Files
IL-GSC/GHOSTS/PC/SP/animscripts/civilian.gsc
2023-10-27 03:49:01 -04:00

70 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\civilian.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 4
* Decompile Time: 73 ms
* Timestamp: 10/27/2023 1:23:28 AM
*******************************************************************/
//Function Number: 1
cover()
{
self endon("killanimscript");
self clearanim(%root,0.2);
animscripts/utility::func_86F6();
if(animscripts/utility::func_48DE())
{
var_00 = "idle_combat";
}
else
{
var_00 = "idle_noncombat";
}
var_01 = undefined;
if(isdefined(self.animname) && isdefined(level.scr_anim[self.animname]))
{
var_01 = level.scr_anim[self.animname][var_00];
}
if(!isdefined(var_01))
{
if(!isdefined(level.scr_anim["default_civilian"]))
{
return;
}
var_01 = level.scr_anim["default_civilian"][var_00];
}
thread move_check();
for(;;)
{
self setflaggedanimknoball("idle",common_scripts\utility::func_6306(var_01),%root,1,0.2,1);
self waittillmatch("end","idle");
}
}
//Function Number: 2
move_check()
{
self endon("killanimscript");
while(!isdefined(self.var_1ACC))
{
wait(1);
}
}
//Function Number: 3
stop()
{
cover();
}
//Function Number: 4
get_flashed_anim()
{
return level.var_1C89[randomint(level.var_1C89.size)];
}