2023-10-27 03:49:01 -04:00

1631 lines
30 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\combat.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 68
* Decompile Time: 1129 ms
* Timestamp: 10/27/2023 1:23:32 AM
*******************************************************************/
//Function Number: 1
init_animset_combat()
{
var_00 = [];
var_00["surprise_stop"] = %surprise_stop_v1;
var_00["trans_to_combat"] = %casual_stand_idle_trans_out;
var_00["drop_rpg_stand"] = %rpg_stand_throw;
var_00["drop_rpg_crouch"] = %rpg_crouch_throw;
var_00["pistol_to_primary"] = %pistol_stand_switch;
var_00["primary_to_pistol"] = %pistol_stand_pullout;
var_00["rpg_death"] = %rpg_stand_death;
var_00["rpg_death_stagger"] = %rpg_stand_death_stagger;
level.archetypes["soldier"]["combat"] = var_00;
}
//Function Number: 2
func_4FDD()
{
if(isdefined(self.var_5613))
{
}
if(isdefined(self.var_2214))
{
if(isdefined(self.var_2214["combat"]))
{
[[ self.var_2214["combat"] ]]();
}
}
self endon("killanimscript");
[[ self.exception["exposed"] ]]();
animscripts/utility::func_4622("combat");
self.a.arrivaltype = undefined;
if(isdefined(self.node) && self.node.type == "Ambush" && self nearnode(self.node))
{
self.var_CFA = self.node;
}
func_8270();
dofriendlyfirereaction();
if(isdefined(self.var_78ED))
{
animscripts/stop::func_78EE();
}
func_70EF();
exposedcombatmainloop();
self notify("stop_deciding_how_to_shoot");
}
//Function Number: 3
end_script()
{
self.var_CFA = undefined;
func_1E23();
}
//Function Number: 4
dofriendlyfirereaction()
{
if(self.team != "allies")
{
}
if(self ismovesuppressed() && self.prevscript == "move" && self.a.var_60B1 == "stand" && !isdefined(self.var_27AE))
{
if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < squared(128))
{
}
if(!isdefined(self.a.var_ED8))
{
}
if(isdefined(self.a.var_ED8["surprise_stop"]))
{
var_00 = animscripts/utility::animarray("surprise_stop");
}
else if(self.swimmer)
{
var_00 = animscripts/swim::func_3C1D("surprise_stop");
if(!isdefined(var_00))
{
}
}
else
{
var_00 = animscripts/utility::lookupanim("combat","surprise_stop");
}
func_6605();
self setflaggedanimknoballrestart("react",var_00,%root,1,0.2,self.animplaybackrate);
combat_playfacialanim(var_00,"run");
animscripts/shared::func_2986("react");
}
}
//Function Number: 5
func_8270()
{
if(isdefined(self.var_78ED) || isdefined(self.customidleanimset))
{
}
if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < 262144)
{
}
if(self.prevscript == "stop" && !animscripts/utility::func_48A0() && self.a.var_60B1 == "stand")
{
func_6605();
var_00 = animscripts/utility::lookupanim("combat","trans_to_combat");
self setflaggedanimknoballrestart("transition",var_00,%root,1,0.2,1.2 * self.animplaybackrate);
combat_playfacialanim(var_00,"run");
animscripts/shared::func_2986("transition");
}
}
//Function Number: 6
func_70FE()
{
if(self.a.var_60B1 == "stand")
{
animscripts/animset::func_6E41();
}
if(self.a.var_60B1 == "crouch")
{
animscripts/animset::set_animarray_crouching();
}
if(self.a.var_60B1 == "prone")
{
animscripts/animset::func_6E3F();
}
}
//Function Number: 7
func_70EF()
{
if(animscripts/utility::func_87FE() && self isstanceallowed("stand"))
{
func_826F("stand");
}
func_70FE();
func_6E22();
thread func_7C70();
self.var_616D = 0;
self clearanim(%root,0.2);
animscripts/combat_utility::func_71EA(0.2);
thread animscripts/combat_utility::aimidlethread();
self.a.var_51AA = "aim";
func_252C();
}
//Function Number: 8
func_7C70()
{
self endon("killanimscript");
wait(0.2);
self.a.var_5486 = "stop";
}
//Function Number: 9
func_6E84()
{
if(self.swimmer)
{
if(animscripts/utility::func_4965())
{
self.upaimlimit = 90;
self.downaimlimit = -90;
self.rightaimlimit = 45;
self.leftaimlimit = -45;
}
self.upaimlimit = 90;
self.downaimlimit = -120;
}
}
//Function Number: 10
func_6E7C(param_00)
{
if(isdefined(param_00))
{
self setdefaultaimlimits(param_00);
}
else
{
self setdefaultaimlimits();
}
func_6E84();
}
//Function Number: 11
func_6E22()
{
func_6E7C();
if(self.a.var_60B1 == "stand" && !self.swimmer)
{
self.upaimlimit = 60;
self.downaimlimit = -60;
}
self.var_84BC = self.defaultturnthreshold;
}
//Function Number: 12
func_71F9()
{
thread animscripts/track::trackshootentorpos();
thread func_63AE();
thread animscripts/shoot_behavior::func_2439("normal");
thread func_8D1E();
func_660B();
if(isdefined(self.a.var_4FDC))
{
animscripts/weaponlist::refillclip();
self.a.var_4FDC = undefined;
}
self.a.dontcrouchtime = gettime() + randomintrange(500,1500);
}
//Function Number: 13
exposedcombatstopusingrpgcheck(param_00)
{
if(animscripts/utility::func_87FA() && animscripts/utility::func_74AE(param_00))
{
if(self.a.var_60B1 != "stand" && self.a.var_60B1 != "crouch")
{
func_826F("crouch");
}
if(self.a.var_60B1 == "stand")
{
animscripts/shared::func_80AC(animscripts/utility::lookupanim("combat","drop_rpg_stand"));
}
else
{
animscripts/shared::func_80AC(animscripts/utility::lookupanim("combat","drop_rpg_crouch"));
}
self clearanim(%root,0.2);
animscripts/combat_utility::func_2D52();
func_70FE();
animscripts/combat_utility::startfireandaimidlethread();
return 1;
}
return 0;
}
//Function Number: 14
func_30FE(param_00)
{
if(self.a.var_60B1 != "stand" && self isstanceallowed("stand"))
{
if(param_00 < 81225)
{
func_826F("stand");
return 1;
}
if(func_79D0())
{
return 1;
}
}
if(param_00 > 262144 && self.a.var_60B1 != "crouch" && self isstanceallowed("crouch") && !self.swimmer && !animscripts/utility::func_87FE() && !isdefined(self.heat) && gettime() >= self.a.dontcrouchtime && lengthsquared(self.shootentvelocity) < 10000)
{
if(!isdefined(self.var_7445) || sighttracepassed(self.origin + (0,0,36),self.var_7445,0,undefined))
{
func_826F("crouch");
return 1;
}
}
return 0;
}
//Function Number: 15
exposedcombatcheckreloadorusepistol(param_00)
{
if(!animscripts/utility::func_87FE())
{
if(isdefined(self.var_34DC) && self.a.var_60B1 == "stand")
{
if(func_845E())
{
return 1;
}
}
if(animscripts/combat_utility::issniper() && param_00 < 167772.2)
{
if(func_845E())
{
return 1;
}
}
}
if(animscripts/combat_utility::func_5596(0))
{
if(!animscripts/utility::func_87FE() && common_scripts\utility::func_1DE9() && !animscripts/utility::func_87FA() && animscripts/utility::usingprimary() && param_00 < 167772.2 && self isstanceallowed("stand"))
{
if(self.a.var_60B1 != "stand")
{
func_826F("stand");
return 1;
}
if(func_845E())
{
return 1;
}
}
if(func_3103(0))
{
return 1;
}
}
return 0;
}
//Function Number: 16
exposedcombatcheckputawaypistol(param_00)
{
if(animscripts/utility::func_87FE() && self.a.var_60B1 == "stand" && !isdefined(self.var_34DC))
{
if(param_00 > 262144 || self.combatmode == "ambush_nodes_only" && !isdefined(self.enemy) || !self cansee(self.enemy))
{
func_7E22(animscripts/utility::lookupanim("combat","pistol_to_primary"));
}
}
}
//Function Number: 17
exposedcombatpositionadjust()
{
if(isdefined(self.heat) && self nearclaimnodeandangle())
{
self safeteleport(self.nodeoffsetpos,self.node.angles);
}
}
//Function Number: 18
func_3100()
{
if(func_5597())
{
var_00 = 0.25;
if(isdefined(self.var_7439) && !issentient(self.var_7439))
{
var_00 = 1.5;
}
var_01 = animscripts/shared::getpredictedaimyawtoshootentorpos(var_00);
if(func_84BF(var_01))
{
return 1;
}
}
return 0;
}
//Function Number: 19
exposedcombatmainloop()
{
self endon("killanimscript");
func_71F9();
func_6605(0);
if(animscripts/utility::func_4965())
{
var_00 = (0,self.angles[1],0);
self orientmode("face angle 3d",var_00);
}
else
{
self orientmode("face angle",self.angles[1]);
}
for(;;)
{
if(animscripts/utility::func_87FA())
{
self.var_237B = undefined;
}
animscripts/utility::func_86F6();
if(waitforstancechange())
{
continue;
}
func_8403();
exposedcombatpositionadjust();
if(!isdefined(self.var_7445))
{
cantseeenemybehavior();
continue;
}
func_660B();
var_01 = lengthsquared(self.origin - self.var_7445);
if(exposedcombatstopusingrpgcheck(var_01))
{
continue;
}
if(func_3100())
{
continue;
}
if(considerthrowgrenade())
{
continue;
}
if(exposedcombatcheckreloadorusepistol(var_01))
{
continue;
}
if(animscripts/utility::func_87FA() && self.a.var_60B1 != "crouch" && randomfloat(1) > 0.65)
{
self.var_237B = ::func_68B1;
}
exposedcombatcheckputawaypistol(var_01);
if(func_30FE(var_01))
{
continue;
}
if(animscripts/combat_utility::aimedatshootentorpos())
{
shootuntilneedtoturn();
animscripts/combat_utility::func_4204();
continue;
}
func_3106();
}
}
//Function Number: 20
func_3106()
{
if(!isdefined(self.enemy) || !self cansee(self.enemy))
{
self endon("enemy");
self endon("shoot_behavior_change");
wait(0.2 + randomfloat(0.1));
self waittill("do_slow_things");
}
wait(0.05);
}
//Function Number: 21
func_79D0()
{
if(isdefined(self.enemy) && !self cansee(self.enemy) || !self canshootenemy() && sighttracepassed(self.origin + (0,0,64),self.enemy getshootatpos(),0,undefined))
{
self.a.dontcrouchtime = gettime() + 3000;
func_826F("stand");
return 1;
}
return 0;
}
//Function Number: 22
func_5597()
{
var_00 = self.var_7445;
if(!isdefined(var_00))
{
return 0;
}
var_01 = self.angles[1] - vectortoyaw(var_00 - self.origin);
var_02 = distancesquared(self.origin,var_00);
if(var_02 < 65536)
{
var_03 = sqrt(var_02);
if(var_03 > 3)
{
var_01 = var_01 + asin(-3 / var_03);
}
}
return animscripts/utility::absangleclamp180(var_01) > self.var_84BC;
}
//Function Number: 23
waitforstancechange()
{
var_00 = self.a.var_60B1;
if(isdefined(self.a.onback))
{
wait(0.1);
return 1;
}
if(var_00 == "stand" && isdefined(self.heat))
{
return 0;
}
if(!self isstanceallowed(var_00))
{
var_01 = "crouch";
if(var_00 == "crouch")
{
var_01 = "stand";
}
var_02 = "prone";
if(var_00 == "prone")
{
var_01 = "stand";
var_02 = "crouch";
}
if(self isstanceallowed(var_01))
{
if(var_00 == "stand" && animscripts/utility::func_87FE())
{
return 0;
}
func_826F(var_01);
return 1;
}
else if(self isstanceallowed(var_02))
{
if(var_00 == "stand" && animscripts/utility::func_87FE())
{
return 0;
}
func_826F(var_02);
return 1;
}
else
{
}
}
return 0;
}
//Function Number: 24
cantseeenemybehavior()
{
if(self.a.var_60B1 != "stand" && self isstanceallowed("stand") && func_79D0())
{
return 1;
}
var_00 = gettime();
self.a.dontcrouchtime = var_00 + 1500;
if(isdefined(self.group) && isdefined(self.group.forward))
{
var_01 = angleclamp180(self.angles[1] - vectortoyaw(self.group.forward));
if(func_84BF(var_01))
{
return 1;
}
}
if(isdefined(self.node) && isdefined(level.var_489E[self.node.type]))
{
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
if(func_84BF(var_01))
{
return 1;
}
}
else if((isdefined(self.enemy) && self seerecently(self.enemy,2)) || var_00 > self.a.var_6D18 + 1200)
{
var_01 = undefined;
var_02 = self getanglestolikelyenemypath();
if(isdefined(var_02))
{
var_01 = angleclamp180(self.angles[1] - var_02[1]);
}
else if(isdefined(self.node))
{
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
}
else if(isdefined(self.enemy))
{
var_02 = vectortoangles(self lastknownpos(self.enemy) - self.origin);
var_01 = angleclamp180(self.angles[1] - var_02[1]);
}
if(isdefined(var_01) && func_84BF(var_01))
{
return 1;
}
}
else if(isdefined(self.heat) && self nearclaimnode())
{
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
if(func_84BF(var_01))
{
return 1;
}
}
if(considerthrowgrenade())
{
return 1;
}
var_03 = self.a.var_55EA < var_00;
var_04 = 0;
if(var_03)
{
var_04 = 0.99999;
}
if(func_3103(var_04))
{
return 1;
}
if(var_03 && animscripts/utility::func_87FE())
{
if(func_7E22(animscripts/utility::lookupanim("combat","pistol_to_primary")))
{
return 1;
}
}
cantseeenemywait();
return 1;
}
//Function Number: 25
cantseeenemywait()
{
self endon("shoot_behavior_change");
wait(0.4 + randomfloat(0.4));
self waittill("do_slow_things");
}
//Function Number: 26
func_660B()
{
self.a.var_55EA = gettime() + randomintrange(2000,4000);
}
//Function Number: 27
func_84BF(param_00)
{
if(param_00 < 0 - self.var_84BC)
{
if(self.a.var_60B1 == "prone")
{
animscripts/cover_prone::func_6204("crouch");
animscripts/animset::set_animarray_crouching();
}
func_2A22("left",0 - param_00);
maps\_gameskill::didsomethingotherthanshooting();
return 1;
}
if(param_00 > self.var_84BC)
{
if(self.a.var_60B1 == "prone")
{
animscripts/cover_prone::func_6204("crouch");
animscripts/animset::set_animarray_crouching();
}
func_2A22("right",param_00);
maps\_gameskill::didsomethingotherthanshooting();
return 1;
}
return 0;
}
//Function Number: 28
func_8D1E()
{
self endon("killanimscript");
self.shootentvelocity = (0,0,0);
var_00 = undefined;
var_01 = self.origin;
var_02 = 0.15;
for(;;)
{
if(isdefined(self.var_7439) && isdefined(var_00) && self.var_7439 == var_00)
{
var_03 = self.var_7439.origin;
self.shootentvelocity = var_03 - var_01 * 1 / var_02;
var_01 = var_03;
}
else
{
if(isdefined(self.var_7439))
{
var_01 = self.var_7439.origin;
}
else
{
var_01 = self.origin;
}
var_00 = self.var_7439;
self.shootentvelocity = (0,0,0);
}
wait(var_02);
}
}
//Function Number: 29
func_74CD()
{
return 0;
}
//Function Number: 30
donotetrackswithendon(param_00)
{
self endon("killanimscript");
animscripts/shared::func_2986(param_00);
}
//Function Number: 31
func_311A()
{
self endon("killanimscript");
self notify("facing_enemy_immediately");
self endon("facing_enemy_immediately");
var_00 = 5;
for(;;)
{
var_01 = 0 - animscripts/utility::func_3C8B();
if(abs(var_01) < 2)
{
break;
}
if(abs(var_01) > var_00)
{
var_01 = var_00 * common_scripts\utility::sign(var_01);
}
self orientmode("face angle",self.angles[1] + var_01);
wait(0.05);
}
self orientmode("face current");
self notify("can_stop_turning");
}
//Function Number: 32
func_48A9(param_00)
{
var_01 = getmovedelta(param_00,0,1);
var_02 = self localtoworldcoords(var_01);
return self isingoal(var_02) && self maymovetopoint(var_02);
}
//Function Number: 33
func_4874(param_00)
{
var_01 = getmovedelta(param_00,0,1);
var_02 = self localtoworldcoords(var_01);
return self isingoal(var_02);
}
//Function Number: 34
func_2A22(param_00,param_01)
{
var_02 = isdefined(self.var_7445);
var_03 = 1;
var_04 = 0.2;
var_05 = isdefined(self.enemy) && !isdefined(self.var_84C0) && self seerecently(self.enemy,2) && distancesquared(self.enemy.origin,self.origin) < 262144;
if(self.a.var_6D18 + 500 > gettime())
{
var_04 = 0.25;
if(var_05)
{
thread func_311A();
}
}
else if(var_05)
{
var_06 = 1 - distance(self.enemy.origin,self.origin) / 512;
var_03 = 1 + var_06 * 1;
if(var_03 > 2)
{
var_04 = 0.05;
}
else if(var_03 > 1.3)
{
var_04 = 0.1;
}
else
{
var_04 = 0.15;
}
}
var_07 = 0;
if(param_01 > 157.5)
{
var_07 = 180;
}
else if(param_01 > 112.5)
{
var_07 = 135;
}
else if(param_01 > 67.5)
{
var_07 = 90;
}
else
{
var_07 = 45;
}
var_08 = "turn_" + param_00 + "_" + var_07;
var_09 = animscripts/utility::animarray(var_08);
if(isdefined(self.var_84C0))
{
self animmode("angle deltas",0);
}
else if(isdefined(self.node) && isdefined(level.var_489C[self.node.type]) && distancesquared(self.origin,self.node.origin) < 256)
{
self animmode("angle deltas",0);
}
else if(func_4874(var_09))
{
func_6605();
}
else
{
self animmode("angle deltas",0);
}
self setanimknoball(%exposed_aiming,%body,1,var_04);
if(!isdefined(self.var_84C0))
{
func_84B7(var_04);
}
self setanimlimited(%turn,1,var_04);
if(isdefined(self.heat))
{
var_03 = min(1,var_03);
}
else if(isdefined(self.var_84C0))
{
var_03 = max(1.5,var_03);
}
self setflaggedanimknoblimitedrestart("turn",var_09,1,var_04,var_03);
combat_playfacialanim(var_09,"aim");
self notify("turning");
if(var_02 && !isdefined(self.var_84C0) && !isdefined(self.heat))
{
thread func_7452();
}
doturnnotetracks();
self setanimlimited(%turn,0,0.2);
if(!isdefined(self.var_84C0))
{
func_84B6(0.2);
}
if(!isdefined(self.var_84C0))
{
self clearanim(%turn,0.2);
self setanimknob(%exposed_aiming,1,0.2,1);
}
else
{
self clearanim(%exposed_modern,0.3);
}
if(isdefined(self.var_84B8))
{
self.var_84B8 = undefined;
thread func_311A();
}
func_6605(0);
self notify("done turning");
}
//Function Number: 35
doturnnotetracks()
{
self endon("can_stop_turning");
animscripts/shared::func_2986("turn");
}
//Function Number: 36
makesureturnworks()
{
self endon("killanimscript");
self endon("done turning");
var_00 = self.angles[1];
wait(0.3);
if(self.angles[1] == var_00)
{
self notify("turning_isnt_working");
self.var_84B8 = 1;
}
}
//Function Number: 37
func_84B7(param_00)
{
self setanimlimited(animscripts/utility::animarray("straight_level"),0,param_00);
self setanim(%add_idle,0,param_00);
if(!animscripts/utility::func_8D9B())
{
self clearanim(%add_fire,0.2);
}
}
//Function Number: 38
func_84B6(param_00)
{
self setanimlimited(animscripts/utility::animarray("straight_level"),1,param_00);
self setanim(%add_idle,1,param_00);
}
//Function Number: 39
func_7452()
{
self endon("killanimscript");
self endon("done turning");
if(animscripts/utility::func_87FA())
{
}
animscripts/combat_utility::func_744D();
self clearanim(%add_fire,0.2);
}
//Function Number: 40
shootuntilneedtoturn()
{
thread func_8CEB();
self endon("need_to_turn");
thread keeptryingtomelee();
animscripts/combat_utility::func_744D();
self notify("stop_watching_for_need_to_turn");
self notify("stop_trying_to_melee");
}
//Function Number: 41
func_8CEB()
{
self endon("killanimscript");
self endon("stop_watching_for_need_to_turn");
var_00 = gettime() + 4000 + randomint(2000);
for(;;)
{
if(gettime() > var_00 || func_5597())
{
self notify("need_to_turn");
break;
}
wait(0.1);
}
}
//Function Number: 42
considerthrowgrenade()
{
if(!animscripts/combat_utility::func_554D())
{
return 0;
}
if(isdefined(level.var_80AD) && isalive(level.player))
{
if(func_83FE(level.player,200))
{
return 1;
}
}
if(isdefined(self.enemy) && func_83FE(self.enemy,self.var_525E))
{
return 1;
}
self.a.var_55EC = gettime() + 500;
return 0;
}
//Function Number: 43
func_83FE(param_00,param_01)
{
var_02 = 0;
if(isdefined(self.var_29AA) || isdefined(param_00.var_29A1))
{
return 0;
}
if(!isdefined(self.a.var_ED8["exposed_grenade"]))
{
return 0;
}
var_03 = param_00.origin;
if(!self cansee(param_00))
{
if(isdefined(self.enemy) && param_00 == self.enemy && isdefined(self.var_7445))
{
var_03 = self.var_7445;
}
}
if(!self cansee(param_00))
{
param_01 = 100;
}
if(distancesquared(self.origin,var_03) > param_01 * param_01 && self.a.var_60B1 == self.a.grenadethrowpose)
{
animscripts/combat_utility::setactivegrenadetimer(param_00);
if(!animscripts/combat_utility::grenadecooldownelapsed(param_00))
{
return 0;
}
var_04 = animscripts/utility::getyawtospot(var_03);
if(abs(var_04) < 60)
{
var_05 = [];
foreach(var_07 in self.a.var_ED8["exposed_grenade"])
{
if(func_48A9(var_07))
{
var_05[var_05.size] = var_07;
}
}
if(var_05.size > 0)
{
self setanim(%exposed_aiming,0,0.1);
func_1E23();
self animmode("zonly_physics");
animscripts/track::setanimaimweight(0,0);
var_02 = animscripts/combat_utility::func_8400(param_00,var_05[randomint(var_05.size)]);
self setanim(%exposed_aiming,1,0.1);
combat_playfacialanim(undefined,"aim");
if(var_02)
{
animscripts/track::setanimaimweight(1,0.5);
}
else
{
animscripts/track::setanimaimweight(1,0);
}
}
}
}
if(var_02)
{
maps\_gameskill::didsomethingotherthanshooting();
}
return var_02;
}
//Function Number: 44
func_826F(param_00)
{
if(param_00 == self.a.var_60B1)
{
}
var_01 = self.a.var_60B1 + "_2_" + param_00;
if(!isdefined(self.a.var_ED8))
{
}
var_02 = self.a.var_ED8[var_01];
if(!isdefined(var_02))
{
}
self clearanim(%root,0.3);
animscripts/combat_utility::func_2D52();
if(param_00 == "stand")
{
var_03 = 2;
}
else
{
var_03 = 1.5;
}
if(!animhasnotetrack(var_02,"anim_pose = \" + param_00 + "\"))
{
}
self setflaggedanimknoballrestart("trans",var_02,%body,1,0.2,var_03);
combat_playfacialanim(var_02,"run");
var_04 = getanimlength(var_02) / var_03;
var_05 = var_04 - 0.3;
if(var_05 < 0.2)
{
var_05 = 0.2;
}
animscripts/notetracks::donotetracksfortime(var_05,"trans");
self.a.var_60B1 = param_00;
func_70FE();
animscripts/combat_utility::startfireandaimidlethread();
maps\_gameskill::didsomethingotherthanshooting();
}
//Function Number: 45
keeptryingtomelee()
{
self endon("killanimscript");
self endon("stop_trying_to_melee");
self endon("done turning");
self endon("need_to_turn");
self endon("shoot_behavior_change");
for(;;)
{
wait(0.2 + randomfloat(0.3));
if(isdefined(self.enemy))
{
if(isplayer(self.enemy))
{
var_00 = -25536;
}
else
{
var_00 = 10000;
}
if(distancesquared(self.enemy.origin,self.origin) < var_00)
{
func_8403();
}
}
}
}
//Function Number: 46
func_8403()
{
animscripts/melee::func_5192();
}
//Function Number: 47
func_252C()
{
if(isdefined(self.nomeleechargedelay))
{
}
if(isplayer(self.enemy))
{
}
animscripts/melee::func_5183(self.enemy);
}
//Function Number: 48
func_3103(param_00)
{
if(animscripts/combat_utility::func_5596(param_00))
{
self.a.var_3104 = 1;
animscripts/combat_utility::func_2D52();
var_01 = undefined;
if(isdefined(self.specialreloadanimfunc))
{
var_01 = self [[ self.specialreloadanimfunc ]]();
self.keepclaimednode = 1;
}
else
{
var_01 = animscripts/utility::animarraypickrandom("reload");
if(self.a.var_60B1 == "stand" && animscripts/utility::animarrayanyexist("reload_crouchhide") && common_scripts\utility::func_1DE9())
{
var_01 = animscripts/utility::animarraypickrandom("reload_crouchhide");
}
}
thread keeptryingtomelee();
self.var_329B = 0;
if(weaponclass(self.weapon) == "pistol")
{
self orientmode("face default");
}
func_2A09(var_01,param_00 > 0.05);
self notify("abort_reload");
self orientmode("face current");
if(self.var_329B)
{
animscripts/weaponlist::refillclip();
}
self clearanim(%reload,0.2);
self.keepclaimednode = 0;
self notify("stop_trying_to_melee");
self.a.var_3104 = 0;
self.var_329B = undefined;
maps\_gameskill::didsomethingotherthanshooting();
animscripts/combat_utility::startfireandaimidlethread();
return 1;
}
return 0;
}
//Function Number: 49
func_2A09(param_00,param_01)
{
self endon("abort_reload");
if(param_01)
{
thread abortreloadwhencanshoot();
}
var_02 = 1;
if(!animscripts/utility::func_87FE() && !animscripts/utility::isshotgun(self.weapon) && isdefined(self.enemy) && self cansee(self.enemy) && distancesquared(self.enemy.origin,self.origin) < 1048576)
{
var_02 = 1.2;
}
var_03 = "reload_" + animscripts/combat_utility::getuniqueflagnameindex();
self clearanim(%root,0.2);
self setflaggedanimrestart(var_03,param_00,1,0.2,var_02);
combat_playfacialanim(param_00,"run");
thread func_572C("abort_reload",var_03);
self endon("start_aim");
animscripts/shared::func_2986(var_03);
self.var_329B = 1;
}
//Function Number: 50
abortreloadwhencanshoot()
{
self endon("abort_reload");
self endon("killanimscript");
for(;;)
{
if(isdefined(self.var_7439) && self cansee(self.var_7439))
{
break;
}
wait(0.05);
}
self notify("abort_reload");
}
//Function Number: 51
func_572C(param_00,param_01)
{
self endon(param_00);
self waittillmatch("start_aim",param_01);
self.var_329B = 1;
self notify("start_aim");
}
//Function Number: 52
func_329D(param_00)
{
self endon("killanimscript");
animscripts/shared::func_2986(param_00);
}
//Function Number: 53
drop_turret()
{
maps\_mgturret::dropturret();
animscripts/weaponlist::refillclip();
self.a.var_5593 = 0;
self notify("dropped_gun");
maps\_mgturret::func_665C();
}
//Function Number: 54
func_3045()
{
drop_turret();
}
//Function Number: 55
func_845E()
{
if(isdefined(self.secondaryweapon) && animscripts/utility::isshotgun(self.secondaryweapon))
{
return 0;
}
if(isdefined(self.var_562A))
{
return 0;
}
self.a.var_60B1 = "stand";
func_7E23(animscripts/utility::lookupanim("combat","primary_to_pistol"));
return 1;
}
//Function Number: 56
func_7E23(param_00)
{
self endon("killanimscript");
thread animscripts/combat_utility::func_6255();
animscripts/combat_utility::func_2D52();
self.var_7D9A = param_00;
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.2,animscripts/combat_utility::func_31EE());
combat_playfacialanim(param_00,"run");
func_2992("weapon swap",::func_3F90,"end_weapon_swap");
self clearanim(self.var_7D9A,0.2);
self notify("facing_enemy_immediately");
self notify("switched_to_sidearm");
maps\_gameskill::didsomethingotherthanshooting();
}
//Function Number: 57
func_2992(param_00,param_01,param_02)
{
self endon(param_02);
animscripts/notetracks::donotetrackspostcallback(param_00,param_01);
}
//Function Number: 58
func_3119(param_00)
{
self endon("killanimscript");
wait(param_00);
func_311A();
}
//Function Number: 59
func_3F90(param_00)
{
if(param_00 == "pistol_pickup")
{
self clearanim(animscripts/utility::animarray("straight_level"),0);
animscripts/animset::func_6E41();
thread func_3119(0.25);
}
if(param_00 == "start_aim")
{
animscripts/combat_utility::startfireandaimidlethread();
if(func_5597())
{
self notify("end_weapon_swap");
}
}
}
//Function Number: 60
func_7E22(param_00,param_01)
{
self endon("killanimscript");
if(animscripts/utility::isshotgun(self.primaryweapon) && isdefined(self.var_8C03) && !self.var_8C03 && self.lastweapon == animscripts/utility::func_3A13())
{
return 0;
}
animscripts/combat_utility::func_2D52();
self.var_7D9A = param_00;
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.1,1);
combat_playfacialanim(param_00,"run");
if(isdefined(param_01))
{
func_2992("weapon swap",::handlecleanupputaway,"end_weapon_swap");
}
else
{
func_2992("weapon swap",::func_3F93,"end_weapon_swap");
}
self clearanim(self.var_7D9A,0.2);
self notify("switched_to_lastweapon");
maps\_gameskill::didsomethingotherthanshooting();
return 1;
}
//Function Number: 61
func_3F93(param_00)
{
if(param_00 == "pistol_putaway")
{
self clearanim(animscripts/utility::animarray("straight_level"),0);
animscripts/animset::func_6E41();
thread animscripts/combat_utility::func_6255();
}
if(param_00 == "start_aim")
{
animscripts/combat_utility::startfireandaimidlethread();
if(func_5597())
{
self notify("end_weapon_swap");
}
}
}
//Function Number: 62
handlecleanupputaway(param_00)
{
if(param_00 == "pistol_putaway")
{
thread animscripts/combat_utility::func_6255();
}
if(issubstr(param_00,"anim_gunhand"))
{
self notify("end_weapon_swap");
}
}
//Function Number: 63
func_68B1()
{
if(!animscripts/utility::func_87FA() || self.bulletsinclip == 0)
{
return 0;
}
if(randomfloat(1) > 0.5)
{
var_00 = animscripts/utility::lookupanim("combat","rpg_death");
}
else
{
var_00 = animscripts/utility::lookupanim("combat","rpg_death_stagger");
}
self setflaggedanimknoball("deathanim",var_00,%root,1,0.05,1);
combat_playfacialanim(var_00,"death");
animscripts/shared::func_2986("deathanim");
animscripts/shared::func_2B49();
}
//Function Number: 64
func_63AE()
{
self endon("killanimscript");
self.a.var_3104 = 0;
for(;;)
{
wait(0.2);
if(isdefined(self.enemy) && !self seerecently(self.enemy,2))
{
if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only")
{
continue;
}
}
func_83FD();
}
}
//Function Number: 65
func_83FD()
{
if(self.fixednode)
{
}
if(!isdefined(self.enemy))
{
self.var_63AC = 0;
}
if(gettime() < self.teammovewaittime)
{
self.var_63AC = 0;
}
if(isdefined(self.var_6161) && self.var_6161 != self.enemy)
{
self.var_63AC = 0;
self.var_6161 = undefined;
}
self.var_6161 = self.enemy;
if(self cansee(self.enemy) && self canshootenemy())
{
self.var_63AC = 0;
}
if(isdefined(self.var_329B) && !self.var_329B)
{
self.var_63AC = 0;
}
if(!isdefined(self.var_63AD) || !self.var_63AD)
{
var_00 = vectornormalize(self.enemy.origin - self.origin);
var_01 = anglestoforward(self.angles);
if(vectordot(var_00,var_01) < 0.5)
{
self.var_63AC = 0;
}
}
if(self.a.var_3104 && animscripts/combat_utility::func_5596(0.25) && self.enemy.health > self.enemy.maxhealth * 0.5)
{
self.var_63AC = 0;
}
if(animscripts/combat_utility::shouldhelpadvancingteammate() && self.var_63AC < 3)
{
self.var_63AC = 3;
}
switch(self.var_63AC)
{
case 0:
if(self reacquirestep(32))
{
}
break;
case 1:
if(self reacquirestep(64))
{
self.var_63AC = 0;
}
break;
case 2:
if(self reacquirestep(96))
{
self.var_63AC = 0;
}
break;
case 3:
if(animscripts/combat_utility::func_8405(0))
{
self.var_63AC = 0;
}
break;
case 4:
if(!self cansee(self.enemy) || !self canshootenemy())
{
self flagenemyunattackable();
}
break;
default:
if(self.var_63AC > 15)
{
self.var_63AC = 0;
}
break;
}
self.var_63AC++;
}
//Function Number: 66
func_6605(param_00)
{
var_01 = param_00;
if(!isdefined(var_01))
{
var_01 = 1;
}
if(self.swimmer)
{
self animmode("nogravity",var_01);
}
self animmode("zonly_physics",var_01);
}
//Function Number: 67
combat_playfacialanim(param_00,param_01)
{
self.facialidx = animscripts/face::func_6004(param_00,param_01,self.facialidx);
}
//Function Number: 68
func_1E23()
{
self.facialidx = undefined;
self clearanim(%head,0.2);
}