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814 lines
21 KiB
Plaintext
814 lines
21 KiB
Plaintext
#include maps\_utility;
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init_loadout()
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{
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if( !IsDefined( level.player_loadout ) )
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{
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level.player_loadout = [];
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level.player_loadout_options = [];
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}
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init_models_and_variables_loadout();
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players = get_players("all");
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for ( i = 0; i < players.size; i++ )
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{
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players[i] give_loadout();
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players[i].pers["class"] = "closequarters";
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}
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level.loadoutComplete = true;
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level notify("loadout complete");
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if( GetDvar( #"zombietron" ) == "1" )
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{
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mptype\player_t5_zt::precache();
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}
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else if( GetDvar( #"zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || IsSubStr( level.script, "zombie_" ) )
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{
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if ( IsSubStr( level.script, "zombie_pentagon" ) )
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{
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mptype\player_t5_zm_pentagon::precache();
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}
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else if( IsSubStr( level.script, "zombie_theater" ) )
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{
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mptype\player_t5_zm_theater::precache();
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}
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else
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{
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mptype\player_t5_zm::precache();
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}
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}
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}
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init_models_and_variables_loadout()
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{
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if ( GetDvar( #"zombiemode" ) == "1" )
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{
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if ( !isDefined(level.zombietron_mode) )
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{
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add_weapon( "knife_zm" );
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}
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}
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else
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{
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if( level.script == "frontend"
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|| level.script == "so_narrative1_frontend"
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|| level.script == "so_narrative2_frontend"
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|| level.script == "so_narrative3_frontend"
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|| level.script == "so_narrative4_frontend"
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|| level.script == "so_narrative5_frontend"
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|| level.script == "so_narrative6_frontend"
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|| level.script == "so_narrative0_frontend"
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|| level.script == "outro" )
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{
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}
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else if( level.script == "flashpoint" )
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{
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add_weapon( "knife_karambit_sp" );
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}
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else
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{
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add_weapon( "knife_sp" );
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}
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}
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if( level.script == "coop_test1" )
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{
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add_weapon( "m1garand" );
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add_weapon( "thompson" );
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add_weapon( "frag_grenade" );
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set_switch_weapon( "m1garand" );
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set_player_viewmodel( "viewmodel_usa_marine_arms");
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set_player_interactive_hands( "viewhands_player_usmc");
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level.campaign = "american";
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return;
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}
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if( level.script == "m202_sound_test" )
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{
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add_weapon( "rpg_player_sp" );
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add_weapon( "m202_flash_sp" );
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add_weapon( "strela_sp" );
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add_weapon( "m220_tow_sp" );
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add_weapon( "china_lake_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "rpg_player_sp" );
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set_player_viewmodel( "viewmodel_usa_marine_arms");
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set_player_interactive_hands( "viewhands_player_usmc");
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level.campaign = "american";
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return;
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}
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else if( GetSubStr( level.script, 0, 6 ) == "sp_t5_" )
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{
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add_weapon( "m16_sp" );
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add_weapon( "m1911_sp" );
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set_switch_weapon( "m16_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "m16_sp" );
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set_player_viewmodel( "viewmodel_usa_cia_camo_arms" );
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set_player_interactive_hands( "viewmodel_usa_cia_camo_arms");
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level.campaign = "american";
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return;
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}
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else if( level.script == "berlin" )
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{
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add_weapon( "frag_grenade_sp" );
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add_weapon( "m1911_silencer_sp" );
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set_switch_weapon( "m1911_silencer_sp" );
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set_laststand_pistol( "m1911_silencer_sp" );
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set_player_viewmodel( "viewmodel_usa_jungmar_arms" );
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set_player_interactive_hands( "viewmodel_usa_jungmar_player");
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set_player_interactive_model( "viewmodel_usa_jungmar_player_fullbody" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "cuba" )
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{
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add_weapon( "frag_grenade_sp" );
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add_weapon( "asp_sp" );
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PreCacheItem("m16_sp");
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PreCacheItem("m16_acog_sp");
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PreCacheItem("m16_gl_sp");
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PreCacheItem("gl_m16_sp");
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add_weapon("m16_acog_gl_sp");
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set_switch_weapon( "m16_acog_gl_sp" );
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set_laststand_pistol( "asp_sp" );
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set_player_viewmodel( "viewmodel_usa_cuban_casual_arms" );
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set_player_interactive_hands( "viewmodel_usa_cuban_casual_player");
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set_player_interactive_model( "viewmodel_usa_cuban_casual_fullbody" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "frontend"
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|| level.script == "so_narrative1_frontend"
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|| level.script == "so_narrative2_frontend"
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|| level.script == "so_narrative3_frontend"
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|| level.script == "so_narrative4_frontend"
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|| level.script == "so_narrative5_frontend"
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|| level.script == "so_narrative6_frontend"
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|| level.script == "so_narrative0_frontend")
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{
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set_laststand_pistol( "none" );
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set_player_viewmodel( "tag_origin");
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set_player_interactive_hands( "tag_origin");
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set_player_interactive_model("viewmodel_usa_mason_interrogation_fullbody");
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level.campaign = "none";
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return;
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}
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else if ( level.script == "outro" )
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{
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set_laststand_pistol( "none" );
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level.campaign = "none";
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return;
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}
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else if( level.script == "int_escape" )
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{
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add_weapon("interrogation_hands_sp");
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set_switch_weapon( "interrogation_hands_sp" );
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set_player_viewmodel( "viewmodel_usa_mason_interrogation_arms");
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set_player_interactive_hands( "viewmodel_usa_mason_interrogation_player");
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set_player_interactive_model("viewmodel_usa_mason_interrogation_fullbody");
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level.campaign = "american";
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return;
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}
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else if( level.script == "creek_1" )
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{
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precacheitem( "creek_flashlight_pistol_sp" );
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add_weapon( "commando_gl_sp" );
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add_weapon( "wa2000_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "commando_gl_sp" );
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set_player_viewmodel( "viewmodel_usa_jungmar_wet_arms" );
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set_player_interactive_hands( "viewmodel_usa_jungmar_wet_player");
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set_player_interactive_model( "viewmodel_usa_jungmar_wet_player_fullbody");
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level.campaign = "american";
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return;
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}
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else if( level.script == "river" )
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{
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add_weapon( "commando_acog_sp", 13 );
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add_weapon( "ks23_sp", 13 );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "flash_grenade_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "commando_acog_sp" );
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set_player_viewmodel( "viewmodel_usa_jungmar_wet_arms" );
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set_player_interactive_hands( "viewmodel_usa_jungmar_wet_player");
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level.campaign = "american";
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return;
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}
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else if( level.script == "in_country" )
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{
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add_weapon( "m16_acog_sp" );
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add_weapon( "m1911_sp" );
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set_switch_weapon( "m16_acog_sp" );
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add_weapon( "frag_grenade_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "m16_acog_sp" );
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set_player_viewmodel( "viewmodel_usa_jungmar_arms" );
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set_player_interactive_model( "viewmodel_usa_jungmar_player_fullbody");
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level.campaign = "american";
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return;
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}
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else if( level.script == "flashpoint" )
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{
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add_weapon( "mp5k_elbit_extclip_sp", 1 );
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add_weapon( "python_speed_sp" );
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set_laststand_pistol( "makarov_sp" );
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set_switch_weapon( "mp5k_elbit_extclip_sp" );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "willy_pete_sp" );
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set_player_viewmodel( "viewmodel_usa_blackops_urban_arms" );
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set_player_interactive_hands( "viewmodel_usa_blackops_urban_player" );
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set_player_interactive_model( "viewmodel_usa_blackops_urban_player_fullbody" );
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level.campaign = "american";
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return;
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}
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else if (level.script == "hue_city")
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{
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precacheitem( "rpg_sp" );
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precacheitem( "rpk_sp" );
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precacheitem( "commando_sp" );
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precacheitem( "m1911_sp" );
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set_laststand_pistol( "m1911_sp" );
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add_weapon( "frag_grenade_sp" );
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set_player_viewmodel( "viewmodel_usa_jungmar_arms" );
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set_player_interactive_hands( "viewmodel_usa_jungmar_player");
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set_player_interactive_model( "viewmodel_usa_jungmar_player_fullbody");
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level.campaign = "american";
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return;
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}
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else if( level.script == "pow" )
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{
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PrecacheItem("ak47_acog_sp");
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PrecacheItem("ak47_dualclip_sp");
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PrecacheItem("ak47_extclip_sp");
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PrecacheItem("ak47_gl_sp");
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PrecacheItem("gl_ak47_sp");
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PrecacheItem("ak47_ft_sp");
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PrecacheItem("ft_ak47_sp");
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PrecacheItem("rpk_sp");
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PrecacheItem("rpk_acog_sp");
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PrecacheItem("rpk_extclip_sp");
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PrecacheItem("galil_sp");
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PrecacheItem("cz75_sp");
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PrecacheItem("cz75_auto_sp");
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PrecacheItem("cz75lh_sp");
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PrecacheItem("cz75dw_sp");
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PrecacheItem("rpg_player_sp");
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PrecacheItem("uzi_sp");
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PrecacheItem("uzi_acog_sp");
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PrecacheItem("uzi_extclip_sp");
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PrecacheItem("uzi_grip_sp");
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add_weapon( "cz75_sp" );
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add_weapon( "ak47_sp" );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "flash_grenade_sp" );
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set_switch_weapon( "ak47_sp" );
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set_laststand_pistol( "cz75_sp" );
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set_player_viewmodel( "viewmodel_usa_pow_arms" );
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set_player_interactive_hands( "viewmodel_usa_pow_player");
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set_player_interactive_model( "viewmodel_usa_prisoner_player_fullbody" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "wmd_sr71" )
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{
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add_weapon( "aug_arctic_acog_silencer_sp" );
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add_weapon( "m1911_silencer_sp" );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "flash_grenade_sp" );
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set_secondary_offhand( "flash_grenade_sp" );
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set_switch_weapon( "aug_arctic_acog_silencer_sp" );
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set_laststand_pistol( "m1911_silencer_sp" );
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set_player_interactive_model( "viewmodel_usa_blackops_winter_player_fullbody" );
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set_player_interactive_hands( "viewhands_player_usmc");
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set_player_viewmodel( "viewmodel_usa_blackops_winter_arms" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "wmd" )
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{
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add_weapon( "aug_arctic_acog_silencer_sp" );
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add_weapon( "crossbow_vzoom_alt_sp", 11 );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "flash_grenade_sp" );
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set_secondary_offhand( "flash_grenade_sp" );
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set_switch_weapon( "crossbow_vzoom_alt_sp" );
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set_laststand_pistol( "m1911_silencer_sp" );
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set_player_interactive_model( "viewmodel_usa_blackops_winter_player_fullbody" );
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set_player_interactive_hands( "viewmodel_usa_blackops_winter_player" );
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set_player_viewmodel( "viewmodel_usa_blackops_winter_arms" );
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level.campaign = "american";
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return;
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}
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else if (level.script == "khe_sanh")
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{
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PreCacheItem("m16_sp");
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PreCacheItem("m16_mk_sp");
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PreCacheItem("mk_m16_sp");
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add_weapon("m16_mk_sp", 1);
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add_weapon( "m60_sp" );
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add_weapon( "frag_grenade_sp" );
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set_switch_weapon( "m16_mk_sp" );
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set_laststand_pistol( "none" );
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set_player_viewmodel( "viewmodel_usa_jungmar_arms" );
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set_player_interactive_hands( "viewmodel_usa_jungmar_player");
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set_player_interactive_model( "viewmodel_usa_jungmar_player_fullbody" );
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level.campaign = "american";
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return;
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}
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else if (level.script == "vorkuta")
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{
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PrecacheItem( "makarov_sp" );
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PrecacheItem( "vorkuta_knife_sp" );
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add_weapon( "ak47_sp" );
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add_weapon( "ak47_gl_sp" );
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set_switch_weapon( "ak47_sp" );
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set_laststand_pistol( "makarov_sp" );
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add_weapon( "frag_grenade_sp" );
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set_player_viewmodel( "viewmodel_rus_prisoner_arms" );
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set_player_interactive_hands( "viewmodel_rus_prisoner_player_fullbody");
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set_player_interactive_model( "viewmodel_rus_prisoner_player_fullbody" );
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level.campaign = "russian";
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return;
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}
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else if( level.script == "pentagon" )
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{
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set_laststand_pistol( "m1911_sp" );
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set_player_interactive_model( "viewmodel_usa_pent_officeworker_fullbody" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "collateral_damage" )
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{
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precacheitem( "commando_acog_sp" );
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precacheitem( "m1911_sp" );
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precacheitem( "frag_grenade_sp" );
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add_weapon( "commando_acog_sp" );
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add_weapon( "m1911_sp" );
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add_weapon( "frag_grenade_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "commando_acog_sp" );
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set_player_viewmodel( "viewmodel_usa_jungmar_arms" );
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set_player_interactive_hands( "viewmodel_usa_jungmar_player");
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set_player_interactive_model( "viewmodel_usa_jungmar_player_fullbody" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "fullahead" )
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{
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add_weapon( "ppsh_sp" );
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add_weapon( "mosin_sp" );
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add_weapon( "frag_grenade_russian_sp" );
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set_laststand_pistol( "tokarevtt30_sp" );
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set_switch_weapon( "ppsh_sp" );
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set_player_viewmodel( "viewmodel_rus_reznov_winter_arms" );
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set_player_interactive_hands( "viewmodel_rus_reznov_winter_player") ;
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set_player_interactive_model( "viewmodel_rus_reznov_winter_fullbody" );
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level.campaign = "russian";
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return;
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}
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else if( level.script == "kowloon" )
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{
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add_weapon( "cz75dw_sp" );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "flash_grenade_sp" );
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set_secondary_offhand( "flash_grenade_sp" );
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set_laststand_pistol( "cz75_sp" );
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set_switch_weapon( "cz75dw_sp" );
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set_player_viewmodel( "viewmodel_usa_blackops_urban_arms_getwet" );
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set_player_interactive_hands( "viewmodel_usa_blackops_urban_player_gwet") ;
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set_player_interactive_model( "viewmodel_usa_blackops_urban_player_fullbody_gwet" );
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level.campaign = "american";
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return;
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}
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else if( level.script == "interrogation_escape" )
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{
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add_weapon( "m1911_sp" );
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add_weapon( "m16_sp" );
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add_weapon( "frag_grenade_sp" );
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set_laststand_pistol( "m1911_sp" );
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set_switch_weapon( "m16_sp" );
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set_player_viewmodel( "viewmodel_usa_pow_arms" );
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set_player_interactive_hands( "viewhands_player_usmc");
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set_player_interactive_model("viewmodel_usa_marine_player_legs");
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level.campaign = "american";
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return;
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}
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else if( level.script == "rebirth" )
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{
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add_weapon("frag_grenade_sp");
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set_laststand_pistol( "m1911_sp" );
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set_player_viewmodel( "viewmodel_usa_blackops_urban_arms");
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set_player_interactive_hands( "viewmodel_usa_blackops_urban_player");
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set_player_interactive_model("viewmodel_usa_blackops_urban_player_fullbody");
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level.campaign = "american";
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return;
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}
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else if( level.script == "underwaterbase" )
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{
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add_weapon( "mac11_elbit_extclip_sp" );
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add_weapon( "famas_reflex_dualclip_sp" );
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set_laststand_pistol( "cz75_sp" );
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set_switch_weapon( "famas_reflex_dualclip_sp" );
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add_weapon( "frag_grenade_sp" );
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add_weapon( "flash_grenade_sp" );
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set_secondary_offhand( "flash_grenade_sp" );
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set_player_viewmodel( "viewmodel_usa_ubase_arms" );
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||
set_player_interactive_hands( "viewmodel_usa_ubase_player" );
|
||
set_player_interactive_model( "viewmodel_usa_ubase_fullbody" );
|
||
level.campaign = "american";
|
||
return;
|
||
}
|
||
else if( GetDvar( #"zombiemode" ) == "1" || IsSubStr( level.script, "zombie_" ) )
|
||
{
|
||
if ( !isDefined(level.zombietron_mode) )
|
||
{
|
||
add_weapon( "knife_zm" );
|
||
add_weapon( "m1911_zm" );
|
||
PrecacheItem( "bowie_knife_zm" );
|
||
set_laststand_pistol( "m1911_zm" );
|
||
set_player_viewmodel( "viewmodel_usa_pow_arms");
|
||
set_player_interactive_hands( "viewhands_usmc");
|
||
}
|
||
level.campaign = "american";
|
||
return;
|
||
}
|
||
else if( IsSubStr( level.script, "intro_" ) )
|
||
{
|
||
return;
|
||
}
|
||
else if( GetDvar( #"g_gametype" ) == "vs" )
|
||
{
|
||
return;
|
||
}
|
||
println ("loadout.gsc: No level listing in _loadout.gsc, giving default guns!!!! =======================");
|
||
add_weapon( "m1911_sp" );
|
||
add_weapon( "m16_sp" );
|
||
add_weapon( "frag_grenade_sp" );
|
||
add_weapon( "flash_grenade_sp" );
|
||
set_secondary_offhand( "flash_grenade_sp" );
|
||
set_laststand_pistol( "m1911_sp" );
|
||
set_switch_weapon( "m16_sp" );
|
||
set_player_viewmodel( "viewmodel_usa_marine_arms");
|
||
set_player_interactive_hands( "viewhands_player_usmc");
|
||
set_player_interactive_model("viewmodel_usa_marine_player_legs");
|
||
level.campaign = "american";
|
||
}
|
||
add_weapon( weapon_name, options )
|
||
{
|
||
PrecacheItem( weapon_name );
|
||
level.player_loadout[level.player_loadout.size] = weapon_name;
|
||
if( !isdefined( options ) )
|
||
{
|
||
options = -1;
|
||
}
|
||
level.player_loadout_options[level.player_loadout_options.size] = options;
|
||
}
|
||
set_secondary_offhand( weapon_name )
|
||
{
|
||
level.player_secondaryoffhand = weapon_name;
|
||
}
|
||
set_switch_weapon( weapon_name )
|
||
{
|
||
level.player_switchweapon = weapon_name;
|
||
}
|
||
set_action_slot( num, option1, option2 )
|
||
{
|
||
if( num < 2 || num > 4)
|
||
{
|
||
if(level.script != "pby_fly")
|
||
{
|
||
assertmsg( "_loadout.gsc: set_action_slot must be set with a number greater than 1 and less than 5" );
|
||
}
|
||
}
|
||
if(IsDefined(option1))
|
||
{
|
||
if(option1 == "weapon")
|
||
{
|
||
PrecacheItem(option2);
|
||
level.player_loadout[level.player_loadout.size] = option2;
|
||
}
|
||
}
|
||
if( !IsDefined( level.player_actionslots ) )
|
||
{
|
||
level.player_actionslots = [];
|
||
}
|
||
action_slot = SpawnStruct();
|
||
action_slot.num = num;
|
||
action_slot.option1 = option1;
|
||
if( IsDefined( option2 ) )
|
||
{
|
||
action_slot.option2 = option2;
|
||
}
|
||
level.player_actionslots[level.player_actionslots.size] = action_slot;
|
||
}
|
||
set_player_viewmodel( model )
|
||
{
|
||
PrecacheModel( model );
|
||
level.player_viewmodel = model;
|
||
}
|
||
set_player_interactive_hands( model )
|
||
{
|
||
PrecacheModel( model );
|
||
level.player_interactive_hands = model;
|
||
}
|
||
set_player_interactive_model( model )
|
||
{
|
||
PrecacheModel( model );
|
||
level.player_interactive_model = model;
|
||
}
|
||
set_laststand_pistol( weapon )
|
||
{
|
||
level.laststandpistol = weapon;
|
||
}
|
||
give_loadout(wait_for_switch_weapon)
|
||
{
|
||
if( !IsDefined( game["gaveweapons"] ) )
|
||
{
|
||
game["gaveweapons"] = 0;
|
||
}
|
||
if( !IsDefined( game["expectedlevel"] ) )
|
||
{
|
||
game["expectedlevel"] = "";
|
||
}
|
||
if( game["expectedlevel"] != level.script )
|
||
{
|
||
game["gaveweapons"] = 0;
|
||
}
|
||
if( game["gaveweapons"] == 0 )
|
||
{
|
||
game["gaveweapons"] = 1;
|
||
}
|
||
gave_grenade = false;
|
||
for( i = 0; i < level.player_loadout.size; i++ )
|
||
{
|
||
if( WeaponType( level.player_loadout[i] ) == "grenade" )
|
||
{
|
||
gave_grenade = true;
|
||
break;
|
||
}
|
||
}
|
||
if( !gave_grenade )
|
||
{
|
||
if( IsDefined( level.player_grenade ) )
|
||
{
|
||
grenade = level.player_grenade;
|
||
self GiveWeapon( grenade );
|
||
self SetWeaponAmmoStock( grenade, 0 );
|
||
gave_grenade = true;
|
||
}
|
||
if( !gave_grenade )
|
||
{
|
||
ai = GetAiArray( "allies" );
|
||
if( IsDefined( ai ) )
|
||
{
|
||
for( i = 0; i < ai.size; i++ )
|
||
{
|
||
if( IsDefined( ai[i].grenadeWeapon ) )
|
||
{
|
||
grenade = ai[i].grenadeWeapon;
|
||
self GiveWeapon( grenade );
|
||
self SetWeaponAmmoStock( grenade, 0 );
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
println( "^3LOADOUT ISSUE: Unable to give a grenade, the player need to be given a grenade and then take it away in order for the player to throw back grenades, but not have any grenades in his inventory." );
|
||
}
|
||
}
|
||
for( i = 0; i < level.player_loadout.size; i++ )
|
||
{
|
||
if( isdefined(level.player_loadout_options[i]) && (level.player_loadout_options[i]!=-1) )
|
||
{
|
||
weaponOptions = self calcweaponoptions( level.player_loadout_options[i] );
|
||
self GiveWeapon( level.player_loadout[i], 0, weaponOptions );
|
||
}
|
||
else
|
||
{
|
||
self GiveWeapon( level.player_loadout[i] );
|
||
}
|
||
}
|
||
self SetActionSlot( 1, "" );
|
||
self SetActionSlot( 2, "" );
|
||
self SetActionSlot( 3, "altMode" );
|
||
self SetActionSlot( 4, "" );
|
||
if( level.script == "living_battlefield" )
|
||
{
|
||
self SetActionSlot( 4, "nightvision" );
|
||
}
|
||
if( IsDefined( level.player_actionslots ) )
|
||
{
|
||
for( i = 0; i < level.player_actionslots.size; i++ )
|
||
{
|
||
num = level.player_actionslots[i].num;
|
||
option1 = level.player_actionslots[i].option1;
|
||
if( IsDefined( level.player_actionslots[i].option2 ) )
|
||
{
|
||
option2 = level.player_actionslots[i].option2;
|
||
self SetActionSlot( num, option1, option2 );
|
||
}
|
||
else
|
||
{
|
||
self SetActionSlot( num, option1 );
|
||
}
|
||
}
|
||
}
|
||
if( IsDefined( level.player_switchweapon ) )
|
||
{
|
||
if ( isdefined(wait_for_switch_weapon) && wait_for_switch_weapon == true )
|
||
{
|
||
wait(0.5);
|
||
}
|
||
self SwitchToWeapon( level.player_switchweapon );
|
||
}
|
||
if( GetDvar( #"zombiemode" ) == "0" )
|
||
{
|
||
wait(0.5);
|
||
}
|
||
self player_flag_set("loadout_given");
|
||
}
|
||
give_model( class )
|
||
{
|
||
entity_num = self GetEntityNumber();
|
||
if (level.campaign == "none")
|
||
{
|
||
}
|
||
else if( GetDvar( #"zombietron" ) == "1" )
|
||
{
|
||
switch( entity_num )
|
||
{
|
||
case 0:
|
||
character\c_usa_sog2_zt::main();
|
||
break;
|
||
case 1:
|
||
character\c_zom_blue_guy_zt::main();
|
||
break;
|
||
case 2:
|
||
character\c_zom_red_guy_zt::main();
|
||
break;
|
||
case 3:
|
||
character\c_zom_yellow_guy_zt::main();
|
||
break;
|
||
}
|
||
}
|
||
else if( GetDvar( #"zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || IsSubStr( level.script, "zombie_" ) )
|
||
{
|
||
if ( IsSubStr( level.script, "zombie_pentagon" ) )
|
||
{
|
||
if( IsDefined( self.zm_random_char ) )
|
||
{
|
||
entity_num = self.zm_random_char;
|
||
}
|
||
switch( entity_num )
|
||
{
|
||
case 0:
|
||
character\c_usa_jfk_zt::main();
|
||
break;
|
||
case 1:
|
||
character\c_usa_mcnamara_zt::main();
|
||
break;
|
||
case 2:
|
||
character\c_usa_nixon_zt::main();
|
||
break;
|
||
case 3:
|
||
character\c_cub_castro_zt::main();
|
||
break;
|
||
}
|
||
}
|
||
else if( IsSubStr( level.script, "zombie_theater" ) )
|
||
{
|
||
if( IsDefined( self.zm_random_char ) )
|
||
{
|
||
entity_num = self.zm_random_char;
|
||
}
|
||
switch( entity_num )
|
||
{
|
||
case 0:
|
||
character\c_usa_dempsey_zt::main();
|
||
break;
|
||
case 1:
|
||
character\c_rus_nikolai_zt::main();
|
||
break;
|
||
case 2:
|
||
character\c_jap_takeo_zt::main();
|
||
break;
|
||
case 3:
|
||
character\c_ger_richtofen_zt::main();
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
switch( entity_num )
|
||
{
|
||
case 0:
|
||
character\c_usa_marine_michael_carter_player_zm::main();
|
||
break;
|
||
case 1:
|
||
character\c_usa_marine_michael_carter_player_zm::main();
|
||
break;
|
||
case 2:
|
||
character\c_usa_marine_michael_carter_player_zm::main();
|
||
break;
|
||
case 3:
|
||
character\c_usa_marine_michael_carter_player_zm::main();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if( IsDefined( level.player_viewmodel ) )
|
||
{
|
||
self SetViewModel( level.player_viewmodel );
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|