mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
313 lines
12 KiB
Plaintext
313 lines
12 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: _high_speed_clouds.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 199 ms
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* Timestamp: 4/22/2024 2:21:21 AM
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*******************************************************************/
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//Function Number: 1
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cloudfastinit(param_00,param_01,param_02,param_03)
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{
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level.fastcloud_rumble_ent = level.player maps\_utility::get_rumble_ent();
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level._effect["fast_cloud_0"] = loadfx("fx/misc/blank");
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level._effect["fast_cloud_1"] = loadfx("vfx/map/crash/wind_streaks_fast_1");
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level._effect["fast_cloud_2"] = loadfx("vfx/map/crash/wind_streaks_fast_2");
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level._effect["fast_cloud_3"] = loadfx("vfx/map/crash/wind_streaks_fast_3");
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level._effect["fast_cloud_4"] = loadfx("vfx/map/crash/wind_streaks_fast_4");
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level._effect["fast_cloud_5"] = loadfx("vfx/map/crash/wind_streaks_fast_5");
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level._effect["fast_cloud_6"] = loadfx("vfx/map/crash/wind_streaks_fast_6");
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level._effect["fast_cloud_7"] = loadfx("vfx/map/crash/wind_streaks_fast_7");
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level._effect["fast_cloud_8"] = loadfx("vfx/map/crash/wind_streaks_fast_8");
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level._effect["fast_cloud_9"] = loadfx("vfx/map/crash/wind_streaks_fast_9");
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level._effect["fast_cloud_10"] = loadfx("vfx/map/crash/wind_streaks_fast10");
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level._effect["screen_splash_drops_0"] = loadfx("fx/misc/blank");
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level._effect["screen_splash_drops_1"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
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level._effect["screen_splash_drops_2"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
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level._effect["screen_splash_drops_3"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
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level._effect["screen_splash_drops_4"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
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level._effect["screen_splash_drops_5"] = loadfx("vfx/map/crash/screen_splash_drops_fast");
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level._effect["screen_splash_drops_6"] = loadfx("vfx/map/crash/screen_splash_drops_fast");
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level._effect["screen_splash_drops_7"] = loadfx("vfx/map/crash/screen_splash_drops_fast");
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level._effect["screen_splash_drops_8"] = loadfx("vfx/map/crash/screen_splash_drops_fast_hvy");
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level._effect["screen_splash_drops_9"] = loadfx("vfx/map/crash/screen_splash_drops_fast_hvy");
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level._effect["screen_splash_drops_10"] = loadfx("vfx/map/crash/screen_splash_drops_fast_hvy");
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level._effect["lf_screen_splash_drops_0"] = loadfx("fx/misc/blank");
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level._effect["lf_screen_splash_drops_1"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
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level._effect["lf_screen_splash_drops_2"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
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level._effect["lf_screen_splash_drops_3"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
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level._effect["lf_screen_splash_drops_4"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
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level._effect["lf_screen_splash_drops_5"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
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level._effect["lf_screen_splash_drops_6"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
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level._effect["lf_screen_splash_drops_7"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
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level._effect["lf_screen_splash_drops_8"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
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level._effect["lf_screen_splash_drops_9"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
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level._effect["lf_screen_splash_drops_10"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
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level._effect["rt_screen_splash_drops_0"] = loadfx("fx/misc/blank");
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level._effect["rt_screen_splash_drops_1"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
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level._effect["rt_screen_splash_drops_2"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
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level._effect["rt_screen_splash_drops_3"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
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level._effect["rt_screen_splash_drops_4"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
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level._effect["rt_screen_splash_drops_5"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
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level._effect["rt_screen_splash_drops_6"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
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level._effect["rt_screen_splash_drops_7"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
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level._effect["rt_screen_splash_drops_8"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
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level._effect["rt_screen_splash_drops_9"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
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level._effect["rt_screen_splash_drops_10"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
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level._effect["rear_screen_splash_drops"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rear");
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if(param_00 == "none")
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{
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level.fastcloudlevel = 0;
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level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
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level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
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level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
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level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
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level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
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level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
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cloudfastnone(0.1);
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}
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else if(param_00 == "light")
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{
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level.fastcloudlevel = 1;
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level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
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level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
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level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
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level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
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level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
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level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
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cloudfastlight(0.1);
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}
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else if(param_00 == "medium")
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{
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level.fastcloudlevel = 5;
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level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
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level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
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level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
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level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
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level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
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level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
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cloudfastmedium(0.1);
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}
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else
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{
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level.fastcloudlevel = 10;
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level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
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level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
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level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
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level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
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level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
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level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
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cloudfastheavy(0.1);
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}
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if(!isdefined(param_01))
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{
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level.wind_dir = (0,0,0);
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}
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else
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{
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level.wind_dir = param_01;
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}
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level.default_sun_light = getmapsunlight();
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thread cloudfastplayer(param_02);
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if(!isdefined(param_03))
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{
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thread cloudsunflicker();
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}
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}
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//Function Number: 2
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cloudfastheavy(param_00)
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{
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level notify("fast_cloud_change","heavy",param_00);
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level thread cloudfasteffectchange(10,param_00);
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wait(param_00);
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}
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//Function Number: 3
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cloudfastmedium(param_00)
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{
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level notify("fast_cloud_change","medium",param_00);
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level thread cloudfasteffectchange(8,param_00);
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wait(param_00);
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}
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//Function Number: 4
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cloudfastlight(param_00)
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{
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level notify("fast_cloud_change","light",param_00);
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level thread cloudfasteffectchange(5,param_00);
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wait(param_00);
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}
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//Function Number: 5
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cloudfastnone(param_00)
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{
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level notify("fast_cloud_change","none",param_00);
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level thread cloudfasteffectchange(0,param_00);
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wait(param_00);
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}
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//Function Number: 6
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cloudfastplayer(param_00)
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{
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level endon("stop_fast_clouds");
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var_01 = getentarray("player","classname")[0];
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if(isdefined(param_00) && param_00 >= 0)
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{
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var_01 thread cloudpushplayer(param_00,1);
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}
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for(;;)
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{
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var_02 = level.wind_dir;
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if(level.fastcloudlevel > 5)
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{
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screenshake(level.player.origin,level.fastcloudlevel * 0.1 * 0.09,0,0,0.3,0,0,500,15,1,1);
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}
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else
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{
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screenshake(level.player.origin,level.fastcloudlevel * 0.1 * 0.15,0,0,0.3,0,0,500,15,1,1);
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}
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playfx(level._effect["fast_clouds"],var_01.origin + (0,0,16),(var_02[0],var_02[1] + 90,var_02[2]));
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var_03 = level.player.angles;
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if(level.player islinked())
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{
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var_03 = var_03 + (0,level.player getlinkedparent().angles[1],0);
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}
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var_04 = anglestoforward((0,var_02[1],0));
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var_05 = anglestoforward(var_03);
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var_06 = vectordot(var_04,var_05);
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var_07 = vectorcross((0,0,1),var_04);
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var_08 = vectordot(var_07,var_05);
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if(var_06 >= 0.87)
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{
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playfx(level._effect["screen_splash_drops"],var_01.origin);
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}
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else if(var_06 <= -0.87)
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{
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playfx(level._effect["rear_screen_splash_drops"],var_01.origin);
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}
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else if(var_08 >= 0)
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{
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playfx(level._effect["lf_screen_splash_drops"],var_01.origin);
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}
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else
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{
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playfx(level._effect["rt_screen_splash_drops"],var_01.origin);
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}
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wait(0.3);
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}
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}
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//Function Number: 7
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cloudsunflicker()
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{
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level endon("stop_sun_flicker");
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for(;;)
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{
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setsunlight(level.default_sun_light[0] + level.fastcloudlevel * -0.055,level.default_sun_light[1] + level.fastcloudlevel * -0.04,level.default_sun_light[2] + level.fastcloudlevel * -0.02);
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wait(0.3);
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}
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}
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//Function Number: 8
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cloudsunreset()
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{
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level notify("stop_sun_flicker");
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wait(0.3);
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resetsunlight();
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}
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//Function Number: 9
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cloudfasteffectchange(param_00,param_01)
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{
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level notify("fast_cloud_level_change");
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level endon("fast_cloud_level_change");
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if(!isdefined(param_01) || param_01 == 0)
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{
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}
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if(level.fastcloudlevel > param_00)
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{
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var_02 = level.fastcloudlevel - param_00;
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param_01 = param_01 / var_02;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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wait(param_01);
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level.fastcloudlevel--;
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level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
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level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
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level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
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level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
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if(level.fastcloudlevel > 4)
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{
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level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
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level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(level.fastcloudrumble,param_01);
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continue;
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}
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level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(0,param_01);
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}
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}
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if(level.fastcloudlevel < param_00)
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{
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var_02 = param_00 - level.fastcloudlevel;
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param_01 = param_01 / var_02;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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wait(param_01);
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level.fastcloudlevel++;
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level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
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level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
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level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
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level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
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if(level.fastcloudlevel > 4)
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{
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level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
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level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(level.fastcloudrumble,param_01);
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continue;
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}
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level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(0,param_01);
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}
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}
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}
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//Function Number: 10
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cloudpushplayer(param_00,param_01)
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{
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level endon("stop_fast_clouds");
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var_02 = level.wind_dir;
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var_03 = anglestoforward((0,180 - var_02[1],0));
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var_04 = (0,0,0);
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for(;;)
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{
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if(level.fastcloudlevel >= param_00)
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{
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var_04 = vectorlerp(var_04,var_03 * level.fastcloudlevel - param_00 + 1 * 100 * 0.05,0.5);
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}
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else
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{
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var_04 = vectorlerp(var_04,(0,0,0),0.25);
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}
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if(!isdefined(param_01) || !param_01 || !self attackbuttonpressed())
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{
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self pushplayervector(var_04,1);
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}
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else
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{
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self pushplayervector((0,0,0),1);
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}
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wait(0.05);
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}
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} |