mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
171 lines
4.2 KiB
Plaintext
171 lines
4.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: walk.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 67 ms
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* Timestamp: 4/22/2024 2:01:11 AM
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*******************************************************************/
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//Function Number: 1
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movewalk()
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{
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var_00 = undefined;
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if(isdefined(self.pathgoalpos) && distancesquared(self.origin,self.pathgoalpos) > 4096)
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{
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var_00 = "stand";
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}
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var_01 = [[ self.chooseposefunc ]](var_00);
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switch(var_01)
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{
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case "stand":
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if(animscripts\setposemovement::standwalk_begin())
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{
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return;
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}
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if(isdefined(self.walk_overrideanim))
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{
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animscripts\move::movestand_moveoverride(self.walk_overrideanim,self.walk_override_weights);
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return;
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}
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dowalkanim(getwalkanim("straight"));
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break;
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case "crouch":
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if(animscripts\setposemovement::crouchwalk_begin())
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{
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return;
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}
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dowalkanim(getwalkanim("crouch"));
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break;
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default:
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if(animscripts\setposemovement::pronewalk_begin())
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{
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return;
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}
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self.a.movement = "walk";
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dowalkanim(getwalkanim("prone"));
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break;
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}
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}
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//Function Number: 2
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dowalkanimoverride(param_00)
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{
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self endon("movemode");
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self clearanim(%combatrun,0.6);
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self setanimknoball(%combatrun,%body,1,0.5,self.moveplaybackrate);
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if(isarray(self.walk_overrideanim))
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{
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if(isdefined(self.walk_override_weights))
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{
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var_01 = common_scripts\utility::choose_from_weighted_array(self.walk_overrideanim,self.walk_override_weights);
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}
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else
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{
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var_01 = self.walk_overrideanim[randomint(self.walk_overrideanim.size)];
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}
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}
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else
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{
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var_01 = self.walk_overrideanim;
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}
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self setflaggedanimknob("moveanim",var_01,1,0.2);
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animscripts\shared::donotetracks("moveanim");
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}
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//Function Number: 3
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getwalkanim(param_00)
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{
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if(self.stairsstate == "up")
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{
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return animscripts\utility::getmoveanim("stairs_up");
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}
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else if(self.stairsstate == "down")
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{
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return animscripts\utility::getmoveanim("stairs_down");
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}
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var_01 = animscripts\utility::getmoveanim(param_00);
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if(!animscripts\utility::isincombat() && !isdefined(self.noruntwitch) && self.noruntwitch && !isdefined(self.a.bdisablemovetwitch) && self.a.bdisablemovetwitch)
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{
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var_02 = animscripts\utility::getmoveanim("straight_twitch");
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if(isdefined(self.isunstableground) && self.isunstableground)
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{
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var_03 = animscripts\traverse\shared::getnextfootdown();
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if(var_03 == "Left")
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{
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var_02 = animscripts\utility::getmoveanim("straight_twitch_l");
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}
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else if(var_03 == "Right")
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{
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var_02 = animscripts\utility::getmoveanim("straight_twitch_r");
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}
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}
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if(isdefined(var_02) && var_02.size > 0)
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{
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var_04 = animscripts\utility::getrandomintfromseed(self.a.runloopcount,4);
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if(var_04 == 0)
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{
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var_04 = animscripts\utility::getrandomintfromseed(self.a.runloopcount,var_02.size);
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return var_02[var_04];
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}
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}
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}
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if(isarray(var_01))
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{
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var_01 = var_01[randomint(var_01.size)];
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}
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return var_01;
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}
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//Function Number: 4
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dowalkanim(param_00)
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{
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self endon("movemode");
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var_01 = self.moveplaybackrate;
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if(self.stairsstate != "none")
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{
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var_01 = var_01 * 0.6;
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}
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if(self.a.pose == "stand")
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{
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if(isdefined(self.enemy))
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{
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animscripts\cqb::cqbtracking();
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self setflaggedanimknoball("walkanim",animscripts\cqb::determinecqbanim(),%walk_and_run_loops,1,1,var_01,1);
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}
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else
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{
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self setflaggedanimknoball("walkanim",param_00,%body,1,1,var_01,1);
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}
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animscripts\run::setmovenonforwardanims(animscripts\utility::getmoveanim("move_b"),animscripts\utility::getmoveanim("move_l"),animscripts\utility::getmoveanim("move_r"));
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thread animscripts\run::setcombatstandmoveanimweights("walk");
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}
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else if(self.a.pose == "prone")
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{
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self setflaggedanimknob("walkanim",animscripts\utility::getmoveanim("prone"),1,0.3,self.moveplaybackrate);
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}
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else
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{
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self setflaggedanimknoball("walkanim",param_00,%body,1,1,var_01,1);
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animscripts\run::setmovenonforwardanims(animscripts\utility::getmoveanim("move_b"),animscripts\utility::getmoveanim("move_l"),animscripts\utility::getmoveanim("move_r"));
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thread animscripts\run::setcombatstandmoveanimweights("walk");
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}
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animscripts\notetracks::donotetracksfortime(0.2,"walkanim");
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animscripts\run::setshootwhilemoving(0);
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} |