IL-GSC/AW/PC/soundscripts/_ambient.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

89 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: _ambient.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 9
* Decompile Time: 107 ms
* Timestamp: 4/22/2024 2:03:33 AM
*******************************************************************/
//Function Number: 1
setup_new_eq_settings(param_00,param_01)
{
if(!isdefined(param_00) || !isdefined(level.ambient_eq[param_00]))
{
deactivate_index(param_01);
return 0;
}
if(level.eq_track[param_01] == param_00)
{
return 0;
}
level.eq_track[param_01] = param_00;
use_eq_settings(param_00,param_01);
return 1;
}
//Function Number: 2
use_eq_settings(param_00,param_01)
{
if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay"))
{
return;
}
soundscripts\_snd_filters::snd_set_filter(param_00,param_01);
}
//Function Number: 3
deactivate_index(param_00)
{
level.eq_track[param_00] = "";
level.player deactivateeq(param_00);
}
//Function Number: 4
use_reverb_settings(param_00)
{
if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay"))
{
return;
}
soundscripts\_audio_reverb::rvb_start_preset(param_00);
}
//Function Number: 5
deactivate_reverb()
{
soundscripts\_audio_reverb::rvb_deactive_reverb();
}
//Function Number: 6
ambientdelay(param_00,param_01,param_02)
{
soundscripts\_audio::aud_print_warning("ambientDelay called, this is deprecated! Use new preset string tables.");
}
//Function Number: 7
ambientevent(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
soundscripts\_audio::aud_print_warning("ambientEvent called, this is deprecated! Use new preset string tables.");
}
//Function Number: 8
ambienteventstart(param_00)
{
soundscripts\_audio::aud_print_warning("ambientEventStart called, this is deprecated! Use maps_utility::set_ambient( track, fade_ ).");
maps\_utility::set_ambient(param_00);
}
//Function Number: 9
start_ambient_event(param_00)
{
soundscripts\_audio::aud_print_warning("start_ambient_event called, this is deprecated! Use maps_utility::set_ambient( track, fade_ ).");
maps\_utility::set_ambient(param_00);
}