IL-GSC/GHOSTS/PC/SP/animscripts/shoot_behavior.gsc
2023-10-27 03:49:01 -04:00

716 lines
12 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\shoot_behavior.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 27
* Decompile Time: 483 ms
* Timestamp: 10/27/2023 1:24:27 AM
*******************************************************************/
//Function Number: 1
func_2439(param_00)
{
self endon("killanimscript");
self notify("stop_deciding_how_to_shoot");
self endon("stop_deciding_how_to_shoot");
self endon("death");
maps\_gameskill::func_660F();
self.var_7443 = param_00;
self.var_7439 = undefined;
self.var_7445 = undefined;
self.var_744B = "none";
self.var_31EA = 0;
self.shouldreturntocover = undefined;
if(!isdefined(self.changingcoverpos))
{
self.changingcoverpos = 0;
}
var_01 = isdefined(self.var_1FCA) && self.var_1FCA.type != "Cover Prone" && self.var_1FCA.type != "Conceal Prone";
if(var_01)
{
wait(0.05);
}
var_02 = self.var_7439;
var_03 = self.var_7445;
var_04 = self.var_744B;
if(!isdefined(self.var_3FE4))
{
self.a.var_4BDF = 1;
animscripts/shared::func_86F8();
}
if(animscripts/combat_utility::issniper())
{
resetsniperaim();
}
if(var_01 && !self.a.atconcealmentnode || !animscripts/utility::func_19F6())
{
thread func_8CE9();
}
thread func_699F();
self.var_CF9 = undefined;
for(;;)
{
if(isdefined(self.var_7447))
{
if(!isdefined(self.enemy))
{
self.var_7445 = self.var_7447;
self.var_7447 = undefined;
func_8AC9();
}
else
{
self.var_7447 = undefined;
}
}
var_05 = undefined;
if(self.weapon == "none")
{
func_5663();
}
else if(animscripts/utility::func_87FA())
{
var_05 = func_68B6();
}
else if(animscripts/utility::func_87FE())
{
var_05 = pistolshoot();
}
else
{
var_05 = func_66AE();
}
if(isdefined(self.a.var_78F5))
{
[[ self.a.var_78F5 ]]();
}
if(checkchanged(var_02,self.var_7439) || !isdefined(self.var_7439) && checkchanged(var_03,self.var_7445) || checkchanged(var_04,self.var_744B))
{
self notify("shoot_behavior_change");
}
var_02 = self.var_7439;
var_03 = self.var_7445;
var_04 = self.var_744B;
if(!isdefined(var_05))
{
func_8AC9();
}
}
}
//Function Number: 2
func_8AC9()
{
self endon("enemy");
self endon("done_changing_cover_pos");
self endon("weapon_position_change");
self endon("enemy_visible");
if(isdefined(self.var_7439))
{
self.var_7439 endon("death");
self endon("do_slow_things");
wait(0.05);
while(isdefined(self.var_7439))
{
self.var_7445 = self.var_7439 getshootatpos();
wait(0.05);
}
}
self waittill("do_slow_things");
}
//Function Number: 3
func_5663()
{
self.var_7439 = undefined;
self.var_7445 = undefined;
self.var_744B = "none";
self.var_7443 = "normal";
}
//Function Number: 4
func_74CC()
{
return !animscripts/combat_utility::issniper() && !animscripts/utility::isshotgun(self.weapon);
}
//Function Number: 5
func_74C0()
{
if(!animscripts/utility::func_19F6())
{
return 0;
}
if(!isdefined(self.var_1FCA) && !self canshootenemy())
{
return 0;
}
return 1;
}
//Function Number: 6
rifleshootobjectivenormal()
{
if(!func_74C0())
{
if(animscripts/combat_utility::issniper())
{
resetsniperaim();
}
if(self.doingambush)
{
self.var_7443 = "ambush";
return "retry";
}
if(!isdefined(self.enemy))
{
havenothingtoshoot();
}
func_50A6();
if((self.providecoveringfire || randomint(5) > 0) && func_74CC())
{
self.var_7443 = "suppress";
}
else
{
self.var_7443 = "ambush";
}
return "retry";
}
func_70C2();
func_70C5();
}
//Function Number: 7
rifleshootobjectivesuppress(param_00)
{
if(!param_00)
{
havenothingtoshoot();
}
self.var_7439 = undefined;
self.var_7445 = animscripts/utility::func_3A97();
setshootstyleforsuppression();
}
//Function Number: 8
func_66AF(param_00)
{
self.var_744B = "none";
self.var_7439 = undefined;
if(!param_00)
{
func_3A1A();
if(func_74CA())
{
self.var_CF9 = undefined;
self notify("return_to_cover");
self.shouldreturntocover = 1;
}
}
self.var_7445 = animscripts/utility::func_3A97();
if(func_74CA())
{
self.var_CF9 = undefined;
if(func_74CC())
{
self.var_7443 = "suppress";
}
if(randomint(3) == 0)
{
self notify("return_to_cover");
self.shouldreturntocover = 1;
}
return "retry";
}
}
//Function Number: 9
func_3A1A()
{
if(isdefined(self.enemy) && self cansee(self.enemy))
{
func_70C2();
}
var_00 = self getanglestolikelyenemypath();
if(!isdefined(var_00))
{
if(isdefined(self.var_1FCA))
{
var_00 = self.var_1FCA.angles;
}
else if(isdefined(self.var_CFA))
{
var_00 = self.var_CFA.angles;
}
else if(isdefined(self.enemy))
{
var_00 = vectortoangles(self lastknownpos(self.enemy) - self.origin);
}
else
{
var_00 = self.angles;
}
}
var_01 = 1024;
if(isdefined(self.enemy))
{
var_01 = distance(self.origin,self.enemy.origin);
}
var_02 = self geteye() + anglestoforward(var_00) * var_01;
if(!isdefined(self.var_7445) || distancesquared(var_02,self.var_7445) > 25)
{
self.var_7445 = var_02;
}
}
//Function Number: 10
func_66AE()
{
if(self.var_7443 == "normal")
{
rifleshootobjectivenormal();
}
else
{
if(func_74C0())
{
self.var_7443 = "normal";
self.var_CF9 = undefined;
return "retry";
}
func_50A6();
if(animscripts/combat_utility::issniper())
{
resetsniperaim();
}
var_00 = animscripts/utility::cansuppressenemy();
if(self.var_7443 == "suppress" || self.team == "allies" && !isdefined(self.enemy) && !var_00)
{
rifleshootobjectivesuppress(var_00);
}
else
{
func_66AF(var_00);
}
}
}
//Function Number: 11
func_74CA()
{
if(!isdefined(self.var_CF9))
{
if(self isbadguy())
{
self.var_CF9 = gettime() + randomintrange(10000,-5536);
}
else
{
self.var_CF9 = gettime() + randomintrange(4000,10000);
}
}
return self.var_CF9 < gettime();
}
//Function Number: 12
func_68B6()
{
if(!func_74C0())
{
func_50A6();
havenothingtoshoot();
}
func_70C2();
func_70C3("single",0);
var_00 = lengthsquared(self.origin - self.var_7445);
if(var_00 < squared(512))
{
self notify("return_to_cover");
self.shouldreturntocover = 1;
}
}
//Function Number: 13
pistolshoot()
{
if(self.var_7443 == "normal")
{
if(!func_74C0())
{
if(!isdefined(self.enemy))
{
havenothingtoshoot();
}
func_50A6();
self.var_7443 = "ambush";
return "retry";
}
func_70C2();
func_70C3("single",0);
}
if(func_74C0())
{
self.var_7443 = "normal";
self.var_CF9 = undefined;
return "retry";
}
func_50A6();
self.var_7439 = undefined;
self.var_744B = "none";
self.var_7445 = animscripts/utility::func_3A97();
if(!isdefined(self.var_CF9))
{
self.var_CF9 = gettime() + randomintrange(4000,8000);
}
if(self.var_CF9 < gettime())
{
self.var_7443 = "normal";
self.var_CF9 = undefined;
return "retry";
}
}
//Function Number: 14
func_50A6()
{
if(isdefined(self.enemy) && !self.changingcoverpos && self.script != "combat")
{
if(isai(self.enemy) && isdefined(self.enemy.script) && self.enemy.script == "cover_stand" || self.enemy.script == "cover_crouch")
{
if(isdefined(self.enemy.a.covermode) && self.enemy.a.covermode == "hide")
{
}
}
self.var_1F80 = self.enemy.origin;
}
}
//Function Number: 15
func_8CE9()
{
self endon("killanimscript");
self endon("stop_deciding_how_to_shoot");
for(;;)
{
self waittill("suppression");
if(self.suppressionmeter > self.var_7D6A)
{
if(func_63DB())
{
self notify("return_to_cover");
self.shouldreturntocover = 1;
}
}
}
}
//Function Number: 16
func_63DB()
{
if(self.changingcoverpos)
{
return 0;
}
if(!isdefined(self.enemy) || !self cansee(self.enemy))
{
return 1;
}
if(gettime() < self.coverposestablishedtime + 800)
{
return 0;
}
if(isplayer(self.enemy) && self.enemy.health < self.enemy.maxhealth * 0.5)
{
if(gettime() < self.coverposestablishedtime + 3000)
{
return 0;
}
}
return 1;
}
//Function Number: 17
func_699F()
{
self endon("death");
common_scripts\utility::func_8B2A("killanimscript","stop_deciding_how_to_shoot");
self.a.var_4BDF = 0;
animscripts/shared::func_86F8();
}
//Function Number: 18
checkchanged(param_00,param_01)
{
if(isdefined(param_00) != isdefined(param_01))
{
return 1;
}
if(!isdefined(param_01))
{
return 0;
}
return param_00 != param_01;
}
//Function Number: 19
func_70C2()
{
self.var_7439 = self.enemy;
self.var_7445 = self.var_7439 getshootatpos();
}
//Function Number: 20
havenothingtoshoot()
{
self.var_7439 = undefined;
self.var_7445 = undefined;
self.var_744B = "none";
if(self.doingambush)
{
self.var_7443 = "ambush";
}
if(!self.changingcoverpos)
{
self notify("return_to_cover");
self.shouldreturntocover = 1;
}
}
//Function Number: 21
func_749F()
{
return level.gameskill == 3 && isplayer(self.enemy);
}
//Function Number: 22
func_70C5()
{
if(isdefined(self.var_7439.enemy) && isdefined(self.var_7439.enemy.syncedmeleetarget))
{
return func_70C3("single",0);
}
if(animscripts/combat_utility::issniper())
{
return func_70C3("single",0);
}
if(animscripts/utility::isshotgun(self.weapon))
{
if(animscripts/utility::func_8D9B())
{
return func_70C3("single",0);
}
else
{
return func_70C3("semi",0);
}
}
if(weaponclass(self.weapon) == "grenade")
{
return func_70C3("single",0);
}
if(weaponburstcount(self.weapon) > 0)
{
return func_70C3("burst",0);
}
if(isdefined(self.juggernaut) && self.juggernaut)
{
return func_70C3("full",1);
}
var_00 = distancesquared(self getshootatpos(),self.var_7445);
var_01 = weaponclass(self.weapon) == "mg";
if(self.providecoveringfire && var_01)
{
return func_70C3("full",0);
}
if(var_00 < -3036)
{
if(isdefined(self.var_7439) && isdefined(self.var_7439.magic_bullet_shield))
{
return func_70C3("single",0);
}
else
{
return func_70C3("full",0);
}
}
else if(var_00 < 810000 || func_749F())
{
if(weaponissemiauto(self.weapon) || func_74AA())
{
return func_70C3("semi",1);
}
else
{
return func_70C3("burst",1);
}
}
else if(self.providecoveringfire || var_01 || var_00 < 2560000)
{
if(func_74AA())
{
return func_70C3("semi",0);
}
else
{
return func_70C3("burst",0);
}
}
return func_70C3("single",0);
}
//Function Number: 23
setshootstyleforsuppression()
{
var_00 = distancesquared(self getshootatpos(),self.var_7445);
if(weaponissemiauto(self.weapon))
{
if(var_00 < 2560000)
{
return func_70C3("semi",0);
}
return func_70C3("single",0);
}
if(weaponclass(self.weapon) == "mg")
{
return func_70C3("full",0);
}
if(self.providecoveringfire || var_00 < 2560000)
{
if(func_74AA())
{
return func_70C3("semi",0);
}
else
{
return func_70C3("burst",0);
}
}
return func_70C3("single",0);
}
//Function Number: 24
func_70C3(param_00,param_01)
{
self.var_744B = param_00;
self.var_31EA = param_01;
}
//Function Number: 25
func_74AA()
{
if(weaponclass(self.weapon) != "rifle")
{
return 0;
}
if(self.team != "allies")
{
return 0;
}
var_00 = animscripts/utility::func_69E4(int(self.origin[1]),10000) + 2000;
var_01 = int(self.origin[0]) + gettime();
return var_01 % 2 * var_00 > var_00;
}
//Function Number: 26
resetsniperaim()
{
self.var_766F = 0;
self.var_766E = 0;
thread func_7665();
}
//Function Number: 27
func_7665()
{
self endon("killanimscript");
self endon("enemy");
self endon("return_to_cover");
self notify("new_glint_thread");
self endon("new_glint_thread");
if(isdefined(self.var_277C) && self.var_277C)
{
}
if(!isdefined(level._effect["sniper_glint"]))
{
}
if(!isalive(self.enemy))
{
}
var_00 = common_scripts\utility::func_3AB9("sniper_glint");
wait(0.2);
for(;;)
{
if(self.weapon == self.primaryweapon && animscripts/combat_utility::func_5EFE())
{
if(distancesquared(self.origin,self.enemy.origin) > 65536)
{
playfxontag(var_00,self,"tag_flash");
}
var_01 = randomfloatrange(3,5);
wait(var_01);
}
wait(0.2);
}
}