mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
295 lines
5.4 KiB
Plaintext
295 lines
5.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\door.gsc
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* Game: Call of Duty: Ghosts
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 184 ms
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* Timestamp: 10/27/2023 1:23:57 AM
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*******************************************************************/
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//Function Number: 1
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func_29F0()
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{
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self endon("killanimscript");
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if(isdefined(self.var_27A8))
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{
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return;
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}
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for(;;)
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{
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var_00 = self getdoorpathnode();
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if(isdefined(var_00))
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{
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break;
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}
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wait(0.2);
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}
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var_01 = var_00.type == "Door Interior" || self comparenodedirtopathdir(var_00);
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if(var_01)
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{
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func_29ED(var_00);
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}
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else
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{
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doorexit(var_00);
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}
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for(;;)
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{
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var_02 = self getdoorpathnode();
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if(!isdefined(var_02) || var_02 != var_00)
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{
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break;
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}
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wait(0.2);
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}
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thread func_29F0();
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}
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//Function Number: 2
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func_7F92()
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{
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self endon("killanimscript");
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self.teamflashbangimmunity = 1;
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wait(5);
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self.teamflashbangimmunity = undefined;
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}
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//Function Number: 3
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func_286D(param_00)
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{
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thread func_7F92();
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if(self.grenadeweapon == "flash_grenade")
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{
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self notify("flashbang_thrown");
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}
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self orientmode("face current");
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param_00.nextdoorgrenadetime = gettime() + 5000;
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self.var_5282 = gettime() + 100000;
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self notify("move_interrupt");
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self.var_868B = undefined;
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self clearanim(%combatrun,0.2);
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self.a.var_5486 = "stop";
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self waittill("done_grenade_throw");
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self orientmode("face default");
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self.var_5282 = gettime() + 5000;
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self.grenadeweapon = self.var_58C1;
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self.var_58C1 = undefined;
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animscripts/run::func_2D51();
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thread animscripts/move::func_5B30();
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thread animscripts/move::func_6645(1);
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}
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//Function Number: 4
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func_29EF(param_00,param_01,param_02,param_03,param_04)
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{
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var_05 = 0;
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var_06 = 3;
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var_07 = undefined;
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var_07 = %cqb_stand_grenade_throw;
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var_08 = anglestoforward(param_00.angles);
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if(param_00.type == "Door Interior" && !self comparenodedirtopathdir(param_00))
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{
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var_08 = -1 * var_08;
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}
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var_09 = (param_00.origin[0],param_00.origin[1],param_00.origin[2] + 64);
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var_0A = var_09;
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if(param_02)
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{
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var_0B = anglestoright(param_00.angles);
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var_0C = param_00.origin - self.origin;
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var_0D = vectordot(var_0B,var_0C);
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if(var_0D > 20)
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{
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var_0D = 20;
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}
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else if(var_0D < -20)
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{
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var_0D = -20;
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}
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var_0A = var_09 + var_0D * var_0B;
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}
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while(var_06 > 0)
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{
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if(isdefined(self.grenade) || !isdefined(self.enemy))
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{
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}
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if(func_5971(param_00,var_08))
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{
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}
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if(!self seerecently(self.enemy,0.2) && self.a.var_60B1 == "stand" && func_27FD(self.enemy.origin - param_00.origin,360000,16384))
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{
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if(isdefined(param_00.nextdoorgrenadetime) && param_00.nextdoorgrenadetime > gettime())
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{
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}
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if(self canshootenemy())
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{
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}
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var_0C = param_00.origin - self.origin;
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if(lengthsquared(var_0C) < param_03)
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{
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}
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if(vectordot(var_0C,var_08) < 0)
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{
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}
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self.var_58C1 = self.grenadeweapon;
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self.grenadeweapon = param_01;
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animscripts/combat_utility::setactivegrenadetimer(self.enemy);
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if(!var_05)
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{
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var_0E = var_09 + var_08 * 100;
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if(!self isgrenadepossafe(self.enemy,var_0E,128))
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{
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}
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}
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var_05 = 1;
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if(animscripts/combat_utility::func_8402(self.enemy,var_0A,var_07,animscripts/combat_utility::func_3AC0(var_07),1,0,1))
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{
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func_286D(param_00);
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}
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}
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var_06--;
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wait(param_04);
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var_0F = self getdoorpathnode();
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if(!isdefined(var_0F) || var_0F != param_00)
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{
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}
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}
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}
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//Function Number: 5
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indoorcqbtogglecheck()
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{
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self endon("killanimscript");
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if(isdefined(self.var_27A8))
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{
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}
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self.var_48E0 = 0;
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for(;;)
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{
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if(self isindoor() && !self.doingambush)
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{
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doorenter_enable_cqbwalk();
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}
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else if(!isdefined(self.var_5282) || self.var_5282 < gettime())
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{
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self.var_5282 = undefined;
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func_29F2();
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}
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wait(0.2);
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}
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}
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//Function Number: 6
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doorenter_enable_cqbwalk()
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{
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if(!isdefined(self.neverenablecqb) && !self.doingambush)
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{
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self.var_48E0 = 1;
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if(!isdefined(self.var_1FFA) || !self.var_1FFA)
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{
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maps\_utility::enable_cqbwalk(1);
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}
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}
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}
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//Function Number: 7
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func_29F2()
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{
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if(!isdefined(self.cqbenabled))
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{
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self.var_48E0 = 0;
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if(isdefined(self.var_1FFA) && self.var_1FFA)
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{
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maps\_utility::disable_cqbwalk();
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}
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}
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}
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//Function Number: 8
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func_27FD(param_00,param_01,param_02)
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{
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return param_00[0] * param_00[0] + param_00[1] * param_00[1] < param_01 && param_00[2] * param_00[2] < param_02;
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}
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//Function Number: 9
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func_5971(param_00,param_01)
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{
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var_02 = param_00.origin - self.origin;
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var_03 = param_00.origin - self.enemy.origin;
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return vectordot(var_02,param_01) * vectordot(var_03,param_01) > 0;
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}
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//Function Number: 10
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func_29ED(param_00)
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{
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for(;;)
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{
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if(isdefined(self.doorfragchance) && self.doorfragchance == 0 || self.doorfragchance < randomfloat(1))
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{
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break;
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}
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if(func_27FD(self.origin - param_00.origin,562500,25600))
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{
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func_29EF(param_00,"fraggrenade",0,302500,0.3);
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param_00 = self getdoorpathnode();
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if(!isdefined(param_00))
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{
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}
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break;
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}
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wait(0.1);
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}
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for(;;)
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{
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if(func_27FD(self.origin - param_00.origin,-28672,6400))
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{
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doorenter_enable_cqbwalk();
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self.var_5282 = gettime() + 6000;
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if(isdefined(self.var_29F3) && self.var_29F3 == 0 || self.var_29F3 < randomfloat(1))
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{
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}
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func_29EF(param_00,"flash_grenade",1,4096,0.2);
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}
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wait(0.1);
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}
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}
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//Function Number: 11
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doorexit(param_00)
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{
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for(;;)
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{
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if(!self.var_48E0 || distancesquared(self.origin,param_00.origin) < 1024)
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{
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}
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wait(0.1);
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}
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} |