IL-GSC/AW/PC/maps/_vignette_util.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

117 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: _vignette_util.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 10
* Decompile Time: 182 ms
* Timestamp: 4/22/2024 2:24:54 AM
*******************************************************************/
//Function Number: 1
vignette_register(param_00,param_01)
{
if(!common_scripts\utility::flag_exist(param_01))
{
common_scripts\utility::flag_init(param_01);
}
thread vignette_register_wait(param_00,param_01);
}
//Function Number: 2
vignette_register_wait(param_00,param_01)
{
common_scripts\utility::flag_wait(param_01);
level thread [[ param_00 ]]();
}
//Function Number: 3
vignette_drone_spawn(param_00,param_01)
{
var_02 = getent(param_00,"targetname");
var_02.script_forcespawn = 1;
var_03 = maps\_spawner::spawner_dronespawn(var_02);
var_03.animname = param_01;
return var_03;
}
//Function Number: 4
vignette_actor_spawn(param_00,param_01)
{
var_02 = getent(param_00,"targetname");
var_02.script_forcespawn = 1;
var_02 thread maps\_utility::add_spawn_function(::vignette_actor_spawn_func);
var_03 = var_02 maps\_utility::spawn_ai();
var_03.animname = param_01;
return var_03;
}
//Function Number: 5
vignette_actor_spawn_func()
{
self endon("death");
thread maps\_utility::magic_bullet_shield();
thread vignette_actor_ignore_everything();
}
//Function Number: 6
vignette_actor_delete()
{
if(isdefined(self.magic_bullet_shield))
{
maps\_utility::stop_magic_bullet_shield();
}
self delete();
}
//Function Number: 7
vignette_actor_kill()
{
if(!isalive(self))
{
return;
}
if(isdefined(self.magic_bullet_shield))
{
maps\_utility::stop_magic_bullet_shield();
}
self.allowdeath = 1;
self.a.nodeath = 1;
maps\_utility::set_battlechatter(0);
self kill();
}
//Function Number: 8
vignette_actor_ignore_everything()
{
self.ignoreall = 1;
self.ignoreme = 1;
self.grenadeawareness = 0;
self.ignoreexplosionevents = 1;
self.ignorerandombulletdamage = 1;
self.ignoresuppression = 1;
self.fixednode = 0;
self.disablebulletwhizbyreaction = 1;
maps\_utility::disable_pain();
self.dontavoidplayer = 1;
self.og_newenemyreactiondistsq = self.newenemyreactiondistsq;
self.newenemyreactiondistsq = 0;
}
//Function Number: 9
vignette_vehicle_spawn(param_00,param_01)
{
var_02 = maps\_vehicle::spawn_vehicle_from_targetname(param_00);
var_02.animname = param_01;
return var_02;
}
//Function Number: 10
vignette_vehicle_delete()
{
self delete();
}