mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
814 lines
14 KiB
Plaintext
814 lines
14 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: animscripts\squadmanager.gsc
|
|
* Game: Call of Duty: Ghosts
|
|
* Platform: PC
|
|
* Function Count: 32
|
|
* Decompile Time: 565 ms
|
|
* Timestamp: 10/27/2023 1:24:31 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_45AF()
|
|
{
|
|
if(isdefined(level.var_7995) && level.var_7995)
|
|
{
|
|
return;
|
|
}
|
|
|
|
anim.var_798F = [];
|
|
anim.var_7990 = [];
|
|
anim.var_799C = [];
|
|
anim.var_7994 = [];
|
|
anim.var_799B = 0;
|
|
anim.var_7995 = 1;
|
|
}
|
|
|
|
//Function Number: 2
|
|
createsquad(param_00,param_01)
|
|
{
|
|
level.var_799C[param_00] = spawnstruct();
|
|
var_02 = level.var_799C[param_00];
|
|
var_02.var_7998 = param_00;
|
|
var_02.team = func_3BFF(param_01);
|
|
var_02.var_754E = 0;
|
|
var_02.origin = undefined;
|
|
var_02.forward = undefined;
|
|
var_02.enemy = undefined;
|
|
var_02.var_48DE = 0;
|
|
var_02.var_51C0 = 0;
|
|
var_02.var_51C5 = [];
|
|
var_02.officers = [];
|
|
var_02.officercount = 0;
|
|
var_02.var_7996 = [];
|
|
var_02.var_51BD = [];
|
|
var_02.var_51BE = [];
|
|
var_02.var_51C3 = [];
|
|
var_02.memberremovestrings = [];
|
|
var_02.squadupdatefuncs = [];
|
|
var_02.var_79A1 = [];
|
|
var_02.var_7993 = level.var_7994.size;
|
|
var_02 initstate("combat",0.75);
|
|
var_02 initstate("cover",0.75);
|
|
var_02 initstate("move",0.75);
|
|
var_02 initstate("stop",0.75);
|
|
var_02 initstate("death",0.75);
|
|
var_02 initstate("suppressed",0.75);
|
|
var_02 initstate("attacking",0.5);
|
|
level.var_7994[level.var_7994.size] = var_02;
|
|
var_02 func_8735();
|
|
level notify("squad created " + param_00);
|
|
anim notify("squad created " + param_00);
|
|
for(var_03 = 0;var_03 < level.var_798F.size;var_03++)
|
|
{
|
|
var_04 = level.var_798F[var_03];
|
|
var_02 thread [[ var_04 ]]();
|
|
}
|
|
|
|
for(var_03 = 0;var_03 < level.var_7994.size;var_03++)
|
|
{
|
|
level.var_7994[var_03] func_8735();
|
|
}
|
|
|
|
var_02 thread func_8754();
|
|
var_02 thread func_799F();
|
|
var_02 thread func_5861();
|
|
var_02 thread func_8702();
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_2598(param_00)
|
|
{
|
|
if(param_00 == "axis" || param_00 == "team3" || param_00 == "allies")
|
|
{
|
|
}
|
|
|
|
var_01 = level.var_799C[param_00].var_7993;
|
|
var_02 = level.var_799C[param_00];
|
|
var_02 notify("squad_deleting");
|
|
while(var_02.var_51C5.size)
|
|
{
|
|
var_02.var_51C5[0] addtosquad(var_02.var_51C5[0].team);
|
|
}
|
|
|
|
level.var_7994[var_01] = level.var_7994[level.var_7994.size - 1];
|
|
level.var_7994[var_01].var_7993 = var_01;
|
|
level.var_7994[level.var_7994.size - 1] = undefined;
|
|
level.var_799C[param_00] = undefined;
|
|
level notify("squad deleted " + param_00);
|
|
anim notify("squad deleted " + param_00);
|
|
for(var_03 = 0;var_03 < level.var_7994.size;var_03++)
|
|
{
|
|
level.var_7994[var_03] func_8735();
|
|
}
|
|
}
|
|
|
|
//Function Number: 4
|
|
generatesquadname()
|
|
{
|
|
var_00 = "auto" + level.var_799B;
|
|
level.var_799B++;
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 5
|
|
addplayertosquad(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
if(isdefined(self.var_6CB8))
|
|
{
|
|
param_00 = self.var_6CB8;
|
|
}
|
|
else
|
|
{
|
|
param_00 = self.team;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(level.var_799C[param_00]))
|
|
{
|
|
anim createsquad(param_00,self);
|
|
}
|
|
|
|
var_01 = level.var_799C[param_00];
|
|
self.squad = var_01;
|
|
}
|
|
|
|
//Function Number: 6
|
|
func_798E()
|
|
{
|
|
self endon("death");
|
|
wait(10);
|
|
if(!isdefined(self.var_6CB8))
|
|
{
|
|
var_00 = self.team + self.var_6BC7;
|
|
}
|
|
else
|
|
{
|
|
var_00 = self.var_6CB8 + self.var_6BC7;
|
|
}
|
|
|
|
addtosquad(var_00);
|
|
}
|
|
|
|
//Function Number: 7
|
|
func_3BFF(param_00)
|
|
{
|
|
var_01 = "allies";
|
|
if(param_00.team == "axis" || param_00.team == "neutral" || param_00.team == "team3")
|
|
{
|
|
var_01 = param_00.team;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 8
|
|
addtosquad(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
if(isdefined(self.var_6BC7))
|
|
{
|
|
thread func_798E();
|
|
}
|
|
|
|
if(isdefined(self.var_6CB8))
|
|
{
|
|
param_00 = self.var_6CB8;
|
|
}
|
|
else
|
|
{
|
|
param_00 = self.team;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(level.var_799C[param_00]))
|
|
{
|
|
anim createsquad(param_00,self);
|
|
}
|
|
|
|
var_01 = level.var_799C[param_00];
|
|
if(isdefined(self.squad))
|
|
{
|
|
if(self.squad == var_01)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
func_6593();
|
|
}
|
|
}
|
|
|
|
self.var_4C5F = 0;
|
|
self.combattime = 0;
|
|
self.squad = var_01;
|
|
self.var_51C2 = var_01.var_51C5.size;
|
|
var_01.var_51C5[self.var_51C2] = self;
|
|
var_01.var_51C0 = var_01.var_51C5.size;
|
|
if(isdefined(level.var_4EA0))
|
|
{
|
|
if(self.team == "allies" && animscripts/battlechatter::func_4920())
|
|
{
|
|
addofficertosquad();
|
|
}
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < self.squad.var_51BD.size;var_02++)
|
|
{
|
|
var_03 = self.squad.var_51BD[var_02];
|
|
self thread [[ var_03 ]](self.squad.var_7998);
|
|
}
|
|
|
|
thread func_51BF();
|
|
thread func_51C1();
|
|
}
|
|
|
|
//Function Number: 9
|
|
func_6593()
|
|
{
|
|
var_00 = self.squad;
|
|
var_01 = -1;
|
|
if(isdefined(self))
|
|
{
|
|
var_01 = self.var_51C2;
|
|
}
|
|
else
|
|
{
|
|
for(var_02 = 0;var_02 < var_00.var_51C5.size;var_02++)
|
|
{
|
|
if(var_00.var_51C5[var_02] == self)
|
|
{
|
|
var_01 = var_02;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(var_01 != var_00.var_51C5.size - 1)
|
|
{
|
|
var_03 = var_00.var_51C5[var_00.var_51C5.size - 1];
|
|
var_00.var_51C5[var_01] = var_03;
|
|
if(isdefined(var_03))
|
|
{
|
|
var_03.var_51C2 = var_01;
|
|
}
|
|
}
|
|
|
|
var_00.var_51C5[var_00.var_51C5.size - 1] = undefined;
|
|
var_00.var_51C0 = var_00.var_51C5.size;
|
|
if(isdefined(self.officerid))
|
|
{
|
|
func_65A2();
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < self.squad.var_51C3.size;var_02++)
|
|
{
|
|
var_04 = self.squad.var_51C3[var_02];
|
|
self thread [[ var_04 ]](var_00.var_7998);
|
|
}
|
|
|
|
if(var_00.var_51C0 == 0)
|
|
{
|
|
func_2598(var_00.var_7998);
|
|
}
|
|
|
|
if(isdefined(self))
|
|
{
|
|
self.squad = undefined;
|
|
self.var_51C2 = undefined;
|
|
}
|
|
|
|
self notify("removed from squad");
|
|
}
|
|
|
|
//Function Number: 10
|
|
addofficertosquad()
|
|
{
|
|
var_00 = self.squad;
|
|
if(isdefined(self.officerid))
|
|
{
|
|
}
|
|
|
|
self.officerid = var_00.officers.size;
|
|
var_00.officers[self.officerid] = self;
|
|
var_00.officercount = var_00.officers.size;
|
|
}
|
|
|
|
//Function Number: 11
|
|
func_65A2()
|
|
{
|
|
var_00 = self.squad;
|
|
var_01 = -1;
|
|
if(isdefined(self))
|
|
{
|
|
var_01 = self.officerid;
|
|
}
|
|
else
|
|
{
|
|
for(var_02 = 0;var_02 < var_00.officers.size;var_02++)
|
|
{
|
|
if(var_00.officers[var_02] == self)
|
|
{
|
|
var_01 = var_02;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(var_01 != var_00.officers.size - 1)
|
|
{
|
|
var_03 = var_00.officers[var_00.officers.size - 1];
|
|
var_00.officers[var_01] = var_03;
|
|
if(isdefined(var_03))
|
|
{
|
|
var_03.officerid = var_01;
|
|
}
|
|
}
|
|
|
|
var_00.officers[var_00.officers.size - 1] = undefined;
|
|
var_00.officercount = var_00.officers.size;
|
|
if(isdefined(self))
|
|
{
|
|
self.officerid = undefined;
|
|
}
|
|
}
|
|
|
|
//Function Number: 12
|
|
func_5861()
|
|
{
|
|
if(!isdefined(level.var_4EA0))
|
|
{
|
|
anim waittill("loadout complete");
|
|
}
|
|
|
|
for(var_00 = 0;var_00 < self.var_51C5.size;var_00++)
|
|
{
|
|
if(self.var_51C5[var_00] animscripts/battlechatter::func_4920())
|
|
{
|
|
self.var_51C5[var_00] addofficertosquad();
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 13
|
|
func_8754()
|
|
{
|
|
for(;;)
|
|
{
|
|
anim waittill("squadupdate",var_00);
|
|
switch(var_00)
|
|
{
|
|
case "squadlist":
|
|
func_8735();
|
|
break;
|
|
|
|
case "combat":
|
|
func_86D9();
|
|
break;
|
|
|
|
case "origin":
|
|
func_870A();
|
|
break;
|
|
|
|
case "forward":
|
|
func_86F2();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 14
|
|
func_799F()
|
|
{
|
|
anim endon("squad deleted " + self.var_7998);
|
|
for(;;)
|
|
{
|
|
func_86C6();
|
|
wait(0.1);
|
|
}
|
|
}
|
|
|
|
//Function Number: 15
|
|
func_51C1()
|
|
{
|
|
self endon("removed from squad");
|
|
self waittill("death",var_00);
|
|
if(isdefined(self))
|
|
{
|
|
self.attacker = var_00;
|
|
}
|
|
|
|
func_6593();
|
|
}
|
|
|
|
//Function Number: 16
|
|
func_51BF()
|
|
{
|
|
self endon("removed from squad");
|
|
for(;;)
|
|
{
|
|
self waittill("enemy");
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
self.squad notify("squadupdate","combat");
|
|
}
|
|
else
|
|
{
|
|
self.squad.var_48DE = 1;
|
|
}
|
|
|
|
wait(0.05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 17
|
|
func_86F2()
|
|
{
|
|
if(isdefined(self.enemy))
|
|
{
|
|
self.forward = vectornormalize(self.enemy.origin - self.origin);
|
|
}
|
|
|
|
var_00 = (0,0,0);
|
|
var_01 = 0;
|
|
for(var_02 = 0;var_02 < self.var_51C5.size;var_02++)
|
|
{
|
|
if(!isalive(self.var_51C5[var_02]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_00 = var_00 + anglestoforward(self.var_51C5[var_02].angles);
|
|
var_01++;
|
|
}
|
|
|
|
if(var_01)
|
|
{
|
|
self.forward = (var_00[0] / var_01,var_00[1] / var_01,var_00[2] / var_01);
|
|
}
|
|
|
|
self.forward = var_00;
|
|
}
|
|
|
|
//Function Number: 18
|
|
func_870A()
|
|
{
|
|
var_00 = (0,0,0);
|
|
var_01 = 0;
|
|
for(var_02 = 0;var_02 < self.var_51C5.size;var_02++)
|
|
{
|
|
if(!isalive(self.var_51C5[var_02]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_00 = var_00 + self.var_51C5[var_02].origin;
|
|
var_01++;
|
|
}
|
|
|
|
if(var_01)
|
|
{
|
|
self.origin = (var_00[0] / var_01,var_00[1] / var_01,var_00[2] / var_01);
|
|
}
|
|
|
|
self.origin = var_00;
|
|
}
|
|
|
|
//Function Number: 19
|
|
func_86D9()
|
|
{
|
|
self.var_48DE = 0;
|
|
for(var_00 = 0;var_00 < level.var_7994.size;var_00++)
|
|
{
|
|
self.var_7996[level.var_7994[var_00].var_7998].isincontact = 0;
|
|
}
|
|
|
|
for(var_00 = 0;var_00 < self.var_51C5.size;var_00++)
|
|
{
|
|
if(isdefined(self.var_51C5[var_00].enemy) && isdefined(self.var_51C5[var_00].enemy.squad) && self.var_51C5[var_00].combattime > 0)
|
|
{
|
|
self.var_7996[self.var_51C5[var_00].enemy.squad.var_7998].isincontact = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 20
|
|
func_86E5()
|
|
{
|
|
var_00 = undefined;
|
|
for(var_01 = 0;var_01 < self.var_51C5.size;var_01++)
|
|
{
|
|
if(isdefined(self.var_51C5[var_01].enemy) && isdefined(self.var_51C5[var_01].enemy.squad))
|
|
{
|
|
if(!isdefined(var_00))
|
|
{
|
|
var_00 = self.var_51C5[var_01].enemy.squad;
|
|
continue;
|
|
}
|
|
|
|
if(self.var_51C5[var_01].enemy.squad.var_51C0 > var_00.var_51C0)
|
|
{
|
|
var_00 = self.var_51C5[var_01].enemy.squad;
|
|
}
|
|
}
|
|
}
|
|
|
|
self.enemy = var_00;
|
|
}
|
|
|
|
//Function Number: 21
|
|
func_86C6()
|
|
{
|
|
var_00 = (0,0,0);
|
|
var_01 = 0;
|
|
var_02 = undefined;
|
|
var_03 = 0;
|
|
func_86D9();
|
|
for(var_04 = 0;var_04 < self.var_51C5.size;var_04++)
|
|
{
|
|
if(!isalive(self.var_51C5[var_04]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_00 = var_00 + self.var_51C5[var_04].origin;
|
|
var_01++;
|
|
if(isdefined(self.var_51C5[var_04].enemy) && isdefined(self.var_51C5[var_04].enemy.squad))
|
|
{
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02 = self.var_51C5[var_04].enemy.squad;
|
|
continue;
|
|
}
|
|
|
|
if(self.var_51C5[var_04].enemy.squad.var_51C0 > var_02.var_51C0)
|
|
{
|
|
var_02 = self.var_51C5[var_04].enemy.squad;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(var_01)
|
|
{
|
|
self.origin = (var_00[0] / var_01,var_00[1] / var_01,var_00[2] / var_01);
|
|
}
|
|
else
|
|
{
|
|
self.origin = var_00;
|
|
}
|
|
|
|
self.var_48DE = var_03;
|
|
self.enemy = var_02;
|
|
func_86F2();
|
|
}
|
|
|
|
//Function Number: 22
|
|
func_8735()
|
|
{
|
|
for(var_00 = 0;var_00 < level.var_7994.size;var_00++)
|
|
{
|
|
if(!isdefined(self.var_7996[level.var_7994[var_00].var_7998]))
|
|
{
|
|
self.var_7996[level.var_7994[var_00].var_7998] = spawnstruct();
|
|
self.var_7996[level.var_7994[var_00].var_7998].isincontact = 0;
|
|
}
|
|
|
|
for(var_01 = 0;var_01 < self.squadupdatefuncs.size;var_01++)
|
|
{
|
|
var_02 = self.squadupdatefuncs[var_01];
|
|
self thread [[ var_02 ]](level.var_7994[var_00].var_7998);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_61A0(param_00,param_01,param_02,param_03)
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = (0,0,0);
|
|
}
|
|
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = (1,0,0);
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < param_01 * 2;var_04++)
|
|
{
|
|
if(!isalive(self))
|
|
{
|
|
}
|
|
|
|
var_05 = self getshootatpos() + (0,0,10) + param_02;
|
|
wait(0.05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 24
|
|
aiupdateanimstate(param_00)
|
|
{
|
|
switch(param_00)
|
|
{
|
|
case "move":
|
|
case "combat":
|
|
case "death":
|
|
case "stop":
|
|
self.a.state = param_00;
|
|
break;
|
|
|
|
case "grenadecower":
|
|
case "pain":
|
|
break;
|
|
|
|
case "stalingrad_cover_crouch":
|
|
case "concealment_stand":
|
|
case "concealment_prone":
|
|
case "concealment_crouch":
|
|
case "cover_wide_right":
|
|
case "cover_wide_left":
|
|
case "cover_swim_up":
|
|
case "cover_swim_right":
|
|
case "cover_swim_left":
|
|
case "cover_prone":
|
|
case "cover_left":
|
|
case "cover_stand":
|
|
case "cover_crouch":
|
|
case "cover_multi":
|
|
case "cover_right":
|
|
self.a.state = "cover";
|
|
break;
|
|
|
|
case "l33t truckride combat":
|
|
case "aim":
|
|
self.a.state = "combat";
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_8738()
|
|
{
|
|
resetstate("combat");
|
|
resetstate("cover");
|
|
resetstate("move");
|
|
resetstate("stop");
|
|
resetstate("death");
|
|
resetstate("suppressed");
|
|
resetstate("attacking");
|
|
for(var_00 = 0;var_00 < self.var_51C5.size;var_00++)
|
|
{
|
|
if(!isalive(self.var_51C5[var_00]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
func_6293(self.var_51C5[var_00]);
|
|
func_6294(self.var_51C5[var_00],"suppressed");
|
|
func_6294(self.var_51C5[var_00],"combat");
|
|
func_6294(self.var_51C5[var_00],"attacking");
|
|
func_6294(self.var_51C5[var_00],"cover");
|
|
}
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_8702()
|
|
{
|
|
anim endon("squad deleted " + self.var_7998);
|
|
var_00 = 0.05;
|
|
for(;;)
|
|
{
|
|
for(var_01 = 0;var_01 < self.var_51C5.size;var_01++)
|
|
{
|
|
if(!isalive(self.var_51C5[var_01]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self.var_51C5[var_01] aiupdatecombat(var_00);
|
|
self.var_51C5[var_01] aiupdatesuppressed(var_00);
|
|
}
|
|
|
|
wait(var_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 27
|
|
aiupdatecombat(param_00)
|
|
{
|
|
if(isdefined(self.lastenemysightpos))
|
|
{
|
|
if(self.combattime < 0)
|
|
{
|
|
self.combattime = param_00;
|
|
}
|
|
else
|
|
{
|
|
self.combattime = self.combattime + param_00;
|
|
}
|
|
|
|
self.var_4C5F = gettime();
|
|
}
|
|
else if(self issuppressed())
|
|
{
|
|
self.combattime = self.combattime + param_00;
|
|
}
|
|
|
|
if(self.combattime > 0)
|
|
{
|
|
self.combattime = 0 - param_00;
|
|
}
|
|
|
|
self.combattime = self.combattime - param_00;
|
|
}
|
|
|
|
//Function Number: 28
|
|
aiupdatesuppressed(param_00)
|
|
{
|
|
if(self.var_7D64)
|
|
{
|
|
if(self.var_7D66 < 0)
|
|
{
|
|
self.var_7D66 = param_00;
|
|
}
|
|
else
|
|
{
|
|
self.var_7D66 = self.var_7D66 + param_00;
|
|
}
|
|
}
|
|
|
|
if(self.var_7D66 > 0)
|
|
{
|
|
self.var_7D66 = 0 - param_00;
|
|
}
|
|
|
|
self.var_7D66 = self.var_7D66 - param_00;
|
|
}
|
|
|
|
//Function Number: 29
|
|
initstate(param_00,param_01)
|
|
{
|
|
self.var_799D[param_00] = spawnstruct();
|
|
self.var_799D[param_00].activateratio = param_01;
|
|
self.var_799D[param_00].isactive = 0;
|
|
self.var_799D[param_00].var_5772 = 0;
|
|
}
|
|
|
|
//Function Number: 30
|
|
resetstate(param_00)
|
|
{
|
|
self.var_799D[param_00].isactive = 0;
|
|
self.var_799D[param_00].var_5772 = 0;
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_6293(param_00)
|
|
{
|
|
self.var_799D[param_00.a.state].var_5772++;
|
|
if(self.var_799D[param_00.a.state].var_5772 > self.var_799D[param_00.a.state].activateratio * self.var_51C5.size)
|
|
{
|
|
self.var_799D[param_00.a.state].isactive = 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_6294(param_00,param_01)
|
|
{
|
|
switch(param_01)
|
|
{
|
|
case "suppressed":
|
|
if(param_00.var_7D66 > 1)
|
|
{
|
|
self.var_799D[param_01].var_5772++;
|
|
}
|
|
break;
|
|
|
|
case "combat":
|
|
if(param_00.combattime > 0)
|
|
{
|
|
self.var_799D[param_01].var_5772++;
|
|
}
|
|
break;
|
|
|
|
case "attacking":
|
|
if(gettime() < param_00.a.lastshoottime + 2000)
|
|
{
|
|
self.var_799D[param_01].var_5772++;
|
|
}
|
|
break;
|
|
|
|
case "cover":
|
|
if(!param_00 animscripts/battlechatter::isexposed())
|
|
{
|
|
self.var_799D[param_01].var_5772++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(self.var_799D[param_01].var_5772 > self.var_799D[param_01].activateratio * self.var_51C5.size)
|
|
{
|
|
self.var_799D[param_01].isactive = 1;
|
|
}
|
|
} |