IL-GSC/AW/PC/maps/_stealth_behavior_friendly.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

111 lines
3.1 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: _stealth_behavior_friendly.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 7
* Decompile Time: 110 ms
* Timestamp: 4/22/2024 2:23:01 AM
*******************************************************************/
//Function Number: 1
stealth_behavior_friendly_main()
{
friendly_init();
var_00 = self._stealth.behavior.ai_functions["state"]["hidden"];
thread maps\_stealth_shared_utilities::ai_message_handler_hidden(var_00,"friendly_behavior");
var_00 = self._stealth.behavior.ai_functions["state"]["spotted"];
thread maps\_stealth_shared_utilities::ai_message_handler_spotted(var_00,"friendly_behavior");
}
//Function Number: 2
friendly_state_hidden()
{
thread maps\_utility::set_battlechatter(0);
self._stealth.behavior.oldgrenadeammo = self.grenadeammo;
self.grenadeammo = 0;
self.forcesidearm = undefined;
self.ignoreme = 1;
}
//Function Number: 3
friendly_state_spotted()
{
thread maps\_utility::set_battlechatter(1);
if(isdefined(self._stealth.behavior.oldgrenadeammo))
{
self.grenadeammo = self._stealth.behavior.oldgrenadeammo;
}
else
{
self.grenadeammo = 3;
}
self.ignoreme = 0;
self pushplayer(0);
maps\_utility::disable_cqbwalk();
thread friendly_spotted_getup_from_prone();
self allowedstances("prone","crouch","stand");
if(self.type != "dog" || !isdefined(self.in_melee) || !self.in_melee)
{
maps\_utility::anim_stopanimscripted();
}
}
//Function Number: 4
friendly_spotted_getup_from_prone(param_00)
{
self endon("death");
if(self._stealth.logic.stance != "prone")
{
return;
}
maps\_utility::ent_flag_set("_stealth_custom_anim");
var_01 = "_stealth_prone_2_run_roll";
if(isdefined(param_00))
{
self orientmode("face angle",param_00[1] + 20);
}
thread maps\_stealth_shared_utilities::stealth_anim_custom_animmode(self,"gravity",var_01);
var_02 = getanimlength(maps\_utility::getanim_generic(var_01));
wait(var_02 - 0.2);
self notify("stop_animmode");
maps\_utility::ent_flag_clear("_stealth_custom_anim");
}
//Function Number: 5
friendly_init()
{
maps\_utility::ent_flag_init("_stealth_custom_anim");
maps\_utility::ent_flag_init("_stealth_override_goalpos");
self._stealth.behavior = spawnstruct();
self._stealth.behavior.ai_functions = [];
friendly_default_state_behavior();
self._stealth.plugins = spawnstruct();
thread maps\_stealth_shared_utilities::ai_stealth_pause_handler();
}
//Function Number: 6
friendly_custom_state_behavior(param_00)
{
foreach(var_03, var_02 in param_00)
{
maps\_stealth_shared_utilities::ai_create_behavior_function("state",var_03,var_02);
}
var_04 = self._stealth.behavior.ai_functions["state"]["hidden"];
thread maps\_stealth_shared_utilities::ai_message_handler_hidden(var_04,"friendly_behavior");
var_04 = self._stealth.behavior.ai_functions["state"]["spotted"];
thread maps\_stealth_shared_utilities::ai_message_handler_spotted(var_04,"friendly_behavior");
}
//Function Number: 7
friendly_default_state_behavior()
{
var_00 = [];
var_00["hidden"] = ::friendly_state_hidden;
var_00["spotted"] = ::friendly_state_spotted;
friendly_custom_state_behavior(var_00);
}