IL-GSC/AW/PC/maps/_friendlyfire.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: _friendlyfire.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 17
* Decompile Time: 275 ms
* Timestamp: 4/22/2024 2:21:01 AM
*******************************************************************/
//Function Number: 1
main()
{
level.friendlyfire["min_participation"] = -200;
level.friendlyfire["max_participation"] = 1000;
level.friendlyfire["enemy_kill_points"] = 250;
level.friendlyfire["friend_kill_points"] = -650;
level.friendlyfire["point_loss_interval"] = 1.25;
level.player.participation = 0;
level.friendlyfiredisabled = 0;
level.friendlyfiredisabledfordestructible = 0;
setdvarifuninitialized("friendlyfire_dev_disabled","0");
common_scripts\utility::flag_init("friendly_fire_warning");
thread debug_friendlyfire();
thread participation_point_flattenovertime();
}
//Function Number: 2
debug_friendlyfire()
{
}
//Function Number: 3
apply_friendly_fire_damage_modifier(param_00)
{
level.friendlyfire_damage_modifier = param_00;
}
//Function Number: 4
remove_friendly_fire_damage_modifier(param_00)
{
level.friendlyfire_damage_modifier = undefined;
}
//Function Number: 5
friendly_fire_think(param_00)
{
if(!isdefined(param_00))
{
return;
}
if(!isdefined(param_00.team))
{
param_00.team = "allies";
}
if(isdefined(level.no_friendly_fire_penalty))
{
return;
}
level endon("mission failed");
level thread notifydamage(param_00);
level thread notifydamagenotdone(param_00);
level thread notifydeath(param_00);
for(;;)
{
if(!isdefined(param_00))
{
return;
}
if(param_00.health <= 0)
{
return;
}
var_01 = undefined;
var_02 = undefined;
var_03 = undefined;
var_04 = undefined;
var_05 = undefined;
var_06 = undefined;
var_07 = undefined;
param_00 waittill("friendlyfire_notify",var_01,var_02,var_03,var_04,var_05,var_06);
if(!isdefined(param_00))
{
return;
}
if(!isdefined(var_02))
{
continue;
}
if(isdefined(level.friendlyfire_damage_modifier))
{
var_01 = var_01 * level.friendlyfire_damage_modifier;
var_01 = int(var_01);
}
var_08 = 0;
if(!isdefined(var_06))
{
var_06 = param_00.damageweapon;
}
if(isdefined(level.friendlyfire_destructible_attacker))
{
if(isdefined(var_02.damageowner))
{
var_07 = 1;
var_02 = var_02.damageowner;
}
}
if(isdefined(level.friendlyfire_enable_attacker_owner_check))
{
if(isdefined(var_02) && isdefined(var_02.owner) && var_02.owner == level.player)
{
var_08 = 1;
}
}
if(isplayer(var_02))
{
var_08 = 1;
if(isdefined(var_06) && var_06 == "none")
{
var_08 = 0;
}
if(var_02 isusingturret())
{
var_08 = 1;
}
if(isdefined(var_07))
{
var_08 = 1;
}
}
else if(isdefined(var_02.code_classname) && var_02.code_classname == "script_vehicle")
{
var_09 = var_02 getvehicleowner();
if(isdefined(var_09) && isplayer(var_09))
{
var_08 = 1;
}
}
if(!var_08)
{
continue;
}
if(!isdefined(param_00.team))
{
continue;
}
var_0A = param_00.team == level.player.team;
var_0B = undefined;
if(isdefined(param_00.type) && param_00.type == "civilian")
{
var_0B = 1;
}
else
{
var_0B = issubstr(param_00.classname,"civilian");
}
var_0C = var_01 == -1;
if(!var_0A && !var_0B)
{
if(var_0C)
{
level.player.participation = level.player.participation + level.friendlyfire["enemy_kill_points"];
participation_point_cap();
return;
}
continue;
}
if(isdefined(param_00.no_friendly_fire_penalty))
{
continue;
}
if(var_05 == "MOD_PROJECTILE_SPLASH" && isdefined(level.no_friendly_fire_splash_damage))
{
continue;
}
if(isdefined(var_06) && var_06 == "claymore")
{
continue;
}
if(var_0C)
{
if(isdefined(param_00.friend_kill_points))
{
level.player.participation = level.player.participation + param_00.friend_kill_points;
}
else
{
level.player.participation = level.player.participation + level.friendlyfire["friend_kill_points"];
}
}
else
{
level.player.participation = level.player.participation - var_01;
}
participation_point_cap();
if(check_grenade(param_00,var_05) && savecommit_aftergrenade())
{
if(var_0C)
{
return;
}
else
{
continue;
}
}
if(isdefined(level.friendly_fire_fail_check))
{
[[ level.friendly_fire_fail_check ]](param_00,var_01,var_02,var_03,var_04,var_05,var_06);
continue;
}
friendly_fire_checkpoints(var_0B);
}
}
//Function Number: 6
friendly_fire_checkpoints(param_00)
{
if(isdefined(level.failonfriendlyfire) && level.failonfriendlyfire)
{
level thread missionfail(param_00);
return;
}
var_01 = level.friendlyfiredisabledfordestructible;
if(isdefined(level.friendlyfire_destructible_attacker) && param_00)
{
var_01 = 0;
}
if(var_01)
{
return;
}
if(level.friendlyfiredisabled == 1)
{
return;
}
if(level.player.participation <= level.friendlyfire["min_participation"])
{
level thread missionfail(param_00);
}
}
//Function Number: 7
check_grenade(param_00,param_01)
{
if(!isdefined(param_00))
{
return 0;
}
var_02 = 0;
if(isdefined(param_00.damageweapon) && param_00.damageweapon == "none")
{
var_02 = 1;
}
if(isdefined(param_01) && param_01 == "MOD_GRENADE_SPLASH")
{
var_02 = 1;
}
return var_02;
}
//Function Number: 8
savecommit_aftergrenade()
{
var_00 = gettime();
if(var_00 < 4500)
{
return 1;
}
else if(var_00 - level.lastautosavetime < 4500)
{
return 1;
}
return 0;
}
//Function Number: 9
participation_point_cap()
{
if(level.player.participation > level.friendlyfire["max_participation"])
{
level.player.participation = level.friendlyfire["max_participation"];
}
if(level.player.participation < level.friendlyfire["min_participation"])
{
level.player.participation = level.friendlyfire["min_participation"];
}
}
//Function Number: 10
participation_point_flattenovertime()
{
level endon("mission failed");
for(;;)
{
if(level.player.participation > 0)
{
level.player.participation--;
}
else if(level.player.participation < 0)
{
level.player.participation++;
}
wait(level.friendlyfire["point_loss_interval"]);
}
}
//Function Number: 11
turnbackon()
{
level.friendlyfiredisabled = 0;
}
//Function Number: 12
turnoff()
{
level.friendlyfiredisabled = 1;
}
//Function Number: 13
missionfail(param_00)
{
if(!isdefined(param_00))
{
param_00 = 0;
}
if(getdvar("friendlyfire_dev_disabled") == "1")
{
return;
}
level.player endon("death");
if(!isalive(level.player))
{
return;
}
level endon("mine death");
level notify("mission failed");
level notify("friendlyfire_mission_fail");
waittillframeend;
setsaveddvar("hud_missionFailed",1);
setsaveddvar("ammoCounterHide",1);
setsaveddvar("hud_showstance",0);
setsaveddvar("actionSlotsHide",1);
if(isdefined(level.player.failingmission))
{
return;
}
if(param_00)
{
maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_CIVILIAN_KILLED");
}
else if(isdefined(level.custom_friendly_fire_message))
{
maps\_player_death::set_deadquote(level.custom_friendly_fire_message);
}
else if(level.campaign == "british")
{
maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_KILLTEAM_BRITISH");
}
else if(level.campaign == "russian")
{
maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_KILLTEAM_RUSSIAN");
}
else
{
maps\_player_death::set_deadquote(&"SCRIPT_MISSIONFAIL_KILLTEAM_AMERICAN");
}
if(isdefined(level.custom_friendly_fire_shader))
{
thread maps\_player_death::set_death_icon(level.custom_friendly_fire_shader,64,64,0);
}
reconspatialevent(level.player.origin,"script_friendlyfire: civilian %d",param_00);
maps\_utility::missionfailedwrapper();
}
//Function Number: 14
notifydamage(param_00)
{
level endon("mission failed");
param_00 endon("death");
for(;;)
{
var_01 = undefined;
var_02 = undefined;
var_03 = undefined;
var_04 = undefined;
var_05 = undefined;
var_06 = undefined;
var_07 = undefined;
var_08 = undefined;
var_09 = undefined;
var_0A = undefined;
param_00 waittill("damage",var_01,var_02,var_03,var_04,var_05,var_06,var_07,var_08,var_09,var_0A);
param_00 notify("friendlyfire_notify",var_01,var_02,var_03,var_04,var_05,var_0A);
}
}
//Function Number: 15
notifydamagenotdone(param_00)
{
level endon("mission failed");
param_00 waittill("damage_notdone",var_01,var_02,var_03,var_04,var_05);
param_00 notify("friendlyfire_notify",-1,var_02,undefined,undefined,var_05);
}
//Function Number: 16
notifydeath(param_00)
{
level endon("mission failed");
param_00 waittill("death",var_01,var_02,var_03);
param_00 notify("friendlyfire_notify",-1,var_01,undefined,undefined,var_02,var_03);
}
//Function Number: 17
detectfriendlyfireonentity(param_00)
{
}