IL-GSC/AW/PC/maps/captured_introdrive.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

690 lines
22 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: captured_introdrive.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 29
* Decompile Time: 426 ms
* Timestamp: 4/22/2024 2:26:19 AM
*******************************************************************/
//Function Number: 1
pre_load()
{
}
//Function Number: 2
post_load()
{
common_scripts\utility::flag_init("flag_t2e_moveup");
common_scripts\utility::flag_init("flag_entered_s1elevator");
common_scripts\utility::flag_init("flag_start_s1elevator");
common_scripts\utility::flag_init("flag_intro_bounds_double_check");
common_scripts\utility::flag_init("lgt_flag_introdrive");
}
//Function Number: 3
start()
{
level.player disableweapons();
level.player disableoffhandweapons();
level.player disableweaponswitch();
setsaveddvar("g_friendlyNameDist",0);
thread maps\_utility::battlechatter_off("allies");
thread maps\_utility::battlechatter_off("axis");
if(issubstr(level.start_point,"introdrive"))
{
level.player maps\captured_util::warp_to_start("origin_playerstart_introdrive");
maps\captured_util::warp_allies("struct_allystart_introdrive");
return;
}
level.player maps\captured_util::warp_to_start("struct_playerstart_s1elevator");
soundscripts\_snd::snd_message("start_s1_elevator");
thread truck_to_s1elevator_scene();
common_scripts\utility::flag_set("flag_introdrive_end");
}
//Function Number: 4
main_introdrive()
{
level.player freezecontrols(1);
common_scripts\utility::flag_wait("chyron_video_done");
soundscripts\_snd::snd_message("scn_truck_sounds");
soundscripts\_snd::snd_music_message("mus_captured_intro");
soundscripts\_snd::snd_message("start_intro_drive");
soundscripts\_snd::snd_message("aud_mech_idle_sfx");
setsaveddvar("g_friendlyNameDist",0);
level.player enableslowaim(0.3,0.15);
common_scripts\utility::flag_set("lgt_flag_introdrive");
var_00 = getent("model_introdrive_playertruck","targetname");
thread player_truck(var_00);
thread intro_ambient_cleanup();
thread s1_drive_and_elevator_scene(var_00);
wait(1);
if(!level.currentgen)
{
thread maps\captured_util::captured_caravan_spawner("intro_drive_truck_one",3,9.1,9.2,"intro_drive");
}
else
{
thread maps\captured_util::captured_caravan_spawner("intro_drive_truck_one",3,19.1,19.2,"intro_drive");
}
wait(10);
wait(12.5);
if(!level.currentgen)
{
thread maps\captured_util::captured_caravan_spawner("intro_drive_trucks",undefined,3,10,"intro_drive");
}
else
{
thread maps\captured_util::captured_caravan_spawner("intro_drive_trucks",undefined,18,23,"intro_drive");
}
common_scripts\utility::flag_wait("flag_introdrive_end");
level.player disableslowaim();
}
//Function Number: 5
intro_ambient_cleanup()
{
maps\_utility::wait_for_targetname_trigger("intro_ambient_cleanup");
level notify("s1_killpoppingcharacters");
level notify("s1_looping_prisoner_intro");
}
//Function Number: 6
main_s1elevator()
{
common_scripts\utility::flag_wait("flag_s1elevator_end");
}
//Function Number: 7
player_truck(param_00)
{
var_01 = getent("origin_playerstart_introdrive","targetname") common_scripts\utility::spawn_tag_origin();
soundscripts\_snd::snd_message("entrance_alarm");
var_02 = maps\_vehicle::spawn_vehicle_from_targetname("vehicle_introdrive_player");
var_02 hide();
param_00 linkto(var_02,"tag_origin",(0,0,0),(0,0,0));
if(level.currentgen)
{
param_00 thread maps\captured_util::tff_cleanup_vehicle("intro_drive");
var_02 thread maps\captured_util::tff_cleanup_vehicle("intro_drive");
}
soundscripts\_snd::snd_message("entrance_alarm_fast2");
var_03 = getvehiclenode("intro_drive_player_vehicle_entrance_start","targetname");
var_02 attachpath(var_03);
var_02 startpath();
var_02 waittill("reached_end_node");
wait(7);
soundscripts\_snd::snd_message("entrance_alarm_fast");
}
//Function Number: 8
s1_drive_and_elevator_scene(param_00)
{
var_01 = common_scripts\utility::getstruct("struct_scene_truckunload","targetname");
var_02 = getent("origin_scene_s1elevator","targetname");
thread player_fov_controller();
wait(3.5);
if(!isdefined(var_01))
{
return;
}
var_03 = common_scripts\utility::spawn_tag_origin();
var_03 linkto(param_00,"tag_origin",(0,0,0),(0,90,0));
var_04 = level.allies[2];
var_05 = level.allies;
common_scripts\utility::array_thread(var_05,::maps\captured_util::ignore_everything);
common_scripts\utility::array_thread(var_05,::maps\_utility::gun_remove);
var_06 = [level.allies[0],level.allies[1]];
foreach(var_04 in level.allies)
{
var_04 attach("s1_captured_handcuffs","tag_weapon_left");
var_04.hasattachedprops = 1;
var_04 linkto(var_03);
}
var_09 = maps\_utility::array_spawn_noteworthy("truck_to_s1elevator_guards");
for(var_0A = 0;var_0A < var_09.size;var_0A++)
{
var_09[var_0A] maps\captured_util::ignore_everything();
var_09[var_0A] maps\_utility::disable_danger_react();
var_0B = var_0A + 1;
if(var_0B > 3)
{
var_0B = var_0B + 1;
}
var_09[var_0A].animname = "guard_" + var_0B;
}
var_0C = maps\_utility::spawn_script_noteworthy("truck_to_s1elevator_general");
var_0C.animname = "general_1";
var_0C thread maps\captured_util::ignore_everything();
var_0C thread maps\_utility::gun_remove();
thread maps\captured::dialogue_s1elevator_outside(var_09,var_0C);
var_0D = var_09[0];
var_0E = var_09[1];
var_0F = var_09[1];
var_10 = var_09[3];
var_09 = common_scripts\utility::array_remove(var_09,var_0D);
var_09 = common_scripts\utility::array_remove(var_09,var_0F);
common_scripts\utility::array_removeundefined(var_09);
var_11 = maps\_utility::array_spawn_noteworthy("truck_to_s1elevator_prisoners",1);
for(var_0A = 0;var_0A < var_11.size;var_0A++)
{
var_11[var_0A] maps\captured_util::ignore_everything();
var_11[var_0A] linkto(var_03);
var_0B = var_0A + 1;
if(var_0B > 4)
{
var_0B = var_0B + 5;
}
var_11[var_0A].animname = "prisoner_" + var_0B;
}
var_12 = maps\_utility::spawn_script_noteworthy("truck_to_s1elevator_prisoner_5");
var_12.animname = "prisoner_5";
var_13 = maps\_utility::spawn_script_noteworthy("truck_to_s1elevator_prisoner_6");
var_13.animname = "prisoner_6";
var_14 = maps\_utility::spawn_script_noteworthy("truck_to_s1elevator_prisoner_7");
var_14.animname = "prisoner_7";
var_15 = maps\_utility::spawn_script_noteworthy("truck_to_s1elevator_prisoner_8");
var_15.animname = "prisoner_8";
var_15 hide();
foreach(var_17 in var_11)
{
var_17 attach("s1_captured_handcuffs","tag_weapon_left");
}
var_19 = [var_12,var_13,var_14,var_15];
foreach(var_17 in var_19)
{
var_17 attach("s1_captured_handcuffs","tag_weapon_left");
}
var_1C = common_scripts\utility::array_combine([var_12,var_13,var_14,var_15],var_11);
var_1D = [var_0D,var_0F,var_10];
var_1E = [var_12,var_14];
var_1F = [var_0D,var_09[0]];
var_20 = "truck_to_s1elevator_start_loop_ender";
var_21 = "truck_to_s1elevator_start_guard_loop_ender";
var_22 = "truck_to_s1elevator_start_loop_ambient_ender";
foreach(var_24 in var_1E)
{
var_01 thread maps\_anim::anim_loop_solo(var_24,"s1_truck_start_loop",var_22);
}
foreach(var_24 in var_1D)
{
var_01 thread maps\_anim::anim_loop_solo(var_24,"s1_truck_start_loop",var_21);
}
var_03 thread s1_deleted_prisoners_anims(var_11);
var_03 thread s1_truck_unload_main_allies_anims(var_06,var_01,var_02,var_15);
var_03 thread s1_truck_unload_main_guards_anims(var_1D,var_09[0],var_0C,var_01,var_21,var_02,var_13,var_20,param_00);
var_28 = maps\_utility::spawn_anim_model("player_rig_noexo");
var_29 = var_28 thread maps\captured_util::captured_player_cuffs();
var_28 linkto(var_03);
thread player_look_limit_controller(var_28);
thread prisoner_6_shadow_and_loop(var_13,var_03,var_01);
level.player common_scripts\utility::delaycall(31.55,::playrumbleonentity,"light_1s");
level.player common_scripts\utility::delaycall(48.85,::playrumbleonentity,"heavy_1s");
level.player thread maps\_utility::blend_movespeedscale(0.075);
level.player allowsprint(0);
level.player allowcrouch(0);
level.player allowprone(0);
level.player freezecontrols(0);
var_03 maps\_anim::anim_single_solo(var_28,"truck_to_s1elevator_unload","tag_origin");
common_scripts\utility::flag_set("flag_introdrive_end");
var_2A = [var_0D,var_0C,var_0F,var_10];
var_2B = common_scripts\utility::array_combine(var_09,var_2A);
var_01 truck_to_s1elevator_scene(var_22,var_28,var_0F,var_15,var_1C,var_2B,var_29);
}
//Function Number: 9
player_fov_controller()
{
level.player lerpfov(52,1);
wait(13);
level.player lerpfov(40,5);
level waittill("s1_drive_guards_start");
level.player common_scripts\utility::delaycall(2,::lerpfov,65,3);
}
//Function Number: 10
player_look_limit_controller(param_00)
{
level.player playerlinktodelta(param_00,"tag_player",1,0,0,0,0,1);
wait(12);
level.player playerlinktodelta(param_00,"tag_player",1,25,25,12,12,1);
level waittill("s1_drive_guards_start");
wait(1);
level.player playerlinktoblend(param_00,"tag_player",3,1.5,1.5);
}
//Function Number: 11
s1_deleted_prisoners_anims(param_00)
{
var_01 = self;
var_01 maps\captured_anim::anim_single_to_delete(param_00,"truck_to_s1elevator_unload");
}
//Function Number: 12
prisoner_6_shadow_and_loop(param_00,param_01,param_02)
{
param_00 linkto(param_01);
param_01 maps\_anim::anim_single_solo(param_00,"truck_drive_player_shadow");
param_00 unlink();
param_02 maps\_anim::anim_loop_solo(param_00,"s1_truck_start_loop","prisoner_truck_start_loop_ender");
}
//Function Number: 13
s1_truck_unload_main_allies_anims(param_00,param_01,param_02,param_03)
{
var_04 = self;
var_05 = maps\_utility::spawn_script_noteworthy("introdrive_driver",1);
var_05.animname = "driver";
var_05 linkto(var_04,"tag_origin",(0,0,0),(0,0,0));
var_05 maps\captured_util::ignore_everything();
var_04 thread maps\_anim::anim_single_solo(var_05,"truck_drive");
var_04 thread maps\_anim::anim_single(param_00,"truck_drive");
var_06 = getanimlength(level.allies[0] maps\_utility::getanim("truck_drive")) - 2;
wait(var_06);
var_05 delete();
wait(2);
foreach(var_08 in level.allies)
{
var_08 unlink();
}
param_01 thread maps\captured_anim::anim_single_to_loop(level.allies,"truck_to_s1elevator_unload","truck_to_s1elevator_loop","truck_to_s1elevator_ally_loop_ender",param_02);
param_02 thread maps\captured_anim::anim_single_to_loop(param_03,"truck_to_s1elevator_unload","truck_to_s1elevator_loop","loop_forever_ender");
level.player common_scripts\utility::delaycall(9.65,::playrumbleonentity,"light_1s");
wait(6);
param_03 show();
var_0A = getent("s1_intro_elevator_door","targetname");
var_0A soundscripts\_snd::snd_message("s2_elevator_door_open_top");
var_0A moveto(var_0A.origin + (0,0,192),4);
}
//Function Number: 14
s1_truck_unload_main_guards_anims(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
{
var_09 = self;
param_06 common_scripts\utility::delaycall(3.5,::hide);
param_06 common_scripts\utility::delaycall(7,::show);
level waittill("s1_drive_guards_start");
param_08 maps\_utility::assign_animtree("intro_truck");
param_08 thread maps\_anim::anim_single_solo(param_08,"introdrive_truckopen");
param_03 notify(param_04);
param_03 notify("prisoner_truck_start_loop_ender");
level.player common_scripts\utility::delaycall(2,::lerpfov,65,3);
var_09 thread introdrive_truck_throw_guard(param_00[0],getanimlength(param_00[0] maps\_utility::getanim("truck_to_s1elevator_unload")));
param_03 thread maps\captured_anim::anim_single_to_loop(param_00[2],"truck_to_s1elevator_unload","truck_to_s1elevator_loop","truck_to_s1elevator_loop_ender");
param_03 thread maps\captured_anim::anim_single_to_loop(param_06,"truck_to_s1elevator_unload","truck_to_s1elevator_loop","truck_to_s1elevator_loop_ender");
var_09 maps\_anim::anim_single_solo(param_00[1],"truck_drive");
param_03 thread maps\captured_anim::anim_single_to_loop(param_00[1],"truck_to_s1elevator_unload","truck_to_s1elevator_loop","truck_to_s1elevator_loop_ender");
if(isdefined(param_07))
{
param_03 notify(param_07);
}
param_03 thread maps\captured_anim::anim_single_to_loop([param_01,param_02],"truck_to_s1elevator_unload","truck_to_s1elevator_loop","truck_to_s1elevator_loop_ender");
}
//Function Number: 15
introdrive_truck_throw_guard(param_00,param_01)
{
param_00 common_scripts\utility::delaycall(param_01 - 11.85,::hide);
param_00 common_scripts\utility::delaycall(param_01 - 11.65,::show);
thread maps\_anim::anim_single_solo(param_00,"truck_to_s1elevator_unload");
param_00 maps\captured_util::unignore_everything();
param_00 thread opfor_kill_guard(getnode("t2e_node_guard_back","targetname"));
}
//Function Number: 16
truck_to_s1elevator_scene(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
var_07 = self;
var_08 = getent("origin_scene_s1elevator","targetname");
if(!isdefined(var_08))
{
return;
}
var_09 = level.allies;
var_0A = getent("t2e_clip_start","targetname");
var_0B = getent("t2e_clip_end","targetname");
var_0A maps\_utility::flagwaitthread(["flag_t2e_moveup",0.25],::func_9092);
var_0A maps\_utility::delaythread(15,::common_scripts\utility::flag_set,"flag_t2e_moveup");
var_0B maps\_utility::delaythread(30,::func_9092);
level.cover_warnings_disabled = 1;
param_01 hide();
level.player unlink();
param_01 unlink();
param_06 hide();
thread soundscripts\_snd::snd_message("aud_intro_caravan_unmute");
level.player thread maps\_utility::blend_movespeedscale(0.4,7);
level.player thread func_9093(var_0B);
maps\_utility::array_spawn_function_targetname("t2e_kill_guard",::opfor_kill_guard);
var_0C = maps\_utility::array_spawn_targetname("t2e_kill_guard",1);
param_05 = maps\_utility::array_merge(param_05,var_0C);
thread s1_elevator_boundary_function(var_0C);
thread maps\captured_s2walk::spawn_player_prisoner_hands();
maps\_utility::trigger_wait_targetname("truck_to_s1elevator_trigger");
common_scripts\utility::flag_set("flag_entered_s1elevator");
soundscripts\_snd::snd_message("s2_elevator_ride_down");
soundscripts\_snd::snd_message("aud_stop_cormack_foley");
level.player setstance("stand");
var_0D = [param_01,param_03];
var_08 thread maps\_anim::anim_single(var_0D,"truck_to_s1elevator_push");
var_07 thread maps\_anim::anim_single_solo(param_02,"truck_to_s1elevator_push");
if(level.currentgen)
{
thread maps\_utility::tff_sync(6);
}
level.player playerlinktoblend(param_01,"tag_player",0.5);
wait(0.5);
maps\captured_s2walk::player_hands_idle_stop(1);
param_01 show();
param_06 show();
level.player playerlinktodelta(param_01,"tag_player",1,0,0,0,0,1);
level.player common_scripts\utility::delaycall(0.3,::playrumbleonentity,"light_1s");
level waittill("s1_elevator_player_fall");
level.player enableslowaim(0.3,0.15);
level.player common_scripts\utility::delaycall(3,::playerlinktodelta,param_01,"tag_player",0.5,20,30,15,15,1);
var_07 notify("truck_to_s1elevator_ally_loop_ender");
var_08 notify("truck_to_s1elevator_ally_loop_ender");
var_08 thread maps\captured_anim::anim_single_to_loop(var_09,"truck_to_s1elevator_push","s2walk_wait_intro_loop_allies","s2walk_all_wait_loop_ender");
if(isdefined(param_00))
{
var_07 notify(param_00);
}
thread elevator_ride_s1s2(param_01,param_06);
wait(getanimlength(param_02 maps\_utility::getanim("truck_to_s1elevator_push")));
level notify("stop_caravan_spawner");
foreach(var_0F in param_05)
{
if(!isremovedentity(var_0F))
{
var_0F delete();
}
}
foreach(var_12 in param_04)
{
if(!isremovedentity(var_12))
{
var_12 delete();
}
}
}
//Function Number: 17
func_9093(param_00)
{
self endon("death");
level endon("flag_entered_s1elevator");
thread set_demigod_while("s1_elevator_boundary");
self waittill("damage",var_01,var_02,var_03,var_04);
if(!common_scripts\utility::flag("s1_elevator_boundary"))
{
var_02.dontmelee = 1;
maps\_utility::set_ignoreme(1);
while(isdefined(var_02.melee))
{
wait(0.05);
}
maps\_utility::set_ignoreme(0);
}
var_05 = common_scripts\utility::array_randomize(["cap_gr4_inline","cap_gr4_getinline"]);
var_02 maps\_utility::smart_dialogue_generic(var_05[0]);
wait(3);
setdemigodmode(self,0);
maps\_utility::set_ignoreme(0);
self waittill("damage",var_01,var_02,var_03,var_04);
var_02 thread maps\_utility::smart_dialogue_generic(var_05[1]);
if(isdefined(param_00))
{
param_00 delete();
}
}
//Function Number: 18
func_9092()
{
self connectpaths();
self delete();
}
//Function Number: 19
set_demigod_while(param_00)
{
self endon("death");
setdemigodmode(self,1);
while(common_scripts\utility::flag(param_00))
{
wait(0.05);
}
setdemigodmode(self,0);
}
//Function Number: 20
s1_elevator_boundary_function(param_00)
{
self endon("death");
level endon("flag_entered_s1elevator");
for(;;)
{
common_scripts\utility::flag_waitopen("s1_elevator_boundary");
wait(2);
if(!common_scripts\utility::flag("s1_elevator_boundary"))
{
var_01 = common_scripts\utility::getclosest(level.player.origin,param_00);
magicbullet("iw5_titan45_sp",var_01 geteye(),level.player geteye());
level.player kill((5352,-5148,32),var_01);
}
}
}
//Function Number: 21
elevator_ride_s1s2(param_00,param_01)
{
var_02 = getentarray("brush_elevator_s1s2","targetname");
var_03 = getent("origin_scene_s1elevator","targetname");
var_04 = getent("brush_elevator_s1s2_bottomgate","targetname");
var_05 = level.allies;
common_scripts\utility::array_thread(var_05,::maps\captured_util::ignore_everything);
common_scripts\utility::array_thread(var_05,::maps\_utility::gun_remove);
var_06 = undefined;
var_07 = [];
var_08 = 0;
foreach(var_0A in var_02)
{
if(var_08 != 1)
{
if(var_0A.classname == "script_brushmodel")
{
var_06 = var_0A;
var_08 = 1;
}
else
{
var_07 = common_scripts\utility::array_add(var_07,var_0A);
}
continue;
}
var_07 = common_scripts\utility::array_add(var_07,var_0A);
}
var_07 = common_scripts\utility::array_add(var_07,var_03);
var_07 = common_scripts\utility::array_add(var_07,var_04);
var_07 = common_scripts\utility::array_combine(var_07,var_05);
param_00 linkto(var_06);
foreach(var_0D in var_07)
{
var_0D linkto(var_06);
}
common_scripts\utility::flag_set("flag_start_s1elevator");
var_0F = spawn("script_model",(5520,-5705,75));
var_0F setmodel("tag_origin");
playfxontag(level._effect["cap_intro_elevator_light_soft"],var_0F,"tag_origin");
var_0F linkto(var_06);
wait(5.8);
if(level.currentgen)
{
if(!istransientloaded("captured_s2walk_tr"))
{
level waittill("tff_post_intro_drive_to_s2walk");
}
}
level notify("stop_elevator_push");
level notify("start_elevator_sounds");
thread scene_enemy_walk_setup_loops(param_00,param_01);
var_06 moveto(var_06.origin - (0,0,593),18.5);
wait(14);
common_scripts\utility::flag_set("flag_s1elevator_end");
wait(4.5);
var_04 unlink();
level notify("stop_elevator_sounds");
}
//Function Number: 22
elevator_push()
{
level endon("stop_elevator_push");
var_00 = anglestoforward(common_scripts\utility::getstruct("struct_playerstart_s1elevator","targetname").angles) * 16;
for(;;)
{
common_scripts\utility::flag_wait("flag_s1elevator_push");
player_push_impulse(var_00,1);
}
}
//Function Number: 23
player_push_impulse(param_00,param_01)
{
if(!isdefined(param_01))
{
param_01 = 0.05;
}
var_02 = param_01;
while(var_02 > 0)
{
var_03 = clamp(var_02 / param_01,0,1);
var_04 = param_00 * var_03;
level.player pushplayervector(var_04);
var_02 = var_02 - 0.05;
wait(0.05);
}
level.player pushplayervector((0,0,0));
}
//Function Number: 24
scene_s1_in_elevator()
{
common_scripts\utility::flag_wait("flag_start_s1elevator");
}
//Function Number: 25
scene_enemy_walk_setup_loops(param_00,param_01)
{
var_02 = common_scripts\utility::getstruct("struct_scene_s2walkstart","targetname");
if(!isdefined(var_02))
{
return;
}
var_03 = maps\_utility::array_spawn_noteworthy("actor_s2wintro_guards");
for(var_04 = 0;var_04 < var_03.size;var_04++)
{
var_03[var_04] maps\captured_util::ignore_everything();
var_05 = var_04 + 1;
var_03[var_04].animname = "guard_" + var_05;
if(var_05 == 3)
{
var_03[var_04] maps\_utility::gun_remove();
}
}
var_02 thread maps\_anim::anim_loop(var_03,"s2walk_guard_intro_loop","s2walk_guard_intro_loop_ender");
level waittill("s1elevator_end");
var_02 notify("s2walk_guard_intro_loop_ender");
thread maps\captured_s2walk::scene_intro_walk(var_03,param_00,param_01);
}
//Function Number: 26
nt_s1_elevator_push_fall(param_00)
{
level notify("s1_elevator_player_fall");
}
//Function Number: 27
nt_s1_truck_dismount_guards(param_00)
{
level notify("s1_drive_guards_start");
thread soundscripts\_snd::snd_message("aud_intro_to_elev_walla");
}
//Function Number: 28
nt_s1_elevator_end(param_00)
{
level notify("s1elevator_end");
}
//Function Number: 29
opfor_kill_guard(param_00)
{
self endon("death");
self.newenemyreactiondistsq = 0;
maps\_utility::flagwaitthread("flag_entered_s1elevator",::maps\_utility::set_ignoreall,1);
if(isdefined(param_00))
{
self.script_forcegoal = 1;
thread maps\_utility::follow_path(param_00);
}
else if(isdefined(self.target))
{
param_00 = getnode(self.target,"targetname");
}
if(isdefined(param_00) && isdefined(param_00.script_flag_wait) && isdefined(param_00.target))
{
var_01 = getnode(param_00.target,"targetname");
var_02 = 0;
if(isdefined(param_00.script_wait) && param_00.script_wait > 0.05)
{
var_02 = param_00.script_wait - 0.05;
}
maps\_utility::flagwaitthread([param_00.script_flag_wait,var_02],::maps\_utility::follow_path,var_01);
}
self.a.nextmeleechargesound = gettime() + 320000;
maps\_utility::set_favoriteenemy(level.player);
maps\_utility::enable_dontevershoot();
maps\_utility::magic_bullet_shield(1);
common_scripts\utility::flag_wait("s1_elevator_boundary");
common_scripts\utility::flag_waitopen("s1_elevator_boundary");
maps\_utility::disable_dontevershoot();
level.player waittill("death");
maps\_utility::enable_dontevershoot();
}