mirror of
https://github.com/InfinityLoader/IL-GSC.git
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71 lines
3.8 KiB
Plaintext
71 lines
3.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: _stealth_anims.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 68 ms
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* Timestamp: 4/22/2024 2:23:00 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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humans();
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dogs();
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}
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//Function Number: 2
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humans()
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{
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level.scr_anim["generic"]["patrol_turn180"] = %patrol_bored_2_walk_180turn;
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level.scr_anim["generic"]["patrol_radio_in_clear"] = %patrolwalk_cold_gunup_transition;
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level.scr_anim["generic"]["_stealth_patrol_jog"] = %patrol_jog;
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level.scr_anim["generic"]["_stealth_patrol_walk"] = %patrol_bored_patrolwalk;
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level.scr_anim["generic"]["_stealth_combat_jog"] = %combat_jog;
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level.scr_anim["generic"]["_stealth_patrol_cqb"] = %cqb_walk_iw6;
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if(!isdefined(level.scr_anim["generic"]["_stealth_patrol_search_a"]))
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{
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level.scr_anim["generic"]["_stealth_patrol_search_a"] = %patrol_boredwalk_lookcycle_a;
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level.scr_anim["generic"]["_stealth_patrol_search_b"] = %patrol_boredwalk_lookcycle_b;
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}
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level.scr_anim["generic"]["_stealth_behavior_spotted_short"] = %exposed_idle_twitch_v4;
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level.scr_anim["generic"]["_stealth_behavior_spotted_long"] = %patrol_bored_react_walkstop_short;
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level.scr_anim["generic"]["_stealth_look_around"][0] = %patrol_bored_react_look_v1;
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level.scr_anim["generic"]["_stealth_look_around"][1] = %patrol_bored_react_look_v2;
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level.scr_anim["generic"]["mech_stealth_look_around"][0] = %mech_unaware_idle;
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level.scr_anim["generic"]["mech_stealth_look_around"][1] = %mech_unaware_idle;
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level.scr_anim["generic"]["_stealth_behavior_saw_corpse"] = %exposed_idle_twitch_v4;
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level.scr_anim["generic"]["_stealth_behavior_generic1"] = %patrol_bored_react_look_advance;
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level.scr_anim["generic"]["_stealth_behavior_generic2"] = %patrol_bored_react_look_retreat;
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level.scr_anim["generic"]["_stealth_behavior_generic3"] = %patrol_bored_react_walkstop;
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level.scr_anim["generic"]["_stealth_behavior_generic4"] = %patrol_bored_react_walkstop_short;
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level.scr_anim["generic"]["_stealth_idle_to_run_2"] = %patrol_bored_duckandrun_b;
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level.scr_anim["generic"]["_stealth_idle_to_run_4"] = %patrol_bored_duckandrun_l;
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level.scr_anim["generic"]["_stealth_idle_to_run_6"] = %patrol_bored_duckandrun_r;
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level.scr_anim["generic"]["_stealth_idle_to_run_8"] = %patrol_bored_duckandrun_f;
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level.scr_anim["generic"]["mech_stealth_idle_to_run_2"] = %patrol_bored_duckandrun_b;
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level.scr_anim["generic"]["mech_stealth_idle_to_run_4"] = %patrol_bored_duckandrun_l;
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level.scr_anim["generic"]["mech_stealth_idle_to_run_6"] = %patrol_bored_duckandrun_r;
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level.scr_anim["generic"]["mech_stealth_idle_to_run_8"] = %patrol_bored_duckandrun_f;
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level.scr_anim["generic"]["_stealth_find_jog"] = %patrol_boredjog_find;
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level.scr_anim["generic"]["_stealth_find_stand"] = %patrol_bored_react_look_v2;
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level.scr_anim["generic"]["_stealth_prone_idle"][0] = %prone_aim_idle;
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level.scr_anim["generic"]["_stealth_prone_stop"] = %prone_crawl_2_prone;
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level.scr_anim["generic"]["_stealth_prone_start"] = %prone_2_prone_crawl;
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level.scr_anim["generic"]["_stealth_prone_2_run_roll"] = %hunted_pronehide_2_stand_v4;
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}
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//Function Number: 3
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dogs()
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{
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level.scr_anim["generic"]["_stealth_dog_sleeping"][0] = %german_shepherd_sleeping;
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level.scr_anim["generic"]["_stealth_dog_stop"] = %iw6_dog_attackidle_runin_8;
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level.scr_anim["generic"]["_stealth_dog_find"] = %german_shepherd_run_flashbang_b;
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level.scr_anim["generic"]["_stealth_dog_howl"] = %iw6_dog_attackidle_bark;
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level.scr_anim["generic"]["_stealth_dog_saw_corpse"] = %iw6_dog_attackidle_bark;
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level.scr_anim["generic"]["_stealth_dog_growl"] = %iw6_dog_attackidle;
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level.scr_anim["generic"]["_stealth_dog_wakeup_fast"] = %german_shepherd_wakeup_fast;
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level.scr_anim["generic"]["_stealth_dog_wakeup_slow"] = %german_shepherd_wakeup_slow;
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} |