mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
458 lines
8.7 KiB
Plaintext
458 lines
8.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: _friendlyfire.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 17
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* Decompile Time: 275 ms
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* Timestamp: 4/22/2024 2:21:01 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level.friendlyfire["min_participation"] = -200;
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level.friendlyfire["max_participation"] = 1000;
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level.friendlyfire["enemy_kill_points"] = 250;
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level.friendlyfire["friend_kill_points"] = -650;
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level.friendlyfire["point_loss_interval"] = 1.25;
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level.player.participation = 0;
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level.friendlyfiredisabled = 0;
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level.friendlyfiredisabledfordestructible = 0;
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setdvarifuninitialized("friendlyfire_dev_disabled","0");
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common_scripts\utility::flag_init("friendly_fire_warning");
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thread debug_friendlyfire();
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thread participation_point_flattenovertime();
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}
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//Function Number: 2
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debug_friendlyfire()
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{
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}
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//Function Number: 3
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apply_friendly_fire_damage_modifier(param_00)
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{
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level.friendlyfire_damage_modifier = param_00;
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}
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//Function Number: 4
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remove_friendly_fire_damage_modifier(param_00)
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{
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level.friendlyfire_damage_modifier = undefined;
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}
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//Function Number: 5
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friendly_fire_think(param_00)
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{
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if(!isdefined(param_00))
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{
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return;
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}
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if(!isdefined(param_00.team))
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{
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param_00.team = "allies";
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}
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if(isdefined(level.no_friendly_fire_penalty))
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{
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return;
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}
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level endon("mission failed");
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level thread notifydamage(param_00);
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level thread notifydamagenotdone(param_00);
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level thread notifydeath(param_00);
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for(;;)
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{
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if(!isdefined(param_00))
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{
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return;
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}
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if(param_00.health <= 0)
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{
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return;
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}
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var_01 = undefined;
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var_02 = undefined;
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var_03 = undefined;
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var_04 = undefined;
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var_05 = undefined;
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var_06 = undefined;
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var_07 = undefined;
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param_00 waittill("friendlyfire_notify",var_01,var_02,var_03,var_04,var_05,var_06);
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if(!isdefined(param_00))
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{
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return;
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}
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if(!isdefined(var_02))
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{
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continue;
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}
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if(isdefined(level.friendlyfire_damage_modifier))
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{
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var_01 = var_01 * level.friendlyfire_damage_modifier;
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var_01 = int(var_01);
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}
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var_08 = 0;
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if(!isdefined(var_06))
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{
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var_06 = param_00.damageweapon;
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}
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if(isdefined(level.friendlyfire_destructible_attacker))
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{
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if(isdefined(var_02.damageowner))
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{
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var_07 = 1;
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var_02 = var_02.damageowner;
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}
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}
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if(isdefined(level.friendlyfire_enable_attacker_owner_check))
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{
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if(isdefined(var_02) && isdefined(var_02.owner) && var_02.owner == level.player)
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{
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var_08 = 1;
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}
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}
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if(isplayer(var_02))
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{
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var_08 = 1;
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if(isdefined(var_06) && var_06 == "none")
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{
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var_08 = 0;
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}
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if(var_02 isusingturret())
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{
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var_08 = 1;
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}
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if(isdefined(var_07))
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{
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var_08 = 1;
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}
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}
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else if(isdefined(var_02.code_classname) && var_02.code_classname == "script_vehicle")
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{
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var_09 = var_02 getvehicleowner();
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if(isdefined(var_09) && isplayer(var_09))
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{
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var_08 = 1;
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}
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}
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if(!var_08)
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{
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continue;
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}
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if(!isdefined(param_00.team))
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{
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continue;
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}
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var_0A = param_00.team == level.player.team;
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var_0B = undefined;
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if(isdefined(param_00.type) && param_00.type == "civilian")
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{
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var_0B = 1;
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}
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else
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{
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var_0B = issubstr(param_00.classname,"civilian");
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}
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var_0C = var_01 == -1;
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if(!var_0A && !var_0B)
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{
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if(var_0C)
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{
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level.player.participation = level.player.participation + level.friendlyfire["enemy_kill_points"];
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participation_point_cap();
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return;
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}
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continue;
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}
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if(isdefined(param_00.no_friendly_fire_penalty))
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{
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continue;
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}
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if(var_05 == "MOD_PROJECTILE_SPLASH" && isdefined(level.no_friendly_fire_splash_damage))
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{
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continue;
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}
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if(isdefined(var_06) && var_06 == "claymore")
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{
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continue;
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}
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if(var_0C)
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{
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if(isdefined(param_00.friend_kill_points))
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{
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level.player.participation = level.player.participation + param_00.friend_kill_points;
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}
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else
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{
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level.player.participation = level.player.participation + level.friendlyfire["friend_kill_points"];
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}
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}
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else
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{
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level.player.participation = level.player.participation - var_01;
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}
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participation_point_cap();
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if(check_grenade(param_00,var_05) && savecommit_aftergrenade())
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{
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if(var_0C)
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{
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return;
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}
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else
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{
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continue;
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}
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}
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if(isdefined(level.friendly_fire_fail_check))
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{
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[[ level.friendly_fire_fail_check ]](param_00,var_01,var_02,var_03,var_04,var_05,var_06);
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continue;
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}
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friendly_fire_checkpoints(var_0B);
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}
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}
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//Function Number: 6
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friendly_fire_checkpoints(param_00)
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{
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if(isdefined(level.failonfriendlyfire) && level.failonfriendlyfire)
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{
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level thread missionfail(param_00);
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return;
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}
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var_01 = level.friendlyfiredisabledfordestructible;
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if(isdefined(level.friendlyfire_destructible_attacker) && param_00)
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{
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var_01 = 0;
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}
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if(var_01)
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{
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return;
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}
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if(level.friendlyfiredisabled == 1)
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{
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return;
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}
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if(level.player.participation <= level.friendlyfire["min_participation"])
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{
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level thread missionfail(param_00);
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}
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}
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//Function Number: 7
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check_grenade(param_00,param_01)
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{
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if(!isdefined(param_00))
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{
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return 0;
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}
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var_02 = 0;
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if(isdefined(param_00.damageweapon) && param_00.damageweapon == "none")
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{
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var_02 = 1;
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}
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if(isdefined(param_01) && param_01 == "MOD_GRENADE_SPLASH")
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{
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var_02 = 1;
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}
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return var_02;
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}
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//Function Number: 8
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savecommit_aftergrenade()
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{
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var_00 = gettime();
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if(var_00 < 4500)
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{
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return 1;
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}
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else if(var_00 - level.lastautosavetime < 4500)
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 9
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participation_point_cap()
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{
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if(level.player.participation > level.friendlyfire["max_participation"])
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{
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level.player.participation = level.friendlyfire["max_participation"];
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}
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if(level.player.participation < level.friendlyfire["min_participation"])
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{
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level.player.participation = level.friendlyfire["min_participation"];
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}
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}
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//Function Number: 10
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participation_point_flattenovertime()
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{
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level endon("mission failed");
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for(;;)
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{
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if(level.player.participation > 0)
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{
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level.player.participation--;
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}
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else if(level.player.participation < 0)
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{
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level.player.participation++;
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}
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wait(level.friendlyfire["point_loss_interval"]);
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}
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}
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//Function Number: 11
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turnbackon()
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{
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level.friendlyfiredisabled = 0;
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}
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//Function Number: 12
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turnoff()
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{
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level.friendlyfiredisabled = 1;
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}
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//Function Number: 13
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missionfail(param_00)
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{
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if(!isdefined(param_00))
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{
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param_00 = 0;
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}
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if(getdvar("friendlyfire_dev_disabled") == "1")
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{
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return;
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}
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level.player endon("death");
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if(!isalive(level.player))
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{
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return;
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}
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level endon("mine death");
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level notify("mission failed");
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level notify("friendlyfire_mission_fail");
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waittillframeend;
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setsaveddvar("hud_missionFailed",1);
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setsaveddvar("ammoCounterHide",1);
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setsaveddvar("hud_showstance",0);
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setsaveddvar("actionSlotsHide",1);
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if(isdefined(level.player.failingmission))
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{
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return;
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}
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if(param_00)
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{
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maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_CIVILIAN_KILLED");
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}
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else if(isdefined(level.custom_friendly_fire_message))
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{
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maps\_player_death::set_deadquote(level.custom_friendly_fire_message);
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}
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else if(level.campaign == "british")
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{
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maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_KILLTEAM_BRITISH");
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}
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else if(level.campaign == "russian")
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{
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maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_KILLTEAM_RUSSIAN");
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}
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else
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{
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maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_KILLTEAM_AMERICAN");
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}
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if(isdefined(level.custom_friendly_fire_shader))
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{
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thread maps\_player_death::set_death_icon(level.custom_friendly_fire_shader,64,64,0);
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}
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reconspatialevent(level.player.origin,"script_friendlyfire: civilian %d",param_00);
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maps\_utility::missionfailedwrapper();
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}
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//Function Number: 14
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notifydamage(param_00)
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{
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level endon("mission failed");
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param_00 endon("death");
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for(;;)
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{
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var_01 = undefined;
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var_02 = undefined;
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var_03 = undefined;
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var_04 = undefined;
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var_05 = undefined;
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var_06 = undefined;
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var_07 = undefined;
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var_08 = undefined;
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var_09 = undefined;
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var_0A = undefined;
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param_00 waittill("damage",var_01,var_02,var_03,var_04,var_05,var_06,var_07,var_08,var_09,var_0A);
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param_00 notify("friendlyfire_notify",var_01,var_02,var_03,var_04,var_05,var_0A);
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}
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}
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//Function Number: 15
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notifydamagenotdone(param_00)
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{
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level endon("mission failed");
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param_00 waittill("damage_notdone",var_01,var_02,var_03,var_04,var_05);
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param_00 notify("friendlyfire_notify",-1,var_02,undefined,undefined,var_05);
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}
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//Function Number: 16
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notifydeath(param_00)
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{
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level endon("mission failed");
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param_00 waittill("death",var_01,var_02,var_03);
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param_00 notify("friendlyfire_notify",-1,var_01,undefined,undefined,var_02,var_03);
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}
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//Function Number: 17
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detectfriendlyfireonentity(param_00)
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{
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} |