mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-08 17:47:50 -05:00
1631 lines
30 KiB
Plaintext
1631 lines
30 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\combat.gsc
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* Game: Call of Duty: Ghosts
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* Platform: PC
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* Function Count: 68
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* Decompile Time: 1129 ms
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* Timestamp: 10/27/2023 1:23:32 AM
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*******************************************************************/
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//Function Number: 1
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init_animset_combat()
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{
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var_00 = [];
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var_00["surprise_stop"] = %surprise_stop_v1;
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var_00["trans_to_combat"] = %casual_stand_idle_trans_out;
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var_00["drop_rpg_stand"] = %rpg_stand_throw;
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var_00["drop_rpg_crouch"] = %rpg_crouch_throw;
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var_00["pistol_to_primary"] = %pistol_stand_switch;
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var_00["primary_to_pistol"] = %pistol_stand_pullout;
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var_00["rpg_death"] = %rpg_stand_death;
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var_00["rpg_death_stagger"] = %rpg_stand_death_stagger;
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level.archetypes["soldier"]["combat"] = var_00;
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}
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//Function Number: 2
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func_4FDD()
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{
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if(isdefined(self.var_5613))
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{
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}
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if(isdefined(self.var_2214))
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{
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if(isdefined(self.var_2214["combat"]))
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{
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[[ self.var_2214["combat"] ]]();
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}
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}
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self endon("killanimscript");
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[[ self.exception["exposed"] ]]();
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animscripts/utility::func_4622("combat");
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self.a.arrivaltype = undefined;
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if(isdefined(self.node) && self.node.type == "Ambush" && self nearnode(self.node))
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{
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self.var_CFA = self.node;
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}
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func_8270();
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dofriendlyfirereaction();
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if(isdefined(self.var_78ED))
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{
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animscripts/stop::func_78EE();
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}
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func_70EF();
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exposedcombatmainloop();
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self notify("stop_deciding_how_to_shoot");
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}
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//Function Number: 3
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end_script()
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{
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self.var_CFA = undefined;
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func_1E23();
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}
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//Function Number: 4
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dofriendlyfirereaction()
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{
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if(self.team != "allies")
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{
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}
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if(self ismovesuppressed() && self.prevscript == "move" && self.a.var_60B1 == "stand" && !isdefined(self.var_27AE))
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{
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if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < squared(128))
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{
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}
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if(!isdefined(self.a.var_ED8))
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{
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}
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if(isdefined(self.a.var_ED8["surprise_stop"]))
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{
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var_00 = animscripts/utility::animarray("surprise_stop");
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}
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else if(self.swimmer)
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{
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var_00 = animscripts/swim::func_3C1D("surprise_stop");
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if(!isdefined(var_00))
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{
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}
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}
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else
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{
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var_00 = animscripts/utility::lookupanim("combat","surprise_stop");
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}
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func_6605();
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self setflaggedanimknoballrestart("react",var_00,%root,1,0.2,self.animplaybackrate);
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combat_playfacialanim(var_00,"run");
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animscripts/shared::func_2986("react");
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}
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}
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//Function Number: 5
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func_8270()
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{
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if(isdefined(self.var_78ED) || isdefined(self.customidleanimset))
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{
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}
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if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < 262144)
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{
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}
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if(self.prevscript == "stop" && !animscripts/utility::func_48A0() && self.a.var_60B1 == "stand")
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{
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func_6605();
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var_00 = animscripts/utility::lookupanim("combat","trans_to_combat");
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self setflaggedanimknoballrestart("transition",var_00,%root,1,0.2,1.2 * self.animplaybackrate);
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combat_playfacialanim(var_00,"run");
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animscripts/shared::func_2986("transition");
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}
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}
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//Function Number: 6
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func_70FE()
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{
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if(self.a.var_60B1 == "stand")
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{
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animscripts/animset::func_6E41();
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}
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if(self.a.var_60B1 == "crouch")
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{
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animscripts/animset::set_animarray_crouching();
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}
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if(self.a.var_60B1 == "prone")
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{
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animscripts/animset::func_6E3F();
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}
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}
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//Function Number: 7
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func_70EF()
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{
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if(animscripts/utility::func_87FE() && self isstanceallowed("stand"))
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{
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func_826F("stand");
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}
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func_70FE();
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func_6E22();
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thread func_7C70();
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self.var_616D = 0;
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self clearanim(%root,0.2);
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animscripts/combat_utility::func_71EA(0.2);
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thread animscripts/combat_utility::aimidlethread();
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self.a.var_51AA = "aim";
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func_252C();
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}
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//Function Number: 8
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func_7C70()
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{
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self endon("killanimscript");
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wait(0.2);
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self.a.var_5486 = "stop";
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}
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//Function Number: 9
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func_6E84()
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{
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if(self.swimmer)
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{
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if(animscripts/utility::func_4965())
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{
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self.upaimlimit = 90;
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self.downaimlimit = -90;
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self.rightaimlimit = 45;
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self.leftaimlimit = -45;
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}
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self.upaimlimit = 90;
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self.downaimlimit = -120;
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}
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}
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//Function Number: 10
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func_6E7C(param_00)
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{
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if(isdefined(param_00))
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{
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self setdefaultaimlimits(param_00);
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}
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else
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{
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self setdefaultaimlimits();
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}
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func_6E84();
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}
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//Function Number: 11
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func_6E22()
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{
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func_6E7C();
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if(self.a.var_60B1 == "stand" && !self.swimmer)
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{
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self.upaimlimit = 60;
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self.downaimlimit = -60;
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}
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self.var_84BC = self.defaultturnthreshold;
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}
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//Function Number: 12
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func_71F9()
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{
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thread animscripts/track::trackshootentorpos();
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thread func_63AE();
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thread animscripts/shoot_behavior::func_2439("normal");
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thread func_8D1E();
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func_660B();
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if(isdefined(self.a.var_4FDC))
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{
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animscripts/weaponlist::refillclip();
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self.a.var_4FDC = undefined;
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}
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self.a.dontcrouchtime = gettime() + randomintrange(500,1500);
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}
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//Function Number: 13
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exposedcombatstopusingrpgcheck(param_00)
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{
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if(animscripts/utility::func_87FA() && animscripts/utility::func_74AE(param_00))
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{
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if(self.a.var_60B1 != "stand" && self.a.var_60B1 != "crouch")
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{
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func_826F("crouch");
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}
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if(self.a.var_60B1 == "stand")
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{
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animscripts/shared::func_80AC(animscripts/utility::lookupanim("combat","drop_rpg_stand"));
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}
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else
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{
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animscripts/shared::func_80AC(animscripts/utility::lookupanim("combat","drop_rpg_crouch"));
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}
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self clearanim(%root,0.2);
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animscripts/combat_utility::func_2D52();
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func_70FE();
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animscripts/combat_utility::startfireandaimidlethread();
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return 1;
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}
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return 0;
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}
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//Function Number: 14
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func_30FE(param_00)
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{
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if(self.a.var_60B1 != "stand" && self isstanceallowed("stand"))
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{
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if(param_00 < 81225)
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{
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func_826F("stand");
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return 1;
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}
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if(func_79D0())
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{
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return 1;
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}
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}
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if(param_00 > 262144 && self.a.var_60B1 != "crouch" && self isstanceallowed("crouch") && !self.swimmer && !animscripts/utility::func_87FE() && !isdefined(self.heat) && gettime() >= self.a.dontcrouchtime && lengthsquared(self.shootentvelocity) < 10000)
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{
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if(!isdefined(self.var_7445) || sighttracepassed(self.origin + (0,0,36),self.var_7445,0,undefined))
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{
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func_826F("crouch");
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 15
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exposedcombatcheckreloadorusepistol(param_00)
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{
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if(!animscripts/utility::func_87FE())
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{
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if(isdefined(self.var_34DC) && self.a.var_60B1 == "stand")
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{
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if(func_845E())
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{
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return 1;
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}
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}
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if(animscripts/combat_utility::issniper() && param_00 < 167772.2)
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{
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if(func_845E())
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{
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return 1;
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}
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}
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}
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if(animscripts/combat_utility::func_5596(0))
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{
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if(!animscripts/utility::func_87FE() && common_scripts\utility::func_1DE9() && !animscripts/utility::func_87FA() && animscripts/utility::usingprimary() && param_00 < 167772.2 && self isstanceallowed("stand"))
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{
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if(self.a.var_60B1 != "stand")
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{
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func_826F("stand");
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return 1;
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}
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if(func_845E())
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{
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return 1;
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}
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}
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if(func_3103(0))
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 16
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exposedcombatcheckputawaypistol(param_00)
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{
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if(animscripts/utility::func_87FE() && self.a.var_60B1 == "stand" && !isdefined(self.var_34DC))
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{
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if(param_00 > 262144 || self.combatmode == "ambush_nodes_only" && !isdefined(self.enemy) || !self cansee(self.enemy))
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{
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func_7E22(animscripts/utility::lookupanim("combat","pistol_to_primary"));
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}
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}
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}
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//Function Number: 17
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exposedcombatpositionadjust()
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{
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if(isdefined(self.heat) && self nearclaimnodeandangle())
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{
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self safeteleport(self.nodeoffsetpos,self.node.angles);
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}
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}
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//Function Number: 18
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func_3100()
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{
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if(func_5597())
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{
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var_00 = 0.25;
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if(isdefined(self.var_7439) && !issentient(self.var_7439))
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{
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var_00 = 1.5;
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}
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var_01 = animscripts/shared::getpredictedaimyawtoshootentorpos(var_00);
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if(func_84BF(var_01))
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 19
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exposedcombatmainloop()
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{
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self endon("killanimscript");
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func_71F9();
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func_6605(0);
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if(animscripts/utility::func_4965())
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{
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var_00 = (0,self.angles[1],0);
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self orientmode("face angle 3d",var_00);
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}
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else
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{
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self orientmode("face angle",self.angles[1]);
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}
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for(;;)
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{
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if(animscripts/utility::func_87FA())
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{
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self.var_237B = undefined;
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}
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animscripts/utility::func_86F6();
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if(waitforstancechange())
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{
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continue;
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}
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func_8403();
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exposedcombatpositionadjust();
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if(!isdefined(self.var_7445))
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{
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cantseeenemybehavior();
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continue;
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}
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func_660B();
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var_01 = lengthsquared(self.origin - self.var_7445);
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if(exposedcombatstopusingrpgcheck(var_01))
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{
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continue;
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}
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if(func_3100())
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{
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continue;
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}
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if(considerthrowgrenade())
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{
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continue;
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}
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if(exposedcombatcheckreloadorusepistol(var_01))
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{
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continue;
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}
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if(animscripts/utility::func_87FA() && self.a.var_60B1 != "crouch" && randomfloat(1) > 0.65)
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{
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self.var_237B = ::func_68B1;
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}
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exposedcombatcheckputawaypistol(var_01);
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if(func_30FE(var_01))
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{
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continue;
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}
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if(animscripts/combat_utility::aimedatshootentorpos())
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{
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shootuntilneedtoturn();
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animscripts/combat_utility::func_4204();
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continue;
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}
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func_3106();
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}
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}
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//Function Number: 20
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func_3106()
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{
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if(!isdefined(self.enemy) || !self cansee(self.enemy))
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{
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self endon("enemy");
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self endon("shoot_behavior_change");
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wait(0.2 + randomfloat(0.1));
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self waittill("do_slow_things");
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}
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wait(0.05);
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}
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//Function Number: 21
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func_79D0()
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{
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if(isdefined(self.enemy) && !self cansee(self.enemy) || !self canshootenemy() && sighttracepassed(self.origin + (0,0,64),self.enemy getshootatpos(),0,undefined))
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{
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self.a.dontcrouchtime = gettime() + 3000;
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func_826F("stand");
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return 1;
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}
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return 0;
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}
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//Function Number: 22
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func_5597()
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{
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var_00 = self.var_7445;
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if(!isdefined(var_00))
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{
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return 0;
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}
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var_01 = self.angles[1] - vectortoyaw(var_00 - self.origin);
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var_02 = distancesquared(self.origin,var_00);
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if(var_02 < 65536)
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{
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var_03 = sqrt(var_02);
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if(var_03 > 3)
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{
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var_01 = var_01 + asin(-3 / var_03);
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}
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}
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return animscripts/utility::absangleclamp180(var_01) > self.var_84BC;
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}
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//Function Number: 23
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waitforstancechange()
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{
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var_00 = self.a.var_60B1;
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if(isdefined(self.a.onback))
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{
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wait(0.1);
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return 1;
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}
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|
|
if(var_00 == "stand" && isdefined(self.heat))
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{
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return 0;
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}
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|
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if(!self isstanceallowed(var_00))
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{
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var_01 = "crouch";
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if(var_00 == "crouch")
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{
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var_01 = "stand";
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}
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|
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var_02 = "prone";
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if(var_00 == "prone")
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{
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var_01 = "stand";
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var_02 = "crouch";
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}
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|
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if(self isstanceallowed(var_01))
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{
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if(var_00 == "stand" && animscripts/utility::func_87FE())
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{
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return 0;
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}
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|
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func_826F(var_01);
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return 1;
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}
|
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else if(self isstanceallowed(var_02))
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{
|
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if(var_00 == "stand" && animscripts/utility::func_87FE())
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{
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return 0;
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}
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func_826F(var_02);
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return 1;
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}
|
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else
|
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{
|
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}
|
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}
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|
|
return 0;
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}
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|
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//Function Number: 24
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|
cantseeenemybehavior()
|
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{
|
|
if(self.a.var_60B1 != "stand" && self isstanceallowed("stand") && func_79D0())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_00 = gettime();
|
|
self.a.dontcrouchtime = var_00 + 1500;
|
|
if(isdefined(self.group) && isdefined(self.group.forward))
|
|
{
|
|
var_01 = angleclamp180(self.angles[1] - vectortoyaw(self.group.forward));
|
|
if(func_84BF(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(isdefined(self.node) && isdefined(level.var_489E[self.node.type]))
|
|
{
|
|
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
|
|
if(func_84BF(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else if((isdefined(self.enemy) && self seerecently(self.enemy,2)) || var_00 > self.a.var_6D18 + 1200)
|
|
{
|
|
var_01 = undefined;
|
|
var_02 = self getanglestolikelyenemypath();
|
|
if(isdefined(var_02))
|
|
{
|
|
var_01 = angleclamp180(self.angles[1] - var_02[1]);
|
|
}
|
|
else if(isdefined(self.node))
|
|
{
|
|
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
|
|
}
|
|
else if(isdefined(self.enemy))
|
|
{
|
|
var_02 = vectortoangles(self lastknownpos(self.enemy) - self.origin);
|
|
var_01 = angleclamp180(self.angles[1] - var_02[1]);
|
|
}
|
|
|
|
if(isdefined(var_01) && func_84BF(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else if(isdefined(self.heat) && self nearclaimnode())
|
|
{
|
|
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
|
|
if(func_84BF(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(considerthrowgrenade())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_03 = self.a.var_55EA < var_00;
|
|
var_04 = 0;
|
|
if(var_03)
|
|
{
|
|
var_04 = 0.99999;
|
|
}
|
|
|
|
if(func_3103(var_04))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(var_03 && animscripts/utility::func_87FE())
|
|
{
|
|
if(func_7E22(animscripts/utility::lookupanim("combat","pistol_to_primary")))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
cantseeenemywait();
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 25
|
|
cantseeenemywait()
|
|
{
|
|
self endon("shoot_behavior_change");
|
|
wait(0.4 + randomfloat(0.4));
|
|
self waittill("do_slow_things");
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_660B()
|
|
{
|
|
self.a.var_55EA = gettime() + randomintrange(2000,4000);
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_84BF(param_00)
|
|
{
|
|
if(param_00 < 0 - self.var_84BC)
|
|
{
|
|
if(self.a.var_60B1 == "prone")
|
|
{
|
|
animscripts/cover_prone::func_6204("crouch");
|
|
animscripts/animset::set_animarray_crouching();
|
|
}
|
|
|
|
func_2A22("left",0 - param_00);
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
return 1;
|
|
}
|
|
|
|
if(param_00 > self.var_84BC)
|
|
{
|
|
if(self.a.var_60B1 == "prone")
|
|
{
|
|
animscripts/cover_prone::func_6204("crouch");
|
|
animscripts/animset::set_animarray_crouching();
|
|
}
|
|
|
|
func_2A22("right",param_00);
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_8D1E()
|
|
{
|
|
self endon("killanimscript");
|
|
self.shootentvelocity = (0,0,0);
|
|
var_00 = undefined;
|
|
var_01 = self.origin;
|
|
var_02 = 0.15;
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.var_7439) && isdefined(var_00) && self.var_7439 == var_00)
|
|
{
|
|
var_03 = self.var_7439.origin;
|
|
self.shootentvelocity = var_03 - var_01 * 1 / var_02;
|
|
var_01 = var_03;
|
|
}
|
|
else
|
|
{
|
|
if(isdefined(self.var_7439))
|
|
{
|
|
var_01 = self.var_7439.origin;
|
|
}
|
|
else
|
|
{
|
|
var_01 = self.origin;
|
|
}
|
|
|
|
var_00 = self.var_7439;
|
|
self.shootentvelocity = (0,0,0);
|
|
}
|
|
|
|
wait(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 29
|
|
func_74CD()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 30
|
|
donotetrackswithendon(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
animscripts/shared::func_2986(param_00);
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_311A()
|
|
{
|
|
self endon("killanimscript");
|
|
self notify("facing_enemy_immediately");
|
|
self endon("facing_enemy_immediately");
|
|
var_00 = 5;
|
|
for(;;)
|
|
{
|
|
var_01 = 0 - animscripts/utility::func_3C8B();
|
|
if(abs(var_01) < 2)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(abs(var_01) > var_00)
|
|
{
|
|
var_01 = var_00 * common_scripts\utility::sign(var_01);
|
|
}
|
|
|
|
self orientmode("face angle",self.angles[1] + var_01);
|
|
wait(0.05);
|
|
}
|
|
|
|
self orientmode("face current");
|
|
self notify("can_stop_turning");
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_48A9(param_00)
|
|
{
|
|
var_01 = getmovedelta(param_00,0,1);
|
|
var_02 = self localtoworldcoords(var_01);
|
|
return self isingoal(var_02) && self maymovetopoint(var_02);
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_4874(param_00)
|
|
{
|
|
var_01 = getmovedelta(param_00,0,1);
|
|
var_02 = self localtoworldcoords(var_01);
|
|
return self isingoal(var_02);
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_2A22(param_00,param_01)
|
|
{
|
|
var_02 = isdefined(self.var_7445);
|
|
var_03 = 1;
|
|
var_04 = 0.2;
|
|
var_05 = isdefined(self.enemy) && !isdefined(self.var_84C0) && self seerecently(self.enemy,2) && distancesquared(self.enemy.origin,self.origin) < 262144;
|
|
if(self.a.var_6D18 + 500 > gettime())
|
|
{
|
|
var_04 = 0.25;
|
|
if(var_05)
|
|
{
|
|
thread func_311A();
|
|
}
|
|
}
|
|
else if(var_05)
|
|
{
|
|
var_06 = 1 - distance(self.enemy.origin,self.origin) / 512;
|
|
var_03 = 1 + var_06 * 1;
|
|
if(var_03 > 2)
|
|
{
|
|
var_04 = 0.05;
|
|
}
|
|
else if(var_03 > 1.3)
|
|
{
|
|
var_04 = 0.1;
|
|
}
|
|
else
|
|
{
|
|
var_04 = 0.15;
|
|
}
|
|
}
|
|
|
|
var_07 = 0;
|
|
if(param_01 > 157.5)
|
|
{
|
|
var_07 = 180;
|
|
}
|
|
else if(param_01 > 112.5)
|
|
{
|
|
var_07 = 135;
|
|
}
|
|
else if(param_01 > 67.5)
|
|
{
|
|
var_07 = 90;
|
|
}
|
|
else
|
|
{
|
|
var_07 = 45;
|
|
}
|
|
|
|
var_08 = "turn_" + param_00 + "_" + var_07;
|
|
var_09 = animscripts/utility::animarray(var_08);
|
|
if(isdefined(self.var_84C0))
|
|
{
|
|
self animmode("angle deltas",0);
|
|
}
|
|
else if(isdefined(self.node) && isdefined(level.var_489C[self.node.type]) && distancesquared(self.origin,self.node.origin) < 256)
|
|
{
|
|
self animmode("angle deltas",0);
|
|
}
|
|
else if(func_4874(var_09))
|
|
{
|
|
func_6605();
|
|
}
|
|
else
|
|
{
|
|
self animmode("angle deltas",0);
|
|
}
|
|
|
|
self setanimknoball(%exposed_aiming,%body,1,var_04);
|
|
if(!isdefined(self.var_84C0))
|
|
{
|
|
func_84B7(var_04);
|
|
}
|
|
|
|
self setanimlimited(%turn,1,var_04);
|
|
if(isdefined(self.heat))
|
|
{
|
|
var_03 = min(1,var_03);
|
|
}
|
|
else if(isdefined(self.var_84C0))
|
|
{
|
|
var_03 = max(1.5,var_03);
|
|
}
|
|
|
|
self setflaggedanimknoblimitedrestart("turn",var_09,1,var_04,var_03);
|
|
combat_playfacialanim(var_09,"aim");
|
|
self notify("turning");
|
|
if(var_02 && !isdefined(self.var_84C0) && !isdefined(self.heat))
|
|
{
|
|
thread func_7452();
|
|
}
|
|
|
|
doturnnotetracks();
|
|
self setanimlimited(%turn,0,0.2);
|
|
if(!isdefined(self.var_84C0))
|
|
{
|
|
func_84B6(0.2);
|
|
}
|
|
|
|
if(!isdefined(self.var_84C0))
|
|
{
|
|
self clearanim(%turn,0.2);
|
|
self setanimknob(%exposed_aiming,1,0.2,1);
|
|
}
|
|
else
|
|
{
|
|
self clearanim(%exposed_modern,0.3);
|
|
}
|
|
|
|
if(isdefined(self.var_84B8))
|
|
{
|
|
self.var_84B8 = undefined;
|
|
thread func_311A();
|
|
}
|
|
|
|
func_6605(0);
|
|
self notify("done turning");
|
|
}
|
|
|
|
//Function Number: 35
|
|
doturnnotetracks()
|
|
{
|
|
self endon("can_stop_turning");
|
|
animscripts/shared::func_2986("turn");
|
|
}
|
|
|
|
//Function Number: 36
|
|
makesureturnworks()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("done turning");
|
|
var_00 = self.angles[1];
|
|
wait(0.3);
|
|
if(self.angles[1] == var_00)
|
|
{
|
|
self notify("turning_isnt_working");
|
|
self.var_84B8 = 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_84B7(param_00)
|
|
{
|
|
self setanimlimited(animscripts/utility::animarray("straight_level"),0,param_00);
|
|
self setanim(%add_idle,0,param_00);
|
|
if(!animscripts/utility::func_8D9B())
|
|
{
|
|
self clearanim(%add_fire,0.2);
|
|
}
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_84B6(param_00)
|
|
{
|
|
self setanimlimited(animscripts/utility::animarray("straight_level"),1,param_00);
|
|
self setanim(%add_idle,1,param_00);
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_7452()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("done turning");
|
|
if(animscripts/utility::func_87FA())
|
|
{
|
|
}
|
|
|
|
animscripts/combat_utility::func_744D();
|
|
self clearanim(%add_fire,0.2);
|
|
}
|
|
|
|
//Function Number: 40
|
|
shootuntilneedtoturn()
|
|
{
|
|
thread func_8CEB();
|
|
self endon("need_to_turn");
|
|
thread keeptryingtomelee();
|
|
animscripts/combat_utility::func_744D();
|
|
self notify("stop_watching_for_need_to_turn");
|
|
self notify("stop_trying_to_melee");
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_8CEB()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("stop_watching_for_need_to_turn");
|
|
var_00 = gettime() + 4000 + randomint(2000);
|
|
for(;;)
|
|
{
|
|
if(gettime() > var_00 || func_5597())
|
|
{
|
|
self notify("need_to_turn");
|
|
break;
|
|
}
|
|
|
|
wait(0.1);
|
|
}
|
|
}
|
|
|
|
//Function Number: 42
|
|
considerthrowgrenade()
|
|
{
|
|
if(!animscripts/combat_utility::func_554D())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(level.var_80AD) && isalive(level.player))
|
|
{
|
|
if(func_83FE(level.player,200))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(isdefined(self.enemy) && func_83FE(self.enemy,self.var_525E))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
self.a.var_55EC = gettime() + 500;
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_83FE(param_00,param_01)
|
|
{
|
|
var_02 = 0;
|
|
if(isdefined(self.var_29AA) || isdefined(param_00.var_29A1))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(self.a.var_ED8["exposed_grenade"]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_03 = param_00.origin;
|
|
if(!self cansee(param_00))
|
|
{
|
|
if(isdefined(self.enemy) && param_00 == self.enemy && isdefined(self.var_7445))
|
|
{
|
|
var_03 = self.var_7445;
|
|
}
|
|
}
|
|
|
|
if(!self cansee(param_00))
|
|
{
|
|
param_01 = 100;
|
|
}
|
|
|
|
if(distancesquared(self.origin,var_03) > param_01 * param_01 && self.a.var_60B1 == self.a.grenadethrowpose)
|
|
{
|
|
animscripts/combat_utility::setactivegrenadetimer(param_00);
|
|
if(!animscripts/combat_utility::grenadecooldownelapsed(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_04 = animscripts/utility::getyawtospot(var_03);
|
|
if(abs(var_04) < 60)
|
|
{
|
|
var_05 = [];
|
|
foreach(var_07 in self.a.var_ED8["exposed_grenade"])
|
|
{
|
|
if(func_48A9(var_07))
|
|
{
|
|
var_05[var_05.size] = var_07;
|
|
}
|
|
}
|
|
|
|
if(var_05.size > 0)
|
|
{
|
|
self setanim(%exposed_aiming,0,0.1);
|
|
func_1E23();
|
|
self animmode("zonly_physics");
|
|
animscripts/track::setanimaimweight(0,0);
|
|
var_02 = animscripts/combat_utility::func_8400(param_00,var_05[randomint(var_05.size)]);
|
|
self setanim(%exposed_aiming,1,0.1);
|
|
combat_playfacialanim(undefined,"aim");
|
|
if(var_02)
|
|
{
|
|
animscripts/track::setanimaimweight(1,0.5);
|
|
}
|
|
else
|
|
{
|
|
animscripts/track::setanimaimweight(1,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(var_02)
|
|
{
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_826F(param_00)
|
|
{
|
|
if(param_00 == self.a.var_60B1)
|
|
{
|
|
}
|
|
|
|
var_01 = self.a.var_60B1 + "_2_" + param_00;
|
|
if(!isdefined(self.a.var_ED8))
|
|
{
|
|
}
|
|
|
|
var_02 = self.a.var_ED8[var_01];
|
|
if(!isdefined(var_02))
|
|
{
|
|
}
|
|
|
|
self clearanim(%root,0.3);
|
|
animscripts/combat_utility::func_2D52();
|
|
if(param_00 == "stand")
|
|
{
|
|
var_03 = 2;
|
|
}
|
|
else
|
|
{
|
|
var_03 = 1.5;
|
|
}
|
|
|
|
if(!animhasnotetrack(var_02,"anim_pose = \" + param_00 + "\"))
|
|
{
|
|
}
|
|
|
|
self setflaggedanimknoballrestart("trans",var_02,%body,1,0.2,var_03);
|
|
combat_playfacialanim(var_02,"run");
|
|
var_04 = getanimlength(var_02) / var_03;
|
|
var_05 = var_04 - 0.3;
|
|
if(var_05 < 0.2)
|
|
{
|
|
var_05 = 0.2;
|
|
}
|
|
|
|
animscripts/notetracks::donotetracksfortime(var_05,"trans");
|
|
self.a.var_60B1 = param_00;
|
|
func_70FE();
|
|
animscripts/combat_utility::startfireandaimidlethread();
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
//Function Number: 45
|
|
keeptryingtomelee()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("stop_trying_to_melee");
|
|
self endon("done turning");
|
|
self endon("need_to_turn");
|
|
self endon("shoot_behavior_change");
|
|
for(;;)
|
|
{
|
|
wait(0.2 + randomfloat(0.3));
|
|
if(isdefined(self.enemy))
|
|
{
|
|
if(isplayer(self.enemy))
|
|
{
|
|
var_00 = -25536;
|
|
}
|
|
else
|
|
{
|
|
var_00 = 10000;
|
|
}
|
|
|
|
if(distancesquared(self.enemy.origin,self.origin) < var_00)
|
|
{
|
|
func_8403();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_8403()
|
|
{
|
|
animscripts/melee::func_5192();
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_252C()
|
|
{
|
|
if(isdefined(self.nomeleechargedelay))
|
|
{
|
|
}
|
|
|
|
if(isplayer(self.enemy))
|
|
{
|
|
}
|
|
|
|
animscripts/melee::func_5183(self.enemy);
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_3103(param_00)
|
|
{
|
|
if(animscripts/combat_utility::func_5596(param_00))
|
|
{
|
|
self.a.var_3104 = 1;
|
|
animscripts/combat_utility::func_2D52();
|
|
var_01 = undefined;
|
|
if(isdefined(self.specialreloadanimfunc))
|
|
{
|
|
var_01 = self [[ self.specialreloadanimfunc ]]();
|
|
self.keepclaimednode = 1;
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts/utility::animarraypickrandom("reload");
|
|
if(self.a.var_60B1 == "stand" && animscripts/utility::animarrayanyexist("reload_crouchhide") && common_scripts\utility::func_1DE9())
|
|
{
|
|
var_01 = animscripts/utility::animarraypickrandom("reload_crouchhide");
|
|
}
|
|
}
|
|
|
|
thread keeptryingtomelee();
|
|
self.var_329B = 0;
|
|
if(weaponclass(self.weapon) == "pistol")
|
|
{
|
|
self orientmode("face default");
|
|
}
|
|
|
|
func_2A09(var_01,param_00 > 0.05);
|
|
self notify("abort_reload");
|
|
self orientmode("face current");
|
|
if(self.var_329B)
|
|
{
|
|
animscripts/weaponlist::refillclip();
|
|
}
|
|
|
|
self clearanim(%reload,0.2);
|
|
self.keepclaimednode = 0;
|
|
self notify("stop_trying_to_melee");
|
|
self.a.var_3104 = 0;
|
|
self.var_329B = undefined;
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
animscripts/combat_utility::startfireandaimidlethread();
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 49
|
|
func_2A09(param_00,param_01)
|
|
{
|
|
self endon("abort_reload");
|
|
if(param_01)
|
|
{
|
|
thread abortreloadwhencanshoot();
|
|
}
|
|
|
|
var_02 = 1;
|
|
if(!animscripts/utility::func_87FE() && !animscripts/utility::isshotgun(self.weapon) && isdefined(self.enemy) && self cansee(self.enemy) && distancesquared(self.enemy.origin,self.origin) < 1048576)
|
|
{
|
|
var_02 = 1.2;
|
|
}
|
|
|
|
var_03 = "reload_" + animscripts/combat_utility::getuniqueflagnameindex();
|
|
self clearanim(%root,0.2);
|
|
self setflaggedanimrestart(var_03,param_00,1,0.2,var_02);
|
|
combat_playfacialanim(param_00,"run");
|
|
thread func_572C("abort_reload",var_03);
|
|
self endon("start_aim");
|
|
animscripts/shared::func_2986(var_03);
|
|
self.var_329B = 1;
|
|
}
|
|
|
|
//Function Number: 50
|
|
abortreloadwhencanshoot()
|
|
{
|
|
self endon("abort_reload");
|
|
self endon("killanimscript");
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.var_7439) && self cansee(self.var_7439))
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait(0.05);
|
|
}
|
|
|
|
self notify("abort_reload");
|
|
}
|
|
|
|
//Function Number: 51
|
|
func_572C(param_00,param_01)
|
|
{
|
|
self endon(param_00);
|
|
self waittillmatch("start_aim",param_01);
|
|
self.var_329B = 1;
|
|
self notify("start_aim");
|
|
}
|
|
|
|
//Function Number: 52
|
|
func_329D(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
animscripts/shared::func_2986(param_00);
|
|
}
|
|
|
|
//Function Number: 53
|
|
drop_turret()
|
|
{
|
|
maps\_mgturret::dropturret();
|
|
animscripts/weaponlist::refillclip();
|
|
self.a.var_5593 = 0;
|
|
self notify("dropped_gun");
|
|
maps\_mgturret::func_665C();
|
|
}
|
|
|
|
//Function Number: 54
|
|
func_3045()
|
|
{
|
|
drop_turret();
|
|
}
|
|
|
|
//Function Number: 55
|
|
func_845E()
|
|
{
|
|
if(isdefined(self.secondaryweapon) && animscripts/utility::isshotgun(self.secondaryweapon))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.var_562A))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self.a.var_60B1 = "stand";
|
|
func_7E23(animscripts/utility::lookupanim("combat","primary_to_pistol"));
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 56
|
|
func_7E23(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
thread animscripts/combat_utility::func_6255();
|
|
animscripts/combat_utility::func_2D52();
|
|
self.var_7D9A = param_00;
|
|
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.2,animscripts/combat_utility::func_31EE());
|
|
combat_playfacialanim(param_00,"run");
|
|
func_2992("weapon swap",::func_3F90,"end_weapon_swap");
|
|
self clearanim(self.var_7D9A,0.2);
|
|
self notify("facing_enemy_immediately");
|
|
self notify("switched_to_sidearm");
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
//Function Number: 57
|
|
func_2992(param_00,param_01,param_02)
|
|
{
|
|
self endon(param_02);
|
|
animscripts/notetracks::donotetrackspostcallback(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 58
|
|
func_3119(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
wait(param_00);
|
|
func_311A();
|
|
}
|
|
|
|
//Function Number: 59
|
|
func_3F90(param_00)
|
|
{
|
|
if(param_00 == "pistol_pickup")
|
|
{
|
|
self clearanim(animscripts/utility::animarray("straight_level"),0);
|
|
animscripts/animset::func_6E41();
|
|
thread func_3119(0.25);
|
|
}
|
|
|
|
if(param_00 == "start_aim")
|
|
{
|
|
animscripts/combat_utility::startfireandaimidlethread();
|
|
if(func_5597())
|
|
{
|
|
self notify("end_weapon_swap");
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 60
|
|
func_7E22(param_00,param_01)
|
|
{
|
|
self endon("killanimscript");
|
|
if(animscripts/utility::isshotgun(self.primaryweapon) && isdefined(self.var_8C03) && !self.var_8C03 && self.lastweapon == animscripts/utility::func_3A13())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
animscripts/combat_utility::func_2D52();
|
|
self.var_7D9A = param_00;
|
|
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.1,1);
|
|
combat_playfacialanim(param_00,"run");
|
|
if(isdefined(param_01))
|
|
{
|
|
func_2992("weapon swap",::handlecleanupputaway,"end_weapon_swap");
|
|
}
|
|
else
|
|
{
|
|
func_2992("weapon swap",::func_3F93,"end_weapon_swap");
|
|
}
|
|
|
|
self clearanim(self.var_7D9A,0.2);
|
|
self notify("switched_to_lastweapon");
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 61
|
|
func_3F93(param_00)
|
|
{
|
|
if(param_00 == "pistol_putaway")
|
|
{
|
|
self clearanim(animscripts/utility::animarray("straight_level"),0);
|
|
animscripts/animset::func_6E41();
|
|
thread animscripts/combat_utility::func_6255();
|
|
}
|
|
|
|
if(param_00 == "start_aim")
|
|
{
|
|
animscripts/combat_utility::startfireandaimidlethread();
|
|
if(func_5597())
|
|
{
|
|
self notify("end_weapon_swap");
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 62
|
|
handlecleanupputaway(param_00)
|
|
{
|
|
if(param_00 == "pistol_putaway")
|
|
{
|
|
thread animscripts/combat_utility::func_6255();
|
|
}
|
|
|
|
if(issubstr(param_00,"anim_gunhand"))
|
|
{
|
|
self notify("end_weapon_swap");
|
|
}
|
|
}
|
|
|
|
//Function Number: 63
|
|
func_68B1()
|
|
{
|
|
if(!animscripts/utility::func_87FA() || self.bulletsinclip == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(randomfloat(1) > 0.5)
|
|
{
|
|
var_00 = animscripts/utility::lookupanim("combat","rpg_death");
|
|
}
|
|
else
|
|
{
|
|
var_00 = animscripts/utility::lookupanim("combat","rpg_death_stagger");
|
|
}
|
|
|
|
self setflaggedanimknoball("deathanim",var_00,%root,1,0.05,1);
|
|
combat_playfacialanim(var_00,"death");
|
|
animscripts/shared::func_2986("deathanim");
|
|
animscripts/shared::func_2B49();
|
|
}
|
|
|
|
//Function Number: 64
|
|
func_63AE()
|
|
{
|
|
self endon("killanimscript");
|
|
self.a.var_3104 = 0;
|
|
for(;;)
|
|
{
|
|
wait(0.2);
|
|
if(isdefined(self.enemy) && !self seerecently(self.enemy,2))
|
|
{
|
|
if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only")
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
func_83FD();
|
|
}
|
|
}
|
|
|
|
//Function Number: 65
|
|
func_83FD()
|
|
{
|
|
if(self.fixednode)
|
|
{
|
|
}
|
|
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
|
|
if(gettime() < self.teammovewaittime)
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
|
|
if(isdefined(self.var_6161) && self.var_6161 != self.enemy)
|
|
{
|
|
self.var_63AC = 0;
|
|
self.var_6161 = undefined;
|
|
}
|
|
|
|
self.var_6161 = self.enemy;
|
|
if(self cansee(self.enemy) && self canshootenemy())
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
|
|
if(isdefined(self.var_329B) && !self.var_329B)
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
|
|
if(!isdefined(self.var_63AD) || !self.var_63AD)
|
|
{
|
|
var_00 = vectornormalize(self.enemy.origin - self.origin);
|
|
var_01 = anglestoforward(self.angles);
|
|
if(vectordot(var_00,var_01) < 0.5)
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
}
|
|
|
|
if(self.a.var_3104 && animscripts/combat_utility::func_5596(0.25) && self.enemy.health > self.enemy.maxhealth * 0.5)
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
|
|
if(animscripts/combat_utility::shouldhelpadvancingteammate() && self.var_63AC < 3)
|
|
{
|
|
self.var_63AC = 3;
|
|
}
|
|
|
|
switch(self.var_63AC)
|
|
{
|
|
case 0:
|
|
if(self reacquirestep(32))
|
|
{
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
if(self reacquirestep(64))
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if(self reacquirestep(96))
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if(animscripts/combat_utility::func_8405(0))
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
if(!self cansee(self.enemy) || !self canshootenemy())
|
|
{
|
|
self flagenemyunattackable();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if(self.var_63AC > 15)
|
|
{
|
|
self.var_63AC = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
self.var_63AC++;
|
|
}
|
|
|
|
//Function Number: 66
|
|
func_6605(param_00)
|
|
{
|
|
var_01 = param_00;
|
|
if(!isdefined(var_01))
|
|
{
|
|
var_01 = 1;
|
|
}
|
|
|
|
if(self.swimmer)
|
|
{
|
|
self animmode("nogravity",var_01);
|
|
}
|
|
|
|
self animmode("zonly_physics",var_01);
|
|
}
|
|
|
|
//Function Number: 67
|
|
combat_playfacialanim(param_00,param_01)
|
|
{
|
|
self.facialidx = animscripts/face::func_6004(param_00,param_01,self.facialidx);
|
|
}
|
|
|
|
//Function Number: 68
|
|
func_1E23()
|
|
{
|
|
self.facialidx = undefined;
|
|
self clearanim(%head,0.2);
|
|
} |