mirror of
https://github.com/InfinityLoader/IL-GSC.git
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117 lines
2.5 KiB
Plaintext
117 lines
2.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: _vignette_util.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 182 ms
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* Timestamp: 4/22/2024 2:24:54 AM
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*******************************************************************/
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//Function Number: 1
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vignette_register(param_00,param_01)
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{
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if(!common_scripts\utility::flag_exist(param_01))
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{
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common_scripts\utility::flag_init(param_01);
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}
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thread vignette_register_wait(param_00,param_01);
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}
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//Function Number: 2
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vignette_register_wait(param_00,param_01)
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{
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common_scripts\utility::flag_wait(param_01);
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level thread [[ param_00 ]]();
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}
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//Function Number: 3
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vignette_drone_spawn(param_00,param_01)
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{
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var_02 = getent(param_00,"targetname");
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var_02.script_forcespawn = 1;
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var_03 = maps\_spawner::spawner_dronespawn(var_02);
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var_03.animname = param_01;
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return var_03;
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}
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//Function Number: 4
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vignette_actor_spawn(param_00,param_01)
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{
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var_02 = getent(param_00,"targetname");
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var_02.script_forcespawn = 1;
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var_02 thread maps\_utility::add_spawn_function(::vignette_actor_spawn_func);
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var_03 = var_02 maps\_utility::spawn_ai();
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var_03.animname = param_01;
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return var_03;
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}
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//Function Number: 5
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vignette_actor_spawn_func()
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{
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self endon("death");
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thread maps\_utility::magic_bullet_shield();
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thread vignette_actor_ignore_everything();
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}
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//Function Number: 6
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vignette_actor_delete()
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{
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if(isdefined(self.magic_bullet_shield))
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{
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maps\_utility::stop_magic_bullet_shield();
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}
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self delete();
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}
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//Function Number: 7
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vignette_actor_kill()
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{
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if(!isalive(self))
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{
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return;
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}
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if(isdefined(self.magic_bullet_shield))
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{
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maps\_utility::stop_magic_bullet_shield();
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}
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self.allowdeath = 1;
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self.a.nodeath = 1;
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maps\_utility::set_battlechatter(0);
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self kill();
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}
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//Function Number: 8
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vignette_actor_ignore_everything()
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{
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self.ignoreall = 1;
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self.ignoreme = 1;
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self.grenadeawareness = 0;
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self.ignoreexplosionevents = 1;
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self.ignorerandombulletdamage = 1;
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self.ignoresuppression = 1;
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self.fixednode = 0;
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self.disablebulletwhizbyreaction = 1;
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maps\_utility::disable_pain();
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self.dontavoidplayer = 1;
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self.og_newenemyreactiondistsq = self.newenemyreactiondistsq;
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self.newenemyreactiondistsq = 0;
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}
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//Function Number: 9
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vignette_vehicle_spawn(param_00,param_01)
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{
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var_02 = maps\_vehicle::spawn_vehicle_from_targetname(param_00);
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var_02.animname = param_01;
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return var_02;
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}
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//Function Number: 10
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vignette_vehicle_delete()
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{
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self delete();
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} |