IL-GSC/AW/PC/maps/fusion_lighting.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

1768 lines
43 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: fusion_lighting.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 96
* Decompile Time: 1442 ms
* Timestamp: 4/22/2024 2:30:11 AM
*******************************************************************/
//Function Number: 1
main()
{
waittillframeend;
precacheshader("overlay_rain_blur");
precacheshader("overlay_film_grain");
thread set_level_lighting_values();
thread setup_dof_presets();
thread setup_dof_viewmodel_presets();
thread setup_flickerlight_presets();
thread setup_flickerlight_motion_presets();
thread fusion_intro_dof();
thread sun_shad_vision_fly_in();
thread lighting_setup_off_zip();
thread setup_lighting_courtyard_start();
thread exposure_adjust_courtyard_room();
thread sun_shad_exposure_control_room();
thread sun_shad_cooling_tower_area();
thread sun_shad_cooling_tower_start();
thread tonemapkey_call();
thread tonemapkey_call_control_room();
thread setup_fusion_finale_arm_rimlight();
thread setup_fusion_finale_light_flicker();
thread setup_fusion_finale_lightgrid();
thread setup_fusion_finale_light_rim();
thread setup_fusion_finale_helicopter_light();
thread setup_fusion_finale_arm_fx();
thread setup_fusion_light_model_flicker();
thread setup_fusion_light_model_flicker2();
thread setup_fusion_light_model_flicker3();
thread setup_dof_security();
thread setup_elevator_security_light();
thread elevator_fall_dof_tweaks();
thread setup_lighting_lab_start();
thread setup_lab_script_volume();
thread setup_lab_script_exit_volume();
thread setup_lighting_reactor_start();
thread setup_lighting_reactor_exit_start();
thread setup_lights_pre_elevator();
thread lighting_setup_turbine_elevator();
thread setup_lighting_turbine_start();
thread setup_turbine_room_pulsing_lights();
thread setup_lighting_control_room_start();
thread setup_control_room_door_explosion_light();
thread setup_control_room_screen_light();
thread setup_control_room_player_start();
thread setup_control_room_scene_dof();
thread setup_firelight_explosion_hangar();
thread reactor_reveal_lighting();
thread lighting_setup_reactor_door();
thread test_sun_flare();
thread setup_lighting_security_start();
if(level.currentgen)
{
thread setup_lighting_security_start();
}
var_00 = getent("cooling_towers_fire_light","targetname");
if(isdefined(var_00))
{
var_00 setlightintensity(0);
}
level.player thread fusion_zip_dof();
}
//Function Number: 2
linearlerp(param_00,param_01,param_02)
{
return abs(param_00 * 1 - param_02 + param_01 * param_02);
}
//Function Number: 3
simcurrentgendynamicexpossure()
{
for(;;)
{
var_00 = 5000;
var_01 = level.player getplayerangles();
var_02 = anglestoforward(var_01);
var_03 = anglestoforward(var_01 + (-15,0,0));
var_04 = anglestoforward(var_01 + (15,45,0));
var_05 = anglestoforward(var_01 + (15,45,0));
var_06 = level.player.origin + (0,0,64);
var_07 = var_06 + var_02 * var_00;
var_08 = var_06 + var_03 * var_00;
var_09 = var_06 + var_04 * var_00;
var_0A = var_06 + var_05 * var_00;
var_0B = getmapsundirection();
var_0C = bullettrace(var_06 + var_02 * 3,var_07,0,undefined);
var_0D = bullettrace(var_06 + var_03 * 3,var_08,0,undefined);
var_0E = bullettrace(var_06 + var_04 * 3,var_09,0,undefined);
var_0F = bullettrace(var_06 + var_05 * 3,var_0A,0,undefined);
var_10 = distance(var_06,var_0C["position"]);
var_11 = distance(var_06,var_0D["position"]);
var_12 = distance(var_06,var_0E["position"]);
var_13 = distance(var_06,var_0F["position"]);
var_14 = var_10 + var_11 + var_12 + var_13 / 4;
var_15 = max(vectordot(var_0B,var_02),0);
var_16 = var_14 / var_00 * var_15;
var_17 = linearlerp(9.5,11,var_16);
setsaveddvar("r_tonemapexposure",var_17);
wait(0.55);
}
}
//Function Number: 4
test_sun_flare()
{
thread maps\_shg_fx::vfx_sunflare("fusion_sun_flare");
}
//Function Number: 5
set_level_lighting_values()
{
if(level.nextgen)
{
setsaveddvar("r_hemiAoEnable",1);
}
setsaveddvar("r_disablelightsets",0);
if(isusinghdr())
{
if(maps\_utility::is_gen4())
{
}
else
{
setsaveddvar("r_tonemapExposureMultiplier",0.3);
}
if(level.ps4)
{
level.player lightsetforplayer("fusion");
}
}
}
//Function Number: 6
setup_dof_presets()
{
maps\_lighting::create_dof_preset("fusion_intro",10,18,10,25,150,4.5,0.5);
maps\_lighting::create_dof_preset("fusion_pre_zip",0,0,4.5,0,140,3,0.5);
maps\_lighting::create_dof_preset("fusion_fly",10,50,4,3500,9000,1.5,0.5);
maps\_lighting::create_dof_preset("fusion_fly_rack_nblur",1,310,4,3500,9000,1.5,0.5);
maps\_lighting::create_dof_preset("fusion_ready_zip",1,2,4,300,9000,2,2.75);
maps\_lighting::create_dof_preset("fusion_zip",100,585,4.5,810,16000,4.5,0.5);
}
//Function Number: 7
setup_dof_viewmodel_presets()
{
maps\_lighting::create_dof_viewmodel_preset("fusion_vm_fly_rack_nblur",2,10);
maps\_lighting::create_dof_viewmodel_preset("fusion_vm_off",0,0);
}
//Function Number: 8
setup_flickerlight_presets()
{
maps\_lighting::create_flickerlight_preset("fusion_fire",(0.972549,0.62451,1),(0.2,0.1462746,1),0.005,0.2,5);
maps\_lighting::create_flickerlight_preset("finale_heli_light",(0.9,0.8,0.7),(0.2,0.15,0.1),0.005,0.2,8);
}
//Function Number: 9
setup_flickerlight_motion_presets()
{
maps\_lighting::create_flickerlight_motion_preset("fusion_hangar_fire",(1,0.2246,0),100000,2,0.05,0.2);
}
//Function Number: 10
fusion_intro_dof()
{
common_scripts\utility::flag_wait("sun_shad_fly_in");
if(level.nextgen)
{
wait(35);
setsunlight(0,0,0);
thread fly_in_vfx_dopl_light_setup();
maps\_utility::vision_set_fog_changes("fusion_helicopter_closed",0);
level.player setclutforplayer("clut_fusion_heli_interior",0.1);
thread motion_blur_rotation_enable();
setsaveddvar("r_dof_physical_bokehEnable",1);
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(1.1,64);
wait(15);
level.player setphysicaldepthoffield(1.5,45);
wait(12);
level.player setphysicaldepthoffield(1.1,62);
}
else
{
wait(35);
thread fly_in_vfx_dopl_light_setup();
maps\_utility::vision_set_fog_changes("fusion_helicopter",0);
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(1.1,64);
wait(15);
level.player setphysicaldepthoffield(2.25,32);
wait(12);
level.player setphysicaldepthoffield(1.1,64);
level.player disablephysicaldepthoffieldscripting();
}
level waittill("hatch_door_open");
if(level.nextgen)
{
level.player setclutforplayer("clut_fusion_fly_in",1);
maps\_utility::vision_set_fog_changes("fusion_neutral",0);
}
thread maps\_shg_fx::screenshakefade(0.15,20,1,5);
wait(1);
thread script_probe_heli_open();
thread heli_fly_vfx_dopl_fill_light_setup();
wait(1);
if(level.nextgen)
{
resetsunlight();
}
if(level.nextgen)
{
level.player disablephysicaldepthoffieldscripting();
}
else
{
}
thread frame_rate_tune_shadows_up_over_cliff();
thread frame_rate_tune_shadows_heli_crash();
thread frame_rate_tune_shadows_turn_to_right();
thread frame_rate_tune_shadows_roof_top();
wait(45);
if(level.nextgen)
{
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(2,3500);
}
else
{
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(2,3500);
maps\_lighting::blend_dof_presets("default","default",0.1);
}
wait(3);
maps\_utility::lerp_saveddvar("r_lightgridintensity",1,3);
common_scripts\utility::flag_wait("ready_zip");
if(level.nextgen)
{
level.player setclutforplayer("clut_fusion_zipline",1);
}
if(level.nextgen)
{
}
else
{
maps\_lighting::blend_dof_presets("default","default",0.1);
}
common_scripts\utility::flag_wait("flag_player_zip_started");
if(level.nextgen)
{
common_scripts\utility::flag_set("flag_autofocus_on");
thread autofocus_hipenable();
wait(5.5);
common_scripts\utility::flag_clear("flag_autofocus_on");
wait(1);
setsaveddvar("r_mbEnable","0");
setsaveddvar("r_dof_physical_bokehEnable",0);
}
thread script_probe_heli_default();
}
//Function Number: 11
fly_in_primary_light_setup()
{
var_00 = maps\_lighting::setup_scriptable_primary_light("heli_intro_rim",0,(-20,35.8,-11),(-43,-44,0),8500,(0.654,0.619,0.576),20,47,level.warbird_a,"TAG_monitor_top_light",170);
maps\_lighting::execute_scriptable_primary_light(var_00);
var_01 = maps\_lighting::setup_scriptable_primary_light("heli_intro_key",1,(87.9,95.8,10.8),(6.2,-97,0),2300,(0.49,0.59,0.678),10,40,level.warbird_a,"TAG_monitor_right_light",256);
maps\_lighting::execute_scriptable_primary_light(var_01);
}
//Function Number: 12
fly_in_vfx_dopl_light_setup()
{
var_00 = common_scripts\utility::spawn_tag_origin();
var_00 linkto(level.warbird_a,"TAG_light_body_l",(10,0,-20),(14,110,0));
playfxontag(common_scripts\utility::getfx("light_spot_key_burke_dopl"),var_00,"TAG_ORIGIN");
var_01 = common_scripts\utility::spawn_tag_origin();
var_01 linkto(level.warbird_a,"TAG_burke_rim_light",(-5,20,-2),(-10,-20,0));
playfxontag(common_scripts\utility::getfx("light_spot_rim_burke_dopl"),var_01,"TAG_ORIGIN");
level waittill("hatch_door_open");
wait(4);
stopfxontag(common_scripts\utility::getfx("light_spot_key_burke_dopl"),var_00,"TAG_ORIGIN");
stopfxontag(common_scripts\utility::getfx("light_spot_rim_burke_dopl"),var_01,"TAG_ORIGIN");
var_00 delete();
var_01 delete();
}
//Function Number: 13
heli_fly_vfx_dopl_fill_light_setup()
{
wait(3.5);
var_00 = common_scripts\utility::spawn_tag_origin();
var_00 linkto(level.warbird_a,"TAG_light_body_l",(10,0,-20),(6,112,0));
playfxontag(common_scripts\utility::getfx("light_spot_fill_burke_dopl"),var_00,"TAG_ORIGIN");
wait(20);
stopfxontag(common_scripts\utility::getfx("light_spot_fill_burke_dopl"),var_00,"TAG_ORIGIN");
wait 0.05;
playfxontag(common_scripts\utility::getfx("light_spot_fill_burke_fade_dopl"),var_00,"TAG_ORIGIN");
wait(10);
var_00 delete();
}
//Function Number: 14
frame_rate_tune_shadows_up_over_cliff()
{
wait(22);
level.player lightsetforplayer("fusion_helicopter_cliff");
}
//Function Number: 15
frame_rate_tune_shadows_heli_crash()
{
wait(33);
level.player lightsetforplayer("fusion_helicopter_crash");
}
//Function Number: 16
frame_rate_tune_shadows_turn_to_right()
{
wait(39);
level.player lightsetforplayer("fusion_helicopter_turn_right");
}
//Function Number: 17
frame_rate_tune_shadows_roof_top()
{
wait(55);
level.player lightsetforplayer("fusion_helicopter_roof_top");
}
//Function Number: 18
ar_moment()
{
common_scripts\utility::flag_wait("fx_ar_start");
maps\_utility::vision_set_fog_changes("fusion_helicopter_ar",1);
common_scripts\utility::flag_wait("fx_ar_stop");
maps\_utility::vision_set_fog_changes("fusion_helicopter",1);
}
//Function Number: 19
fusion_zip_dof()
{
level.player waittill("using_zip");
if(level.nextgen == 1)
{
}
else
{
}
if(isusingssao())
{
level.player lightsetforplayer("fusion_helicopter_zip_grab");
}
if(level.nextgen)
{
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(2.5,22,2,2);
}
else
{
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(2.5,22,2,2);
level.player disablephysicaldepthoffieldscripting();
}
wait(2.5);
if(level.nextgen == 1)
{
wait(0.5);
level.player setphysicaldepthoffield(9,800,2,2);
}
else
{
}
if(isusingssao())
{
level.player lightsetforplayer("fusion_helicopter_roof_top");
}
self waittill("fastzip_start");
}
//Function Number: 20
sun_shad_vision_fly_in()
{
common_scripts\utility::flag_wait("sun_shad_fly_in");
thread set_grid_color_dark();
thread script_probe_heli_closed();
level.player lightsetforplayer("fusion_helicopter_intro");
if(level.currentgen)
{
maps\_utility::vision_set_fog_changes("fusion_helicopter",0);
}
}
//Function Number: 21
setup_vfx_lighting()
{
if(level.currentgen)
{
setsaveddvar("r_dlightLimit",4);
}
playfxontag(common_scripts\utility::getfx("light_godray_02"),level.warbird_a,"TAG_godray");
playfxontag(common_scripts\utility::getfx("light_point_blue_mon_left"),level.warbird_a,"TAG_monitor_left_light");
playfxontag(common_scripts\utility::getfx("light_point_blue_mon_right"),level.warbird_a,"TAG_monitor_right_light");
if(level.currentgen)
{
level waittill("hatch_door_open");
}
}
//Function Number: 22
burke_spot_lighting()
{
wait(11);
playfxontag(common_scripts\utility::getfx("light_spot_rim_burke_fadeout"),level.warbird_a,"TAG_burke_rim_light");
wait(10.05);
stopfxontag(common_scripts\utility::getfx("light_spot_rim_burke_fadeout"),level.warbird_a,"TAG_burke_rim_light");
wait(0.1);
var_00 = common_scripts\utility::spawn_tag_origin();
var_00 linkto(level.warbird_a,"TAG_burke_key_light",(-8,-35,5),(0,40,0));
playfxontag(common_scripts\utility::getfx("light_spot_key_burke"),var_00,"TAG_ORIGIN");
var_01 = common_scripts\utility::spawn_tag_origin();
wait(10);
var_01 linkto(level.warbird_a,"TAG_burke_key_light",(25,25,-10),(0,0,0));
playfxontag(common_scripts\utility::getfx("light_point_blue_mon_mid"),var_01,"TAG_ORIGIN");
wait(15);
wait(1.8);
stopfxontag(common_scripts\utility::getfx("light_point_blue_mon_mid"),var_01,"TAG_ORIGIN");
}
//Function Number: 23
fusion_fly_player_mist()
{
var_00 = randomfloatrange(0.2,3);
level.player maps\_utility::delaythread(var_00,::play_fullscreen_mist,3,0.1,1.5,0.6,0,0);
var_01 = randomfloatrange(0.2,3);
level.player maps\_utility::delaythread(var_01,::play_fullscreen_mist,3.5,0.1,1.5,0.6,50,-50);
var_02 = randomfloatrange(0.2,3);
level.player maps\_utility::delaythread(var_02,::play_fullscreen_mist,4,0.1,1.5,0.6,-50,50);
var_03 = randomfloatrange(0.2,3);
level.player maps\_utility::delaythread(var_03,::play_fullscreen_mist,4.5,0.1,1.5,0.6,20,20);
}
//Function Number: 24
set_grid_color_dark()
{
if(level.nextgen)
{
wait(4);
level.warbird_a startusingheroonlylighting();
foreach(var_01 in level.warbird_a.zipline_gun_model)
{
var_01 startusingheroonlylighting();
}
}
if(level.nextgen == 1)
{
setsaveddvar("r_lightgridenabletweaks","1");
setsaveddvar("r_lightgridintensity",".4");
}
}
//Function Number: 25
script_probe_heli_closed()
{
wait(5);
var_00 = getent("refl_probe_heli_closed","targetname");
level.warbird_a overridereflectionprobe(var_00.origin);
level.burke overridereflectionprobe(var_00.origin);
level.guy_facing_player_intro overridereflectionprobe(var_00.origin);
level.copilot_intro overridereflectionprobe(var_00.origin);
level.pilot_intro overridereflectionprobe(var_00.origin);
level.carter hide();
level.deployable_cover hide();
level.joker hide();
foreach(var_02 in level.warbird_a.zipline_gun_model)
{
var_02 overridereflectionprobe(var_00.origin);
}
}
//Function Number: 26
hide_all_chars()
{
level.burke hide();
level.joker hide();
level.guy_facing_player_intro hide();
level.copilot_intro hide();
level.pilot_intro hide();
}
//Function Number: 27
script_probe_heli_open()
{
wait(3.5);
var_00 = getent("refl_probe_heli_open","targetname");
level.warbird_a overridereflectionprobe(var_00.origin);
level.burke overridereflectionprobe(var_00.origin);
level.copilot_intro overridereflectionprobe(var_00.origin);
level.pilot_intro overridereflectionprobe(var_00.origin);
if(level.nextgen)
{
foreach(var_02 in level.warbird_a.zipline_gun_model)
{
var_02 overridereflectionprobe(var_00.origin);
}
return;
}
maps\_utility::vision_set_fog_changes("fusion_helicopter_open",2);
}
//Function Number: 28
script_probe_heli_default()
{
level.warbird_a defaultreflectionprobe();
level.burke defaultreflectionprobe();
level.joker defaultreflectionprobe();
}
//Function Number: 29
hatch_door_veil(param_00)
{
level notify("hatch_door_open");
wait(3);
common_scripts\_exploder::exploder(1020);
wait(4);
common_scripts\_exploder::exploder(1021);
wait(8);
common_scripts\_exploder::exploder(1022);
}
//Function Number: 30
hatch_door_vision(param_00)
{
wait(0.05);
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
level.player lightsetforplayer("fusion_helicopter_door");
if(level.nextgen)
{
wait(0.5);
}
else
{
wait(0.5);
}
level.player lightsetforplayer("fusion_helicopter_ride");
wait(2);
thread fusion_fly_player_mist();
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
maps\_utility::vision_set_fog_changes("fusion_helicopter_open",1.5);
}
wait(12);
maps\_utility::delaythread(21.8,::fusion_fly_player_mist);
}
//Function Number: 31
hatch_door_lightgrid_off(param_00)
{
if(level.nextgen == 1)
{
maps\_utility::lerp_saveddvar("r_lightgridintensity",0.75,2);
}
}
//Function Number: 32
hatch_door_push_fog_out(param_00)
{
wait(24);
if(level.nextgen)
{
maps\_utility::fog_set_changes("fusion_helicopter_closeup",3);
}
else
{
maps\_utility::vision_set_fog_changes("fusion_helicopter_closeup",3);
}
if(level.nextgen)
{
wait(14);
return;
}
wait(18);
maps\_utility::vision_set_fog_changes("fusion_zipline",3);
}
//Function Number: 33
hill_sunflare()
{
thread maps\_shg_fx::fx_spot_lens_flare_dir("light_sunflare",(-20,110,0),8000);
}
//Function Number: 34
battle_exterior_sunflare()
{
thread maps\_shg_fx::fx_spot_lens_flare_dir("light_sunflare",(-20,110,0),8000);
}
//Function Number: 35
play_fullscreen_mist(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = newclienthudelem(self);
var_06.x = param_04;
var_06.y = param_05;
var_06 setshader("overlay_rain_blur",640,480);
var_06.splatter = 1;
var_06.alignx = "left";
var_06.aligny = "top";
var_06.sort = 1;
var_06.foreground = 0;
var_06.horzalign = "fullscreen";
var_06.vertalign = "fullscreen";
var_06.alpha = 0;
var_07 = 0;
if(!isdefined(param_01))
{
param_01 = 1;
}
if(!isdefined(param_02))
{
param_02 = 1;
}
if(!isdefined(param_03))
{
param_03 = 1;
}
var_08 = 0.05;
if(param_01 > 0)
{
var_09 = 0;
var_0A = param_03 / param_01 / var_08;
while(var_09 < param_03)
{
var_06.alpha = var_09;
var_09 = var_09 + var_0A;
wait(var_08);
}
}
var_06.alpha = param_03;
wait(param_00 - param_01 + param_02);
if(param_02 > 0)
{
var_09 = param_03;
var_0B = param_03 / param_02 / var_08;
while(var_09 > 0)
{
var_06.alpha = var_09;
var_09 = var_09 - var_0B;
wait(var_08);
}
}
var_06.alpha = 0;
var_06 destroy();
}
//Function Number: 36
lighting_setup_off_zip()
{
common_scripts\utility::flag_wait("sun_shad_off_zip");
if(level.nextgen)
{
level.player setclutforplayer("clut_fusion_street",1);
}
if(isusinghdr())
{
level.player lightsetforplayer("fusion_default_exterior_lightset");
}
if(level.currentgen)
{
maps\_utility::vision_set_fog_changes("fusion_battle_exterior_golden",10);
}
thread fusion_fastzip_quake();
}
//Function Number: 37
fusion_fastzip_quake()
{
earthquake(0.2,1,level.player.origin,1600);
}
//Function Number: 38
setup_lighting_courtyard_start()
{
if(level.nextgen)
{
common_scripts\utility::flag_wait("courtyard_start_lighting");
maps\_utility::vision_set_fog_changes("fusion_neutral",0.25);
level.player setclutforplayer("clut_fusion_street",0.1);
}
}
//Function Number: 39
exposure_adjust_courtyard_room()
{
if(level.nextgen)
{
var_00 = getentarray("exposure_adjust_courtyard_room_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread exposure_adjust_courtyard_room_volume();
}
}
}
//Function Number: 40
exposure_adjust_courtyard_room_volume()
{
if(level.nextgen)
{
for(;;)
{
self waittill("trigger");
if(isusinghdr())
{
level.player lightsetforplayer("fusion_courtyard");
}
maps\_utility::vision_set_fog_changes("fusion_neutral_fogfar",5);
while(level.player istouching(self))
{
wait(0.1);
}
if(isusinghdr())
{
level.player lightsetforplayer("fusion_default_exterior_lightset");
}
maps\_utility::vision_set_fog_changes("fusion_neutral",5);
}
}
}
//Function Number: 41
setup_dof_enter_turret()
{
setsaveddvar("r_dof_physical_bokehenable",1);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
}
setsaveddvar("r_mbCameraRotationInfluence","1");
}
//Function Number: 42
setup_dof_exit_turret()
{
setsaveddvar("r_dof_physical_bokehenable",0);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","0");
}
setsaveddvar("r_mbCameraRotationInfluence","0");
}
//Function Number: 43
setup_lighting_security_start()
{
common_scripts\utility::flag_wait("security_room_player_start");
wait(0.5);
level.player lightsetforplayer("fusion_security_lightset");
maps\_utility::vision_set_fog_changes("fusion_security",0.05);
level.player setclutforplayer("clut_fusion_security",0.1);
thread maps\_lighting::lerp_spot_intensity("fusion_security_elevator_light",1,150000);
thread setup_turbine_room_outerspace_lighting();
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
}
//Function Number: 44
setup_dof_security()
{
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
var_00 = getentarray("security_area_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread setup_dof_security_volume();
}
}
//Function Number: 45
setup_dof_security_volume()
{
for(;;)
{
self waittill("trigger");
var_00 = getent("fusion_security_elevator_light","targetname");
var_00 setlightshadowstate("force_on");
thread setup_turbine_room_outerspace_lighting();
while(level.player istouching(self))
{
wait(0.1);
}
var_00 setlightshadowstate("normal");
}
}
//Function Number: 46
setup_elevator_security_light()
{
common_scripts\utility::flag_wait("burke_facing_elevator");
thread maps\_lighting::lerp_spot_intensity("fusion_security_elevator_light",1,85000);
}
//Function Number: 47
elevator_fall_dof_tweaks()
{
common_scripts\utility::flag_wait("elevator_descent_player");
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
setsaveddvar("r_mbCameraRotationInfluence","1");
}
wait(2.5);
wait(2.5);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","0");
setsaveddvar("r_mbCameraRotationInfluence","0");
}
}
//Function Number: 48
setup_lighting_lab_start()
{
common_scripts\utility::flag_wait("lab_player_start");
wait(0.5);
level.player lightsetforplayer("fusion_lab_lightset");
maps\_utility::vision_set_fog_changes("fusion_lab",0.05);
level.player setclutforplayer("clut_fusion_lab",0.1);
thread setup_turbine_room_outerspace_lighting();
}
//Function Number: 49
setup_lab_script_volume()
{
var_00 = getentarray("lab_entrance_lighting_script_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread lab_script_volume();
}
}
//Function Number: 50
lab_script_volume()
{
for(;;)
{
self waittill("trigger");
setsaveddvar("Sm_spotlightscoreradiuspower",0.8);
var_00 = getent("lab_warm_light_01","targetname");
var_00 setlightshadowstate("force_on");
}
}
//Function Number: 51
setup_lab_script_exit_volume()
{
var_00 = getentarray("lab_exit_lighting_script_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread lab_script_exit_volume();
}
}
//Function Number: 52
lab_script_exit_volume()
{
for(;;)
{
self waittill("trigger");
setsaveddvar("Sm_spotlightscoreradiuspower",0.6);
var_00 = getent("lab_warm_light_01","targetname");
var_00 setlightshadowstate("normal");
}
}
//Function Number: 53
setup_lighting_reactor_start()
{
if(level.nextgen)
{
common_scripts\utility::flag_wait("reactor_player_start");
wait(0.5);
level.player lightsetforplayer("fusion_locker_room_lightset");
maps\_utility::vision_set_fog_changes("fusion_locker_room",0.05);
level.player setclutforplayer("clut_fusion_lab",0.1);
}
thread setup_turbine_room_outerspace_lighting();
}
//Function Number: 54
lighting_setup_reactor_door()
{
var_00 = getentarray("reactor_door_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread lighting_setup_reactor_door_volume();
}
}
//Function Number: 55
lighting_setup_reactor_door_volume()
{
for(;;)
{
self waittill("trigger");
thread maps\_lighting::lerp_spot_intensity("fusion_airlock_open_light",1,0);
thread maps\_lighting::lerp_spot_intensity("fusion_reactor_airlock_screen_light",1,20);
var_00 = getent("fusion_airlock_open_light","targetname");
var_00 setlightshadowstate("force_on");
while(level.player istouching(self))
{
wait(0.1);
}
var_00 setlightshadowstate("normal");
}
}
//Function Number: 56
reactor_reveal_lighting()
{
common_scripts\utility::flag_wait("reactor_room_reveal_scene");
thread maps\_lighting::lerp_spot_intensity("fusion_airlock_open_light",1,45000);
wait(8);
level.player lightsetforplayer("fusion_reactor_door_lightset");
if(level.nextgen)
{
wait(8);
level.player lightsetforplayer("fusion_reactor_lightset");
maps\_utility::vision_set_fog_changes("fusion_reactor",8);
}
}
//Function Number: 57
setup_lighting_reactor_exit_start()
{
common_scripts\utility::flag_wait("reactor_exit_player_start");
wait(0.5);
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
level.player lightsetforplayer("fusion_pre_elevator_lightset");
maps\_utility::vision_set_fog_changes("fusion_loading_area",0.5);
level.player setclutforplayer("clut_fusion_reactor",0.1);
thread setup_turbine_room_outerspace_lighting();
}
//Function Number: 58
setup_lights_pre_elevator()
{
wait(0.5);
var_00 = getent("elevator_control","targetname");
var_01 = getent("pre_elevator_omni_teal","targetname");
var_02 = getent("pre_elevator_omni_white","targetname");
var_01 setlightshadowstate("force_off");
var_02 setlightshadowstate("force_off");
thread maps\_lighting::lerp_spot_intensity("elevator_start_fill_light",1,1000);
thread maps\_lighting::lerp_spot_color("elevator_start_fill_light",1,(0.9,0.6,0.3));
common_scripts\utility::flag_wait("elevator_ascend");
thread maps\_lighting::lerp_spot_intensity("elevator_start_fill_light",0.25,0);
thread scripted_fx_on_struct("turbine_room_elevator_monitor_01_fx","fus_light_elevator_monitor",var_00,"turbine_room_combat_start");
}
//Function Number: 59
lighting_setup_turbine_elevator()
{
var_00 = getentarray("turbine_elevator_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread lighting_setup_turbine_elevator_volume();
}
}
//Function Number: 60
lighting_setup_turbine_elevator_volume()
{
for(;;)
{
self waittill("trigger");
var_00 = getent("elevator_control","targetname");
if(level.nextgen == 1)
{
}
common_scripts\utility::flag_wait("elevator_ascend");
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
}
level.player lightsetforplayer("fusion_elevator_dark_lightset");
if(level.nextgen)
{
common_scripts\_exploder::exploder(3466);
}
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
common_scripts\utility::flag_wait("turbine_room_combat_start");
if(level.nextgen)
{
common_scripts\_exploder::kill_exploder(3466);
}
if(level.nextgen)
{
setsaveddvar("r_mbEnable","0");
}
}
}
//Function Number: 61
setup_lighting_turbine_start()
{
common_scripts\utility::flag_wait("turbine_room_player_start");
wait(0.5);
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
level.player lightsetforplayer("fusion_elevator_to_turbine_lightset");
maps\_utility::vision_set_fog_changes("fusion_turbines_reveal",3);
if(level.nextgen)
{
level.player setclutforplayer("clut_fusion_turbine",0.1);
}
thread maps\_lighting::lerp_spot_intensity("turbine_main_key_01",1,1200000);
thread maps\_lighting::lerp_spot_intensity("turbine_main_key_02",1,1200000);
thread maps\_lighting::lerp_spot_intensity("turbine_main_key_03",1,1200000);
thread maps\_lighting::lerp_spot_intensity("turbine_back_problem_light_01",3,70000);
thread maps\_lighting::lerp_spot_intensity("turbine_back_problem_light_02",3,70000);
thread setup_turbine_room_outerspace_lighting();
}
//Function Number: 62
setup_turbine_room_outerspace_lighting()
{
var_00 = common_scripts\utility::getstruct("outerspace_lighting_dark","targetname");
enableouterspacemodellighting(var_00.origin,(1E-06,1E-06,1E-06));
}
//Function Number: 63
setup_turbine_room_pulsing_lights()
{
common_scripts\utility::flag_wait("turbine_room_combat_start");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_01");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_02");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_03");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_04");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_05");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_06");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_07");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_08");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_09");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_10");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_11");
thread maps\_lighting::play_pulse_preset("turbine_pulse","turbine_emergency_light_12");
}
//Function Number: 64
setup_lighting_fly_drone_turbine()
{
wait(0.5);
maps\_utility::vision_set_fog_changes("fusion_turbines_drone",0.1);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
setsaveddvar("r_mbCameraRotationInfluence","1");
setsaveddvar("r_dof_physical_bokehenable",1);
}
}
//Function Number: 65
setup_lighting_fly_drone_off_turbine()
{
wait(0.5);
maps\_utility::vision_set_fog_changes("fusion_turbines",0.1);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","0");
setsaveddvar("r_mbCameraRotationInfluence","0");
setsaveddvar("r_dof_physical_bokehenable",0);
}
}
//Function Number: 66
setup_lighting_control_room_start()
{
common_scripts\utility::flag_wait("control_room_entrance_player_start");
wait(1);
maps\_utility::vision_set_fog_changes("fusion_offices",0.5);
if(level.nextgen)
{
level.player setclutforplayer("clut_fusion_lab",0.1);
}
if(level.currentgen)
{
setsaveddvar("r_dlightLimit",2);
}
level.player lightsetforplayer("fusion_default_interior_lightset");
thread setup_turbine_room_outerspace_lighting();
}
//Function Number: 67
setup_control_room_door_explosion_light()
{
common_scripts\utility::flag_wait("control_room_explosion");
var_00 = getentarray("control_room_door_explosion_light","script_noteworthy");
foreach(var_02 in var_00)
{
if(level.nextgen == 1)
{
var_02 setlightintensity(40000);
continue;
}
var_02 setlightintensity(4000);
}
}
//Function Number: 68
setup_control_room_screen_light()
{
self endon("death");
common_scripts\utility::flag_wait("control_room_explosion");
maps\_lighting::play_flickerlight_preset("static_screen","control_room_static_screen",300000);
}
//Function Number: 69
setup_control_room_player_start()
{
common_scripts\utility::flag_wait("control_room_player_start");
level.player lightsetforplayer("fusion_screen_control_room_lightset");
maps\_utility::vision_set_fog_changes("fusion_control_room_dark",0.5);
level.player setclutforplayer("clut_fusion_control_room",0.1);
}
//Function Number: 70
setup_control_room_scene_dof()
{
common_scripts\utility::flag_wait("control_room_console_used");
if(level.nextgen)
{
var_00 = getent("control_room_static_screen","targetname");
var_00 setlightfovrange(60,30);
setsaveddvar("r_mbEnable","2");
setsaveddvar("r_mbCameraRotationInfluence","1");
setsaveddvar("r_dof_physical_bokehenable",1);
level.player enablephysicaldepthoffieldscripting();
level.player setphysicaldepthoffield(3,61);
}
common_scripts\utility::flag_wait("flag_shut_down_reactor_failed");
if(level.nextgen)
{
var_00 = getent("control_room_static_screen","targetname");
var_00 setlightfovrange(110,40);
setsaveddvar("r_mbEnable","0");
setsaveddvar("r_mbCameraRotationInfluence","0");
setsaveddvar("r_dof_physical_bokehenable",0);
level.player disablephysicaldepthoffieldscripting();
}
}
//Function Number: 71
sun_shad_exposure_control_room()
{
common_scripts\utility::flag_wait("start_control_room_exit_lighting");
maps\_utility::vision_set_fog_changes("fusion_control_room",0.5);
level.player setclutforplayer("clut_fusion_hangar",0.1);
if(level.currentgen == 1)
{
setsaveddvar("r_dlightLimit",2);
}
level.player lightsetforplayer("fusion_control_room_exit_lightset");
thread setup_fusion_finale_light_flicker();
}
//Function Number: 72
tonemapkey_call_control_room()
{
var_00 = getentarray("tonemapkey_control_room_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread tonemapkey_control_room_volume();
}
}
//Function Number: 73
tonemapkey_control_room_volume()
{
for(;;)
{
self waittill("trigger");
disableouterspacemodellighting();
while(level.player istouching(self))
{
wait(0.1);
}
}
}
//Function Number: 74
setup_firelight_explosion_hangar()
{
common_scripts\utility::flag_wait("hangar_enemies");
common_scripts\utility::flag_waitopen("dialogue_playing");
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
setsaveddvar("r_mbCameraRotationInfluence","1");
}
wait(1);
maps\_lighting::play_flickerlight_motion_preset("fusion_hangar_fire","fusion_hangar_firelight");
wait(3);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","0");
setsaveddvar("r_mbCameraRotationInfluence","0");
}
}
//Function Number: 75
enable_motion_blur_cooling_tower_explosions()
{
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
setsaveddvar("r_mbCameraRotationInfluence","1");
}
wait(4.5);
if(level.nextgen)
{
setsaveddvar("r_mbEnable","0");
setsaveddvar("r_mbCameraRotationInfluence","0");
}
}
//Function Number: 76
tonemapkey_call()
{
var_00 = getentarray("tonemapkey_cooling_towers_volume","targetname");
foreach(var_02 in var_00)
{
var_02 thread tonemapkey_cooling_towers_volume();
}
}
//Function Number: 77
tonemapkey_cooling_towers_volume()
{
for(;;)
{
self waittill("trigger");
while(level.player istouching(self))
{
wait(0.1);
}
}
}
//Function Number: 78
sun_shad_cooling_tower_area()
{
common_scripts\utility::flag_wait("cooling_tower_cart_explosion_lighting");
wait(1.25);
level.player lightsetforplayer("fusion_cooling_towers_post_lightset");
}
//Function Number: 79
sun_shad_cooling_tower_start()
{
common_scripts\utility::flag_wait("player_start_cooling_tower");
if(level.currentgen == 0)
{
level.player lightsetforplayer("fusion_cooling_towers_start_lightset");
}
else
{
setsaveddvar("sm_sunsamplesizenear",0.38);
}
level.player setclutforplayer("clut_fusion_cooling_towers",0.1);
thread setup_fusion_finale_light_flicker();
}
//Function Number: 80
setup_fusion_finale_arm_rimlight()
{
common_scripts\utility::flag_wait("collapse_start");
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
setsaveddvar("r_mbCameraRotationInfluence","1");
}
level.player setclutforplayer("clut_fusion_collapse",0.1);
level.player lightsetforplayer("fusion_cooling_towers_collapse_lightset");
setsaveddvar("sm_spotlightscoremodelscale",1);
maps\_utility::vision_set_fog_changes("fusion_cooling_towers_collapse",5);
common_scripts\utility::flag_wait("tower_knockback");
if(isusinghdr())
{
level.player lightsetforplayer("fusion_cooling_towers_collapse_lightset");
}
wait(2);
wait(12);
maps\_utility::vision_set_fog_changes("fusion_cooling_towers_collapse_after",5);
wait(5);
wait(16.5);
if(isusinghdr())
{
level.player lightsetforplayer("fusion_arm_sequence_lightset");
}
wait(1);
wait(1);
wait(14);
if(isusinghdr())
{
level.player lightsetforplayer("fusion_cooling_towers_collapse_veil_off_lightset");
}
}
//Function Number: 81
setup_fusion_finale_arm_fx()
{
common_scripts\utility::flag_wait("tower_knockback");
wait(34);
common_scripts\_exploder::exploder(6036);
wait(23);
maps\_utility::pauseexploder(6036);
}
//Function Number: 82
firelight_volume()
{
maps\_lighting::play_flickerlight_preset("fire","fire_flicker");
}
//Function Number: 83
firelight_volume2()
{
maps\_lighting::play_flickerlight_preset("fire","fire_flicker");
}
//Function Number: 84
hide_fusion_street_lights_off()
{
self endon("death");
common_scripts\utility::flag_wait("evacuation_started");
var_00 = getentarray("fusion_light_flicker_off","script_noteworthy");
var_01 = getentarray("fusion_light_flicker_off1","script_noteworthy");
var_02 = getentarray("fusion_light_flicker_off2","script_noteworthy");
var_00 hide();
var_01 hide();
var_02 hide();
}
//Function Number: 85
setup_fusion_finale_light_flicker()
{
self endon("death");
var_00 = getentarray("fusion_finale_light_flicker","script_noteworthy");
foreach(var_02 in var_00)
{
var_02 setlightintensity(200000);
}
common_scripts\utility::flag_wait("collapse_start");
var_04 = 5;
var_05 = 0;
var_06 = randomfloatrange(0.05,0.1);
while(var_05 < var_04)
{
common_scripts\_exploder::exploder(6026);
foreach(var_02 in var_00)
{
var_02 setlightintensity(200000);
}
wait(var_06);
foreach(var_02 in var_00)
{
var_02 setlightintensity(0.5);
}
var_05++;
wait(var_06);
}
maps\_utility::pauseexploder(6026);
}
//Function Number: 86
setup_fusion_finale_lightgrid()
{
common_scripts\utility::flag_wait("tower_knockback");
wait(30);
setsaveddvar("r_lightgridenabletweaks","1");
if(level.nextgen == 1)
{
maps\_utility::lerp_saveddvar("r_lightgridintensity",0.15,4);
}
}
//Function Number: 87
setup_fusion_finale_light_rim_fov()
{
common_scripts\utility::flag_wait("tower_knockback");
var_00 = getentarray("fusion_finale_light_rim","script_noteworthy");
foreach(var_02 in var_00)
{
var_02 setlightfovrange(45,25);
wait(36);
var_02 setlightfovrange(30,20);
wait(18);
var_02 setlightfovrange(65,55);
}
}
//Function Number: 88
setup_fusion_finale_light_rim()
{
self endon("death");
thread setup_fusion_finale_light_rim_fov();
common_scripts\utility::flag_wait("tower_knockback");
var_00 = getentarray("fusion_finale_light_rim","script_noteworthy");
foreach(var_02 in var_00)
{
wait(18);
var_02 setlightintensity(300000);
}
var_04 = 999;
var_05 = 0;
var_06 = randomfloatrange(0.05,1.5);
while(var_05 < var_04)
{
foreach(var_02 in var_00)
{
var_02 thread maps\_lights::changelightcolorto((30.1,28.81,25.51),0.5,0.05,0.35);
}
wait(var_06);
foreach(var_02 in var_00)
{
var_02 thread maps\_lights::changelightcolorto((0.5,0.5,0.5),0.65,0.45,0.05);
}
wait(var_06);
foreach(var_02 in var_00)
{
var_02 thread maps\_lights::changelightcolorto((0.75,0.75,0.75),0.5,0.05,0.35);
}
var_05++;
wait(var_06);
}
}
//Function Number: 89
setup_fusion_finale_helicopter_light()
{
common_scripts\utility::flag_wait("tower_knockback");
wait(10);
thread maps\_lighting::lerp_spot_intensity("fusion_finale_helicopter_light",1,20000000);
maps\_lighting::play_flickerlight_preset("finale_heli_light","fusion_finale_helicopter_light",20000000);
}
//Function Number: 90
setup_fusion_light_model_flicker()
{
self endon("death");
level endon("collapse_animation_started");
common_scripts\utility::flag_wait("evacuation_started");
var_00 = getentarray("fusion_light_flicker_off","script_noteworthy");
foreach(var_02 in var_00)
{
var_02 hide();
}
common_scripts\_exploder::exploder(1666);
common_scripts\_exploder::exploder(1668);
common_scripts\_exploder::exploder(1669);
common_scripts\utility::flag_wait("collapse_start");
var_04 = getentarray("fusion_light_flicker_on","script_noteworthy");
var_05 = 3;
var_06 = 0;
var_07 = randomfloatrange(0.1,0.25);
common_scripts\_exploder::exploder(1667);
while(var_06 < var_05)
{
common_scripts\_exploder::exploder(1666);
foreach(var_02 in var_04)
{
var_02 show();
}
foreach(var_0B in var_00)
{
var_0B hide();
}
wait(var_07);
maps\_utility::stop_exploder(1666);
foreach(var_02 in var_04)
{
var_02 hide();
}
foreach(var_0B in var_00)
{
var_0B show();
}
var_06++;
wait(var_07);
}
}
//Function Number: 91
setup_fusion_light_model_flicker2()
{
self endon("death");
level endon("collapse_animation_started");
common_scripts\utility::flag_wait("evacuation_started");
var_00 = getentarray("fusion_light_flicker_off2","script_noteworthy");
foreach(var_02 in var_00)
{
var_02 hide();
}
common_scripts\utility::flag_wait("collapse_start");
var_04 = getentarray("fusion_light_flicker_on2","script_noteworthy");
var_05 = 5;
var_06 = 0;
var_07 = randomfloatrange(0.1,0.25);
common_scripts\_exploder::exploder(1667);
while(var_06 < var_05)
{
common_scripts\_exploder::exploder(1668);
foreach(var_02 in var_04)
{
var_02 show();
}
foreach(var_0B in var_00)
{
var_0B hide();
}
wait(var_07);
maps\_utility::stop_exploder(1668);
foreach(var_02 in var_04)
{
var_02 hide();
}
foreach(var_0B in var_00)
{
var_0B show();
}
var_06++;
wait(var_07);
}
}
//Function Number: 92
setup_fusion_light_model_flicker3()
{
self endon("death");
level endon("collapse_animation_started");
common_scripts\utility::flag_wait("evacuation_started");
var_00 = getentarray("fusion_light_flicker_off3","script_noteworthy");
foreach(var_02 in var_00)
{
var_02 hide();
}
common_scripts\utility::flag_wait("collapse_start");
var_04 = getentarray("fusion_light_flicker_on3","script_noteworthy");
var_05 = 4;
var_06 = 0;
var_07 = randomfloatrange(0.1,0.25);
common_scripts\_exploder::exploder(1667);
while(var_06 < var_05)
{
common_scripts\_exploder::exploder(1669);
foreach(var_02 in var_04)
{
var_02 show();
}
foreach(var_0B in var_00)
{
var_0B hide();
}
wait(var_07);
maps\_utility::stop_exploder(1669);
foreach(var_02 in var_04)
{
var_02 hide();
}
foreach(var_0B in var_00)
{
var_0B show();
}
var_06++;
wait(var_07);
}
}
//Function Number: 93
scripted_fx_on_struct(param_00,param_01,param_02,param_03)
{
var_04 = common_scripts\utility::getstruct(param_00,"targetname");
if(!isdefined(param_03) && !isdefined(param_02))
{
if(isdefined(var_04.angles))
{
playfx(common_scripts\utility::getfx(param_01),var_04.origin,anglestoforward(var_04.angles),anglestoup(var_04.angles));
return;
}
playfx(common_scripts\utility::getfx(param_01),var_04.origin);
return;
}
var_05 = common_scripts\utility::spawn_tag_origin();
var_05.origin = var_04.origin;
if(isdefined(var_04.angles))
{
var_05.angles = var_04.angles;
}
if(isdefined(param_02))
{
var_05 linkto(param_02);
}
playfxontag(common_scripts\utility::getfx(param_01),var_05,"tag_origin");
if(isdefined(param_03))
{
common_scripts\utility::flag_wait(param_03);
stopfxontag(common_scripts\utility::getfx(param_01),var_05,"tag_origin");
var_05 delete();
}
}
//Function Number: 94
debug_show_org()
{
self endon("death");
wait 0.05;
}
//Function Number: 95
motion_blur_rotation_enable()
{
if(level.nextgen)
{
setsaveddvar("r_mbEnable","2");
}
setsaveddvar("r_mbCameraRotationInfluence","1");
}
//Function Number: 96
autofocus_hipenable()
{
common_scripts\utility::flag_wait("flag_autofocus_on");
if(level.nextgen)
{
setsaveddvar("r_dof_physical_bokehEnable",1);
}
level.player disablephysicaldepthoffieldscripting();
setsaveddvar("r_dof_physical_hipEnable",1);
setsaveddvar("r_dof_physical_hipFstop",0.2);
setsaveddvar("r_dof_physical_hipSharpCocDiameter",0.03);
common_scripts\utility::flag_waitopen("flag_autofocus_on");
setsaveddvar("r_dof_physical_hipEnable",0);
if(level.nextgen)
{
setsaveddvar("r_dof_physical_bokehEnable",0);
}
}