Files
IL-GSC/GHOSTS/PC/SP/animscripts/pain.gsc
2023-10-27 03:49:01 -04:00

1786 lines
41 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\pain.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 53
* Decompile Time: 959 ms
* Timestamp: 10/27/2023 1:24:16 AM
*******************************************************************/
//Function Number: 1
init_animset_pain()
{
var_00 = [];
var_00["damage_shield_crouch"] = %exposed_crouch_extendedpaina;
var_00["damage_shield_pain_array"] = [%stand_exposed_extendedpain_chest,%stand_exposed_extendedpain_head_2_crouch,%stand_exposed_extendedpain_hip_2_crouch];
var_00["back"] = %back_pain;
var_00["run_long"] = [%run_pain_leg,%run_pain_shoulder,%run_pain_stomach_stumble,%run_pain_head,%run_pain_fallonknee_02,%run_pain_stomach,%run_pain_stumble,%run_pain_stomach_fast,%run_pain_leg_fast,%run_pain_fall];
var_00["run_medium"] = [%run_pain_fallonknee_02,%run_pain_stomach,%run_pain_stumble,%run_pain_stomach_fast,%run_pain_leg_fast,%run_pain_fall];
var_00["run_short"] = [%run_pain_fallonknee,%run_pain_fallonknee_03];
var_00["pistol_torso_upper"] = [%pistol_stand_pain_chest,%pistol_stand_pain_rightshoulder,%pistol_stand_pain_leftshoulder];
var_00["pistol_torso_lower"] = [%pistol_stand_pain_chest,%pistol_stand_pain_groin];
var_00["pistol_neck"] = [%pistol_stand_pain_chest,%pistol_stand_pain_head];
var_00["pistol_head"] = [%pistol_stand_pain_head];
var_00["pistol_leg"] = [%pistol_stand_pain_groin];
var_00["pistol_left_arm_upper"] = [%pistol_stand_pain_chest,%pistol_stand_pain_leftshoulder];
var_00["pistol_right_arm_upper"] = [%pistol_stand_pain_chest,%pistol_stand_pain_rightshoulder];
var_00["pistol_left_arm_lower"] = [%pistol_stand_pain_leftshoulder];
var_00["pistol_right_arm_lower"] = [%pistol_stand_pain_rightshoulder];
var_00["pistol_default1"] = [%pistol_stand_pain_chest];
var_00["pistol_default2"] = [%pistol_stand_pain_groin];
var_00["torso_pistol"] = %pistol_stand_pain_chest;
var_00["torso_upper"] = [%exposed_pain_face,%stand_exposed_extendedpain_neck];
var_00["torso_upper_extended"] = [%stand_exposed_extendedpain_gut,%stand_exposed_extendedpain_stomach,%stand_exposed_extendedpain_head_2_crouch];
var_00["torso_lower"] = [%exposed_pain_groin,%stand_exposed_extendedpain_hip];
var_00["torso_lower_extended"] = [%stand_exposed_extendedpain_gut,%stand_exposed_extendedpain_stomach,%stand_exposed_extendedpain_hip_2_crouch,%stand_exposed_extendedpain_feet_2_crouch,%stand_exposed_extendedpain_stomach];
var_00["head"] = [%exposed_pain_face,%stand_exposed_extendedpain_neck];
var_00["head_extended"] = [%stand_exposed_extendedpain_head_2_crouch];
var_00["right_arm"] = [%exposed_pain_right_arm];
var_00["right_arm_extended"] = [];
var_00["left_arm"] = [%stand_exposed_extendedpain_shoulderswing];
var_00["left_arm_extended"] = [%stand_exposed_extendedpain_shoulder_2_crouch];
var_00["leg"] = [%exposed_pain_groin,%stand_exposed_extendedpain_hip];
var_00["leg_extended"] = [%stand_exposed_extendedpain_hip_2_crouch,%stand_exposed_extendedpain_feet_2_crouch,%stand_exposed_extendedpain_stomach];
var_00["foot"] = [%stand_exposed_extendedpain_thigh];
var_00["foot_extended"] = [%stand_exposed_extendedpain_feet_2_crouch];
var_00["default_long"] = [%exposed_pain_2_crouch,%stand_extendedpainb];
var_00["default_short"] = [%exposed_pain_right_arm,%exposed_pain_face,%exposed_pain_groin];
var_00["default_extended"] = [%stand_extendedpainc,%stand_exposed_extendedpain_chest];
var_00["crouch_longdeath"] = [%exposed_crouch_extendedpaina];
var_00["crouch_default"] = [%exposed_crouch_pain_chest,%exposed_crouch_pain_headsnap,%exposed_crouch_pain_flinch];
var_00["crouch_left_arm"] = [%exposed_crouch_pain_left_arm];
var_00["crouch_right_arm"] = [%exposed_crouch_pain_right_arm];
var_00["prone"] = [%prone_reaction_a,%prone_reaction_b];
var_00["cover_left_stand"] = [%corner_standl_painb,%corner_standl_painc,%corner_standl_paind,%corner_standl_paine];
var_00["cover_left_crouch"] = [%cornercrl_painb];
var_00["cover_right_stand"] = [%corner_standr_pain,%corner_standr_painb,%corner_standr_painc];
var_00["cover_right_crouch"] = [%cornercrr_alert_paina,%cornercrr_alert_painc];
var_00["cover_right_stand_B"] = %corner_standr_pain_b_2_alert;
var_00["cover_left_stand_A"] = %corner_standl_pain_a_2_alert;
var_00["cover_left_stand_B"] = %corner_standl_pain_b_2_alert;
var_00["cover_crouch"] = [%covercrouch_pain_right,%covercrouch_pain_front,%covercrouch_pain_left_3];
var_00["cover_stand"] = [%coverstand_pain_groin,%coverstand_pain_leg];
var_00["cover_stand_aim"] = [%coverstand_pain_aim_2_hide_01,%coverstand_pain_aim_2_hide_02];
var_00["cover_crouch_aim"] = [%covercrouch_pain_aim_2_hide_01];
var_00["saw_stand"] = %saw_gunner_pain;
var_00["saw_crouch"] = %saw_gunner_lowwall_pain_02;
var_00["saw_prone"] = %saw_gunner_prone_pain;
level.archetypes["soldier"]["pain"] = var_00;
var_00 = [];
var_00["prone_transition"] = [%dying_crawl_2_back];
var_00["stand_transition"] = [%dying_stand_2_back_v1,%dying_stand_2_back_v2];
var_00["crouch_transition"] = [%dying_crouch_2_back];
var_00["default_transition"] = %dying_crawl_2_back;
var_00["stand_2_crawl"] = [%dying_stand_2_crawl_v1,%dying_stand_2_crawl_v2,%dying_stand_2_crawl_v3];
var_00["crouch_2_crawl"] = [%dying_crouch_2_crawl];
var_00["crawl"] = %dying_crawl;
var_00["death"] = [%dying_crawl_death_v1,%dying_crawl_death_v2];
var_00["back_idle"] = %dying_back_idle;
var_00["back_idle_twitch"] = [%dying_back_twitch_a,%dying_back_twitch_b];
var_00["back_crawl"] = %dying_crawl_back;
var_00["back_fire"] = %dying_back_fire;
var_00["back_death"] = [%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3];
var_00["aim_4"] = %dying_back_aim_4;
var_00["aim_6"] = %dying_back_aim_6;
var_00["longdeath"] = [];
var_00["longdeath"]["gut_b"] = [[%stand_2_longdeath_wander_gut,%longdeath_wander_gut,%longdeath_wander_gut_collapse,%longdeath_wander_gut_death],[%stand_2_longdeath_gut_wounded_b,%longdeath_gut_wounded_b_walk,%longdeath_gut_wounded_b_collapse],[%stand_2_longdeath_gut_b,%longdeath_gut_b_walk,%longdeath_gut_b_impact]];
var_00["longdeath"]["gut_l"] = [[%stand_2_longdeath_gut_l,%longdeath_gut_l_walk,%longdeath_gut_l_impact]];
var_00["longdeath"]["gut_r"] = [[%stand_2_longdeath_gut_r,%longdeath_gut_r_walk,%longdeath_gut_r_impact]];
var_00["longdeath"]["leg_b"] = [[%stand_2_longdeath_wander_leg_1,%longdeath_wander_leg_1,%longdeath_wander_leg_collapse_1,%longdeath_wander_leg_death],[%stand_2_longdeath_wander_leg_2,%longdeath_wander_leg_2,%longdeath_wander_leg_collapse_2,%longdeath_wander_leg_death],[%stand_2_longdeath_leg_wounded_b_1,%longdeath_leg_wounded_b_walk_1,%longdeath_leg_wounded_b_collapse_1],[%stand_2_longdeath_leg_wounded_b_2,%longdeath_leg_wounded_b_walk_2,%longdeath_leg_wounded_b_collapse_2]];
level.archetypes["soldier"]["crawl_death"] = var_00;
var_00 = [];
var_00["pain"] = %corner_standr_death_grenade_hit;
var_00["idle"] = %corner_standr_death_grenade_idle;
var_00["release"] = %corner_standr_death_grenade_slump;
var_00["premature_death"] = [%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4];
level.archetypes["soldier"]["corner_grenade_death"] = var_00;
var_00 = [];
var_00["default"] = [%pain_add_standing_belly,%pain_add_standing_left_arm,%pain_add_standing_right_arm];
var_00["left_arm"] = %pain_add_standing_left_arm;
var_00["right_arm"] = %pain_add_standing_right_arm;
var_00["left_leg"] = %pain_add_standing_left_leg;
var_00["right_leg"] = %pain_add_standing_right_leg;
level.archetypes["soldier"]["additive_pain"] = var_00;
}
//Function Number: 2
func_4FDD()
{
if(isdefined(self.var_4F3D))
{
self waittill("killanimscript");
}
if([[ level.pain_test ]]())
{
}
if(self.a.disablepain)
{
}
self notify("kill_long_death");
self.var_3124 = undefined;
if(isdefined(self.a.var_5AB7))
{
self.a.lastpaintime = self.a.var_5AB7;
}
else
{
self.a.lastpaintime = 0;
}
self.a.var_5AB7 = gettime();
if(self.stairsstate != "none")
{
self.a.painonstairs = 1;
}
else
{
self.a.painonstairs = undefined;
}
if(self.a.nextstandinghitdying)
{
self.health = 1;
}
self notify("anim entered pain");
self endon("killanimscript");
animscripts/utility::func_4622("pain");
self animmode("gravity");
if(!isdefined(self.var_5629))
{
animscripts/face::func_6AB2("pain");
}
if(self.damagelocation == "helmet")
{
animscripts/death::helmetpop();
}
else if(func_8C45() && randomint(2) == 0)
{
animscripts/death::helmetpop();
}
if(isdefined(self.var_5AB3))
{
self [[ self.var_5AB3 ]]();
}
if(func_205A())
{
}
if(specialpain(self.a.var_78D0))
{
}
var_00 = getpainanim();
func_6030(var_00);
}
//Function Number: 3
initpainfx()
{
level._effect["crawling_death_blood_smear"] = loadfx("fx/impacts/blood_smear_decal");
}
//Function Number: 4
end_script()
{
if(isdefined(self.damageshieldpain))
{
self.damageshieldcounter = undefined;
self.damageshieldpain = undefined;
self.allowpain = 1;
if(!isdefined(self.var_611D))
{
self.ignoreme = 0;
}
self.var_611D = undefined;
}
if(isdefined(self.blockingpain))
{
self.blockingpain = undefined;
self.allowpain = 1;
}
self clearanim(%head,0.2);
self.var_3124 = undefined;
}
//Function Number: 5
func_8C45()
{
if(isexplosivedamagemod(self.damagemod))
{
return 1;
}
if(gettime() - level.lastcarexplosiontime <= 50)
{
var_00 = level.lastcarexplosionrange * level.lastcarexplosionrange * 1.2 * 1.2;
if(distancesquared(self.origin,level.lastcarexplosiondamagelocation) < var_00)
{
var_01 = var_00 * 0.5 * 0.5;
self.var_5123 = distancesquared(self.origin,level.lastcarexplosionlocation) < var_01;
return 1;
}
}
return 0;
}
//Function Number: 6
func_3A72()
{
if(self.a.var_60B1 == "prone")
{
}
if(isdefined(self.lastattacker) && isdefined(self.lastattacker.team) && self.lastattacker.team == self.team)
{
}
if(!isdefined(self.damageshieldcounter) || gettime() - self.a.lastpaintime > 1500)
{
self.damageshieldcounter = randomintrange(2,3);
}
if(isdefined(self.lastattacker) && distancesquared(self.origin,self.lastattacker.origin) < squared(512))
{
self.damageshieldcounter = 0;
}
if(self.damageshieldcounter > 0)
{
self.damageshieldcounter--;
}
self.damageshieldpain = 1;
self.allowpain = 0;
if(self.ignoreme)
{
self.var_611D = 1;
}
else
{
self.ignoreme = 1;
}
if(animscripts/utility::func_87FE())
{
animscripts/shared::placeweaponon(self.primaryweapon,"right");
}
if(self.a.var_60B1 == "crouch")
{
return animscripts/utility::lookupanim("pain","damage_shield_crouch");
}
var_00 = animscripts/utility::lookupanim("pain","damage_shield_pain_array");
return var_00[randomint(var_00.size)];
}
//Function Number: 7
getpainanim()
{
if(self.damageshield && !isdefined(self.disabledamageshieldpain))
{
var_00 = func_3A72();
if(isdefined(var_00))
{
return var_00;
}
}
if(isdefined(self.a.onback))
{
if(self.a.var_60B1 == "crouch")
{
return animscripts/utility::lookupanim("pain","back");
}
else
{
animscripts/notetracks::stoponback();
}
}
if(self.a.var_60B1 == "stand")
{
var_01 = isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 4096;
if(!var_01 && self.a.var_5486 == "run" && abs(self getmotionangle()) < 60)
{
return func_3BDD();
}
self.a.var_5486 = "stop";
return func_3C04();
}
if(self.a.var_60B1 == "crouch")
{
self.a.var_5486 = "stop";
return func_3A68();
}
if(self.a.var_60B1 == "prone")
{
self.a.var_5486 = "stop";
return func_3BA9();
}
}
//Function Number: 8
func_3BDD()
{
var_00 = [];
var_01 = 0;
var_02 = 0;
var_03 = 0;
if(self maymovetopoint(self localtoworldcoords((300,0,0))))
{
var_02 = 1;
var_01 = 1;
}
else if(self maymovetopoint(self localtoworldcoords((200,0,0))))
{
var_01 = 1;
}
if(isdefined(self.a.var_27B4))
{
var_02 = 0;
var_01 = 0;
}
if(var_02)
{
var_00 = animscripts/utility::lookupanim("pain","run_long");
}
else if(var_01)
{
var_00 = animscripts/utility::lookupanim("pain","run_medium");
}
else if(self maymovetopoint(self localtoworldcoords((120,0,0))))
{
var_00 = animscripts/utility::lookupanim("pain","run_short");
}
if(!var_00.size)
{
self.a.var_5486 = "stop";
return func_3C04();
}
return var_00[randomint(var_00.size)];
}
//Function Number: 9
func_3C06()
{
var_00 = [];
if(animscripts/utility::func_2310("torso_upper"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_torso_upper");
}
else if(animscripts/utility::func_2310("torso_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_torso_lower");
}
else if(animscripts/utility::func_2310("neck"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_neck");
}
else if(animscripts/utility::func_2310("head"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_head");
}
else if(animscripts/utility::func_2310("left_leg_upper","right_leg_upper"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_leg");
}
else if(animscripts/utility::func_2310("left_arm_upper"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_left_arm_upper");
}
else if(animscripts/utility::func_2310("left_arm_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_left_arm_lower");
}
else if(animscripts/utility::func_2310("right_arm_upper"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_right_arm_upper");
}
else if(animscripts/utility::func_2310("right_arm_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","pistol_right_arm_lower");
}
if(var_00.size < 2)
{
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","pistol_default1"));
}
if(var_00.size < 2)
{
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","pistol_default2"));
}
return var_00[randomint(var_00.size)];
}
//Function Number: 10
func_3C04()
{
if(animscripts/utility::func_87FE())
{
return func_3C06();
}
var_00 = [];
var_01 = [];
if(animscripts/utility::func_2310("torso_upper"))
{
var_00 = animscripts/utility::lookupanim("pain","torso_upper");
var_01 = animscripts/utility::lookupanim("pain","torso_upper_extended");
}
else if(animscripts/utility::func_2310("torso_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","torso_lower");
var_01 = animscripts/utility::lookupanim("pain","torso_lower_extended");
}
else if(animscripts/utility::func_2310("head","helmet","neck"))
{
var_00 = animscripts/utility::lookupanim("pain","head");
var_01 = animscripts/utility::lookupanim("pain","head_extended");
}
else if(animscripts/utility::func_2310("right_arm_upper","right_arm_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","right_arm");
var_01 = animscripts/utility::lookupanim("pain","right_arm_extended");
}
else if(animscripts/utility::func_2310("left_arm_upper","left_arm_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","left_arm");
var_01 = animscripts/utility::lookupanim("pain","left_arm_extended");
}
else if(animscripts/utility::func_2310("left_leg_upper","right_leg_upper"))
{
var_00 = animscripts/utility::lookupanim("pain","leg");
var_01 = animscripts/utility::lookupanim("pain","leg_extended");
}
else if(animscripts/utility::func_2310("left_foot","right_foot","left_leg_lower","right_leg_lower"))
{
var_00 = animscripts/utility::lookupanim("pain","foot");
var_01 = animscripts/utility::lookupanim("pain","foot_extended");
}
if(var_00.size < 2)
{
if(!self.a.disablelongdeath)
{
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","default_long"));
}
else
{
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","default_short"));
}
}
if(var_01.size < 2)
{
var_01 = common_scripts\utility::array_combine(var_01,animscripts/utility::lookupanim("pain","default_extended"));
}
if(!self.damageshield && !self.a.disablelongdeath)
{
var_02 = randomint(var_00.size + var_01.size);
if(var_02 < var_00.size)
{
return var_00[var_02];
}
else
{
return var_01[var_02 - var_00.size];
}
}
return var_00[randomint(var_00.size)];
}
//Function Number: 11
func_3A68()
{
var_00 = [];
if(!self.damageshield && !self.a.disablelongdeath)
{
var_00 = animscripts/utility::lookupanim("pain","crouch_longdeath");
}
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","crouch_default"));
if(animscripts/utility::func_2310("left_hand","left_arm_lower","left_arm_upper"))
{
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","crouch_left_arm"));
}
if(animscripts/utility::func_2310("right_hand","right_arm_lower","right_arm_upper"))
{
var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("pain","crouch_right_arm"));
}
return var_00[randomint(var_00.size)];
}
//Function Number: 12
func_3BA9()
{
var_00 = animscripts/utility::lookupanim("pain","prone");
return var_00[randomint(var_00.size)];
}
//Function Number: 13
func_6030(param_00)
{
var_01 = 1;
func_5AAD("painanim",param_00,%body,1,0.1,var_01);
if(self.a.var_60B1 == "prone")
{
self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1);
}
if(animhasnotetrack(param_00,"start_aim"))
{
thread func_5730("painanim");
self endon("start_aim");
}
if(animhasnotetrack(param_00,"code_move"))
{
animscripts/shared::func_2986("painanim");
}
animscripts/shared::func_2986("painanim");
}
//Function Number: 14
func_5730(param_00)
{
self endon("killanimscript");
self waittillmatch("start_aim",param_00);
self notify("start_aim");
}
//Function Number: 15
func_78F2()
{
self endon("killanimscript");
self.blockingpain = 1;
self.allowpain = 0;
wait(0.5);
self.blockingpain = undefined;
self.allowpain = 1;
}
//Function Number: 16
specialpain(param_00)
{
if(param_00 == "none")
{
return 0;
}
self.a.var_78D0 = "none";
thread func_78F2();
switch(param_00)
{
case "cover_left":
if(self.a.var_60B1 == "stand")
{
var_01 = animscripts/utility::lookupanim("pain","cover_left_stand");
dopainfromarray(var_01);
var_02 = 1;
}
else if(self.a.var_60B1 == "crouch")
{
var_01 = animscripts/utility::lookupanim("pain","cover_left_crouch");
dopainfromarray(var_01);
var_02 = 1;
}
else
{
var_02 = 0;
}
break;
case "cover_right":
if(self.a.var_60B1 == "stand")
{
var_01 = animscripts/utility::lookupanim("pain","cover_right_stand");
dopainfromarray(var_01);
var_02 = 1;
}
else if(self.a.var_60B1 == "crouch")
{
var_01 = animscripts/utility::lookupanim("pain","cover_right_crouch");
dopainfromarray(var_01);
var_02 = 1;
}
else
{
var_02 = 0;
}
break;
case "cover_right_stand_A":
var_02 = 0;
break;
case "cover_right_stand_B":
dopain(animscripts/utility::lookupanim("pain","cover_right_stand_B"));
var_02 = 1;
break;
case "cover_left_stand_A":
dopain(animscripts/utility::lookupanim("pain","cover_left_stand_A"));
var_02 = 1;
break;
case "cover_left_stand_B":
dopain(animscripts/utility::lookupanim("pain","cover_left_stand_B"));
var_02 = 1;
break;
case "cover_crouch":
var_01 = animscripts/utility::lookupanim("pain","cover_crouch");
dopainfromarray(var_01);
var_02 = 1;
break;
case "cover_stand":
var_01 = animscripts/utility::lookupanim("pain","cover_stand");
dopainfromarray(var_01);
var_02 = 1;
break;
case "cover_stand_aim":
var_01 = animscripts/utility::lookupanim("pain","cover_stand_aim");
dopainfromarray(var_01);
var_02 = 1;
break;
case "cover_crouch_aim":
var_01 = animscripts/utility::lookupanim("pain","cover_crouch_aim");
dopainfromarray(var_01);
var_02 = 1;
break;
case "saw":
if(self.a.var_60B1 == "stand")
{
var_03 = animscripts/utility::lookupanim("pain","saw_stand");
}
else if(self.a.var_60B1 == "crouch")
{
var_03 = animscripts/utility::lookupanim("pain","saw_crouch");
}
else
{
var_03 = animscripts/utility::lookupanim("pain","saw_prone");
}
func_5AAC("painanim",var_03,1,0.3,1);
animscripts/shared::func_2986("painanim");
var_02 = 1;
break;
case "mg42":
mg42pain(self.a.var_60B1);
var_02 = 1;
break;
case "minigun":
var_02 = 0;
break;
case "corner_right_martyrdom":
var_02 = func_83F9();
break;
case "rambo":
case "rambo_right":
case "rambo_left":
case "dying_crawl":
var_02 = 0;
break;
default:
var_02 = 0;
break;
}
return var_02;
}
//Function Number: 17
func_5AB2()
{
self endon("death");
wait(0.05);
self notify("pain_death");
}
//Function Number: 18
dopainfromarray(param_00)
{
var_01 = param_00[randomint(param_00.size)];
func_5AAC("painanim",var_01,1,0.3,1);
animscripts/shared::func_2986("painanim");
}
//Function Number: 19
dopain(param_00)
{
func_5AAC("painanim",param_00,1,0.3,1);
animscripts/shared::func_2986("painanim");
}
//Function Number: 20
mg42pain(param_00)
{
func_5AAC("painanim",level.var_5201["pain_" + param_00],1,0.1,1);
animscripts/shared::func_2986("painanim");
}
//Function Number: 21
func_8B15(param_00,param_01)
{
self endon("killanimscript");
self endon("death");
if(isdefined(param_01))
{
self endon(param_01);
}
wait(param_00);
self.a.var_5486 = "stop";
}
//Function Number: 22
func_205A()
{
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
{
return 0;
}
if(self.stairsstate != "none")
{
return 0;
}
if(isdefined(self.a.onback))
{
return 0;
}
var_00 = animscripts/utility::func_2310("left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower","left_foot","right_foot");
if(isdefined(self.var_34D8))
{
func_7010(var_00);
self.health = 10;
thread func_205D();
self waittill("killanimscript");
return 1;
}
if(self.health > 100)
{
return 0;
}
if(var_00 && self.health < self.maxhealth * 0.4)
{
if(gettime() < level.var_55E7)
{
return 0;
}
}
else
{
if(level.var_5780 > 0)
{
return 0;
}
if(gettime() < level.var_55E6)
{
return 0;
}
}
if(isdefined(self.var_237B))
{
return 0;
}
foreach(var_02 in level.players)
{
if(distancesquared(self.origin,var_02.origin) < 30625)
{
return 0;
}
}
if(animscripts/utility::func_2310("head","helmet","gun","right_hand","left_hand"))
{
return 0;
}
if(animscripts/utility::func_87FE())
{
return 0;
}
func_7010(var_00);
if(!isdefined(self.a.var_7D18) && !func_48A2(self.a.crawlingpaintransanim))
{
return 0;
}
anim.var_55E6 = gettime() + 3000;
anim.var_55E7 = gettime() + 3000;
thread func_205D();
self waittill("killanimscript");
return 1;
}
//Function Number: 23
func_7010(param_00)
{
var_01 = [];
var_02 = undefined;
if(self.a.var_60B1 == "stand")
{
var_02 = func_749E(param_00);
if(isdefined(var_02))
{
var_01 = [var_02[0]];
}
else
{
var_01 = animscripts/utility::lookupanim("crawl_death","stand_transition");
}
}
else if(self.a.var_60B1 == "crouch")
{
var_01 = animscripts/utility::lookupanim("crawl_death","crouch_transition");
}
else
{
var_01 = animscripts/utility::lookupanim("crawl_death","prone_transition");
}
self.a.crawlingpaintransanim = var_01[randomint(var_01.size)];
self.a.var_7D18 = var_02;
}
//Function Number: 24
func_48A2(param_00)
{
if(isdefined(self.a.force_num_crawls))
{
return 1;
}
var_01 = getmovedelta(param_00,0,1);
var_02 = self localtoworldcoords(var_01);
return self maymovetopoint(var_02);
}
//Function Number: 25
func_205D()
{
self endon("kill_long_death");
self endon("death");
thread func_6163("crawling");
self.a.var_78D0 = "none";
self.var_78EB = undefined;
self setlookatentity();
thread func_5AB2();
level notify("ai_crawling",self);
self setanimknoball(%dying,%body,1,0.1,1);
if(isdefined(self.a.var_7D18))
{
func_7D17();
self.a.var_7D18 = undefined;
}
if(!func_2B9A())
{
}
func_5AAC("transition",self.a.crawlingpaintransanim,1,0.5,1);
animscripts/notetracks::func_2990("transition",::func_3F70);
self.a.var_78D0 = "dying_crawl";
thread dyingcrawlbackaim();
if(isdefined(self.enemy))
{
self setlookatentity(self.enemy);
}
decidenumcrawls();
while(func_74B5())
{
var_00 = animscripts/utility::lookupanim("crawl_death","back_crawl");
if(!func_48A2(var_00))
{
break;
}
pain_setflaggedanimknobrestart("back_crawl",var_00,1,0.1,1);
animscripts/notetracks::func_2990("back_crawl",::func_3F70);
}
self.desiredtimeofdeath = gettime() + randomintrange(4000,20000);
while(func_74C9())
{
if(animscripts/utility::func_19F6() && aimedsomewhatatenemy())
{
var_01 = animscripts/utility::lookupanim("crawl_death","back_fire");
pain_setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.2,1);
animscripts/shared::func_2986("back_idle_or_fire");
continue;
}
var_01 = animscripts/utility::lookupanim("crawl_death","back_idle");
if(randomfloat(1) < 0.4)
{
var_02 = animscripts/utility::lookupanim("crawl_death","back_idle_twitch");
var_01 = var_02[randomint(var_02.size)];
}
pain_setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.1,1);
var_03 = getanimlength(var_01);
while(var_03 > 0)
{
if(animscripts/utility::func_19F6() && aimedsomewhatatenemy())
{
break;
}
var_04 = 0.5;
if(var_04 > var_03)
{
var_04 = var_03;
var_03 = 0;
continue;
}
var_03 = var_03 - var_04;
animscripts/notetracks::donotetracksfortime(var_04,"back_idle_or_fire");
}
}
self notify("end_dying_crawl_back_aim");
self clearanim(%dying_back_aim_4_wrapper,0.3);
self clearanim(%dying_back_aim_6_wrapper,0.3);
var_05 = animscripts/utility::lookupanim("crawl_death","back_death");
self.deathanim = var_05[randomint(var_05.size)];
killwrapper();
self.a.var_78D0 = "none";
self.var_78EB = undefined;
}
//Function Number: 26
func_749E(param_00)
{
if(self.a.var_60B1 != "stand")
{
}
var_01 = 2;
if(randomint(10) > var_01)
{
}
var_02 = 0;
if(!param_00)
{
var_02 = animscripts/utility::func_2310("torso_upper","torso_lower");
if(!var_02)
{
}
}
var_03 = 0;
var_04 = "leg";
var_05 = "b";
if(param_00)
{
var_03 = 200;
}
else
{
var_04 = "gut";
var_03 = 128;
if(45 < self.damageyaw && self.damageyaw < 135)
{
var_05 = "l";
}
else if(-135 < self.damageyaw && self.damageyaw < -45)
{
var_05 = "r";
}
else if(-45 < self.damageyaw && self.damageyaw < 45)
{
}
}
switch(var_05)
{
case "b":
var_06 = anglestoforward(self.angles);
var_07 = self.origin - var_06 * var_03;
break;
case "l":
var_08 = anglestoright(self.angles);
var_07 = self.origin - var_08 * var_03;
break;
case "r":
var_08 = anglestoright(self.angles);
var_07 = self.origin + var_08 * var_03;
break;
default:
break;
}
if(!self maymovetopoint(var_07))
{
}
var_09 = animscripts/utility::lookupanim("crawl_death","longdeath");
var_0A = var_04 + "_" + var_05;
var_0B = randomint(var_09[var_0A].size);
var_0C = var_09[var_0A][var_0B];
return var_0C;
}
//Function Number: 27
func_7D17()
{
pain_setflaggedanimknobrestart("stumblingPainInto",self.a.var_7D18[0]);
animscripts/shared::func_2986("stumblingPainInto");
self.a.var_78D0 = "stumbling_pain";
var_00 = getmovedelta(self.a.var_7D18[2]);
var_01 = getanimlength(self.a.var_7D18[2]) * 1000;
for(var_02 = randomint(2) + 1;var_02 > 0;var_02--)
{
var_03 = anglestoforward(self.angles);
var_04 = self.origin + var_03 * var_00;
if(!self maymovetopoint(var_04))
{
break;
}
pain_setflaggedanimknobrestart("stumblingPain",self.a.var_7D18[1]);
animscripts/shared::func_2986("stumblingPain");
}
self.a.var_564F = 1;
self.a.var_78D0 = "none";
pain_setflaggedanimknobrestart("stumblingPainCollapse",self.a.var_7D18[2],1,0.75);
animscripts/notetracks::func_2990("stumblingPainCollapse",::func_7D19);
animscripts/shared::func_2986("stumblingPainCollapse");
killwrapper();
}
//Function Number: 28
func_7D19(param_00)
{
if(param_00 == "start_ragdoll")
{
animscripts/notetracks::handlenotetrack(param_00,"stumblingPainCollapse");
return 1;
}
}
//Function Number: 29
func_74C9()
{
if(!enemyisingeneraldirection(anglestoforward(self.angles)))
{
return 0;
}
return gettime() < self.desiredtimeofdeath;
}
//Function Number: 30
func_2B9A()
{
if(!isdefined(self.var_34D8))
{
if(self.a.var_60B1 == "prone")
{
return 1;
}
if(self.a.var_5486 == "stop")
{
if(randomfloat(1) < 0.4)
{
if(randomfloat(1) < 0.5)
{
return 1;
}
}
else if(abs(self.damageyaw) > 90)
{
return 1;
}
}
else if(abs(self getmotionangle()) > 90)
{
return 1;
}
}
if(self.a.var_60B1 != "prone")
{
var_00 = animscripts/utility::lookupanim("crawl_death",self.a.var_60B1 + "_2_crawl");
var_01 = var_00[randomint(var_00.size)];
if(!func_48A2(var_01))
{
return 1;
}
thread dyingcrawlbloodsmear();
func_5AAC("falling",var_01,1,0.5,1);
animscripts/shared::func_2986("falling");
}
else
{
thread dyingcrawlbloodsmear();
}
self.a.crawlingpaintransanim = animscripts/utility::lookupanim("crawl_death","default_transition");
self.a.var_78D0 = "dying_crawl";
decidenumcrawls();
var_02 = animscripts/utility::lookupanim("crawl_death","crawl");
while(func_74B5())
{
if(!func_48A2(var_02))
{
return 1;
}
if(isdefined(self.var_221D))
{
self playsound(self.var_221D);
}
pain_setflaggedanimknobrestart("crawling",var_02,1,0.1,1);
animscripts/shared::func_2986("crawling");
}
self notify("done_crawling");
if(!isdefined(self.var_34D8) && enemyisingeneraldirection(anglestoforward(self.angles) * -1))
{
return 1;
}
var_03 = animscripts/utility::lookupanim("crawl_death","death");
var_04 = var_03[randomint(var_03.size)];
if(var_04 != %dying_crawl_death_v2)
{
self.a.var_564F = 1;
}
animscripts/death::func_5D59(var_04);
killwrapper();
self.a.var_78D0 = "none";
self.var_78EB = undefined;
return 0;
}
//Function Number: 31
dyingcrawlbloodsmear()
{
self endon("death");
if(self.a.var_60B1 != "prone")
{
for(;;)
{
self waittill("falling",var_00);
if(issubstr(var_00,"bodyfall"))
{
break;
}
}
}
var_01 = "J_SpineLower";
var_02 = "tag_origin";
var_03 = 0.25;
var_04 = level._effect["crawling_death_blood_smear"];
if(isdefined(self.a.crawl_fx_rate))
{
var_03 = self.a.crawl_fx_rate;
}
if(isdefined(self.a.crawl_fx))
{
var_04 = level._effect[self.a.crawl_fx];
}
while(var_03)
{
var_05 = self gettagorigin(var_01);
var_06 = self gettagangles(var_02);
var_07 = anglestoright(var_06);
var_08 = anglestoforward((270,0,0));
playfx(var_04,var_05,var_08,var_07);
wait(var_03);
}
}
//Function Number: 32
dyingcrawlbackaim()
{
self endon("kill_long_death");
self endon("death");
self endon("end_dying_crawl_back_aim");
if(isdefined(self.dyingcrawlaiming))
{
}
self.dyingcrawlaiming = 1;
self setanimlimited(animscripts/utility::lookupanim("crawl_death","aim_4"),1,0);
self setanimlimited(animscripts/utility::lookupanim("crawl_death","aim_6"),1,0);
var_00 = 0;
for(;;)
{
var_01 = animscripts/utility::func_3C8B();
var_02 = angleclamp180(var_01 - var_00);
if(abs(var_02) > 3)
{
var_02 = common_scripts\utility::sign(var_02) * 3;
}
var_01 = angleclamp180(var_00 + var_02);
if(var_01 < 0)
{
if(var_01 < -45)
{
var_01 = -45;
}
var_03 = var_01 / -45;
self setanim(%dying_back_aim_4_wrapper,var_03,0.05);
self setanim(%dying_back_aim_6_wrapper,0,0.05);
}
else
{
if(var_01 > 45)
{
var_01 = 45;
}
var_03 = var_01 / 45;
self setanim(%dying_back_aim_6_wrapper,var_03,0.05);
self setanim(%dying_back_aim_4_wrapper,0,0.05);
}
var_00 = var_01;
wait(0.05);
}
}
//Function Number: 33
func_7ACB()
{
self endon("kill_long_death");
self endon("death");
wait(0.5);
thread dyingcrawlbackaim();
}
//Function Number: 34
func_3F70(param_00)
{
if(param_00 == "fire_spray")
{
if(!animscripts/utility::func_19F6())
{
return 1;
}
if(!aimedsomewhatatenemy())
{
return 1;
}
animscripts/utility::func_7435();
return 1;
}
else if(param_00 == "pistol_pickup")
{
thread func_7ACB();
return 0;
}
return 0;
}
//Function Number: 35
aimedsomewhatatenemy()
{
var_00 = self.enemy getshootatpos();
var_01 = self getmuzzleangle();
var_02 = vectortoangles(var_00 - self getmuzzlepos());
var_03 = animscripts/utility::absangleclamp180(var_01[1] - var_02[1]);
if(var_03 > level.var_5ABA)
{
if(distancesquared(self geteye(),var_00) > level.var_5AB8 || var_03 > level.var_5AB9)
{
return 0;
}
}
return animscripts/utility::absangleclamp180(var_01[0] - var_02[0]) <= level.var_5AB5;
}
//Function Number: 36
enemyisingeneraldirection(param_00)
{
if(!isdefined(self.enemy))
{
return 0;
}
var_01 = vectornormalize(self.enemy getshootatpos() - self geteye());
return vectordot(var_01,param_00) > 0.5;
}
//Function Number: 37
func_6163(param_00)
{
self endon("kill_long_death");
self endon("death");
self.flashbangimmunity = 1;
self.var_4F3D = 1;
self.a.doinglongdeath = 1;
self notify("long_death");
self.health = 10000;
self.threatbias = self.threatbias - 2000;
wait(0.75);
if(self.health > 1)
{
self.health = 1;
}
wait(0.05);
self.var_4F3D = undefined;
self.a.mayonlydie = 1;
if(param_00 == "crawling")
{
wait(1);
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 1048576)
{
anim.var_5780 = randomintrange(10,30);
anim.var_55E6 = gettime() + randomintrange(15000,-5536);
}
else
{
anim.var_5780 = randomintrange(5,12);
anim.var_55E6 = gettime() + randomintrange(5000,25000);
}
anim.var_55E7 = gettime() + randomintrange(7000,13000);
}
if(param_00 == "corner_grenade")
{
wait(1);
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 490000)
{
anim.var_577F = randomintrange(10,30);
anim.var_55E5 = gettime() + randomintrange(15000,-5536);
}
anim.var_577F = randomintrange(5,12);
anim.var_55E5 = gettime() + randomintrange(5000,25000);
}
}
//Function Number: 38
decidenumcrawls()
{
if(isdefined(self.a.force_num_crawls))
{
self.a.var_577D = self.a.force_num_crawls;
}
self.a.var_577D = randomintrange(1,5);
}
//Function Number: 39
func_74B5()
{
if(!self.a.var_577D)
{
self.a.var_577D = undefined;
return 0;
}
self.a.var_577D--;
return 1;
}
//Function Number: 40
func_83F9()
{
if(level.var_577F > 0)
{
return 0;
}
if(gettime() < level.var_55E5)
{
return 0;
}
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
{
return 0;
}
if(isdefined(self.var_237B))
{
return 0;
}
if(distance(self.origin,level.player.origin) < 175)
{
return 0;
}
anim.var_55E5 = gettime() + 3000;
thread cornerrightgrenadedeath();
self waittill("killanimscript");
return 1;
}
//Function Number: 41
cornerrightgrenadedeath()
{
self endon("kill_long_death");
self endon("death");
thread func_5AB2();
thread func_6163("corner_grenade");
thread maps\_utility::func_6E54(0);
self.threatbias = -1000;
func_5AAD("corner_grenade_pain",animscripts/utility::lookupanim("corner_grenade_death","pain"),%body,1,0.1);
self waittillmatch("dropgun","corner_grenade_pain");
animscripts/shared::func_2B49();
self waittillmatch("anim_pose = \"back\","corner_grenade_pain");
animscripts/notetracks::func_56EF();
self waittillmatch("grenade_left","corner_grenade_pain");
var_00 = getweaponmodel("fraggrenade");
self attach(var_00,"tag_inhand");
self.var_237B = ::func_6132;
self waittillmatch("end","corner_grenade_pain");
var_01 = gettime() + randomintrange(25000,-5536);
func_5AAD("corner_grenade_idle",animscripts/utility::lookupanim("corner_grenade_death","pain"),%body,1,0.2);
thread func_8CE2();
while(!func_2F24())
{
if(gettime() >= var_01)
{
break;
}
animscripts/notetracks::donotetracksfortime(0.1,"corner_grenade_idle");
}
var_02 = animscripts/utility::lookupanim("corner_grenade_death","release");
func_5AAD("corner_grenade_release",var_02,%body,1,0.2);
var_03 = getnotetracktimes(var_02,"grenade_drop");
var_04 = var_03[0] * getanimlength(var_02);
wait(var_04 - 1);
animscripts/death::func_5D5B();
wait(0.7);
self.var_237B = ::func_8BB8;
var_05 = (0,0,30) - anglestoright(self.angles) * 70;
func_1F54(var_05,randomfloatrange(2,3));
wait(0.05);
self detach(var_00,"tag_inhand");
thread func_4B29();
}
//Function Number: 42
func_1F54(param_00,param_01)
{
var_02 = self gettagorigin("tag_inhand");
var_03 = var_02 + (0,0,20);
var_04 = var_02 - (0,0,20);
var_05 = bullettrace(var_03,var_04,0,undefined);
if(var_05["fraction"] < 0.5)
{
var_02 = var_05["position"];
}
var_06 = "default";
if(var_05["surfacetype"] != "none")
{
var_06 = var_05["surfacetype"];
}
thread func_6043("grenade_bounce_" + var_06,var_02);
self.grenadeweapon = "fraggrenade";
self magicgrenademanual(var_02,param_00,param_01);
}
//Function Number: 43
func_6043(param_00,param_01)
{
var_02 = spawn("script_origin",param_01);
var_02 playsound(param_00,"sounddone");
var_02 waittill("sounddone");
var_02 delete();
}
//Function Number: 44
func_4B29()
{
self.a.var_564F = 1;
killwrapper();
self startragdoll();
wait(0.1);
self notify("grenade_drop_done");
}
//Function Number: 45
killwrapper()
{
if(isdefined(self.var_4BF5))
{
self kill(self.origin,self.var_4BF5);
}
self kill();
}
//Function Number: 46
func_2F24()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(distancesquared(self.origin,self.enemy.origin) > 147456)
{
return 0;
}
if(distancesquared(self.origin,self.enemy.origin) < 16384)
{
return 1;
}
var_00 = self.enemy.origin + self.enemyvelocity * 3;
var_01 = self.enemy.origin;
if(self.enemy.origin != var_00)
{
var_01 = pointonsegmentnearesttopoint(self.enemy.origin,var_00,self.origin);
}
if(distancesquared(self.origin,var_01) < 16384)
{
return 1;
}
return 0;
}
//Function Number: 47
func_6132()
{
var_00 = animscripts/utility::lookupanim("corner_grenade_death","premature_death");
var_01 = var_00[randomint(var_00.size)];
animscripts/death::func_5D5B();
func_5AAD("corner_grenade_die",var_01,%body,1,0.2);
var_02 = animscripts/combat_utility::func_3ABD();
func_1F54(var_02,3);
var_03 = getweaponmodel("fraggrenade");
self detach(var_03,"tag_inhand");
wait(0.05);
self startragdoll();
self waittillmatch("end","corner_grenade_die");
}
//Function Number: 48
func_8BB8()
{
self waittill("grenade_drop_done");
}
//Function Number: 49
func_8CE2()
{
self endon("kill_long_death");
self endon("death");
self.enemyvelocity = (0,0,0);
var_00 = undefined;
var_01 = self.origin;
var_02 = 0.15;
for(;;)
{
if(isdefined(self.enemy) && isdefined(var_00) && self.enemy == var_00)
{
var_03 = self.enemy.origin;
self.enemyvelocity = var_03 - var_01 * 1 / var_02;
var_01 = var_03;
}
else
{
if(isdefined(self.enemy))
{
var_01 = self.enemy.origin;
}
else
{
var_01 = self.origin;
}
var_00 = self.enemy;
self.shootentvelocity = (0,0,0);
}
wait(var_02);
}
}
//Function Number: 50
additive_pain(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
self endon("death");
if(!isdefined(self))
{
}
if(isdefined(self.doingadditivepain))
{
}
if(param_00 < self.minpaindamage)
{
}
self.doingadditivepain = 1;
var_07 = undefined;
if(animscripts/utility::func_2310("left_arm_lower","left_arm_upper","left_hand"))
{
var_07 = animscripts/utility::lookupanim("additive_pain","left_arm");
}
if(animscripts/utility::func_2310("right_arm_lower","right_arm_upper","right_hand"))
{
var_07 = animscripts/utility::lookupanim("additive_pain","right_arm");
}
else if(animscripts/utility::func_2310("left_leg_upper","left_leg_lower","left_foot"))
{
var_07 = animscripts/utility::lookupanim("additive_pain","left_leg");
}
else if(animscripts/utility::func_2310("right_leg_upper","right_leg_lower","right_foot"))
{
var_07 = animscripts/utility::lookupanim("additive_pain","right_leg");
}
else
{
var_08 = animscripts/utility::lookupanim("additive_pain","default");
var_07 = var_08[randomint(var_08.size)];
}
self setanimlimited(%add_pain,1,0.1,1);
self setanimlimited(var_07,1,0,1);
wait(0.4);
self clearanim(var_07,0.2);
self clearanim(%add_pain,0.2);
self.doingadditivepain = undefined;
}
//Function Number: 51
func_5AAC(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_02))
{
param_02 = 1;
}
if(!isdefined(param_03))
{
param_03 = 0.2;
}
if(!isdefined(param_04))
{
param_04 = 1;
}
self setflaggedanimknob(param_00,param_01,param_02,param_03,param_04);
self.var_3124 = animscripts/face::func_6004(param_01,"pain",self.var_3124);
}
//Function Number: 52
pain_setflaggedanimknobrestart(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_02))
{
param_02 = 1;
}
if(!isdefined(param_03))
{
param_03 = 0.2;
}
if(!isdefined(param_04))
{
param_04 = 1;
}
self setflaggedanimknobrestart(param_00,param_01,param_02,param_03,param_04);
self.var_3124 = animscripts/face::func_6004(param_01,"pain",self.var_3124);
}
//Function Number: 53
func_5AAD(param_00,param_01,param_02,param_03,param_04,param_05)
{
if(!isdefined(param_03))
{
param_03 = 1;
}
if(!isdefined(param_04))
{
param_04 = 0.2;
}
if(!isdefined(param_05))
{
param_05 = 1;
}
self setflaggedanimknoballrestart(param_00,param_01,param_02,param_03,param_04,param_05);
self.var_3124 = animscripts/face::func_6004(param_01,"pain",self.var_3124);
}