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128 lines
5.7 KiB
Plaintext
128 lines
5.7 KiB
Plaintext
#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_zombietron_utility;
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precache_engineer_fx()
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{
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level._effect["engineer_groundhit"] = LoadFx("maps/zombie/fx_zombie_boss_grnd_hit");
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level._effect["engineer_spawn"] = LoadFx("maps/zombie/fx_zombie_boss_spawn");
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}
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#using_animtree( "generic_human" );
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engineer_prespawn()
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{
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maps\_zombietron_spawner::zombie_spawn_init( "boss_zombie" );
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self boss_zombie_idle_setup();
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self.idle_override = ::play_idle;
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self.a.overrideIdleAnimArray = [];
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self.a.overrideIdleAnimArray[0] = %ai_zombie_boss_idle_a;
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self.a.overrideIdleAnimArray[1] = %ai_zombie_boss_idle_b;
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self.anim_array[self.animname]["stop"]["stand"]["none"]["idle"] = self.a.overrideIdleAnimArray;
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self notify( "zombie_init_done" );
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}
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play_idle()
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{
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transTime = 0.2;
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idleAnim = self.a.overrideIdleAnimArray[RandomInt(self.a.overrideIdleAnimArray.size)];
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self SetFlaggedAnimKnobAllRestart( "idle", idleAnim, %body, 1, transTime, self.animplaybackrate );
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self animscripts\zombie_shared::DoNoteTracks ("idle");
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}
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boss_zombie_idle_setup()
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{
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self.a.array["turn_left_45"] = %exposed_tracking_turn45L;
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self.a.array["turn_left_90"] = %exposed_tracking_turn90L;
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self.a.array["turn_left_135"] = %exposed_tracking_turn135L;
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self.a.array["turn_left_180"] = %exposed_tracking_turn180L;
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self.a.array["turn_right_45"] = %exposed_tracking_turn45R;
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self.a.array["turn_right_90"] = %exposed_tracking_turn90R;
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self.a.array["turn_right_135"] = %exposed_tracking_turn135R;
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self.a.array["turn_right_180"] = %exposed_tracking_turn180L;
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self.a.array["exposed_idle"] = array( %ai_zombie_boss_idle_a, %ai_zombie_boss_idle_b );
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self.a.array["straight_level"] = %ai_zombie_boss_idle_a;
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self.a.array["stand_2_crouch"] = %ai_zombie_shot_leg_right_2_crawl;
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}
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init_engineer_zombie_anims()
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{
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if( !isDefined( level._zombie_melee ) )
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{
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level._zombie_melee = [];
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}
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if( !isDefined( level._zombie_walk_melee ) )
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{
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level._zombie_walk_melee = [];
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}
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if( !isDefined( level._zombie_run_melee ) )
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{
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level._zombie_run_melee = [];
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}
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if( !isDefined( level._zombie_melee_crawl ) )
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{
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level._zombie_melee_crawl = [];
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}
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if( !isDefined( level._zombie_stumpy_melee ) )
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{
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level._zombie_stumpy_melee = [];
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}
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if( !isDefined( level._zombie_deaths ) )
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{
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level._zombie_deaths = [];
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}
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if( !isDefined( level._zombie_rise_anims ) )
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{
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level._zombie_rise_anims = [];
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}
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if( !isDefined( level._zombie_rise_death_anims ) )
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{
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level._zombie_rise_death_anims = [];
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}
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if( !isDefined( level._zombie_tesla_death ) )
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{
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level._zombie_tesla_death = [];
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}
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level._zombie_deaths["boss_zombie"] = [];
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level._zombie_deaths["boss_zombie"][0] = %ai_zombie_boss_death;
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level._zombie_deaths["boss_zombie"][1] = %ai_zombie_boss_death_a;
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level._zombie_deaths["boss_zombie"][2] = %ai_zombie_boss_death_explode;
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level._zombie_deaths["boss_zombie"][3] = %ai_zombie_boss_death_mg;
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level.scr_anim["boss_zombie"]["death1"] = %ai_zombie_boss_death;
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level.scr_anim["boss_zombie"]["death2"] = %ai_zombie_boss_death_a;
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level.scr_anim["boss_zombie"]["death3"] = %ai_zombie_boss_death_explode;
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level.scr_anim["boss_zombie"]["death4"] = %ai_zombie_boss_death_mg;
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level.scr_anim["boss_zombie"]["walk1"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk2"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk3"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk4"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk5"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk6"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk7"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["walk8"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["run1"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["run2"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["run3"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["run4"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["run5"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["run6"] = %ai_zombie_boss_walk_a;
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level.scr_anim["boss_zombie"]["sprint1"] = %ai_zombie_boss_sprint_a;
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level.scr_anim["boss_zombie"]["sprint2"] = %ai_zombie_boss_sprint_b;
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level.scr_anim["boss_zombie"]["sprint3"] = %ai_zombie_boss_sprint_a;
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level.scr_anim["boss_zombie"]["sprint4"] = %ai_zombie_boss_sprint_b;
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level._zombie_melee["boss_zombie"] = [];
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level._zombie_walk_melee["boss_zombie"] = [];
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level._zombie_run_melee["boss_zombie"] = [];
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level._zombie_melee["boss_zombie"][0] = %ai_zombie_boss_attack_multiswing_a;
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level._zombie_melee["boss_zombie"][1] = %ai_zombie_boss_attack_multiswing_b;
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level._zombie_melee["boss_zombie"][2] = %ai_zombie_boss_attack_swing_overhead;
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level._zombie_melee["boss_zombie"][3] = %ai_zombie_boss_attack_swing_swipe;
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level._zombie_melee["boss_zombie"][4] = %ai_zombie_boss_headbutt;
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level._zombie_walk_melee["boss_zombie"][0] = %ai_zombie_boss_headbutt;
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level._zombie_run_melee["boss_zombie"][0] = %ai_zombie_boss_attack_running;
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level._zombie_run_melee["boss_zombie"][1] = %ai_zombie_boss_attack_sprinting;
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level._zombie_run_melee["boss_zombie"][2] = %ai_zombie_boss_attack_running;
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level._zombie_run_melee["boss_zombie"][2] = %ai_zombie_boss_run_hitground;
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level._zombie_tesla_death["boss_zombie"] = [];
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level._zombie_tesla_death["boss_zombie"][0] = %ai_zombie_boss_death_explode;
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level._zombie_tesla_death["boss_zombie"][1] = %ai_zombie_boss_death_explode;
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level._zombie_tesla_death["boss_zombie"][2] = %ai_zombie_boss_death_explode;
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level._zombie_tesla_death["boss_zombie"][3] = %ai_zombie_boss_death_explode;
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level._zombie_rise_anims["boss_zombie"] = [];
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level._zombie_rise_death_anims["boss_zombie"] = [];
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}
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