IL-GSC/AW/PC/maps/_high_speed_clouds.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

313 lines
12 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: _high_speed_clouds.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 10
* Decompile Time: 199 ms
* Timestamp: 4/22/2024 2:21:21 AM
*******************************************************************/
//Function Number: 1
cloudfastinit(param_00,param_01,param_02,param_03)
{
level.fastcloud_rumble_ent = level.player maps\_utility::get_rumble_ent();
level._effect["fast_cloud_0"] = loadfx("fx/misc/blank");
level._effect["fast_cloud_1"] = loadfx("vfx/map/crash/wind_streaks_fast_1");
level._effect["fast_cloud_2"] = loadfx("vfx/map/crash/wind_streaks_fast_2");
level._effect["fast_cloud_3"] = loadfx("vfx/map/crash/wind_streaks_fast_3");
level._effect["fast_cloud_4"] = loadfx("vfx/map/crash/wind_streaks_fast_4");
level._effect["fast_cloud_5"] = loadfx("vfx/map/crash/wind_streaks_fast_5");
level._effect["fast_cloud_6"] = loadfx("vfx/map/crash/wind_streaks_fast_6");
level._effect["fast_cloud_7"] = loadfx("vfx/map/crash/wind_streaks_fast_7");
level._effect["fast_cloud_8"] = loadfx("vfx/map/crash/wind_streaks_fast_8");
level._effect["fast_cloud_9"] = loadfx("vfx/map/crash/wind_streaks_fast_9");
level._effect["fast_cloud_10"] = loadfx("vfx/map/crash/wind_streaks_fast10");
level._effect["screen_splash_drops_0"] = loadfx("fx/misc/blank");
level._effect["screen_splash_drops_1"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
level._effect["screen_splash_drops_2"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
level._effect["screen_splash_drops_3"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
level._effect["screen_splash_drops_4"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lght");
level._effect["screen_splash_drops_5"] = loadfx("vfx/map/crash/screen_splash_drops_fast");
level._effect["screen_splash_drops_6"] = loadfx("vfx/map/crash/screen_splash_drops_fast");
level._effect["screen_splash_drops_7"] = loadfx("vfx/map/crash/screen_splash_drops_fast");
level._effect["screen_splash_drops_8"] = loadfx("vfx/map/crash/screen_splash_drops_fast_hvy");
level._effect["screen_splash_drops_9"] = loadfx("vfx/map/crash/screen_splash_drops_fast_hvy");
level._effect["screen_splash_drops_10"] = loadfx("vfx/map/crash/screen_splash_drops_fast_hvy");
level._effect["lf_screen_splash_drops_0"] = loadfx("fx/misc/blank");
level._effect["lf_screen_splash_drops_1"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
level._effect["lf_screen_splash_drops_2"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
level._effect["lf_screen_splash_drops_3"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
level._effect["lf_screen_splash_drops_4"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs_lght");
level._effect["lf_screen_splash_drops_5"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
level._effect["lf_screen_splash_drops_6"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
level._effect["lf_screen_splash_drops_7"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
level._effect["lf_screen_splash_drops_8"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
level._effect["lf_screen_splash_drops_9"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
level._effect["lf_screen_splash_drops_10"] = loadfx("vfx/map/crash/screen_splash_drops_fast_lhs");
level._effect["rt_screen_splash_drops_0"] = loadfx("fx/misc/blank");
level._effect["rt_screen_splash_drops_1"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
level._effect["rt_screen_splash_drops_2"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
level._effect["rt_screen_splash_drops_3"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
level._effect["rt_screen_splash_drops_4"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs_lght");
level._effect["rt_screen_splash_drops_5"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
level._effect["rt_screen_splash_drops_6"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
level._effect["rt_screen_splash_drops_7"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
level._effect["rt_screen_splash_drops_8"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
level._effect["rt_screen_splash_drops_9"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
level._effect["rt_screen_splash_drops_10"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rhs");
level._effect["rear_screen_splash_drops"] = loadfx("vfx/map/crash/screen_splash_drops_fast_rear");
if(param_00 == "none")
{
level.fastcloudlevel = 0;
level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
cloudfastnone(0.1);
}
else if(param_00 == "light")
{
level.fastcloudlevel = 1;
level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
cloudfastlight(0.1);
}
else if(param_00 == "medium")
{
level.fastcloudlevel = 5;
level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
cloudfastmedium(0.1);
}
else
{
level.fastcloudlevel = 10;
level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
level.fastcloud_rumble_ent maps\_utility::set_rumble_intensity(level.fastcloudrumble);
cloudfastheavy(0.1);
}
if(!isdefined(param_01))
{
level.wind_dir = (0,0,0);
}
else
{
level.wind_dir = param_01;
}
level.default_sun_light = getmapsunlight();
thread cloudfastplayer(param_02);
if(!isdefined(param_03))
{
thread cloudsunflicker();
}
}
//Function Number: 2
cloudfastheavy(param_00)
{
level notify("fast_cloud_change","heavy",param_00);
level thread cloudfasteffectchange(10,param_00);
wait(param_00);
}
//Function Number: 3
cloudfastmedium(param_00)
{
level notify("fast_cloud_change","medium",param_00);
level thread cloudfasteffectchange(8,param_00);
wait(param_00);
}
//Function Number: 4
cloudfastlight(param_00)
{
level notify("fast_cloud_change","light",param_00);
level thread cloudfasteffectchange(5,param_00);
wait(param_00);
}
//Function Number: 5
cloudfastnone(param_00)
{
level notify("fast_cloud_change","none",param_00);
level thread cloudfasteffectchange(0,param_00);
wait(param_00);
}
//Function Number: 6
cloudfastplayer(param_00)
{
level endon("stop_fast_clouds");
var_01 = getentarray("player","classname")[0];
if(isdefined(param_00) && param_00 >= 0)
{
var_01 thread cloudpushplayer(param_00,1);
}
for(;;)
{
var_02 = level.wind_dir;
if(level.fastcloudlevel > 5)
{
screenshake(level.player.origin,level.fastcloudlevel * 0.1 * 0.09,0,0,0.3,0,0,500,15,1,1);
}
else
{
screenshake(level.player.origin,level.fastcloudlevel * 0.1 * 0.15,0,0,0.3,0,0,500,15,1,1);
}
playfx(level._effect["fast_clouds"],var_01.origin + (0,0,16),(var_02[0],var_02[1] + 90,var_02[2]));
var_03 = level.player.angles;
if(level.player islinked())
{
var_03 = var_03 + (0,level.player getlinkedparent().angles[1],0);
}
var_04 = anglestoforward((0,var_02[1],0));
var_05 = anglestoforward(var_03);
var_06 = vectordot(var_04,var_05);
var_07 = vectorcross((0,0,1),var_04);
var_08 = vectordot(var_07,var_05);
if(var_06 >= 0.87)
{
playfx(level._effect["screen_splash_drops"],var_01.origin);
}
else if(var_06 <= -0.87)
{
playfx(level._effect["rear_screen_splash_drops"],var_01.origin);
}
else if(var_08 >= 0)
{
playfx(level._effect["lf_screen_splash_drops"],var_01.origin);
}
else
{
playfx(level._effect["rt_screen_splash_drops"],var_01.origin);
}
wait(0.3);
}
}
//Function Number: 7
cloudsunflicker()
{
level endon("stop_sun_flicker");
for(;;)
{
setsunlight(level.default_sun_light[0] + level.fastcloudlevel * -0.055,level.default_sun_light[1] + level.fastcloudlevel * -0.04,level.default_sun_light[2] + level.fastcloudlevel * -0.02);
wait(0.3);
}
}
//Function Number: 8
cloudsunreset()
{
level notify("stop_sun_flicker");
wait(0.3);
resetsunlight();
}
//Function Number: 9
cloudfasteffectchange(param_00,param_01)
{
level notify("fast_cloud_level_change");
level endon("fast_cloud_level_change");
if(!isdefined(param_01) || param_01 == 0)
{
}
if(level.fastcloudlevel > param_00)
{
var_02 = level.fastcloudlevel - param_00;
param_01 = param_01 / var_02;
for(var_03 = 0;var_03 < var_02;var_03++)
{
wait(param_01);
level.fastcloudlevel--;
level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
if(level.fastcloudlevel > 4)
{
level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(level.fastcloudrumble,param_01);
continue;
}
level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(0,param_01);
}
}
if(level.fastcloudlevel < param_00)
{
var_02 = param_00 - level.fastcloudlevel;
param_01 = param_01 / var_02;
for(var_03 = 0;var_03 < var_02;var_03++)
{
wait(param_01);
level.fastcloudlevel++;
level._effect["fast_clouds"] = level._effect["fast_cloud_" + level.fastcloudlevel];
level._effect["screen_splash_drops"] = level._effect["screen_splash_drops_" + level.fastcloudlevel];
level._effect["lf_screen_splash_drops"] = level._effect["lf_screen_splash_drops_" + level.fastcloudlevel];
level._effect["rt_screen_splash_drops"] = level._effect["rt_screen_splash_drops_" + level.fastcloudlevel];
if(level.fastcloudlevel > 4)
{
level.fastcloudrumble = level.fastcloudlevel * 0.1 * 0.25;
level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(level.fastcloudrumble,param_01);
continue;
}
level.fastcloud_rumble_ent maps\_utility::rumble_ramp_to(0,param_01);
}
}
}
//Function Number: 10
cloudpushplayer(param_00,param_01)
{
level endon("stop_fast_clouds");
var_02 = level.wind_dir;
var_03 = anglestoforward((0,180 - var_02[1],0));
var_04 = (0,0,0);
for(;;)
{
if(level.fastcloudlevel >= param_00)
{
var_04 = vectorlerp(var_04,var_03 * level.fastcloudlevel - param_00 + 1 * 100 * 0.05,0.5);
}
else
{
var_04 = vectorlerp(var_04,(0,0,0),0.25);
}
if(!isdefined(param_01) || !param_01 || !self attackbuttonpressed())
{
self pushplayervector(var_04,1);
}
else
{
self pushplayervector((0,0,0),1);
}
wait(0.05);
}
}