IL-GSC/BO1/PC/ZM/maps/_cooplogic.gsc
2024-02-18 17:32:07 -05:00

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#include maps\_utility;
init()
{
level.splitscreen = isSplitScreen();
if ( level.onlineGame || level.systemLink )
{
precacheString( &"GAME_HOST_ENDED_GAME" );
}
else
{
precacheString( &"GAME_ENDED_GAME" );
}
if ( !isDefined( game["state"] ) )
{
game["state"] = "playing";
}
level.gameEnded = false;
level.postRoundTime = 4.0;
level.forcedEnd = false;
level.hostForcedEnd = false;
}
forceEnd()
{
if ( level.hostForcedEnd || level.forcedEnd )
{
return;
}
forcelevelend();
level.forcedEnd = true;
level.hostForcedEnd = true;
if ( level.onlineGame || level.systemLink )
{
endString = &"GAME_HOST_ENDED_GAME";
}
else
{
endString = "";
}
makeDvarServerInfo( "ui_text_endreason", endString );
setDvar( "ui_text_endreason", endString );
thread endGame( endString );
}
endGameMessage( endReasonText )
{
self endon ( "disconnect" );
if ( level.splitscreen && !IsDefined(level.zombietron_mode) )
{
titleSize = 2.0;
spacing = 10;
font = "default";
}
else
{
titleSize = 3.0;
spacing = 50;
font = "objective";
}
duration = 60000;
outcomeTitle = maps\_hud_util::createFontString( font, titleSize,self );
outcomeTitle maps\_hud_util::setPoint( "TOP", undefined, 0, spacing );
outcomeTitle setText( endReasonText );
outcomeTitle.glowAlpha = 1;
outcomeTitle.hideWhenInMenu = false;
outcomeTitle.archived = false;
outcomeTitle setPulseFX( 100, duration, 1000 );
if( IsDefined(level.zombietron_mode) )
{
players = get_players();
players[0] clearclientflag( level._ZT_PLAYER_CF_SHOW_SCORES );
}
}
endGame( endReasonText )
{
if ( game["state"] == "postgame" )
{
return;
}
visionSetNaked( "mpOutro", 2.0 );
game["state"] = "postgame";
level.gameEndTime = getTime();
level.gameEnded = true;
level.inGracePeriod = false;
level notify ( "game_ended" );
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player freezePlayerForRoundEnd();
player thread roundEndDoF( 4.0 );
player setClientDvar( "cg_everyoneHearsEveryone", "1" );
if( IsDefined(level.zombietron_mode) )
{
self.sessionstate = "intermission";
}
if( isDefined( endReasonText ) )
{
player endGameMessage( endReasonText );
}
}
level.intermission = true;
roundEndWait( level.postRoundTime, true );
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player closeMenu();
player closeInGameMenu();
}
logString( "game ended" );
exitLevel( false );
}
roundEndWait( defaultDelay, matchBonus )
{
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
{
continue;
}
notifiesDone = false;
}
wait ( 0.5 );
}
if ( !matchBonus )
{
wait ( defaultDelay );
return;
}
wait ( defaultDelay );
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
{
continue;
}
notifiesDone = false;
}
wait ( 0.5 );
}
}
freezePlayerForRoundEnd()
{
self closeMenu();
self closeInGameMenu();
self freezeControls( true );
}
roundEndDOF( time )
{
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
}