IL-GSC/BO1/PC/ZM/animscripts/weaponlist.gsc
2024-02-18 17:32:07 -05:00

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#include maps\_utility;
#using_animtree ("generic_human");
usingAutomaticWeapon()
{
if( self.weapon == "none" || !self animscripts\utility::holdingWeapon() )
{
return false;
}
if ( weaponIsSemiAuto( self.weapon ) )
{
return false;
}
if ( weaponIsBoltAction( self.weapon ) )
{
return false;
}
class = weaponClass( self.weapon );
if ( class == "rifle" || class == "mg" || class == "smg" )
{
return true;
}
return false;
}
usingSemiAutoWeapon()
{
return ( weaponIsSemiAuto( self.weapon ) );
}
autoShootAnimRate()
{
if ( usingAutomaticWeapon() )
{
return 0.1 / weaponFireTime( self.weapon ) * GetDvarFloat( #"scr_ai_auto_fire_rate");
}
else
{
return 0.2;
}
}
burstShootAnimRate()
{
if (usingAutomaticWeapon())
{
return 0.16 / weaponFireTime( self.weapon );
}
else
{
return 0.2;
}
}
waitAfterShot()
{
return 0.25;
}
shootAnimTime(semiAutoFire)
{
if( !usingAutomaticWeapon() || (IsDefined(semiAutofire) && (semiAutofire == true)))
{
rand = 0.5 + RandomFloat(1);
return weaponFireTime( self.weapon ) * rand;
}
else
{
return weaponFireTime( self.weapon );
}
}
RefillClip()
{
assertEX( IsDefined( self.weapon ), "self.weapon is not defined for " + self.model );
if ( self.weapon == "none" )
{
self.bulletsInClip = 0;
return false;
}
if ( weaponClass( self.weapon ) == "rocketlauncher" )
{
if ( !self.a.rocketVisible )
{
self thread animscripts\combat_utility::showRocketWhenReloadIsDone();
}
}
if ( !IsDefined( self.bulletsInClip ) )
{
self.bulletsInClip = weaponClipSize( self.weapon );
}
else
{
self.bulletsInClip = weaponClipSize( self.weapon );
}
assertEX(IsDefined(self.bulletsInClip), "RefillClip failed");
if ( self.bulletsInClip <= 0 )
{
return false;
}
else
{
return true;
}
}
precacheWeaponSwitchFx()
{
}
precacheClipFx()
{
clipEffects = [];
clipEffects["weapon_m16_clip"] = "weapon/shellejects/fx_clip_m16";
clipEffects["weapon_ak47_clip"] = "weapon/shellejects/fx_clip_ak47";
clipEffects["weapon_saw_clip"] = "weapon/shellejects/fx_clip_saw";
clipEffects["weapon_mp5_clip"] = "weapon/shellejects/fx_clip_mp5";
clipEffects["weapon_dragunov_clip"] = "weapon/shellejects/fx_clip_dragunov";
clipEffects["weapon_g3_clip"] = "weapon/shellejects/fx_clip_g3";
clipEffects["weapon_g36_clip"] = "weapon/shellejects/fx_clip_g36";
clipEffects["weapon_m14_clip"] = "weapon/shellejects/fx_clip_m14";
clipEffects["weapon_ak74u_clip"] = "weapon/shellejects/fx_clip_ak74u";
if ( !IsDefined( anim._effect ) )
{
anim._effect = [];
}
if ( IsDefined( level.weaponClipModels ) )
{
for ( i = 0; i < level.weaponClipModels.size; i++ )
{
model = level.weaponClipModels[i];
assert( IsDefined( model ) );
assert( IsDefined( clipEffects[ model ] ) );
precacheModel( model );
anim._effect[ model ] = loadfx( clipEffects[ model ] );
}
level.weaponClipModels = undefined;
level.weaponClipModelsLoaded = true;
}
else
{
}
}
add_weapon(name, type, time, clipsize, anims)
{
assert (IsDefined(name));
assert (IsDefined(type));
if (!IsDefined(time))
{
time = 3.0;
}
if (!IsDefined(clipsize))
{
time = 1;
}
if (!IsDefined(anims))
{
anims = "rifle";
}
name = tolower(name);
anim.AIWeapon[name]["type"] = type;
anim.AIWeapon[name]["time"] = time;
anim.AIWeapon[name]["clipsize"] = clipsize;
anim.AIWeapon[name]["anims"] = anims;
}
addTurret(turret)
{
anim.AIWeapon[tolower(turret)]["type"] = "turret";
}