IL-GSC/GHOSTS/PC/SP/animscripts/flashed.gsc
2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\flashed.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 5
* Decompile Time: 90 ms
* Timestamp: 10/27/2023 1:24:00 AM
*******************************************************************/
//Function Number: 1
init_animset_flashed()
{
var_00 = [];
var_00["flashed"] = [%exposed_flashbang_v2,%exposed_flashbang_v4];
var_00["flashed"] = common_scripts\utility::array_randomize(var_00["flashed"]);
level.archetypes["soldier"]["flashed"] = var_00;
level.flashanimindex["soldier"] = 0;
}
//Function Number: 2
getnextflashanim()
{
var_00 = "soldier";
if(isdefined(self.var_DC4) && isdefined(level.flashanimindex[self.var_DC4]))
{
var_00 = self.var_DC4;
}
level.flashanimindex[var_00]++;
if(level.flashanimindex[var_00] >= level.archetypes[var_00]["flashed"]["flashed"].size)
{
level.flashanimindex[var_00] = 0;
level.archetypes[var_00]["flashed"]["flashed"] = common_scripts\utility::array_randomize(level.archetypes[var_00]["flashed"]["flashed"]);
}
return level.archetypes[var_00]["flashed"]["flashed"][level.flashanimindex[var_00]];
}
//Function Number: 3
func_33F9(param_00)
{
self endon("killanimscript");
self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
animscripts/shared::func_2986("flashed_anim");
}
//Function Number: 4
func_4FDD()
{
self endon("death");
self endon("killanimscript");
animscripts/utility::func_4622("flashed");
var_00 = maps\_utility::func_33FB();
if(var_00 <= 0)
{
}
animscripts/face::func_6AB2("flashbang");
if(isdefined(self.var_78EC))
{
self [[ self.var_78EC ]]();
}
var_01 = getnextflashanim();
flashbangedloop(var_01,var_00);
}
//Function Number: 5
flashbangedloop(param_00,param_01)
{
self endon("death");
self endon("killanimscript");
if(self.a.var_60B1 == "prone")
{
animscripts/utility::exitpronewrapper(1);
}
self.a.var_60B1 = "stand";
self.allowdeath = 1;
thread func_33F9(param_00);
wait(param_01);
self notify("stop_flashbang_effect");
self.var_3402 = 0;
}