IL-GSC/AW/PC/animscripts/weaponlist.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

118 lines
2.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: weaponlist.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 9
* Decompile Time: 143 ms
* Timestamp: 4/22/2024 2:01:12 AM
*******************************************************************/
//Function Number: 1
usingautomaticweapon()
{
return weaponisauto(self.weapon) || weaponburstcount(self.weapon) > 0;
}
//Function Number: 2
usingsemiautoweapon()
{
return weaponissemiauto(self.weapon);
}
//Function Number: 3
autoshootanimrate()
{
if(usingautomaticweapon())
{
return 0.1 / weaponfiretime(self.weapon);
}
return 0.5;
}
//Function Number: 4
burstshootanimrate()
{
if(usingautomaticweapon())
{
return 0.1 / weaponfiretime(self.weapon);
}
return 0.2;
}
//Function Number: 5
waitaftershot()
{
return 0.25;
}
//Function Number: 6
shootanimtime(param_00)
{
if(!usingautomaticweapon() || isdefined(param_00) && param_00 == 1)
{
var_01 = 0.5 + randomfloat(1);
return weaponfiretime(self.weapon) * var_01;
}
return weaponfiretime(self.weapon);
}
//Function Number: 7
refillclip()
{
if(self.weapon == "none")
{
self.bulletsinclip = 0;
return 0;
}
if(!isdefined(self.bulletsinclip))
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
else
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
if(self.bulletsinclip <= 0)
{
return 0;
}
return 1;
}
//Function Number: 8
add_weapon(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_02))
{
param_02 = 3;
}
if(!isdefined(param_03))
{
param_02 = 1;
}
if(!isdefined(param_04))
{
param_04 = "rifle";
}
param_00 = tolower(param_00);
level.aiweapon[param_00]["type"] = param_01;
level.aiweapon[param_00]["time"] = param_02;
level.aiweapon[param_00]["clipsize"] = param_03;
level.aiweapon[param_00]["anims"] = param_04;
}
//Function Number: 9
addturret(param_00)
{
level.aiweapon[tolower(param_00)]["type"] = "turret";
}