IL-GSC/BO1/PC/ZM/animscripts/anims.gsc
2024-02-18 17:32:07 -05:00

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#include animscripts\utility;
#include common_scripts\Utility;
#using_animtree ("generic_human");
animArray( animname, scriptOverride, errorIfMissing )
{
return animArrayGeneric( animname, scriptOverride, errorIfMissing, self.anim_array, anim.anim_array, true );
}
angleDeltaArray( animname, scriptOverride, errorIfMissing )
{
return animArrayGeneric( animname, scriptOverride, errorIfMissing, self.angle_delta_array, anim.angle_delta_array, false );
}
moveDeltaArray( animname, scriptOverride, errorIfMissing )
{
return animArrayGeneric( animname, scriptOverride, errorIfMissing, self.move_delta_array, anim.move_delta_array, false );
}
preMoveDeltaArray( animname, scriptOverride, errorIfMissing )
{
return animArrayGeneric( animname, scriptOverride, errorIfMissing, self.pre_move_delta_array, anim.pre_move_delta_array, false );
}
postMoveDeltaArray( animname, scriptOverride, errorIfMissing )
{
return animArrayGeneric( animname, scriptOverride, errorIfMissing, self.post_move_delta_array, anim.post_move_delta_array, false );
}
longestExposedApproachDist()
{
if( IsDefined(self.longestExposedApproachDist) )
{
assert( IsDefined( self.longestExposedApproachDist[self.animType] ) );
return self.longestExposedApproachDist[self.animType];
}
assert( IsDefined(anim.longestExposedApproachDist) );
if( IsDefined(anim.longestExposedApproachDist[self.animType]) )
{
return anim.longestExposedApproachDist[self.animType];
}
return anim.longestExposedApproachDist["default"];
}
setIdleAnimOverride( overrideAnim )
{
if( !IsDefined(self.anim_array) )
{
self.anim_array = [];
}
if( !IsDefined(overrideAnim) )
{
self.anim_array[self.animType]["stop"]["stand"]["none"]["idle"] = undefined;
self.anim_array[self.animType]["stop"]["stand"][self WeaponAnims()]["idle"] = undefined;
}
else if( IsArray(overrideAnim) )
{
self.anim_array[self.animType]["stop"]["stand"]["none"]["idle"] = array( overrideAnim );
self.anim_array[self.animType]["stop"]["stand"][self WeaponAnims()]["idle"] = array( overrideAnim );
}
else
{
self.anim_array[self.animType]["stop"]["stand"]["none"]["idle"] = array( array(overrideAnim) );
self.anim_array[self.animType]["stop"]["stand"][self WeaponAnims()]["idle"] = array( array(overrideAnim) );
}
}
animArrayGeneric( animname, scriptOverride, errorIfMissing, my_anim_array, global_anim_array, useCache )
{
if( self.a.pose != self.a.prevPose )
{
clearAnimCache();
self.a.prevPose = self.a.pose;
}
if( useCache )
{
cacheEntry = self.anim_array_cache[animname];
if( IsDefined(cacheEntry) )
{
return cacheEntry;
}
}
theAnim = %void;
animType = self.animType;
animScript = self.a.script;
animPose = self.a.pose;
animWeaponAnims = self WeaponAnims();
if( IsAi(self) && !self holdingWeapon() )
{
animWeaponAnims = "none";
}
errorIfMissingOverride = errorIfMissing;
if( IsDefined( scriptOverride ) )
{
animScript = scriptOverride;
}
else if( IsDefined( self.a.script_suffix ) )
{
animScript += self.a.script_suffix;
}
if( IsDefined( my_anim_array ) )
{
theAnim = self animArrayInternal( my_anim_array, animType, animScript, animPose, animWeaponAnims, animName, false, false );
}
assert( IsDefined( global_anim_array ) );
if( !IsDefined(errorIfMissing) )
{
if( animType != "default" )
{
errorIfMissing = true;
errorIfMissingOverride = false;
}
else
{
errorIfMissing = true;
errorIfMissingOverride = true;
}
}
if( IsDefined(global_anim_array) && (!IsDefined( theAnim ) || (!IsArray(theAnim) && theAnim == %void)) )
{
theAnim = self animArrayInternal( global_anim_array, animType, animScript, animPose, animWeaponAnims, animName, errorIfMissingOverride, true );
if( animType != "default" && (!IsDefined( theAnim ) || (!IsArray(theAnim) && theAnim == %void)) )
{
theAnim = self animArrayInternal( global_anim_array, "default", animScript, animPose, animWeaponAnims, animName, errorIfMissing, true );
}
}
if( useCache && IsDefined(theAnim) )
{
self.anim_array_cache[animname] = theAnim;
}
return theAnim;
}
animArrayExist( animname, scriptOverride )
{
theAnim = animArray( animname, scriptOverride, false );
if( !IsDefined(theAnim) || theAnim == %void )
{
return false;
}
return true;
}
animArrayAnyExist( animname, scriptOverride )
{
animArray = animArray( animname, scriptOverride, false );
if( !IsDefined(animArray) || (!IsArray(animArray) && animArray == %void) )
{
return false;
}
else if( !IsArray(animArray) )
{
return true;
}
return animArray.size > 0;
}
animArrayPickRandom( animname, scriptOverride, oncePerCache )
{
animArray = animArray( animname, scriptOverride );
if( !IsArray(animArray) )
{
return animArray;
}
assert( animArray.size > 0 );
if ( animArray.size > 1 )
{
index = RandomInt( animArray.size );
}
else
{
index = 0;
}
if( IsDefined(oncePerCache) )
{
self.anim_array_cache[animname] = animArray[index];
}
return animArray[index];
}
animArrayInternal( anim_array, animType, animScript, animPose, animWeaponAnims, animName, errorIfMissing, globalArrayLookup )
{
theAnim = undefined;
animType_array = anim_array[ animType ];
if( !IsDefined( animType_array ) )
{
return %void;
}
script_array = animType_array[ animScript ];
if( !IsDefined( script_array ) )
{
if( IsDefined(self.coverNode) && animScript != "combat" && animscripts\shared::isExposed() )
{
return animArrayInternal( anim_array, animType, "combat", animPose, animWeaponAnims, animName, errorIfMissing, globalArrayLookup );
}
return %void;
}
pose_array = script_array[ animPose ];
if( !IsDefined( pose_array ) )
{
return %void;
}
weapon_array = pose_array[ animWeaponAnims ];
if( !IsDefined( weapon_array ) )
{
if( animWeaponAnims != "rifle" && globalArrayLookup )
{
return animArrayInternal( anim_array, animType, animScript, animPose, "rifle", animName, errorIfMissing, globalArrayLookup );
}
if( (!IsDefined(theAnim) || (!IsArray(theAnim) && theAnim == %void)) && errorIfMissing )
{
}
return %void;
}
theAnim = weapon_array[ animName ];
if( !IsDefined( theAnim ) )
{
if( animWeaponAnims != "rifle" )
{
theAnim = animArrayInternal( anim_array, animType, animScript, animPose, "rifle", animName, errorIfMissing, globalArrayLookup );
}
else if( IsDefined(self.coverNode) && animScript != "combat" )
{
theAnim = animArrayInternal( anim_array, animType, "combat", animPose, animWeaponAnims, animName, errorIfMissing, globalArrayLookup );
}
if( (!IsDefined(theAnim) || (!IsArray(theAnim) && theAnim == %void)) && errorIfMissing )
{
}
}
return theAnim;
}
clearAnimCache()
{
self.anim_array_cache = [];
}