mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
653 lines
15 KiB
Plaintext
653 lines
15 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: init.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 25
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* Decompile Time: 359 ms
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* Timestamp: 4/22/2024 2:00:33 AM
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*******************************************************************/
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//Function Number: 1
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initweapon(param_00)
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{
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self.weaponinfo[param_00] = spawnstruct();
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self.weaponinfo[param_00].position = "none";
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self.weaponinfo[param_00].hasclip = 1;
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if(getweaponclipmodel(param_00) != "")
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{
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self.weaponinfo[param_00].useclip = 1;
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return;
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}
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self.weaponinfo[param_00].useclip = 0;
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}
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//Function Number: 2
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isweaponinitialized(param_00)
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{
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return isdefined(self.weaponinfo[param_00]);
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}
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//Function Number: 3
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setglobalaimsettings()
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{
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anim.covercrouchleanpitch = 55;
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anim.aimyawdifffartolerance = 10;
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anim.aimyawdiffclosedistsq = 4096;
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anim.aimyawdiffclosetolerance = 45;
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anim.aimpitchdifftolerance = 20;
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anim.painyawdifffartolerance = 25;
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anim.painyawdiffclosedistsq = level.aimyawdiffclosedistsq;
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anim.painyawdiffclosetolerance = level.aimyawdiffclosetolerance;
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anim.painpitchdifftolerance = 30;
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anim.maxanglecheckyawdelta = 65;
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anim.maxanglecheckpitchdelta = 65;
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}
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//Function Number: 4
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everusessecondaryweapon()
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{
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if(animscripts\utility::isshotgun(self.secondaryweapon))
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{
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return 1;
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}
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if(weaponclass(self.primaryweapon) == "rocketlauncher")
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 5
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main()
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{
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self.a = spawnstruct();
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self.a.laseron = 0;
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self.primaryweapon = self.weapon;
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firstinit();
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if(!isdefined(self.primaryweapon) || self.primaryweapon == "")
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{
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self.primaryweapon = "none";
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}
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if(self.secondaryweapon == "")
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{
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self.secondaryweapon = "none";
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}
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if(self.sidearm == "")
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{
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self.sidearm = "none";
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}
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initweapon(self.primaryweapon);
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initweapon(self.secondaryweapon);
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initweapon(self.sidearm);
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self setdefaultaimlimits();
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self.a.weaponpos["left"] = "none";
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self.a.weaponpos["right"] = "none";
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self.a.weaponpos["chest"] = "none";
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self.a.weaponpos["back"] = "none";
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self.a.weaponposdropping["left"] = "none";
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self.a.weaponposdropping["right"] = "none";
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self.a.weaponposdropping["chest"] = "none";
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self.a.weaponposdropping["back"] = "none";
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self.lastweapon = self.weapon;
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self.root_anim = %animscript_root;
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thread begingrenadetracking();
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var_00 = animscripts\utility::usingrocketlauncher();
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self.a.neverlean = var_00;
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if(var_00)
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{
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thread animscripts\shared::rpgplayerrepulsor();
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}
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self.a.rockets = 3;
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self.a.rocketvisible = 1;
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self.a.pose = "stand";
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self.a.grenadethrowpose = "stand";
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self.a.movement = "stop";
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self.a.state = "stop";
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self.a.special = "none";
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self.a.gunhand = "none";
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self.a.prevputguninhandtime = -1;
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self.dropweapon = 1;
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self.minexposedgrenadedist = 750;
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animscripts\shared::placeweaponon(self.primaryweapon,"right");
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if(animscripts\utility::isshotgun(self.secondaryweapon))
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{
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animscripts\shared::placeweaponon(self.secondaryweapon,"back");
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}
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self.a.needstorechamber = 0;
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self.a.combatendtime = gettime();
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self.a.lastenemytime = gettime();
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self.a.suppressingenemy = 0;
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self.a.disablelongdeath = !self isbadguy();
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self.a.lookangle = 0;
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self.a.paintime = 0;
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self.a.lastshoottime = 0;
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self.a.nextgrenadetrytime = 0;
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self.a.reacttobulletchance = 0.8;
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if(self.team != "allies")
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{
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self.has_no_ir = 1;
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}
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self.a.postscriptfunc = undefined;
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self.a.stance = "stand";
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self.chooseposefunc = ::animscripts\utility::choosepose;
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self._animactive = 0;
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self._lastanimtime = 0;
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thread enemynotify();
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self.baseaccuracy = 1;
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self.a.misstime = 0;
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self.a.nodeath = 0;
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self.a.misstime = 0;
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self.a.misstimedebounce = 0;
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self.a.disablepain = 0;
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self.accuracystationarymod = 1;
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self.chatinitialized = 0;
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self.sightpostime = 0;
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self.sightposleft = 1;
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self.needrecalculategoodshootpos = 1;
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self.defaultturnthreshold = 55;
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self.a.nextstandinghitdying = 0;
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if(!isdefined(self.script_forcegrenade))
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{
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self.script_forcegrenade = 0;
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}
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setupuniqueanims();
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animscripts\weaponlist::refillclip();
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self.lastenemysighttime = 0;
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self.combattime = 0;
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self.suppressed = 0;
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self.suppressedtime = 0;
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if(self.team == "allies")
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{
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self.suppressionthreshold = 0.5;
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}
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else
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{
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self.suppressionthreshold = 0;
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}
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if(self.team == "allies")
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{
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self.randomgrenaderange = 0;
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}
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else
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{
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self.randomgrenaderange = 256;
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}
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self.ammocheatinterval = 8000;
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self.ammocheattime = 0;
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animscripts\animset::setup_run_n_gun();
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self.exception = [];
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self.exception["corner"] = 1;
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self.exception["cover_crouch"] = 1;
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self.exception["stop"] = 1;
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self.exception["stop_immediate"] = 1;
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self.exception["move"] = 1;
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self.exception["exposed"] = 1;
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self.exception["corner_normal"] = 1;
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var_01 = getarraykeys(self.exception);
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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common_scripts\utility::clear_exception(var_01[var_02]);
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}
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self.reacquire_state = 0;
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thread setnameandrank_andaddtosquad();
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self.shouldconserveammotime = 0;
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if(!isdefined(level.disablemonitorflash))
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{
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thread animscripts\combat_utility::monitorflash();
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}
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thread ondeath();
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}
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//Function Number: 6
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weapons_with_ir(param_00)
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{
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var_01[0] = "m4_grenadier";
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var_01[1] = "m4_grunt";
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var_01[2] = "m4_silencer";
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var_01[3] = "m4m203";
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if(!isdefined(param_00))
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{
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return 0;
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}
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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if(issubstr(param_00,var_01[var_02]))
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 7
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setnameandrank_andaddtosquad()
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{
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self endon("death");
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if(!isdefined(level.loadoutcomplete))
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{
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level waittill("loadout complete");
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}
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maps\_names::get_name();
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thread animscripts\squadmanager::addtosquad();
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}
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//Function Number: 8
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pollallowedstancesthread()
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{
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for(;;)
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{
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if(self isstanceallowed("stand"))
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{
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var_00[0] = "stand allowed";
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var_01[0] = (0,1,0);
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}
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else
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{
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var_00[0] = "stand not allowed";
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var_01[0] = (1,0,0);
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}
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if(self isstanceallowed("crouch"))
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{
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var_00[1] = "crouch allowed";
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var_01[1] = (0,1,0);
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}
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else
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{
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var_00[1] = "crouch not allowed";
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var_01[1] = (1,0,0);
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}
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if(self isstanceallowed("prone"))
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{
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var_00[2] = "prone allowed";
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var_01[2] = (0,1,0);
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}
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else
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{
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var_00[2] = "prone not allowed";
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var_01[2] = (1,0,0);
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}
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var_02 = self getshootatpos() + (0,0,30);
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var_03 = (0,0,-10);
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for(var_04 = 0;var_04 < var_00.size;var_04++)
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{
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var_05 = (var_02[0] + var_03[0] * var_04,var_02[1] + var_03[1] * var_04,var_02[2] + var_03[2] * var_04);
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}
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wait(0.05);
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}
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}
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//Function Number: 9
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setupuniqueanims()
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{
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if(!isdefined(self.animplaybackrate) || !isdefined(self.moveplaybackrate))
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{
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set_anim_playback_rate();
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}
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}
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//Function Number: 10
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set_anim_playback_rate()
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{
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self.animplaybackrate = 0.9 + randomfloat(0.2);
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self.movetransitionrate = 0.9 + randomfloat(0.2);
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self.moveplaybackrate = 1;
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self.sidesteprate = 1.35;
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}
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//Function Number: 11
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infiniteloop(param_00,param_01,param_02,param_03)
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{
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anim waittill("new exceptions");
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}
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//Function Number: 12
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empty(param_00,param_01,param_02,param_03)
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{
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}
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//Function Number: 13
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enemynotify()
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{
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self endon("death");
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if(1)
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{
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return;
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}
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for(;;)
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{
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self waittill("enemy");
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if(!isalive(self.enemy))
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{
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continue;
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}
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while(isplayer(self.enemy))
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{
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if(animscripts\utility::hasenemysightpos())
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{
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level.lastplayersighted = gettime();
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}
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wait(2);
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}
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}
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}
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//Function Number: 14
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initwindowtraverse()
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{
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level.window_down_height[0] = -36.8552;
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level.window_down_height[1] = -27.0095;
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level.window_down_height[2] = -15.5981;
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level.window_down_height[3] = -4.37769;
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level.window_down_height[4] = 17.7776;
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level.window_down_height[5] = 59.8499;
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level.window_down_height[6] = 104.808;
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level.window_down_height[7] = 152.325;
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level.window_down_height[8] = 201.052;
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level.window_down_height[9] = 250.244;
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level.window_down_height[10] = 298.971;
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level.window_down_height[11] = 330.681;
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}
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//Function Number: 15
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firstinit()
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{
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if(isdefined(level.notfirsttime))
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{
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return;
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}
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anim.notfirsttime = 1;
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animscripts\animset::init_anim_sets();
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anim.usefacialanims = 0;
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maps\_load::init_level_players();
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level.player.invul = 0;
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level.nextgrenadedrop = randomint(3);
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level.lastplayersighted = 100;
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anim.defaultexception = ::empty;
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initdeveloperdvars();
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setdvar("scr_expDeathMayMoveCheck","on");
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maps\_names::setup_names();
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anim.animflagnameindex = 0;
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animscripts\init_move_transitions::initmovestartstoptransitions();
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anim.combatmemorytimeconst = 10000;
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anim.combatmemorytimerand = 6000;
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initgrenades();
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initadvancetoenemy();
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if(!isdefined(level.optionalstepeffectfunction))
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{
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anim.optionalstepeffectsmallfunction = ::animscripts\notetracks::playfootstepeffectsmall;
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anim.optionalstepeffectfunction = ::animscripts\notetracks::playfootstepeffect;
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}
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if(!isdefined(level.optionalstepeffects))
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{
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anim.optionalstepeffects = [];
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}
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if(!isdefined(level.optionalstepeffectssmall))
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{
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anim.optionalstepeffectssmall = [];
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}
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if(!isdefined(level.shootenemywrapper_func))
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{
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anim.shootenemywrapper_func = ::animscripts\utility::shootenemywrapper_shootnotify;
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}
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if(!isdefined(level.shootposwrapper_func))
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{
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anim.shootposwrapper_func = ::animscripts\utility::shootposwrapper;
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}
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level.fire_notetrack_functions["scripted"] = ::animscripts\notetracks::fire_straight;
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level.fire_notetrack_functions["cover_right"] = ::animscripts\notetracks::shootnotetrack;
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level.fire_notetrack_functions["cover_left"] = ::animscripts\notetracks::shootnotetrack;
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level.fire_notetrack_functions["cover_crouch"] = ::animscripts\notetracks::shootnotetrack;
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level.fire_notetrack_functions["cover_stand"] = ::animscripts\notetracks::shootnotetrack;
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level.fire_notetrack_functions["move"] = ::animscripts\notetracks::shootnotetrack;
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animscripts\notetracks::registernotetracks();
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if(!isdefined(level.flag))
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{
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common_scripts\utility::init_flags();
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}
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maps\_gameskill::setskill();
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level.painai = undefined;
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animscripts\setposemovement::initposemovementfunctions();
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animscripts\face::initlevelface();
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anim.burstfirenumshots = animscripts\utility::array(1,2,2,2,3,3,3,3,4,4,5);
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anim.fastburstfirenumshots = animscripts\utility::array(2,3,3,3,4,4,4,5,5);
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anim.semifirenumshots = animscripts\utility::array(1,2,2,3,3,4,4,4,4,5,5,5);
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anim.badplaces = [];
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anim.badplaceint = 0;
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anim.player = getentarray("player","classname")[0];
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initbattlechatter();
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initwindowtraverse();
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animscripts\cqb::setupcqbpointsofinterest();
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initdeaths();
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setglobalaimsettings();
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anim.lastcarexplosiontime = -100000;
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setuprandomtable();
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level.player thread animscripts\combat_utility::watchreloading();
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thread aiturnnotifies();
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}
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//Function Number: 16
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initdeveloperdvars()
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{
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}
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//Function Number: 17
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initbattlechatter()
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{
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animscripts\squadmanager::init_squadmanager();
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level.player thread animscripts\squadmanager::addplayertosquad();
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if(animscripts\battlechatter::use_old_battlechatter())
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{
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animscripts\battlechatter::init_battlechatter();
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level.player thread animscripts\battlechatter_ai::addtosystem();
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anim thread animscripts\battlechatter::bcsdebugwaiter();
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}
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}
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//Function Number: 18
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initdeaths()
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{
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anim.numdeathsuntilcrawlingpain = randomintrange(0,15);
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anim.numdeathsuntilcornergrenadedeath = randomintrange(0,10);
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anim.nextcrawlingpaintime = gettime() + randomintrange(0,20000);
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anim.nextcrawlingpaintimefromlegdamage = gettime() + randomintrange(0,10000);
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anim.nextcornergrenadedeathtime = gettime() + randomintrange(0,15000);
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}
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//Function Number: 19
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initgrenades()
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{
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for(var_00 = 0;var_00 < level.players.size;var_00++)
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{
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var_01 = level.players[var_00];
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var_01.grenadetimers["fraggrenade"] = randomintrange(1000,20000);
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var_01.grenadetimers["flash_grenade"] = randomintrange(1000,20000);
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var_01.grenadetimers["double_grenade"] = randomintrange(1000,60000);
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var_01.grenadetimers["microwave_grenade"] = randomintrange(1000,20000);
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var_01.numgrenadesinprogresstowardsplayer = 0;
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var_01.lastgrenadelandednearplayertime = -1000000;
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var_01.lastfraggrenadetoplayerstart = -1000000;
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var_01 thread setnextplayergrenadetime();
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}
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level.grenadetimers["AI_fraggrenade"] = randomintrange(0,20000);
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level.grenadetimers["AI_flash_grenade"] = randomintrange(0,20000);
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level.grenadetimers["AI_smoke_grenade_american"] = randomintrange(0,20000);
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level.grenadetimers["AI_microwave_grenade"] = randomintrange(0,20000);
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animscripts\combat_utility::initgrenadethrowanims();
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}
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//Function Number: 20
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initadvancetoenemy()
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{
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level.lastadvancetoenemytime = [];
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level.lastadvancetoenemytime["axis"] = 0;
|
|
level.lastadvancetoenemytime["allies"] = 0;
|
|
level.lastadvancetoenemytime["team3"] = 0;
|
|
level.lastadvancetoenemytime["neutral"] = 0;
|
|
level.lastadvancetoenemydest = [];
|
|
level.lastadvancetoenemydest["axis"] = (0,0,0);
|
|
level.lastadvancetoenemydest["allies"] = (0,0,0);
|
|
level.lastadvancetoenemydest["team3"] = (0,0,0);
|
|
level.lastadvancetoenemydest["neutral"] = (0,0,0);
|
|
level.lastadvancetoenemysrc = [];
|
|
level.lastadvancetoenemysrc["axis"] = (0,0,0);
|
|
level.lastadvancetoenemysrc["allies"] = (0,0,0);
|
|
level.lastadvancetoenemysrc["team3"] = (0,0,0);
|
|
level.lastadvancetoenemysrc["neutral"] = (0,0,0);
|
|
level.lastadvancetoenemyattacker = [];
|
|
level.advancetoenemygroup = [];
|
|
level.advancetoenemygroup["axis"] = 0;
|
|
level.advancetoenemygroup["allies"] = 0;
|
|
level.advancetoenemygroup["team3"] = 0;
|
|
level.advancetoenemygroup["neutral"] = 0;
|
|
level.advancetoenemyinterval = 30000;
|
|
level.advancetoenemygroupmax = 3;
|
|
}
|
|
|
|
//Function Number: 21
|
|
aiturnnotifies()
|
|
{
|
|
var_00 = 0;
|
|
var_01 = 3;
|
|
for(;;)
|
|
{
|
|
var_02 = getaiarray();
|
|
if(var_02.size == 0)
|
|
{
|
|
wait(0.05);
|
|
var_00 = 0;
|
|
continue;
|
|
}
|
|
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
if(!isdefined(var_02[var_03]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_03] notify("do_slow_things");
|
|
var_00++;
|
|
if(var_00 == var_01)
|
|
{
|
|
wait(0.05);
|
|
var_00 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 22
|
|
setnextplayergrenadetime()
|
|
{
|
|
waittillframeend;
|
|
if(isdefined(self.gs.playergrenaderangetime))
|
|
{
|
|
var_00 = int(self.gs.playergrenaderangetime * 0.7);
|
|
if(var_00 < 1)
|
|
{
|
|
var_00 = 1;
|
|
}
|
|
|
|
self.grenadetimers["fraggrenade"] = randomintrange(0,var_00);
|
|
self.grenadetimers["flash_grenade"] = randomintrange(0,var_00);
|
|
self.grenadetimers["microwave_grenade"] = randomintrange(0,var_00);
|
|
}
|
|
|
|
if(isdefined(self.gs.playerdoublegrenadetime))
|
|
{
|
|
var_00 = int(self.gs.playerdoublegrenadetime);
|
|
var_01 = int(var_00 / 2);
|
|
if(var_00 <= var_01)
|
|
{
|
|
var_00 = var_01 + 1;
|
|
}
|
|
|
|
self.grenadetimers["double_grenade"] = randomintrange(var_01,var_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 23
|
|
begingrenadetracking()
|
|
{
|
|
if(isdefined(level.disablegrenadetracking))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
self waittill("grenade_fire",var_00,var_01);
|
|
var_00 thread maps\_utility::grenade_earthquake();
|
|
}
|
|
}
|
|
|
|
//Function Number: 24
|
|
setuprandomtable()
|
|
{
|
|
anim.randominttablesize = 60;
|
|
anim.randominttable = [];
|
|
for(var_00 = 0;var_00 < level.randominttablesize;var_00++)
|
|
{
|
|
level.randominttable[var_00] = var_00;
|
|
}
|
|
|
|
for(var_00 = 0;var_00 < level.randominttablesize;var_00++)
|
|
{
|
|
var_01 = randomint(level.randominttablesize);
|
|
var_02 = level.randominttable[var_00];
|
|
level.randominttable[var_00] = level.randominttable[var_01];
|
|
level.randominttable[var_01] = var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 25
|
|
ondeath()
|
|
{
|
|
if(isdefined(level.disablestrangeondeath))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self waittill("death");
|
|
if(!isdefined(self))
|
|
{
|
|
if(isdefined(self.a.usingturret))
|
|
{
|
|
self.a.usingturret delete();
|
|
}
|
|
}
|
|
} |