflashedfunc ]]();
return;
}
var_01 = getnextflashanim();
flashbangedloop(var_01,var_00);
}
//Function Number: 5
flashbangedloop(param_00,param_01)
{
self endon("death");
self endon("killanimscript");
if(self.a.pose == "prone")
{
animscripts\utility::exitpronewrapper(1);
}
self.a.pose = "stand";
self.allowdeath = 1;
thread flashbanganim(param_00);
wait(param_01);
self notify("stop_flashbang_effect");
self.flashed = 0;
}