mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
1852 lines
44 KiB
Plaintext
1852 lines
44 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: pain.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 53
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* Decompile Time: 805 ms
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* Timestamp: 4/22/2024 2:00:45 AM
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*******************************************************************/
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//Function Number: 1
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init_animset_pain()
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{
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var_00 = [];
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var_00["damage_shield_crouch"] = %exposed_crouch_extendedpaina;
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var_00["damage_shield_pain_array"] = [%stand_exposed_extendedpain_chest,%stand_exposed_extendedpain_head_2_crouch,%stand_exposed_extendedpain_hip_2_crouch];
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var_00["back"] = %back_pain;
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var_00["run_long"] = [%run_pain_leg,%run_pain_shoulder,%run_pain_stomach_stumble,%run_pain_head,%run_pain_fallonknee_02,%run_pain_stomach,%run_pain_stumble,%run_pain_stomach_fast,%run_pain_leg_fast,%run_pain_fall];
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var_00["run_medium"] = [%run_pain_fallonknee_02,%run_pain_stomach,%run_pain_stumble,%run_pain_stomach_fast,%run_pain_leg_fast,%run_pain_fall];
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var_00["run_short"] = [%run_pain_fallonknee,%run_pain_fallonknee_03];
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var_00["pistol_torso_upper"] = [%pistol_stand_pain_chest,%pistol_stand_pain_rightshoulder,%pistol_stand_pain_leftshoulder];
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var_00["pistol_torso_lower"] = [%pistol_stand_pain_chest,%pistol_stand_pain_groin];
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var_00["pistol_neck"] = [%pistol_stand_pain_chest,%pistol_stand_pain_head];
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var_00["pistol_head"] = [%pistol_stand_pain_head];
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var_00["pistol_leg"] = [%pistol_stand_pain_groin];
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var_00["pistol_left_arm_upper"] = [%pistol_stand_pain_chest,%pistol_stand_pain_leftshoulder];
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var_00["pistol_right_arm_upper"] = [%pistol_stand_pain_chest,%pistol_stand_pain_rightshoulder];
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var_00["pistol_left_arm_lower"] = [%pistol_stand_pain_leftshoulder];
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var_00["pistol_right_arm_lower"] = [%pistol_stand_pain_rightshoulder];
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var_00["pistol_default1"] = [%pistol_stand_pain_chest];
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var_00["pistol_default2"] = [%pistol_stand_pain_groin];
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var_00["torso_pistol"] = %pistol_stand_pain_chest;
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var_00["torso_upper"] = [%exposed_pain_face,%stand_exposed_extendedpain_neck];
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var_00["torso_upper_extended"] = [%stand_exposed_extendedpain_gut,%stand_exposed_extendedpain_stomach,%stand_exposed_extendedpain_head_2_crouch];
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var_00["torso_lower"] = [%exposed_pain_groin,%stand_exposed_extendedpain_hip];
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var_00["torso_lower_extended"] = [%stand_exposed_extendedpain_gut,%stand_exposed_extendedpain_stomach,%stand_exposed_extendedpain_hip_2_crouch,%stand_exposed_extendedpain_feet_2_crouch,%stand_exposed_extendedpain_stomach];
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var_00["head"] = [%exposed_pain_face,%stand_exposed_extendedpain_neck];
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var_00["head_extended"] = [%stand_exposed_extendedpain_head_2_crouch];
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var_00["right_arm"] = [%exposed_pain_right_arm];
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var_00["right_arm_extended"] = [];
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var_00["left_arm"] = [%stand_exposed_extendedpain_shoulderswing];
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var_00["left_arm_extended"] = [%stand_exposed_extendedpain_shoulder_2_crouch];
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var_00["leg"] = [%exposed_pain_groin,%stand_exposed_extendedpain_hip];
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var_00["leg_extended"] = [%stand_exposed_extendedpain_hip_2_crouch,%stand_exposed_extendedpain_feet_2_crouch,%stand_exposed_extendedpain_stomach];
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var_00["foot"] = [%stand_exposed_extendedpain_thigh];
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var_00["foot_extended"] = [%stand_exposed_extendedpain_feet_2_crouch];
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var_00["default_long"] = [%exposed_pain_2_crouch,%stand_extendedpainb];
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var_00["default_short"] = [%exposed_pain_right_arm,%exposed_pain_face,%exposed_pain_groin];
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var_00["default_extended"] = [%stand_extendedpainc,%stand_exposed_extendedpain_chest];
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var_00["crouch_longdeath"] = [%exposed_crouch_extendedpaina];
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var_00["crouch_default"] = [%exposed_crouch_pain_chest,%exposed_crouch_pain_headsnap,%exposed_crouch_pain_flinch];
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var_00["crouch_left_arm"] = [%exposed_crouch_pain_left_arm];
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var_00["crouch_right_arm"] = [%exposed_crouch_pain_right_arm];
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var_00["prone"] = [%prone_reaction_a,%prone_reaction_b];
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var_00["cover_left_stand"] = [%corner_standl_painb,%corner_standl_painc,%corner_standl_paind,%corner_standl_paine];
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var_00["cover_left_crouch"] = [%cornercrl_painb];
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var_00["cover_right_stand"] = [%corner_standr_pain,%corner_standr_painb,%corner_standr_painc];
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var_00["cover_right_crouch"] = [%cornercrr_alert_paina,%cornercrr_alert_painc];
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var_00["cover_right_stand_B"] = %corner_standr_pain_b_2_alert;
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var_00["cover_left_stand_A"] = %corner_standl_pain_a_2_alert;
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var_00["cover_left_stand_B"] = %corner_standl_pain_b_2_alert;
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var_00["cover_crouch"] = [%covercrouch_pain_right,%covercrouch_pain_front,%covercrouch_pain_left_3];
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var_00["cover_stand"] = [%coverstand_pain_groin,%coverstand_pain_leg];
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var_00["cover_stand_aim"] = [%coverstand_pain_aim_2_hide_01,%coverstand_pain_aim_2_hide_02];
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var_00["smg_cover_stand_aim"] = [%smg_coverstand_pain_aim_2_hide_01,%smg_coverstand_pain_aim_2_hide_02];
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var_00["cover_crouch_aim"] = [%covercrouch_pain_aim_2_hide_01];
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var_00["saw_stand"] = %saw_gunner_pain;
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var_00["saw_crouch"] = %saw_gunner_lowwall_pain_02;
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var_00["saw_prone"] = %saw_gunner_prone_pain;
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level.archetypes["soldier"]["pain"] = var_00;
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var_00 = [];
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var_00["prone_transition"] = [%dying_crawl_2_back];
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var_00["stand_transition"] = [%dying_stand_2_back_v1,%dying_stand_2_back_v2];
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var_00["crouch_transition"] = [%dying_crouch_2_back];
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var_00["default_transition"] = %dying_crawl_2_back;
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var_00["stand_2_crawl"] = [%dying_stand_2_crawl_v1,%dying_stand_2_crawl_v2,%dying_stand_2_crawl_v3];
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var_00["crouch_2_crawl"] = [%dying_crouch_2_crawl];
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var_00["crawl"] = %dying_crawl;
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var_00["death"] = [%dying_crawl_death_v1,%dying_crawl_death_v2];
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var_00["back_idle"] = %dying_back_idle;
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var_00["back_idle_twitch"] = [%dying_back_twitch_a,%dying_back_twitch_b];
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var_00["back_crawl"] = %dying_crawl_back;
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var_00["back_fire"] = %dying_back_fire;
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var_00["back_death"] = [%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3];
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var_00["aim_4"] = %dying_back_aim_4;
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var_00["aim_6"] = %dying_back_aim_6;
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var_00["longdeath"] = [];
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var_00["longdeath"]["gut_b"] = [[%stand_2_longdeath_wander_gut,%longdeath_wander_gut,%longdeath_wander_gut_collapse,%longdeath_wander_gut_death],[%stand_2_longdeath_gut_wounded_b,%longdeath_gut_wounded_b_walk,%longdeath_gut_wounded_b_collapse],[%stand_2_longdeath_gut_b,%longdeath_gut_b_walk,%longdeath_gut_b_impact]];
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var_00["longdeath"]["gut_l"] = [[%stand_2_longdeath_gut_l,%longdeath_gut_l_walk,%longdeath_gut_l_impact]];
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var_00["longdeath"]["gut_r"] = [[%stand_2_longdeath_gut_r,%longdeath_gut_r_walk,%longdeath_gut_r_impact]];
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var_00["longdeath"]["leg_b"] = [[%stand_2_longdeath_wander_leg_1,%longdeath_wander_leg_1,%longdeath_wander_leg_collapse_1,%longdeath_wander_leg_death],[%stand_2_longdeath_wander_leg_2,%longdeath_wander_leg_2,%longdeath_wander_leg_collapse_2,%longdeath_wander_leg_death],[%stand_2_longdeath_leg_wounded_b_1,%longdeath_leg_wounded_b_walk_1,%longdeath_leg_wounded_b_collapse_1],[%stand_2_longdeath_leg_wounded_b_2,%longdeath_leg_wounded_b_walk_2,%longdeath_leg_wounded_b_collapse_2]];
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level.archetypes["soldier"]["crawl_death"] = var_00;
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var_00 = [];
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var_00["pain"] = %corner_standr_death_grenade_hit;
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var_00["idle"] = %corner_standr_death_grenade_idle;
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var_00["release"] = %corner_standr_death_grenade_slump;
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var_00["premature_death"] = [%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4];
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level.archetypes["soldier"]["corner_grenade_death"] = var_00;
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var_00 = [];
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var_00["default"] = [%pain_add_standing_belly,%pain_add_standing_left_arm,%pain_add_standing_right_arm];
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var_00["left_arm"] = %pain_add_standing_left_arm;
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var_00["right_arm"] = %pain_add_standing_right_arm;
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var_00["left_leg"] = %pain_add_standing_left_leg;
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var_00["right_leg"] = %pain_add_standing_right_leg;
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level.archetypes["soldier"]["additive_pain"] = var_00;
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}
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//Function Number: 2
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main()
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{
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if(isdefined(self.longdeathstarting))
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{
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self waittill("killanimscript");
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return;
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}
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if([[ level.pain_test ]]())
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{
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return;
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}
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if(self.a.disablepain)
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{
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return;
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}
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self notify("kill_long_death");
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self.facialanimidx = undefined;
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if(isdefined(self.a.paintime))
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{
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self.a.lastpaintime = self.a.paintime;
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}
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else
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{
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self.a.lastpaintime = 0;
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}
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self.a.paintime = gettime();
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if(self.stairsstate != "none")
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{
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self.a.painonstairs = 1;
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}
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else
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{
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self.a.painonstairs = undefined;
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}
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if(self.a.nextstandinghitdying)
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{
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self.health = 1;
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}
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self notify("anim entered pain");
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self endon("killanimscript");
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animscripts\utility::initialize("pain");
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self animmode("gravity");
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if(!isdefined(self.no_pain_sound))
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{
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animscripts\face::saygenericdialogue("pain");
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}
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if(self.damagelocation == "helmet")
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{
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animscripts\death::helmetpop();
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}
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else if(wasdamagedbyexplosive() && randomint(2) == 0)
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{
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animscripts\death::helmetpop();
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}
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if(isdefined(self.painfunction))
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{
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self [[ self.painfunction ]]();
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return;
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}
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if(crawlingpain())
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{
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return;
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}
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if(specialpain(self.a.special))
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{
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return;
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}
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var_00 = getpainanim();
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if(isdefined(var_00))
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{
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self.a.painanimlength = getanimlength(var_00);
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}
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playpainanim(var_00);
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}
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//Function Number: 3
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initpainfx()
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{
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level._effect["crawling_death_blood_smear"] = loadfx("vfx/blood/blood_smear_decal");
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}
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//Function Number: 4
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end_script()
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{
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if(isdefined(self.damageshieldpain))
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{
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self.damageshieldcounter = undefined;
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self.damageshieldpain = undefined;
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self.allowpain = 1;
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if(!isdefined(self.predamageshieldignoreme))
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{
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self.ignoreme = 0;
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}
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self.predamageshieldignoreme = undefined;
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}
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if(isdefined(self.blockingpain))
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{
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self.blockingpain = undefined;
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self.allowpain = 1;
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}
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self clearanim(%head,0.2);
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self.facialanimidx = undefined;
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}
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//Function Number: 5
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wasdamagedbyexplosive()
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{
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if(isexplosivedamagemod(self.damagemod))
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{
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return 1;
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}
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if(gettime() - level.lastcarexplosiontime <= 50)
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{
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var_00 = level.lastcarexplosionrange * level.lastcarexplosionrange * 1.2 * 1.2;
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if(distancesquared(self.origin,level.lastcarexplosiondamagelocation) < var_00)
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{
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var_01 = var_00 * 0.5 * 0.5;
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self.maydoupwardsdeath = distancesquared(self.origin,level.lastcarexplosionlocation) < var_01;
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 6
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getdamageshieldpainanim()
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{
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if(self.a.pose == "prone")
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{
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return;
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}
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if(isdefined(self.lastattacker) && isdefined(self.lastattacker.team) && self.lastattacker.team == self.team)
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{
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return;
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}
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if(!isdefined(self.damageshieldcounter) || gettime() - self.a.lastpaintime > 1500)
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{
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self.damageshieldcounter = randomintrange(2,3);
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}
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if(isdefined(self.lastattacker) && distancesquared(self.origin,self.lastattacker.origin) < squared(512))
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{
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self.damageshieldcounter = 0;
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}
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if(self.damageshieldcounter > 0)
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{
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self.damageshieldcounter--;
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return;
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}
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self.damageshieldpain = 1;
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self.allowpain = 0;
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if(self.ignoreme)
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{
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self.predamageshieldignoreme = 1;
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}
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else
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{
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self.ignoreme = 1;
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}
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if(animscripts\utility::usingsidearm())
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{
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animscripts\shared::placeweaponon(self.primaryweapon,"right");
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}
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if(self.a.pose == "crouch")
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{
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return animscripts\utility::lookupanim("pain","damage_shield_crouch");
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}
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var_00 = animscripts\utility::lookupanim("pain","damage_shield_pain_array");
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return var_00[randomint(var_00.size)];
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}
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//Function Number: 7
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getpainanim()
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{
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if(self.damageshield && !isdefined(self.disabledamageshieldpain))
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{
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var_00 = getdamageshieldpainanim();
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if(isdefined(var_00))
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{
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return var_00;
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}
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}
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if(isdefined(self.a.onback))
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{
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if(self.a.pose == "crouch")
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{
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return animscripts\utility::lookupanim("pain","back");
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}
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else
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{
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animscripts\notetracks::stoponback();
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}
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}
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if(self.a.pose == "stand")
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{
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var_01 = isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 4096;
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if(!var_01 && self.a.movement == "run" && abs(self getmotionangle()) < 60)
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{
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return getrunningforwardpainanim();
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}
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self.a.movement = "stop";
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return getstandpainanim();
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}
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if(self.a.pose == "crouch")
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{
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self.a.movement = "stop";
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return getcrouchpainanim();
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}
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if(self.a.pose == "prone")
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{
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self.a.movement = "stop";
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return getpronepainanim();
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}
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}
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//Function Number: 8
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getrunningforwardpainanim()
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{
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var_00 = [];
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var_01 = 0;
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var_02 = 0;
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var_03 = 0;
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if(self maymovetopoint(self localtoworldcoords((300,0,0))))
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{
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var_02 = 1;
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var_01 = 1;
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}
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else if(self maymovetopoint(self localtoworldcoords((200,0,0))))
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{
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var_01 = 1;
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}
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if(isdefined(self.a.disablelongpain))
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{
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var_02 = 0;
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var_01 = 0;
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}
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if(var_02)
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{
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var_00 = animscripts\utility::lookupanim("pain","run_long");
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}
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else if(var_01)
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{
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var_00 = animscripts\utility::lookupanim("pain","run_medium");
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}
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else if(self maymovetopoint(self localtoworldcoords((120,0,0))))
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{
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var_00 = animscripts\utility::lookupanim("pain","run_short");
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}
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if(!var_00.size)
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{
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self.a.movement = "stop";
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return getstandpainanim();
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}
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return var_00[randomint(var_00.size)];
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}
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//Function Number: 9
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getstandpistolpainanim()
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{
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var_00 = [];
|
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if(animscripts\utility::damagelocationisany("torso_upper"))
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{
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var_00 = animscripts\utility::lookupanim("pain","pistol_torso_upper");
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}
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else if(animscripts\utility::damagelocationisany("torso_lower"))
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{
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var_00 = animscripts\utility::lookupanim("pain","pistol_torso_lower");
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}
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else if(animscripts\utility::damagelocationisany("neck"))
|
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{
|
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var_00 = animscripts\utility::lookupanim("pain","pistol_neck");
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}
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else if(animscripts\utility::damagelocationisany("head"))
|
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{
|
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var_00 = animscripts\utility::lookupanim("pain","pistol_head");
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}
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else if(animscripts\utility::damagelocationisany("left_leg_upper","right_leg_upper"))
|
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{
|
|
var_00 = animscripts\utility::lookupanim("pain","pistol_leg");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("left_arm_upper"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","pistol_left_arm_upper");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("left_arm_lower"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","pistol_left_arm_lower");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("right_arm_upper"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","pistol_right_arm_upper");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("right_arm_lower"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","pistol_right_arm_lower");
|
|
}
|
|
|
|
if(var_00.size < 2)
|
|
{
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","pistol_default1"));
|
|
}
|
|
|
|
if(var_00.size < 2)
|
|
{
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","pistol_default2"));
|
|
}
|
|
|
|
return var_00[randomint(var_00.size)];
|
|
}
|
|
|
|
//Function Number: 10
|
|
getstandpainanim()
|
|
{
|
|
if(animscripts\utility::usingsidearm())
|
|
{
|
|
return getstandpistolpainanim();
|
|
}
|
|
|
|
var_00 = [];
|
|
var_01 = [];
|
|
if(animscripts\utility::damagelocationisany("torso_upper"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","torso_upper");
|
|
var_01 = animscripts\utility::lookupanim("pain","torso_upper_extended");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("torso_lower"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","torso_lower");
|
|
var_01 = animscripts\utility::lookupanim("pain","torso_lower_extended");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("head","helmet","neck"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","head");
|
|
var_01 = animscripts\utility::lookupanim("pain","head_extended");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("right_arm_upper","right_arm_lower"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","right_arm");
|
|
var_01 = animscripts\utility::lookupanim("pain","right_arm_extended");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("left_arm_upper","left_arm_lower"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","left_arm");
|
|
var_01 = animscripts\utility::lookupanim("pain","left_arm_extended");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("left_leg_upper","right_leg_upper"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","leg");
|
|
var_01 = animscripts\utility::lookupanim("pain","leg_extended");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("left_foot","right_foot","left_leg_lower","right_leg_lower"))
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","foot");
|
|
var_01 = animscripts\utility::lookupanim("pain","foot_extended");
|
|
}
|
|
|
|
if(var_00.size < 2)
|
|
{
|
|
if(!self.a.disablelongdeath)
|
|
{
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","default_long"));
|
|
}
|
|
else
|
|
{
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","default_short"));
|
|
}
|
|
}
|
|
|
|
if(var_01.size < 2)
|
|
{
|
|
var_01 = common_scripts\utility::array_combine(var_01,animscripts\utility::lookupanim("pain","default_extended"));
|
|
}
|
|
|
|
if(!self.damageshield && !self.a.disablelongdeath)
|
|
{
|
|
var_02 = randomint(var_00.size + var_01.size);
|
|
if(var_02 < var_00.size)
|
|
{
|
|
return var_00[var_02];
|
|
}
|
|
else
|
|
{
|
|
return var_01[var_02 - var_00.size];
|
|
}
|
|
}
|
|
|
|
return var_00[randomint(var_00.size)];
|
|
}
|
|
|
|
//Function Number: 11
|
|
getcrouchpainanim()
|
|
{
|
|
var_00 = [];
|
|
if(!self.damageshield && !self.a.disablelongdeath)
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","crouch_longdeath");
|
|
}
|
|
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","crouch_default"));
|
|
if(animscripts\utility::damagelocationisany("left_hand","left_arm_lower","left_arm_upper"))
|
|
{
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","crouch_left_arm"));
|
|
}
|
|
|
|
if(animscripts\utility::damagelocationisany("right_hand","right_arm_lower","right_arm_upper"))
|
|
{
|
|
var_00 = common_scripts\utility::array_combine(var_00,animscripts\utility::lookupanim("pain","crouch_right_arm"));
|
|
}
|
|
|
|
return var_00[randomint(var_00.size)];
|
|
}
|
|
|
|
//Function Number: 12
|
|
getpronepainanim()
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("pain","prone");
|
|
return var_00[randomint(var_00.size)];
|
|
}
|
|
|
|
//Function Number: 13
|
|
playpainanim(param_00)
|
|
{
|
|
var_01 = 1;
|
|
pain_setflaggedanimknoballrestart("painanim",param_00,%body,1,0.1,var_01);
|
|
if(self.a.pose == "prone")
|
|
{
|
|
self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1);
|
|
}
|
|
|
|
if(animhasnotetrack(param_00,"start_aim"))
|
|
{
|
|
thread notifystartaim("painanim");
|
|
self endon("start_aim");
|
|
}
|
|
|
|
if(animhasnotetrack(param_00,"code_move"))
|
|
{
|
|
animscripts\shared::donotetracks("painanim");
|
|
}
|
|
|
|
animscripts\shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 14
|
|
notifystartaim(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
self waittillmatch("start_aim",param_00);
|
|
self notify("start_aim");
|
|
}
|
|
|
|
//Function Number: 15
|
|
specialpainblocker()
|
|
{
|
|
self endon("killanimscript");
|
|
self.blockingpain = 1;
|
|
self.allowpain = 0;
|
|
wait(0.5);
|
|
self.blockingpain = undefined;
|
|
self.allowpain = 1;
|
|
}
|
|
|
|
//Function Number: 16
|
|
specialpain(param_00)
|
|
{
|
|
if(param_00 == "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self.a.special = "none";
|
|
thread specialpainblocker();
|
|
switch(param_00)
|
|
{
|
|
case "cover_left":
|
|
if(self.a.pose == "stand")
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_left_stand");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
}
|
|
else if(self.a.pose == "crouch")
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_left_crouch");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
}
|
|
else
|
|
{
|
|
var_02 = 0;
|
|
}
|
|
break;
|
|
|
|
case "cover_right":
|
|
if(self.a.pose == "stand")
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_right_stand");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
}
|
|
else if(self.a.pose == "crouch")
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_right_crouch");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
}
|
|
else
|
|
{
|
|
var_02 = 0;
|
|
}
|
|
break;
|
|
|
|
case "cover_right_stand_A":
|
|
var_02 = 0;
|
|
break;
|
|
|
|
case "cover_right_stand_B":
|
|
dopain(animscripts\utility::lookupanim("pain","cover_right_stand_B"));
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_left_stand_A":
|
|
dopain(animscripts\utility::lookupanim("pain","cover_left_stand_A"));
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_left_stand_B":
|
|
dopain(animscripts\utility::lookupanim("pain","cover_left_stand_B"));
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_crouch":
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_crouch");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_stand":
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_stand");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_stand_aim":
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_stand_aim");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "smg_cover_stand_aim":
|
|
var_01 = animscripts\utility::lookupanim("pain",var_02);
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_crouch_aim":
|
|
var_01 = animscripts\utility::lookupanim("pain","cover_crouch_aim");
|
|
dopainfromarray(var_01);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "saw":
|
|
if(self.a.pose == "stand")
|
|
{
|
|
var_03 = animscripts\utility::lookupanim("pain","saw_stand");
|
|
}
|
|
else if(self.a.pose == "crouch")
|
|
{
|
|
var_03 = animscripts\utility::lookupanim("pain","saw_crouch");
|
|
}
|
|
else
|
|
{
|
|
var_03 = animscripts\utility::lookupanim("pain","saw_prone");
|
|
}
|
|
|
|
pain_setflaggedanimknob("painanim",var_03,1,0.3,1);
|
|
animscripts\shared::donotetracks("painanim");
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "mg42":
|
|
mg42pain(self.a.pose);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "minigun":
|
|
var_02 = 0;
|
|
break;
|
|
|
|
case "corner_right_martyrdom":
|
|
var_02 = trycornerrightgrenadedeath();
|
|
break;
|
|
|
|
case "rambo_right":
|
|
case "rambo_left":
|
|
case "dying_crawl":
|
|
case "rambo":
|
|
var_02 = 0;
|
|
break;
|
|
|
|
default:
|
|
var_02 = 0;
|
|
break;
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 17
|
|
paindeathnotify()
|
|
{
|
|
self endon("death");
|
|
wait(0.05);
|
|
self notify("pain_death");
|
|
}
|
|
|
|
//Function Number: 18
|
|
dopainfromarray(param_00)
|
|
{
|
|
var_01 = param_00[randomint(param_00.size)];
|
|
pain_setflaggedanimknob("painanim",var_01,1,0.3,1);
|
|
animscripts\shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 19
|
|
dopain(param_00)
|
|
{
|
|
pain_setflaggedanimknob("painanim",param_00,1,0.3,1);
|
|
animscripts\shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 20
|
|
mg42pain(param_00)
|
|
{
|
|
pain_setflaggedanimknob("painanim",level.mg_animmg["pain_" + param_00],1,0.1,1);
|
|
animscripts\shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 21
|
|
waitsetstop(param_00,param_01)
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("death");
|
|
if(isdefined(param_01))
|
|
{
|
|
self endon(param_01);
|
|
}
|
|
|
|
wait(param_00);
|
|
self.a.movement = "stop";
|
|
}
|
|
|
|
//Function Number: 22
|
|
crawlingpain()
|
|
{
|
|
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.stairsstate != "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.a.onback))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.mech) && self.mech)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = animscripts\utility::damagelocationisany("left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower","left_foot","right_foot");
|
|
if(isdefined(self.forcelongdeath))
|
|
{
|
|
setcrawlingpaintransanim(var_00);
|
|
self.health = 10;
|
|
thread crawlingpistol();
|
|
self waittill("killanimscript");
|
|
return 1;
|
|
}
|
|
|
|
if(self.health > 100)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(var_00 && self.health < self.maxhealth * 0.4)
|
|
{
|
|
if(gettime() < level.nextcrawlingpaintimefromlegdamage)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(level.numdeathsuntilcrawlingpain > 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(gettime() < level.nextcrawlingpaintime)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if(isdefined(self.deathfunction))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(distancesquared(self.origin,var_02.origin) < 30625)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if(animscripts\utility::damagelocationisany("head","helmet","gun","right_hand","left_hand"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(animscripts\utility::usingsidearm())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
setcrawlingpaintransanim(var_00);
|
|
if(!isdefined(self.a.stumblingpainanimseq) && !iscrawldeltaallowed(self.a.crawlingpaintransanim))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
anim.nextcrawlingpaintime = gettime() + 3000;
|
|
anim.nextcrawlingpaintimefromlegdamage = gettime() + 3000;
|
|
thread crawlingpistol();
|
|
self waittill("killanimscript");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 23
|
|
setcrawlingpaintransanim(param_00)
|
|
{
|
|
var_01 = [];
|
|
var_02 = undefined;
|
|
if(self.a.pose == "stand")
|
|
{
|
|
var_02 = shouldattemptstumblingpain(param_00);
|
|
if(isdefined(var_02))
|
|
{
|
|
var_01 = [var_02[0]];
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("crawl_death","stand_transition");
|
|
}
|
|
}
|
|
else if(self.a.pose == "crouch")
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("crawl_death","crouch_transition");
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("crawl_death","prone_transition");
|
|
}
|
|
|
|
self.a.crawlingpaintransanim = var_01[randomint(var_01.size)];
|
|
self.a.stumblingpainanimseq = var_02;
|
|
}
|
|
|
|
//Function Number: 24
|
|
iscrawldeltaallowed(param_00)
|
|
{
|
|
if(isdefined(self.a.force_num_crawls))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_01 = getmovedelta(param_00,0,1);
|
|
var_02 = self localtoworldcoords(var_01);
|
|
return self maymovetopoint(var_02);
|
|
}
|
|
|
|
//Function Number: 25
|
|
crawlingpistol()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
thread preventpainforashorttime("crawling");
|
|
self.a.special = "none";
|
|
self.specialdeathfunc = undefined;
|
|
self setlookatentity();
|
|
thread paindeathnotify();
|
|
level notify("ai_crawling",self);
|
|
self setanimknoball(%dying,%body,1,0.1,1);
|
|
if(isdefined(self.a.stumblingpainanimseq))
|
|
{
|
|
stumblingpain();
|
|
self.a.stumblingpainanimseq = undefined;
|
|
return;
|
|
}
|
|
|
|
if(!dyingcrawl())
|
|
{
|
|
return;
|
|
}
|
|
|
|
pain_setflaggedanimknob("transition",self.a.crawlingpaintransanim,1,0.5,1);
|
|
animscripts\notetracks::donotetracksintercept("transition",::handlebackcrawlnotetracks);
|
|
self.a.special = "dying_crawl";
|
|
thread dyingcrawlbackaim();
|
|
if(isdefined(self.enemy))
|
|
{
|
|
self setlookatentity(self.enemy);
|
|
}
|
|
|
|
decidenumcrawls();
|
|
while(shouldkeepcrawling())
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("crawl_death","back_crawl");
|
|
if(!iscrawldeltaallowed(var_00))
|
|
{
|
|
break;
|
|
}
|
|
|
|
pain_setflaggedanimknobrestart("back_crawl",var_00,1,0.1,1);
|
|
animscripts\notetracks::donotetracksintercept("back_crawl",::handlebackcrawlnotetracks);
|
|
}
|
|
|
|
self.desiredtimeofdeath = gettime() + randomintrange(4000,20000);
|
|
while(shouldstayalive())
|
|
{
|
|
if(animscripts\utility::canseeenemy() && aimedsomewhatatenemy())
|
|
{
|
|
var_01 = animscripts\utility::lookupanim("crawl_death","back_fire");
|
|
pain_setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.2,1);
|
|
animscripts\shared::donotetracks("back_idle_or_fire");
|
|
continue;
|
|
}
|
|
|
|
var_01 = animscripts\utility::lookupanim("crawl_death","back_idle");
|
|
if(randomfloat(1) < 0.4)
|
|
{
|
|
var_02 = animscripts\utility::lookupanim("crawl_death","back_idle_twitch");
|
|
var_01 = var_02[randomint(var_02.size)];
|
|
}
|
|
|
|
pain_setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.1,1);
|
|
var_03 = getanimlength(var_01);
|
|
while(var_03 > 0)
|
|
{
|
|
if(animscripts\utility::canseeenemy() && aimedsomewhatatenemy())
|
|
{
|
|
break;
|
|
}
|
|
|
|
var_04 = 0.5;
|
|
if(var_04 > var_03)
|
|
{
|
|
var_04 = var_03;
|
|
var_03 = 0;
|
|
continue;
|
|
}
|
|
|
|
var_03 = var_03 - var_04;
|
|
animscripts\notetracks::donotetracksfortime(var_04,"back_idle_or_fire");
|
|
}
|
|
}
|
|
|
|
self notify("end_dying_crawl_back_aim");
|
|
self clearanim(%dying_back_aim_4_wrapper,0.3);
|
|
self clearanim(%dying_back_aim_6_wrapper,0.3);
|
|
var_05 = animscripts\utility::lookupanim("crawl_death","back_death");
|
|
self.deathanim = var_05[randomint(var_05.size)];
|
|
killwrapper();
|
|
self.a.special = "none";
|
|
self.specialdeathfunc = undefined;
|
|
}
|
|
|
|
//Function Number: 26
|
|
shouldattemptstumblingpain(param_00)
|
|
{
|
|
if(self.a.pose != "stand")
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = 2;
|
|
if(randomint(10) > var_01)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = 0;
|
|
if(!param_00)
|
|
{
|
|
var_02 = animscripts\utility::damagelocationisany("torso_upper","torso_lower");
|
|
if(!var_02)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
var_03 = 0;
|
|
var_04 = "leg";
|
|
var_05 = "b";
|
|
if(param_00)
|
|
{
|
|
var_03 = 200;
|
|
}
|
|
else
|
|
{
|
|
var_04 = "gut";
|
|
var_03 = 128;
|
|
if(45 < self.damageyaw && self.damageyaw < 135)
|
|
{
|
|
var_05 = "l";
|
|
}
|
|
else if(-135 < self.damageyaw && self.damageyaw < -45)
|
|
{
|
|
var_05 = "r";
|
|
}
|
|
else if(-45 < self.damageyaw && self.damageyaw < 45)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch(var_05)
|
|
{
|
|
case "b":
|
|
var_06 = anglestoforward(self.angles);
|
|
var_07 = self.origin - var_06 * var_03;
|
|
break;
|
|
|
|
case "l":
|
|
var_08 = anglestoright(self.angles);
|
|
var_07 = self.origin - var_08 * var_03;
|
|
break;
|
|
|
|
case "r":
|
|
var_08 = anglestoright(self.angles);
|
|
var_07 = self.origin + var_08 * var_03;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(!self maymovetopoint(var_07))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_09 = animscripts\utility::lookupanim("crawl_death","longdeath");
|
|
var_0A = var_04 + "_" + var_05;
|
|
var_0B = randomint(var_09[var_0A].size);
|
|
var_0C = var_09[var_0A][var_0B];
|
|
return var_0C;
|
|
}
|
|
|
|
//Function Number: 27
|
|
stumblingpain()
|
|
{
|
|
pain_setflaggedanimknobrestart("stumblingPainInto",self.a.stumblingpainanimseq[0]);
|
|
animscripts\shared::donotetracks("stumblingPainInto");
|
|
self.a.special = "stumbling_pain";
|
|
var_00 = getmovedelta(self.a.stumblingpainanimseq[2]);
|
|
var_01 = getanimlength(self.a.stumblingpainanimseq[2]) * 1000;
|
|
for(var_02 = randomint(2) + 1;var_02 > 0;var_02--)
|
|
{
|
|
var_03 = anglestoforward(self.angles);
|
|
var_04 = self.origin + var_03 * var_00;
|
|
if(!self maymovetopoint(var_04))
|
|
{
|
|
break;
|
|
}
|
|
|
|
pain_setflaggedanimknobrestart("stumblingPain",self.a.stumblingpainanimseq[1]);
|
|
animscripts\shared::donotetracks("stumblingPain");
|
|
}
|
|
|
|
self.a.nodeath = 1;
|
|
self.a.special = "none";
|
|
pain_setflaggedanimknobrestart("stumblingPainCollapse",self.a.stumblingpainanimseq[2],1,0.75);
|
|
animscripts\notetracks::donotetracksintercept("stumblingPainCollapse",::stumblingpainnotetrackhandler);
|
|
animscripts\shared::donotetracks("stumblingPainCollapse");
|
|
killwrapper();
|
|
}
|
|
|
|
//Function Number: 28
|
|
stumblingpainnotetrackhandler(param_00)
|
|
{
|
|
if(param_00 == "start_ragdoll")
|
|
{
|
|
animscripts\notetracks::handlenotetrack(param_00,"stumblingPainCollapse");
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 29
|
|
shouldstayalive()
|
|
{
|
|
if(!enemyisingeneraldirection(anglestoforward(self.angles)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return gettime() < self.desiredtimeofdeath;
|
|
}
|
|
|
|
//Function Number: 30
|
|
dyingcrawl()
|
|
{
|
|
if(!isdefined(self.forcelongdeath))
|
|
{
|
|
if(self.a.pose == "prone")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(self.a.movement == "stop")
|
|
{
|
|
if(randomfloat(1) < 0.4)
|
|
{
|
|
if(randomfloat(1) < 0.5)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else if(abs(self.damageyaw) > 90)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else if(abs(self getmotionangle()) > 90)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(self.a.pose != "prone")
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("crawl_death",self.a.pose + "_2_crawl");
|
|
var_01 = var_00[randomint(var_00.size)];
|
|
if(!iscrawldeltaallowed(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
thread dyingcrawlbloodsmear();
|
|
pain_setflaggedanimknob("falling",var_01,1,0.5,1);
|
|
animscripts\shared::donotetracks("falling");
|
|
}
|
|
else
|
|
{
|
|
thread dyingcrawlbloodsmear();
|
|
}
|
|
|
|
self.a.crawlingpaintransanim = animscripts\utility::lookupanim("crawl_death","default_transition");
|
|
self.a.special = "dying_crawl";
|
|
decidenumcrawls();
|
|
var_02 = animscripts\utility::lookupanim("crawl_death","crawl");
|
|
while(shouldkeepcrawling())
|
|
{
|
|
if(!iscrawldeltaallowed(var_02))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(isdefined(self.custom_crawl_sound))
|
|
{
|
|
self playsound(self.custom_crawl_sound);
|
|
}
|
|
|
|
pain_setflaggedanimknobrestart("crawling",var_02,1,0.1,1);
|
|
animscripts\shared::donotetracks("crawling");
|
|
}
|
|
|
|
self notify("done_crawling");
|
|
if(!isdefined(self.forcelongdeath) && enemyisingeneraldirection(anglestoforward(self.angles) * -1))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_03 = animscripts\utility::lookupanim("crawl_death","death");
|
|
var_04 = var_03[randomint(var_03.size)];
|
|
if(var_04 != %dying_crawl_death_v2)
|
|
{
|
|
self.a.nodeath = 1;
|
|
}
|
|
|
|
animscripts\death::playdeathanim(var_04);
|
|
killwrapper();
|
|
self.a.special = "none";
|
|
self.specialdeathfunc = undefined;
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 31
|
|
dyingcrawlbloodsmear()
|
|
{
|
|
self endon("death");
|
|
if(self.a.pose != "prone")
|
|
{
|
|
for(;;)
|
|
{
|
|
self waittill("falling",var_00);
|
|
if(issubstr(var_00,"bodyfall"))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var_01 = "J_SpineLower";
|
|
var_02 = "tag_origin";
|
|
var_03 = 0.25;
|
|
var_04 = level._effect["crawling_death_blood_smear"];
|
|
if(isdefined(self.a.crawl_fx_rate))
|
|
{
|
|
var_03 = self.a.crawl_fx_rate;
|
|
}
|
|
|
|
if(isdefined(self.a.crawl_fx))
|
|
{
|
|
var_04 = level._effect[self.a.crawl_fx];
|
|
}
|
|
|
|
while(var_03)
|
|
{
|
|
var_05 = self gettagorigin(var_01);
|
|
var_06 = self gettagangles(var_02);
|
|
var_07 = anglestoright(var_06);
|
|
var_08 = anglestoforward((270,0,0));
|
|
playfx(var_04,var_05,var_08,var_07);
|
|
wait(var_03);
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
dyingcrawlbackaim()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
self endon("end_dying_crawl_back_aim");
|
|
if(isdefined(self.dyingcrawlaiming))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.dyingcrawlaiming = 1;
|
|
self setanimlimited(animscripts\utility::lookupanim("crawl_death","aim_4"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("crawl_death","aim_6"),1,0);
|
|
var_00 = 0;
|
|
for(;;)
|
|
{
|
|
var_01 = animscripts\utility::getyawtoenemy();
|
|
var_02 = angleclamp180(var_01 - var_00);
|
|
if(abs(var_02) > 3)
|
|
{
|
|
var_02 = common_scripts\utility::sign(var_02) * 3;
|
|
}
|
|
|
|
var_01 = angleclamp180(var_00 + var_02);
|
|
if(var_01 < 0)
|
|
{
|
|
if(var_01 < -45)
|
|
{
|
|
var_01 = -45;
|
|
}
|
|
|
|
var_03 = var_01 / -45;
|
|
self setanim(%dying_back_aim_4_wrapper,var_03,0.05);
|
|
self setanim(%dying_back_aim_6_wrapper,0,0.05);
|
|
}
|
|
else
|
|
{
|
|
if(var_01 > 45)
|
|
{
|
|
var_01 = 45;
|
|
}
|
|
|
|
var_03 = var_01 / 45;
|
|
self setanim(%dying_back_aim_6_wrapper,var_03,0.05);
|
|
self setanim(%dying_back_aim_4_wrapper,0,0.05);
|
|
}
|
|
|
|
var_00 = var_01;
|
|
wait(0.05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
startdyingcrawlbackaimsoon()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
wait(0.5);
|
|
thread dyingcrawlbackaim();
|
|
}
|
|
|
|
//Function Number: 34
|
|
handlebackcrawlnotetracks(param_00)
|
|
{
|
|
if(param_00 == "fire_spray")
|
|
{
|
|
if(!animscripts\utility::canseeenemy())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(!aimedsomewhatatenemy())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
animscripts\utility::shootenemywrapper();
|
|
return 1;
|
|
}
|
|
else if(param_00 == "pistol_pickup")
|
|
{
|
|
thread startdyingcrawlbackaimsoon();
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 35
|
|
aimedsomewhatatenemy()
|
|
{
|
|
if(common_scripts\utility::flag("_cloaked_stealth_enabled"))
|
|
{
|
|
var_00 = animscripts\combat_utility::get_last_known_shoot_pos(self.enemy);
|
|
}
|
|
else
|
|
{
|
|
var_00 = self.enemy getshootatpos();
|
|
}
|
|
|
|
var_01 = self getmuzzleangle();
|
|
var_02 = vectortoangles(var_00 - self getmuzzlepos());
|
|
var_03 = animscripts\utility::absangleclamp180(var_01[1] - var_02[1]);
|
|
if(var_03 > level.painyawdifffartolerance)
|
|
{
|
|
if(distancesquared(self geteye(),var_00) > level.painyawdiffclosedistsq || var_03 > level.painyawdiffclosetolerance)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return animscripts\utility::absangleclamp180(var_01[0] - var_02[0]) <= level.painpitchdifftolerance;
|
|
}
|
|
|
|
//Function Number: 36
|
|
enemyisingeneraldirection(param_00)
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(common_scripts\utility::flag("_cloaked_stealth_enabled"))
|
|
{
|
|
var_01 = animscripts\combat_utility::get_last_known_shoot_pos(self.enemy);
|
|
}
|
|
else
|
|
{
|
|
var_01 = self.enemy getshootatpos();
|
|
}
|
|
|
|
var_02 = vectornormalize(var_01 - self geteye());
|
|
return vectordot(var_02,param_00) > 0.5;
|
|
}
|
|
|
|
//Function Number: 37
|
|
preventpainforashorttime(param_00)
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
self.flashbangimmunity = 1;
|
|
self.longdeathstarting = 1;
|
|
self.a.doinglongdeath = 1;
|
|
self notify("long_death");
|
|
self.health = 10000;
|
|
self.threatbias = self.threatbias - 2000;
|
|
wait(0.75);
|
|
if(self.health > 1)
|
|
{
|
|
self.health = 1;
|
|
}
|
|
|
|
wait(0.05);
|
|
self.longdeathstarting = undefined;
|
|
self.a.mayonlydie = 1;
|
|
if(param_00 == "crawling")
|
|
{
|
|
wait(1);
|
|
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 1048576)
|
|
{
|
|
anim.numdeathsuntilcrawlingpain = randomintrange(10,30);
|
|
anim.nextcrawlingpaintime = gettime() + randomintrange(15000,60000);
|
|
}
|
|
else
|
|
{
|
|
anim.numdeathsuntilcrawlingpain = randomintrange(5,12);
|
|
anim.nextcrawlingpaintime = gettime() + randomintrange(5000,25000);
|
|
}
|
|
|
|
anim.nextcrawlingpaintimefromlegdamage = gettime() + randomintrange(7000,13000);
|
|
return;
|
|
}
|
|
|
|
if(param_00 == "corner_grenade")
|
|
{
|
|
wait(1);
|
|
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 490000)
|
|
{
|
|
anim.numdeathsuntilcornergrenadedeath = randomintrange(10,30);
|
|
anim.nextcornergrenadedeathtime = gettime() + randomintrange(15000,60000);
|
|
return;
|
|
}
|
|
|
|
anim.numdeathsuntilcornergrenadedeath = randomintrange(5,12);
|
|
anim.nextcornergrenadedeathtime = gettime() + randomintrange(5000,25000);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Function Number: 38
|
|
decidenumcrawls()
|
|
{
|
|
if(isdefined(self.a.force_num_crawls))
|
|
{
|
|
self.a.numcrawls = self.a.force_num_crawls;
|
|
return;
|
|
}
|
|
|
|
self.a.numcrawls = randomintrange(1,5);
|
|
}
|
|
|
|
//Function Number: 39
|
|
shouldkeepcrawling()
|
|
{
|
|
if(!self.a.numcrawls)
|
|
{
|
|
self.a.numcrawls = undefined;
|
|
return 0;
|
|
}
|
|
|
|
self.a.numcrawls--;
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 40
|
|
trycornerrightgrenadedeath()
|
|
{
|
|
if(level.numdeathsuntilcornergrenadedeath > 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(gettime() < level.nextcornergrenadedeathtime)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.deathfunction))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(distance(self.origin,level.player.origin) < 175)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
anim.nextcornergrenadedeathtime = gettime() + 3000;
|
|
thread cornerrightgrenadedeath();
|
|
self waittill("killanimscript");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 41
|
|
cornerrightgrenadedeath()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
thread paindeathnotify();
|
|
thread preventpainforashorttime("corner_grenade");
|
|
thread maps\_utility::set_battlechatter(0);
|
|
self.threatbias = -1000;
|
|
pain_setflaggedanimknoballrestart("corner_grenade_pain",animscripts\utility::lookupanim("corner_grenade_death","pain"),%body,1,0.1);
|
|
self waittillmatch("dropgun","corner_grenade_pain");
|
|
animscripts\shared::dropallaiweapons();
|
|
self waittillmatch("anim_pose = \"back\","corner_grenade_pain");
|
|
animscripts\notetracks::notetrackposeback();
|
|
self waittillmatch("grenade_left","corner_grenade_pain");
|
|
var_00 = getweaponmodel("fraggrenade");
|
|
self attach(var_00,"tag_inhand");
|
|
self.deathfunction = ::prematurecornergrenadedeath;
|
|
self waittillmatch("end","corner_grenade_pain");
|
|
var_01 = gettime() + randomintrange(25000,60000);
|
|
pain_setflaggedanimknoballrestart("corner_grenade_idle",animscripts\utility::lookupanim("corner_grenade_death","pain"),%body,1,0.2);
|
|
thread watchenemyvelocity();
|
|
while(!enemyisapproaching())
|
|
{
|
|
if(gettime() >= var_01)
|
|
{
|
|
break;
|
|
}
|
|
|
|
animscripts\notetracks::donotetracksfortime(0.1,"corner_grenade_idle");
|
|
}
|
|
|
|
var_02 = animscripts\utility::lookupanim("corner_grenade_death","release");
|
|
pain_setflaggedanimknoballrestart("corner_grenade_release",var_02,%body,1,0.2);
|
|
var_03 = getnotetracktimes(var_02,"grenade_drop");
|
|
var_04 = var_03[0] * getanimlength(var_02);
|
|
wait(var_04 - 1);
|
|
animscripts\death::playdeathsound();
|
|
wait(0.7);
|
|
self.deathfunction = ::waittillgrenadedrops;
|
|
var_05 = (0,0,30) - anglestoright(self.angles) * 70;
|
|
cornerdeathreleasegrenade(var_05,randomfloatrange(2,3));
|
|
wait(0.05);
|
|
self detach(var_00,"tag_inhand");
|
|
thread killself();
|
|
}
|
|
|
|
//Function Number: 42
|
|
cornerdeathreleasegrenade(param_00,param_01)
|
|
{
|
|
var_02 = self gettagorigin("tag_inhand");
|
|
var_03 = var_02 + (0,0,20);
|
|
var_04 = var_02 - (0,0,20);
|
|
var_05 = bullettrace(var_03,var_04,0,undefined);
|
|
if(var_05["fraction"] < 0.5)
|
|
{
|
|
var_02 = var_05["position"];
|
|
}
|
|
|
|
var_06 = "default";
|
|
if(var_05["surfacetype"] != "none")
|
|
{
|
|
var_06 = var_05["surfacetype"];
|
|
}
|
|
|
|
thread playsoundatpoint("grenade_bounce_" + var_06,var_02);
|
|
self.grenadeweapon = "fraggrenade";
|
|
self magicgrenademanual(var_02,param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 43
|
|
playsoundatpoint(param_00,param_01)
|
|
{
|
|
var_02 = spawn("script_origin",param_01);
|
|
var_02 playsound(param_00,"sounddone");
|
|
var_02 waittill("sounddone");
|
|
var_02 delete();
|
|
}
|
|
|
|
//Function Number: 44
|
|
killself()
|
|
{
|
|
self.a.nodeath = 1;
|
|
killwrapper();
|
|
self startragdoll();
|
|
wait(0.1);
|
|
self notify("grenade_drop_done");
|
|
}
|
|
|
|
//Function Number: 45
|
|
killwrapper()
|
|
{
|
|
if(isdefined(self.last_dmg_player))
|
|
{
|
|
self kill(self.origin,self.last_dmg_player);
|
|
return;
|
|
}
|
|
|
|
self kill();
|
|
}
|
|
|
|
//Function Number: 46
|
|
enemyisapproaching()
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(distancesquared(self.origin,self.enemy.origin) > 147456)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(distancesquared(self.origin,self.enemy.origin) < 16384)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_00 = self.enemy.origin + self.enemyvelocity * 3;
|
|
var_01 = self.enemy.origin;
|
|
if(self.enemy.origin != var_00)
|
|
{
|
|
var_01 = pointonsegmentnearesttopoint(self.enemy.origin,var_00,self.origin);
|
|
}
|
|
|
|
if(distancesquared(self.origin,var_01) < 16384)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 47
|
|
prematurecornergrenadedeath()
|
|
{
|
|
var_00 = animscripts\utility::lookupanim("corner_grenade_death","premature_death");
|
|
var_01 = var_00[randomint(var_00.size)];
|
|
animscripts\death::playdeathsound();
|
|
pain_setflaggedanimknoballrestart("corner_grenade_die",var_01,%body,1,0.2);
|
|
var_02 = animscripts\combat_utility::getgrenadedropvelocity();
|
|
cornerdeathreleasegrenade(var_02,3);
|
|
var_03 = getweaponmodel("fraggrenade");
|
|
self detach(var_03,"tag_inhand");
|
|
wait(0.05);
|
|
self startragdoll();
|
|
self waittillmatch("end","corner_grenade_die");
|
|
}
|
|
|
|
//Function Number: 48
|
|
waittillgrenadedrops()
|
|
{
|
|
self waittill("grenade_drop_done");
|
|
}
|
|
|
|
//Function Number: 49
|
|
watchenemyvelocity()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
self.enemyvelocity = (0,0,0);
|
|
var_00 = undefined;
|
|
var_01 = self.origin;
|
|
var_02 = 0.15;
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.enemy) && isdefined(var_00) && self.enemy == var_00)
|
|
{
|
|
var_03 = self.enemy.origin;
|
|
self.enemyvelocity = var_03 - var_01 * 1 / var_02;
|
|
var_01 = var_03;
|
|
}
|
|
else
|
|
{
|
|
if(isdefined(self.enemy))
|
|
{
|
|
var_01 = self.enemy.origin;
|
|
}
|
|
else
|
|
{
|
|
var_01 = self.origin;
|
|
}
|
|
|
|
var_00 = self.enemy;
|
|
self.shootentvelocity = (0,0,0);
|
|
}
|
|
|
|
wait(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 50
|
|
additive_pain(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isdefined(self.doingadditivepain))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(self.mech) || isdefined(self.mech) && !self.mech)
|
|
{
|
|
if(param_00 < self.minpaindamage)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if(param_00 < self.minpaindamage / 3)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.doingadditivepain = 1;
|
|
var_07 = undefined;
|
|
if(animscripts\utility::damagelocationisany("left_arm_lower","left_arm_upper","left_hand"))
|
|
{
|
|
var_07 = animscripts\utility::lookupanim("additive_pain","left_arm");
|
|
}
|
|
|
|
if(animscripts\utility::damagelocationisany("right_arm_lower","right_arm_upper","right_hand"))
|
|
{
|
|
var_07 = animscripts\utility::lookupanim("additive_pain","right_arm");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("left_leg_upper","left_leg_lower","left_foot"))
|
|
{
|
|
var_07 = animscripts\utility::lookupanim("additive_pain","left_leg");
|
|
}
|
|
else if(animscripts\utility::damagelocationisany("right_leg_upper","right_leg_lower","right_foot"))
|
|
{
|
|
var_07 = animscripts\utility::lookupanim("additive_pain","right_leg");
|
|
}
|
|
else
|
|
{
|
|
var_08 = animscripts\utility::lookupanim("additive_pain","default");
|
|
var_07 = var_08[randomint(var_08.size)];
|
|
}
|
|
|
|
self setanimlimited(%add_pain,1,0.1,1);
|
|
self setanimlimited(var_07,1,0,1);
|
|
wait(0.4);
|
|
self clearanim(var_07,0.2);
|
|
self clearanim(%add_pain,0.2);
|
|
self.doingadditivepain = undefined;
|
|
}
|
|
|
|
//Function Number: 51
|
|
pain_setflaggedanimknob(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 1;
|
|
}
|
|
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = 0.2;
|
|
}
|
|
|
|
if(!isdefined(param_04))
|
|
{
|
|
param_04 = 1;
|
|
}
|
|
|
|
self setflaggedanimknob(param_00,param_01,param_02,param_03,param_04);
|
|
self.facialanimidx = animscripts\face::playfacialanim(param_01,"pain",self.facialanimidx);
|
|
}
|
|
|
|
//Function Number: 52
|
|
pain_setflaggedanimknobrestart(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 1;
|
|
}
|
|
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = 0.2;
|
|
}
|
|
|
|
if(!isdefined(param_04))
|
|
{
|
|
param_04 = 1;
|
|
}
|
|
|
|
self setflaggedanimknobrestart(param_00,param_01,param_02,param_03,param_04);
|
|
self.facialanimidx = animscripts\face::playfacialanim(param_01,"pain",self.facialanimidx);
|
|
}
|
|
|
|
//Function Number: 53
|
|
pain_setflaggedanimknoballrestart(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = 1;
|
|
}
|
|
|
|
if(!isdefined(param_04))
|
|
{
|
|
param_04 = 0.2;
|
|
}
|
|
|
|
if(!isdefined(param_05))
|
|
{
|
|
param_05 = 1;
|
|
}
|
|
|
|
self setflaggedanimknoballrestart(param_00,param_01,param_02,param_03,param_04,param_05);
|
|
self.facialanimidx = animscripts\face::playfacialanim(param_01,"pain",self.facialanimidx);
|
|
} |